gamify | Gamification platform - The core
kandi X-RAY | gamify Summary
kandi X-RAY | gamify Summary
[THIS WON'T BE UPDATED] Gamification platform - The core of GoW!
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Top functions reviewed by kandi - BETA
- Executes a select query and returns an associative array
- Execute the specified query .
- Executes a query and returns all rows .
- Update rows in a table
- Retrieve a single value from the database .
- Get a single row from the database
- Insert data into a table
- Connect to the database
- Convert string to query string .
- Delete rows from a table
gamify Key Features
gamify Examples and Code Snippets
Community Discussions
Trending Discussions on gamify
QUESTION
I'm making a website in which users pull images and add annotation to them and I'm wrestling with the most efficient way to structure the table. Consider the following:
- Users must not see the same image twice, so I need to manipulate some item that way
- There will be about 1000 images listed in the table
- Unknown number of users, but I doubt I'd be hitting the 400kb item size limit
- At some point, I'd like to gamify the metadata so users can compare their metadata with others
I'm guessing img id and user id as partition and sort key are the best choices, although that leaves 1000 items per user and when new image are added, I would need to add an item for every user - which I could probably do easily enough with a secondary index. I'd like to avoid scans entirely, if possible.
...ANSWER
Answered 2020-May-03 at 14:59If you want a single table, you might consider two types of items in this table:
1. (Unannotated) ImagePartition key: imgID_xxx
Range key: img
Partition key: userID_xxx
Range key: imgID_xxx
Annotation: some annotation...
So initially you'll only have your 1000 unannotated image items, which users can query via the GSI (hashKey
is what I'm calling the partition key here):
QUESTION
Started on a snapshot test because I want to cover testing my react styled-components.
ExpectedWrote a basic snapshot test, test should pass and generate snapshot
ResultsFor some reason test is failing due to checking my coinStyles.json file:
...ANSWER
Answered 2019-Sep-01 at 01:37Please checkout the following question/solution:
cannot-read-json-in-react-js-unexpected-token-error
ty.
QUESTION
android.enableAapt2=false added at the bottom of gradle.properties
gradle.properties
ANSWER
Answered 2017-Nov-11 at 12:11I was facing the same issue: Error:Execution failed for task ':app:processDebugResources'.
com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Development\Android\Sdk\build-tools\26.0.2\aapt.exe'' finished with non-zero exit value 1
This problem is due to this: I have declared the stylable in the style.xml
which is not correct.
QUESTION
On a webpage we'd like to gamify it a bit - so when a user completes an action we award them coins.
Ideally we'd like to have their total coins listed at the top of the page and then have an animation where the coins shoot up and increment their total earned coins whenever they are earned. This is pretty common in many mobile games.
I know in theory I could generate a bunch of bunch of div
s with absolute positions and then write a function somewhat like this:
ANSWER
Answered 2017-Dec-29 at 22:18The interaction you are looking for is very specific, and you're unlikely to find a library for it. It can be a lot of work to get this sort of things right, but here are the basic functions you'll need to call for each animation. You can fill in their guts.
getCoinPosition(coinEl)
getTotalCoinsPosition(coinEl)
moveTo(startPosition, endPosition, coinElement)
I would also look into Tween.js.
Important Performance Consideration:Don't animate the position
properties, as those can't take advantager of hardware acceleration. You'll want to animate the transform
CSS property and use translateX()
and translateY()
to move the coins around. It requires a little extra consideration as that property is stored as a Matrix string. There are other questions around animating the transform
property you can look for.
Just don't expect to get a smooth animation by changing top
and left
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install gamify
PHP requires the Visual C runtime (CRT). The Microsoft Visual C++ Redistributable for Visual Studio 2019 is suitable for all these PHP versions, see visualstudio.microsoft.com. You MUST download the x86 CRT for PHP x86 builds and the x64 CRT for PHP x64 builds. The CRT installer supports the /quiet and /norestart command-line switches, so you can also script it.
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