lemongrab | An attempt at a cross-platform version
kandi X-RAY | lemongrab Summary
kandi X-RAY | lemongrab Summary
An attempt at a cross-platform version of the popular "screenFetch" script.
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Top functions reviewed by kandi - BETA
- Display the system
- Prints the win10 process
- Start the server
- Console for Windows
- Uses Ubuntu
- Print out the OS information
lemongrab Key Features
lemongrab Examples and Code Snippets
Community Discussions
Trending Discussions on lemongrab
QUESTION
I have a mock data like this :
...ANSWER
Answered 2018-Aug-01 at 04:56
{{char[column.name]}}
QUESTION
I'm still quite a noob at Javascript and one thing that I'm struggling to wrap my head round is forcing synchronicity into a primarily asynchronous programming language.
I have a function that loads a decent size JSON file and another function that utilises the return of this function.
I have read a lot of other threads about similar issues and keep seeing very different solutions, I was just curious what the best way to handle this would be.
Constructor calling the two functions -
...ANSWER
Answered 2017-Aug-11 at 14:47You should use Promise
s:
QUESTION
Firstly a little elaboration of the project I'm working on. I have started building a 'map maker' for a 2d game I am working on. The project is just for fun and has proven so far to be a great way to learn new things.
I recently showed my working map maker code to a friend who suggested it would be much more re-usable if I restructured the project to be more OOR, which I am now attempting.
The problem I have is when I add a 'Guild' instance to my map, the first one works fine, but the second causes a type error that is giving me a headache!
I will post all of the relevant code from the different files below, but the overall structure is as follows:
Map.js = Map class file, container for setting the map overall size and iterating over (and placing) map objects.
MapObject.js = Class file for simple map objects such as walls, contains the position and icon properties.
Guild.js = Class file, extends MapObject.js, this is where my problem seems to be, adds an additional 'MapIcon' and will have other features such as levels and names etc.
map-maker.js = Main file for generating the map-maker page, utilises the above class files to create the map.
Below is the code used to create an instance of 'Guild' on my map:
map-maker.js (creating the map / map object / guild instances)
...ANSWER
Answered 2017-Aug-09 at 11:34Got a solution from a friend in the end.
The issue was that I was reassigning this.mapIcon = new Image()
so it exploded when it was called a second time.
Feel pretty silly for not spotting it.
Thanks for the help everyone.
QUESTION
Apologies if the title makes no sense. I've got myself quite muddled up but I'll try to elaborate on the problem below.
I have three Javascript classes:
A js (contains class map) B js (contains class mapObject) C js (logic for map maker)
In Class C I create an instance of map which is a canvas with a grid layout.
Users can click on the map and using hotkeys add instances of mapObject.
Now I'm trying to display the mapObject icons and am completely confused as to how:
Map creation & MapObject creation code (C js):
...ANSWER
Answered 2017-Aug-01 at 12:57objectsAtPosition()
is returning an array of objects, and arrays don't have an icon
property. Maybe you want to iterate over self.objectsAtPosition({x:floor.position.x, y:floor.position.y})
:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install lemongrab
You can use lemongrab like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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