bitfield | A bitfield diagram renderer in Python

 by   Arth-ur Python Version: v0.4.0 License: MIT

kandi X-RAY | bitfield Summary

kandi X-RAY | bitfield Summary

bitfield is a Python library. bitfield has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However bitfield build file is not available. You can install using 'pip install bitfield' or download it from GitHub, PyPI.

A Python3 port of the javascript bit-field library by Aliaksei Chapyzhenka. This package is also available as an extension for Sphinx: sphinxcontrib-bitfield.
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            kandi-support Support

              bitfield has a low active ecosystem.
              It has 15 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 9 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of bitfield is v0.4.0

            kandi-Quality Quality

              bitfield has 0 bugs and 0 code smells.

            kandi-Security Security

              bitfield has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              bitfield code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              bitfield is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              bitfield releases are available to install and integrate.
              Deployable package is available in PyPI.
              bitfield has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed bitfield and discovered the below as its top functions. This is intended to give you an instant insight into bitfield implemented functionality, and help decide if they suit your requirements.
            • Command line interface
            • Generate the labels for the label array
            • Generate a cage
            • Convert text to tspan
            • Create a horizontal line
            • Format a color
            • Convert a python object into a string
            • Create a vline
            • Generate lane
            • Dump the dict to a dictionary
            • Returns BeautifulSoup object
            • Render a description
            • Translate two coordinates
            • Return the labels for the given descr
            Get all kandi verified functions for this library.

            bitfield Key Features

            No Key Features are available at this moment for bitfield.

            bitfield Examples and Code Snippets

            No Code Snippets are available at this moment for bitfield.

            Community Discussions

            QUESTION

            Why does gcc -march=znver1 restrict uint64_t vectorization?
            Asked 2022-Apr-10 at 02:47

            I'm trying to make sure gcc vectorizes my loops. It turns out, that by using -march=znver1 (or -march=native) gcc skips some loops even though they can be vectorized. Why does this happen?

            In this code, the second loop, which multiplies each element by a scalar is not vectorised:

            ...

            ANSWER

            Answered 2022-Apr-10 at 02:47

            The default -mtune=generic has -mprefer-vector-width=256, and -mavx2 doesn't change that.

            znver1 implies -mprefer-vector-width=128, because that's all the native width of the HW. An instruction using 32-byte YMM vectors decodes to at least 2 uops, more if it's a lane-crossing shuffle. For simple vertical SIMD like this, 32-byte vectors would be ok; the pipeline handles 2-uop instructions efficiently. (And I think is 6 uops wide but only 5 instructions wide, so max front-end throughput isn't available using only 1-uop instructions). But when vectorization would require shuffling, e.g. with arrays of different element widths, GCC code-gen can get messier with 256-bit or wider.

            And vmovdqa ymm0, ymm1 mov-elimination only works on the low 128-bit half on Zen1. Also, normally using 256-bit vectors would imply one should use vzeroupper afterwards, to avoid performance problems on other CPUs (but not Zen1).

            I don't know how Zen1 handles misaligned 32-byte loads/stores where each 16-byte half is aligned but in separate cache lines. If that performs well, GCC might want to consider increasing the znver1 -mprefer-vector-width to 256. But wider vectors means more cleanup code if the size isn't known to be a multiple of the vector width.

            Ideally GCC would be able to detect easy cases like this and use 256-bit vectors there. (Pure vertical, no mixing of element widths, constant size that's am multiple of 32 bytes.) At least on CPUs where that's fine: znver1, but not bdver2 for example where 256-bit stores are always slow due to a CPU design bug.

            You can see the result of this choice in the way it vectorizes your first loop, the memset-like loop, with a vmovdqu [rdx], xmm0. https://godbolt.org/z/E5Tq7Gfzc

            So given that GCC has decided to only use 128-bit vectors, which can only hold two uint64_t elements, it (rightly or wrongly) decides it wouldn't be worth using vpsllq / vpaddd to implement qword *5 as (v<<2) + v, vs. doing it with integer in one LEA instruction.

            Almost certainly wrongly in this case, since it still requires a separate load and store for every element or pair of elements. (And loop overhead since GCC's default is not to unroll except with PGO, -fprofile-use. SIMD is like loop unrolling, especially on a CPU that handles 256-bit vectors as 2 separate uops.)

            I'm not sure exactly what GCC means by "not vectorized: unsupported data-type". x86 doesn't have a SIMD uint64_t multiply instruction until AVX-512, so perhaps GCC assigns it a cost based on the general case of having to emulate it with multiple 32x32 => 64-bit pmuludq instructions and a bunch of shuffles. And it's only after it gets over that hump that it realizes that it's actually quite cheap for a constant like 5 with only 2 set bits?

            That would explain GCC's decision-making process here, but I'm not sure it's exactly the right explanation. Still, these kinds of factors are what happen in a complex piece of machinery like a compiler. A skilled human can easily make smarter choices, but compilers just do sequences of optimization passes that don't always consider the big picture and all the details at the same time.

            -mprefer-vector-width=256 doesn't help: Not vectorizing uint64_t *= 5 seems to be a GCC9 regression

            (The benchmarks in the question confirm that an actual Zen1 CPU gets a nearly 2x speedup, as expected from doing 2x uint64 in 6 uops vs. 1x in 5 uops with scalar. Or 4x uint64_t in 10 uops with 256-bit vectors, including two 128-bit stores which will be the throughput bottleneck along with the front-end.)

            Even with -march=znver1 -O3 -mprefer-vector-width=256, we don't get the *= 5 loop vectorized with GCC9, 10, or 11, or current trunk. As you say, we do with -march=znver2. https://godbolt.org/z/dMTh7Wxcq

            We do get vectorization with those options for uint32_t (even leaving the vector width at 128-bit). Scalar would cost 4 operations per vector uop (not instruction), regardless of 128 or 256-bit vectorization on Zen1, so this doesn't tell us whether *= is what makes the cost-model decide not to vectorize, or just the 2 vs. 4 elements per 128-bit internal uop.

            With uint64_t, changing to arr[i] += arr[i]<<2; still doesn't vectorize, but arr[i] <<= 1; does. (https://godbolt.org/z/6PMn93Y5G). Even arr[i] <<= 2; and arr[i] += 123 in the same loop vectorize, to the same instructions that GCC thinks aren't worth it for vectorizing *= 5, just different operands, constant instead of the original vector again. (Scalar could still use one LEA). So clearly the cost-model isn't looking as far as final x86 asm machine instructions, but I don't know why arr[i] += arr[i] would be considered more expensive than arr[i] <<= 1; which is exactly the same thing.

            GCC8 does vectorize your loop, even with 128-bit vector width: https://godbolt.org/z/5o6qjc7f6

            Source https://stackoverflow.com/questions/71811588

            QUESTION

            the size of a struct containing bitfields
            Asked 2022-Apr-02 at 08:03

            I have a struct as follows.

            ...

            ANSWER

            Answered 2022-Apr-02 at 07:00

            The first question, you can add an alignment, but this will affect the execution efficiency:

            Source https://stackoverflow.com/questions/71715395

            QUESTION

            Get all users with specific role using discord.js
            Asked 2022-Mar-14 at 17:37

            I'm getting RangeError [BITFIELD_INVALID]: Invalid bitfield flag or number: undefined. with this code. Can someone help me with what's undefined here?

            I'm using discord.js v13.6.0.

            ...

            ANSWER

            Answered 2022-Mar-14 at 17:35

            In discord.js v13 Intents.ALL, Intents.NON_PRIVILEGED, and Intents.PRIVILEGED have all been removed to discourage bad practices. It means you need to remove Intents.NON_PRIVILEGED.

            Also, there is no Intents.GUILD_MEMBERS, it should be Intents.FLAGS.GUILD_MEMBERS. So you'll need to update your code like this:

            Source https://stackoverflow.com/questions/71471845

            QUESTION

            merge bit fields across anonymous structs in C
            Asked 2022-Feb-22 at 19:50

            I have the following code :

            ...

            ANSWER

            Answered 2022-Feb-22 at 19:50

            The result you are looking for can be obtained by making the structure union instead, with two bit-fields overlapping. The bits "used" by the first bitfield will be marked as "reserved" in the second one:

            Source https://stackoverflow.com/questions/71227275

            QUESTION

            Problem with manually allocating memory address for a pointer
            Asked 2022-Feb-16 at 16:50

            I am trying to work with flash memory on MPC5748G - a microcontroller from NXP running FreeRTOS 10.0.1, and I get some behaviour that I can't understand.

            I am allocating memory manually, and the assignment seems not to work. However, I can reach the value at the address when using 'printf' - but only from the same function. (I'm using the copy of a pointer, to make sure that some sore of compiler optimisation doesn't take place)

            ...

            ANSWER

            Answered 2022-Feb-16 at 16:50

            The problem was writing to FLASH memory - it hasn't been correctly initialized.

            The proper way to write to flash on MPC5748g using the SDK 3.0.3 is following:

            • save flash controller cache
            • initialise flash
            • check and protect UT block
            • unblock an address space
            • erase a block in this space
            • check if the space block is blank
            • program the block
            • verify if the block is programmed correctly
            • check sum of the programmed data
            • restore flash controller cache

            The strange behaviour of printf and pointer was due to compiler optimization. After changing the compiler flags to -O0 (no optimization), the error was consistent.

            The same consistent error can be achieved when marking the pointers as 'volatile'.

            Source https://stackoverflow.com/questions/71069626

            QUESTION

            C++ bit field member variable initialization value (UE4 example)
            Asked 2022-Jan-24 at 10:06

            I'm wondering what value a bit-field class member variable will have if it is not explicitly initialized.

            Using an example from unreal engine 4.27:

            ...

            ANSWER

            Answered 2022-Jan-24 at 10:06

            Dug a little bit deeper, so I'll try to answer this myself. I believe that for a normal C++ class it would be undefined behaviour as I cannot find any info suggesting otherwise for bit-fields specifically.

            For the UE4 example, most objects in the engine including the cited UPrimitiveComponent example are derived from UObject, and I did find deep in the documentation that these are automatically zero initialized:

            Automatic Property Initialization UObjects are automatically zeroed on initialization, before the constructor is called. This happens for the whole class, UProperties and native members alike. Members can subsequently be initialized with custom values in the class constructor.

            https://docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/ProgrammingWithCPP/UnrealArchitecture/Objects/Optimizations/

            In the code this will happen in StaticAllocateObject in UObjectGlobals.cpp, the memory is earlier malloc'd and then FMemory::Memzero is called which ultimately uses memset to zero the memory

            Source https://stackoverflow.com/questions/70789891

            QUESTION

            newVoiceState.channel.(anything) does not exist discord.js V13
            Asked 2022-Jan-09 at 11:22

            I have this bit of code console.log(newVoiceState.channel) inside client.on("voiceStateUpdate", async (oldVoiceState, newVoiceState) => { that returns:

            ...

            ANSWER

            Answered 2022-Jan-09 at 11:20

            The voiceStateUpdate is emitted whenever a member changes their voice state. In some cases, e.g. when someone leaves a voice channel, newVoiceState.channel will be null and if you try to read a property of this, it will throw a TypeError.

            You'll need to compare the voiceStates before and after the update to figure out what triggered the voiceStateUpdate event. I've just added some code below with a few examples. The following code logs if someone joined/left/switched channels, or if there are other changes like muted/unmuted themselves, started sharing their screen, etc.:

            Source https://stackoverflow.com/questions/70634578

            QUESTION

            Getting all role permissions as list
            Asked 2021-Dec-30 at 00:18

            I'm trying to get all role permissions as list, but using ...roles.cache.get("910908545124413500").permissions leads me to this result: Permissions { bitfield: 104320585 } and ...roles.cache.get("910908545124413500").permissions.toString() returns [object Object]!

            What can I use to get all roles perms as list (without using permissions.has() for each permission)?

            ...

            ANSWER

            Answered 2021-Dec-29 at 20:49

            Took me some time to look through the documentation but found that the method toArray() returns an array of strings with the permissions.

            Source https://stackoverflow.com/questions/70524429

            QUESTION

            Reversing Bytes and cross compatible binary parsing in Nim
            Asked 2021-Dec-27 at 12:48

            I've started taking a look at Nim for hobby game modding purposes.

            Intro

            Yet, I found it difficult to work with Nim compared to C when it comes to machine-specific low-level memory layout and would like to know if Nim actually has better support here.

            I need to control byte order and be able to de/serialize arbitrary Plain-Old-Datatype objects to binary custom file formats. I didn't directly find a Nim library which allows flexible storage options like representing enum and pointers with Big-Endian 32-bit. Or maybe I just don't know how to use the feature.

            • std/marshal : just JSON, i.e. no efficient, flexible nor binary format but cross-compatible
            • nim-serialization : seems like being made for human readable formats
            • nesm : flexible cross-compatibility? (It has some options and has a good interface)
            • flatty : no flexible cross-compatibility, no byte order?
            • msgpack4nim : no flexible cross-compatibility, byte order?
            • bingo : ?

            Flexible cross-compatibility means, it must be able to de/serialize fields independently of Nim's ABI but with customization options.

            Maybe "Kaitai Struct" is more what I look for, a file parser with experimental Nim support.

            TL;DR

            As a workaround for a serialization library I tried myself at a recursive "member fields reverser" that makes use of std/endians which is almost sufficient.

            But I didn't succeed with implementing byte reversal of arbitrarily long objects in Nim. Not practically relevant but I still wonder if Nim has a solution.

            I found reverse() and reversed() from std/algorithm but I need a byte array to reverse it and turn it back into the original object type. In C++ there would be reinterprete_cast, in C there is void*-cast, in D there is a void[] cast (D allows defining array slices from pointers) but I couldn't get it working with Nim.

            I tried cast[ptr array[value.sizeof, byte]](unsafeAddr value)[] but I can't assign it to a new variable. Maybe there was a different problem.

            How to "byte reverse" arbitrary long Plain-Old-Datatype objects?

            How to serialize to binary files with byte order, member field size, pointer as file "offset - start offset"? Are there bitfield options in Nim?

            ...

            ANSWER

            Answered 2021-Dec-25 at 15:48

            Bit fields are supported in Nim as a set of enums:

            Source https://stackoverflow.com/questions/70473879

            QUESTION

            Discord Bot - How to check roles in a DM
            Asked 2021-Dec-12 at 21:58

            I'm using Discord v13 and I'm following the docs here in order to verify if the user that sent a DM message to the bot has the Admin role or not.

            ...

            ANSWER

            Answered 2021-Dec-12 at 21:57

            Your intents and partials look okay to me. However, in DMs the properties guild, guildId, and member are null. You can see that by reading the docs.

            If you know the guild ID, you can fetch the member by its ID. You can get this user ID from message.author.

            Source https://stackoverflow.com/questions/70326805

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            To install this package with JSON5 support:.

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