NALU | Neural Arithmetic Logic Units is an architecture | Machine Learning library
kandi X-RAY | NALU Summary
kandi X-RAY | NALU Summary
Neural Arithmetic Logic Units (NALU) is an architecture that represents numerical quantities as linear activations which are manipulated using primitive arithmetic operators, controlled by learned gates.
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Top functions reviewed by kandi - BETA
- Build the kernel matrix .
- Initialize NALU .
- Evaluate the function .
- Returns the configuration .
- Compute the output shape .
NALU Key Features
NALU Examples and Code Snippets
Community Discussions
Trending Discussions on NALU
QUESTION
I'm trying to receive RTP stream encoding h264 over TCP from my intercom Hikvision DS-KH8350-WTE1. By reverse engineering I was able to replicate how Hikvision original software Hik-Connect on iPhone and iVMS-4200 on MacOS connects and negotaties streaming. Now I'm getting the very same stream as original apps - verified through Wireshark. Now I need to "make sense" of the stream. I know it's RTP because I inspected how iVMS-4200 uses it using /usr/bin/sample
on MacOS. Which yields:
ANSWER
Answered 2022-Feb-09 at 09:52Going for mp4 container wasn't a good choice after all. It turns out the RTP essentially yields raw h264 stream. To inspect its structure I converted the genuine mp4 recording to .264 like this:
QUESTION
I struggle with adding my custom jar to gwt compiler.
I've check tons of internet and can not find answer.
I found solution to add module.gwt.xml file to this custom jar library and import it in my gwt app app.gwt.xml as follow:
But this will make my custom java library gwt aware and this is anti pattern for me. As I will spoil backend common library with gwt (which is just UI detail).
I would like to follow approach with entry but I can configure it only for local java classes. I do not know how to do this for external jar.
Please help
Here are steps I've done already:
I've added source plugin to pom.xml of my custom jar as follow:
...ANSWER
Answered 2021-Dec-31 at 01:16You dont need to modify the jar, all you need is to create a gwt.xml file in your own project/client module that has its sources tag points to the pojos package.
What I would do is to create a package in my client module com.ia.ia.maintenance
and add a new gwt.xml there Maintenance.gwt.xml
QUESTION
Here is my code. Basically I am trying to stream android screen to vlc media player using rtsp somehow I have managed to stream video perfectly but audio is not playing. I am using AMRNB encoding method to send stream on Local Socket. I can see that there is audio track by using log also it is being send but don't know why it is not getting played.
...ANSWER
Answered 2021-Oct-09 at 13:02While debugging I foundout that I am using media recorder for audio and medicodecs for video that is why my media recorder was null and it couldn't start mediarecorder.
but still audio is not working
QUESTION
I have a mp4 muxer that works fine when the H264 NALU has the 4-byte start code (0x00000001). I am adapting it to support 3-byte start code (0x000001) but I am stuck with a bug that I am not able to identify. The MP4 generated open in VLC and MediaPlayer but no video is displayed. In VLC statistics shows that it is decoding blocks but stays with 0 frames displayed.
I then ran a error analyzer using ffmpeg (ffmpeg -v error -i myvideo.mp4 -f null - 2>error.log that shows me the following output:
...ANSWER
Answered 2020-Sep-09 at 04:19The "Invalid NAL unit size" was referring to the Moof->Traf->Trun "sample size" with a value different than the actual mdat payload size (mdat payload = mdat box without the first 8 bytes which are the length and the 'mdat' name).
That was happening due to my muxer receiving the H264 chunk and using that chunk size as the "sample size" instead of calculating the actual mdat payload size. That bug only got visible when the H264 chunks received by my muxer didn't have a 4-byte NALU start code (since I am using 4 bytes for each NALU length size).
QUESTION
my goal is to encode the main framebuffer of my Windows machine using nvenc and stream its content to my iPad using the VideoToolbox API
The code I use to encode the h264 stream is basically a copy/paste of https://github.com/NVIDIA/video-sdk-samples/tree/master/nvEncDXGIOutputDuplicationSample the only change is that instead of writing to a file, I do send the data
For the decoding I do use https://github.com/zerdzhong/SwfitH264Demo/blob/master/SwiftH264/ViewController.swift#L71
The encoding work perfectly when I write all the contents to a file, I am able to use a h264->mp4 online converter without issue, the problem is that the decoder gives me the error kVTVideoDecoderBadDataErr in the function decompressionSessionDecodeFrameCallback
So for what I tried:
- Firsly using an h264 analyzer I found that the frame order are: 7/8/5/5/5/5/1...
- I found that nvenc does encode the frames 7/8/5/5/5/5 in only one packet
- I did try to separate this packet into multiple ones using the sequence (0x00 0x00 0x00 0x01), it gave me the frames 7/8/5 separately
- As you can see I only got one 5 frame which is around 100KB, the H264 analyzer said that there are four 5 frames (which are something like 40KB, 20KB, 30KB, 10KB)
- Using a hex file viewer I saw that the sequence separating those 5 frames were (0x00 0x00 0x01) instead, tried to also separate them but I got the exact same VideoToolbox error while decompressing
here is the code I use to separate and send the frames: The protocol is simply PACKET_SIZE->PACKET_DATA The swift code is able to read the NALU types so I am confident that this is not the issue
...ANSWER
Answered 2020-Jun-24 at 15:46Alright so as weird as it sounds, my code does work on the simulator but not on my iPad pro. In the end it does work so I'll still mark it as the correct answer
QUESTION
I'm attempting to extract raw image data for each I-frame from an MPEG-2 Transport Stream with a H.264 annex B codec. This video contains I-frames on every 2 second interval. I've read that an I-frame can be found in after an NALu start code with a type of 5 (e.g. Coded slice of an IDR picture). The byte payload of these NALu's contains all the necessary data to construct a full frame. Albeit to, my understanding, in a H.264 encoded format.
I would like to build a solution to extract these I-frame from an incoming byte stream, by finding NALu's that contain I-frames, saving the payload and decoding the payload into some ubiquitous raw image format to access pixel data etc.
PoCNote: I would like to avoid using filesystem dependency binaries like ffmpeg if possible and more importantly if feasible!
So far I have build an PoC in rust to find the byte offset, and byte size of I-frames:
...ANSWER
Answered 2020-Mar-05 at 17:04“ Is there a decoding step that needs to be performed?”
Yes. And writing a decoder from scratch is EXTREMELY complicated. The document that describes it (ISO 14496-10) is over 750 pages long. You should use a library. Libavcodec from the ffmpeg is really your only option. (Unless you only need baseline profile, in which you can use the open source decoder from android)
You can compile a custom version of libavcodec to exclude things you don’t need.
QUESTION
there are a h264 rtp stream passing through server, I catch every rtp packets and extract every nalu by getting rid of rtp header, and then write every nalu to file record.h264 with adding a h264 prefix start code 0x00000001, but file record.h264 cannot be played by ffplay and cannot be parsed by ffprobe, where is wrong?
here is my record file:https://github.com/sshsu/record_h264_file
...ANSWER
Answered 2020-Mar-03 at 03:00You might be skipping the decoding of the NAL header within the RtpPacket to it's full format from the aggregated form.
I have an implementation in C# here: https://github.com/juliusfriedman/net7mma_core/blob/master/RtspServer/MediaTypes/RFC6184Media.cs if it helps you.
QUESTION
Suppose I am receiving packets containing H264 encoded NAL Units, and each NAL has correct START_CODE (0x00 00 00 01).
But in some NALUs, the later Bytes of the NAL may have been corrupted. Is there any standard way to validate whether the information represented by a NALU is correct or not?
And if it can be validated, is there any standard way to correct it according to the H264 standards ?
Further Clarification:
...The problem to specify is somewhat like this ->
Server sends a x264 NALU like 0x 00000001abcdefgh and, when I receive the packet, it contains : 0x 00000001abcmnopdefgh.
This leads to failure of decompression , hence I was looking for a way to eliminate these bad data bytes.
ANSWER
Answered 2020-Jan-09 at 16:55The only way to validate it is to parse the entire nal and make sure you have the correct number of bits. Even then some errors may not be detected.
No there is no way to correct the errors unless the container/file includes erasure codes.
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Install NALU
You can use NALU like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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