twitchy | CLI streamlink wrapper for twitch.tv
kandi X-RAY | twitchy Summary
kandi X-RAY | twitchy Summary
CLI streamlink wrapper for twitch.tv. This script hopefully fulfills the needs of the discerning git cloner who wants to watch Twitch, and hates the CPU utilization of having a browser/flash running, especially since the current status of hardware accelerated video on Linux browsers is somewhere between non existent and abysmal.
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Top functions reviewed by kandi - BETA
- Initialize the table
- Return the template mapping from the calling function
- Display the table
- Prompt the user for selection
- Watch a channel
- Get the name of the game
- Translates the name_from_id_from_id
- Check all channels
- Create instances of the PlayTime class
- Modify the data for a given game
- Calculates the time of the channel
- Get the rank of the given channel or name
- Parse options
- Write to config file
- Configure options
- Enable Twitchy
- Get Twitchy data
- Select database table
- Show non - interactive channels
- Synchronize followers from a username
- Return a list of all videos in a channel
- Add channels to the database
- Watch the given channel
- Display table data
- Begins the table
- Removes the database from the orbit
twitchy Key Features
twitchy Examples and Code Snippets
Community Discussions
Trending Discussions on twitchy
QUESTION
I'm trying to make a button when hovered, an animation plays. Color scrolls up from the bottom and the word is changed from "Click Me" to "Go". I've tried it with a button, without a span, and so forth. I think the issue is in the position:absolute
of the hover.
Currently, when you hover, the button shrinks and gets twitchy. I want the button to remain the same size throughout.
...ANSWER
Answered 2021-Mar-19 at 04:17Remove a:hover span
this css and add z-index:1
in :before
QUESTION
Using Redux, if we want to rely on previous state to change the value of current state, don't we need to use the prevstate callback function like we do when we call a regular setState setstate(prevstate => !prevstate.boolean )
? (if we wanted to change the value a boolean inside the state depending on previous value of boolean for exemple).
So is the exemple below OK ? there won't be any batched setState or something that would cause a "twitchy" state ?
...ANSWER
Answered 2020-Jul-21 at 22:06In Redux reducers you don't need to worry about a callback to ensure you're working with the latest state because there's no behind the scenes batching of the updates.
Each Redux action/state update is executed when it's called.
QUESTION
Video of issue in action: https://streamable.com/pkrog
The video linked above does a better job of explaining the issue than I could, but I'll give it a shot.
I have my walking/idle animations setup in a 2D Freeform Cartesian Blend Tree, which is working perfectly, aside from when I'm moving between transitions. So idle looks great, until I hold 'W' to move forward, then for the half second it's blending between idle and walking, my model gets very twitchy, then after it's done blending, it's smooth again. Same thing happens every time the Animator has to transition between different animations.
Any idea what could be causing this?
...ANSWER
Answered 2020-Feb-23 at 16:36It might have to do with the fact that you update your camera in fixedUpdate and your animations are updated at the game normal update rate. So the different rate at which both your animations and your movement/camera/body updates makes it jittery.
QUESTION
[reposting deleted question with more detail] I've searched for an answer to this but not found a reference to anything similar. This is a minimal version of the HTML / CSS / Javascript:
...ANSWER
Answered 2019-Mar-22 at 15:33Your ::after
is over the whole screen, so you're clicking it and not the button. Button is "under" the ::after
. You can see that by removing opacity.
You can add
QUESTION
I am rather new to Android studio, and upon searching this site for a fixture to my problem, I seem to run into an entirely new one.
The main issue I get when I try to sync my Grandle files is usually "Please update version to (version number)"
I do this, but to which point I will get one or more errors that says "Failed to resolve: [app name and version]"
What would I do at this point? Nothing seems to make sense right now considering everything else I have found based on this should have fixed it.
My code is as followed
...ANSWER
Answered 2018-Apr-11 at 22:23Neither com.android.support:
projects nor FirebaseUI have version 11.4.2 dependencies.
These must match the compileSdk version at the top of the file.
For your use case,
QUESTION
(read carefully twitchy trigger finger downvoters)
I am trying to get a div AND its contents to slide down after scrolling to a certain point. I have looked extensively, but I have only been able to locate how to slide down the div, however its contents are static. In other words, the div slides down to reveal its contents, but its contents do NOT slide.
Here is the JsFiddle is used...
http://jsfiddle.net/BinaryMuse/Ehney/1/
CSS...
...ANSWER
Answered 2017-Jul-04 at 13:05You can use class and transition to change the position of the div to make it look like its coming down
See working example:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install twitchy
Clone the repository
In the root directory, type: $ python setup.py build # python setup.py install
Launch with twitchy
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