Forensics | Scripts and code referenced in CrowdStrike blog posts

 by   CrowdStrike Python Version: Current License: BSD-2-Clause

kandi X-RAY | Forensics Summary

kandi X-RAY | Forensics Summary

Forensics is a Python library. Forensics has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Forensics build file is not available. You can download it from GitHub.

Open Source forensic scripts and code produced by the CrowdStrike Services team.
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            kandi-support Support

              Forensics has a low active ecosystem.
              It has 290 star(s) with 75 fork(s). There are 40 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 10 have been closed. On average issues are closed in 159 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Forensics is current.

            kandi-Quality Quality

              Forensics has 0 bugs and 0 code smells.

            kandi-Security Security

              Forensics has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Forensics code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Forensics is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Forensics releases are not available. You will need to build from source code and install.
              Forensics has no build file. You will be need to create the build yourself to build the component from source.
              Forensics saves you 260 person hours of effort in developing the same functionality from scratch.
              It has 631 lines of code, 26 functions and 8 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Forensics and discovered the below as its top functions. This is intended to give you an instant insight into Forensics implemented functionality, and help decide if they suit your requirements.
            • Argument parser
            • Write data to file
            • Return the stat information for a file
            • Returns a list of activities for the specified user
            • Handle errors
            • Extract the error from the headers
            • Parse a single event
            • Get client type and user agent
            Get all kandi verified functions for this library.

            Forensics Key Features

            No Key Features are available at this moment for Forensics.

            Forensics Examples and Code Snippets

            No Code Snippets are available at this moment for Forensics.

            Community Discussions

            QUESTION

            C Programming - can't close if loop properly
            Asked 2021-Nov-14 at 04:21

            I'm doing a cyber forensics course and part of the course is reverse engineering. They expected us to know C. Oops. I've been coding in C for a grand total of about 16 hours now.

            The assignment is to make a student grade calculator. I've done that. My problem is that I'm supposed to end the loop ONLY if the name UNKNOWN is entered as the student's name. I can do it with the character 'q', but not with a string.

            ...

            ANSWER

            Answered 2021-Nov-14 at 04:21

            Your use of *name is equivalent to name[0]. That's why your check for 'q' works, because you are able to correctly check if the first character in the name array is the character q.

            If you want to see if name is equal to some string, you want to use strcmp():

            Source https://stackoverflow.com/questions/69960220

            QUESTION

            Pylint integration with Jenkins build running on dynamic kubernetes pods as agents
            Asked 2021-Nov-01 at 23:32

            We have a Jenkins setup on Google Kubernetes Engine with dynamic kubernetes pods serving as build agents. I want to integrate Pylint as a build step. Python version running on kubernetes pod is 2.7.16. Any idea how to install Pylint and integrate it into Jenkins build?

            Edit:

            Jenkins is running on a Google Kubernetes Engine cluster.

            Kubernetes Cloud is configured in Jenkins as given below:

            List of plugins installed are as follows:

            ...

            ANSWER

            Answered 2021-Nov-01 at 23:32

            I think you probably can achieve the desired behavior by adding a convenient container to your pod template: this container will include the necessary Pylint dependencies and will be used in addition to the default Jenkins agent image in your pod.

            As you can see in your screenshot, you can add this container when configuring your pod template and Kubernetes in the Jenkins Web console.

            In addition, you can provide the necessary information when defining your pipeline. Consider for instance the example provided in the Jenkins Kubernetes plugin documentation:

            Source https://stackoverflow.com/questions/69736793

            QUESTION

            Simulation task, I'm stuck with producing correct output
            Asked 2021-Apr-23 at 08:56

            I have been tasked with producing a simple program that simulates the actions of a vehicle from a list of command stored & accessed within a text file.

            The expected output would look something like this;

            ...

            ANSWER

            Answered 2021-Apr-23 at 08:56

            The errors occur in your change_gear() function, although they are more like warnings and should not pose serious problems:

            Source https://stackoverflow.com/questions/67223037

            QUESTION

            Trying to perform an SQL join between two filtered tables
            Asked 2021-Mar-17 at 08:46

            I am trying to join two tables, but with filters applied to both. eg. Have the left table filtered and then joined with a filtered version of the right table, preserving the left table.

            My query is below:

            ...

            ANSWER

            Answered 2021-Mar-17 at 07:17

            I think your problem is with this line, the last field in your select clause.

            Source https://stackoverflow.com/questions/66668210

            QUESTION

            Cannot create a file when using malloced char arrays
            Asked 2021-Mar-08 at 22:46

            I am coding a PE file viewer in standard C by following this article. It is pretty neat, but I have a problem with the first lines:

            ...

            ANSWER

            Answered 2021-Mar-08 at 22:46

            Unless there is some other reason for it, there is no need to copy argv[1] you could just use it instead:

            Source https://stackoverflow.com/questions/66515035

            QUESTION

            Can I use IL2CPP (Intermediate Language To C++) for non-Unity applications?
            Asked 2021-Mar-07 at 22:21

            IL2CPP.exe is a Unity utility for converting C# IL code to C++. My question is: can this executable be used outside of the Unity game-development environment as a general-purpose tool for converting any .NET application (not just games) to a high-performance native executable?

            Although I do know some C++, It would certainly be nice to be able write all kinds of programs in a language I am comfortable and fluent with (C#)......whether they be audio/video/music-production DAWs or OS-level security/forensics tools or machine-learning platforms or anything else that's resource-intensive.......and know that they will run as efficiently as an app written in straight C++.

            ...

            ANSWER

            Answered 2021-Mar-07 at 22:21
            Short answer: NO

            IL2CPP is tightly connected to the Unity environment and it's not possible to use it outside of Unity. You would need to write your own converter(?) to do such a thing.

            Longer answer

            IL2CPP doesn't do any magic in terms of performance improvement. Comparing C++ with C# with IL2CPP code should give (almost - more below) no performance benefit.

            IL2CPP is performant compared to C# code written for Unity specifically for few reasons that have nothing to do with C++.

            Why Unity is unique and needs IL2CPP:

            • Unity API is very heavily reliant on main thread performance, as the whole Unity API was written almost 10 years ago, where 2 Core CPUs were top-notch and everyone believed that we will have 20-50GHz single-core CPUs by now.
            • Unity makes a lot of assumptions that you will use their API for everything, begging from IO to Threading and GPU access, which is heavily bound to C++ core.
            • Unity needs to be wrapped with Unity objects (MonoBehaviours and GameObjects) to be used for almost anything, you cannot write your own native anything. (This is a simplification)
            • Unity is written in C++, so it needs to do something very similar to Marshalling, and it's not very efficient.

            So why IL2CPP?

            • Unity cannot convert its already very legacy backend (Mono) and its legacy API to be multithreaded since Mono have a lot of assumptions about your code that are not easily convertible to "simple" unity API.
            • Unity core is written in C++, so they are eliminating any form of Marshalling all together by skipping Mono "translator".
            • IL2CPP converts highly inefficient C#, single-threaded code to multithreaded C++, where possible, and it does this by analyzing IL code.

            Is it worth converting other C# to C++?

            No! Compare any arbitrary, optimized C# code that was precompiled by AOT to (modern) C++. You should get the same performance! Identical I would say.

            C# is compiled to IL (Intermediate Language) which as the name suggests is Intermediate. It's converted in runtime to Native Binary code (only when needed), that is what C++ is compiled into. You can force this conversion by skipping IL generation by running Ahead of Time compilation (AOT).

            The ONLY thing that your C# code will be less performant is when you are abusing GC's ability to clean up after you.

            Source https://stackoverflow.com/questions/66521272

            QUESTION

            Trying to remove large file from git fails
            Asked 2021-Feb-20 at 00:03

            I accidently commited a large file and now i'm stuck. I first tried this method: Fixing the "this is larger than GitHub's recommended maximum file size of 50.00 MB" error and received this message: "Cannot rewrite branches: You have unstaged changes." Since there was no indication if this was an error or informational message, i tried pushing again. Failed with the same error. and yes there are several similioar questions, but the solutions they present and i've tried do not work.

            remote: warning: File Cyber Forensics/Work/Chapter 01/Ch01.zip is 96.05 MB; this is larger than GitHub's recommended maximum file size of 50.00 MB

            So then I went here: Stackoverflow but the first try failed in the same way

            ...

            ANSWER

            Answered 2021-Feb-20 at 00:03

            So I made things worse trying to fix it. I cloned my repository in a new folder and when i went to copy things over, there were a few files missing. I did a

            Source https://stackoverflow.com/questions/66267200

            QUESTION

            Web-scraping with PowerShell Issue: My code won't pull in the needed information. Why?
            Asked 2021-Feb-01 at 10:04

            Web-scraping with PowerShell Issue: My code won't pull in the needed information. Why?

            My code up to this point will pull the correct information. the info it shows is:

            ...

            ANSWER

            Answered 2021-Feb-01 at 02:06

            QUESTION

            Sending email through G Suite using Perl
            Asked 2020-Nov-13 at 23:26

            After almost a decade of sending email through our G Suite account/address, the script stopped working last night after a hosting company server upgrade. (Unfortunately the hosting company has currently filed this under "Not Our Problem", so there's really no help from that side. I'm hoping to at least rule out anything we're doing wrong, and to be able to go back to them with some useful forensics.)

            Here's the relevant Perl excerpt:

            ...

            ANSWER

            Answered 2020-Nov-13 at 23:26

            Given that the debug output shows no attempt for authentication it is likely that the required Authen::SASL module is not installed or not properly installed. From the documentation of Net::SMTP:

            auth ( USERNAME, PASSWORD )
            auth ( SASL )
            Attempt SASL authentication. Requires Authen::SASL module. The first form constructs a new Authen::SASL object using the given username and password; the second form uses the given Authen::SASL object.

            To determine the issue it might be useful to not simply die() with a custom error but also log $smtp->message. Based on this code it will then maybe log the error "Need MIME::Base64 and Authen::SASL todo auth".

            Source https://stackoverflow.com/questions/64829009

            QUESTION

            Symbol _TCP_ENDPOINT not found
            Asked 2020-Sep-20 at 15:25

            I've been reading "The art of memory forensics", on chapter 11 page 327 they added the output of Windbg dt(_TCP_ENDPOINT) The Art Of Memory Forensics - _TCP_ENDPOINT

            I have been trying to get the same result with Windbg but I keep getting the same error:

            ...

            ANSWER

            Answered 2020-Sep-20 at 15:25

            The output in the book was from the dt() command from the volshell plugin in volatility 2.7, not Windbg.

            And like @dxiv said, _TCP_ENDPOINT is an overlay used by Volatility.

            Source https://stackoverflow.com/questions/63969362

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Forensics

            You can download it from GitHub.
            You can use Forensics like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/CrowdStrike/Forensics.git

          • CLI

            gh repo clone CrowdStrike/Forensics

          • sshUrl

            git@github.com:CrowdStrike/Forensics.git

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