werewolf | 人狼 DiscordBot α版 -

 by   DiscordBotPortalJP Python Version: Current License: MIT

kandi X-RAY | werewolf Summary

kandi X-RAY | werewolf Summary

werewolf is a Python library. werewolf has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

werewolf
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    Quality
      Security
        License
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            kandi-support Support

              werewolf has a low active ecosystem.
              It has 13 star(s) with 8 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of werewolf is current.

            kandi-Quality Quality

              werewolf has no bugs reported.

            kandi-Security Security

              werewolf has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              werewolf is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              werewolf releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed werewolf and discovered the below as its top functions. This is intended to give you an instant insight into werewolf implemented functionality, and help decide if they suit your requirements.
            • Start the loop
            • Main loop
            • Add reactions to the message
            • Get a Discord Embed embed object
            • Go back to previous page
            • Go to the next page
            • Edit an embed
            • Check if the cog is a cog
            • Command error handler
            • Join player
            • Shows who Wolfs
            • Return the Player with the given ID
            • Start the game
            • Check if the channel is a cog
            Get all kandi verified functions for this library.

            werewolf Key Features

            No Key Features are available at this moment for werewolf.

            werewolf Examples and Code Snippets

            No Code Snippets are available at this moment for werewolf.

            Community Discussions

            QUESTION

            Docker container purely for frontend files
            Asked 2021-May-22 at 11:53

            My web-application consists of a vue frontend (purely client-side), a .NET backend and a postgres db. For hosting I'm using docker and docker-compose (my first time).

            The setup consists of 4 containers.

            • postgres db
            • .net backend
            • vue frontend (not running, just the built files)
            • nginx instance

            The nginx container serves as a reverse proxy for my backend and serves the static files for the frontend. I'm using only one container for both since I'm planning on hosting on a raspberry pi with limited resources and I also wanted to avoid coupling vue and nginx.

            In order to achieve this, I'm mounting a named volume frontend-volume to read the frontend files from which previously is mounted to the static files built by the frontend image. I have copied (hopefully all) the relevant parts of the docker-compose file and the frontend dockerfile below. The full files are on GitHub:

            Now my setup works fine initially but when I want to update some frontend-code, it just won't apply these changes in the container since the volume that contains the frontend files already exists and contains data (my assumption). I've tried docker-compose up --build and docker-compose up --build --force-recreate. Building manually with docker-compose build --no-cache frontend and then docker-compose up --force-recreate doesn't work either.
            I had hoped these old files would just be overridden but apparently that's not the case. The only way I found to get the frontend to update correctly is to delete the volumes with docker-compose down -v and then running the up command again. Since I also have a volume for my database, this isn't a feasible solution unfortunately.

            My goal was to have a setup that enables me to do a git pull on the raspi followed by a docker-compose up --build to update all the containers to the newest state while retaining the volumes containing the database-data. But that in itself might be wrong, I just want something comparable.

            So my question: How can I create a file-only container for the frontend without having my files "frozen"?

            Alternatively: what's the correct way of doing this (is it just wrong on every level)?

            Dockerfile:

            ...

            ANSWER

            Answered 2021-May-21 at 18:17

            First and foremost you should know that containers should run a single master process, and if saving resources is on your mind, think about the fact that if you need to run two types of applications on the same container you'd have to create a special base image that would be hard to maintain feature and security wise, not to speak of using a more general container image that in the end might consume even more resources than two tailor made, small and concise images.

            Regards not being tied to nginx with your frontend, the buety of using container means you don't have to install different pieces of software or versions of them directly on your machine and switching to node 16 from 14 for example is easy as changing your build stage base image, so I wouldn't worry about it especially cause you have many guides if you want to switch back from nginx and find a production dockerfile in a pinch.

            My advice (cause I got a bit confused from your setup) is to build your frontend image with, first, your build stage as you've done and then in the 'production stage' copy the static files built in the 'build stage' to the appropriate nginx html folder (which is I think /usr/share/nginx/html ) copy the nginx.conf also to it's location and specify in the nginx configuration file to proxy requests with /api to the backend url.

            On the other hand, if you currently want to debug fast with local mounted volumes, you could skip the 'build stage' and run the commands in it on your local machine then binding the created build files to nginx html folder (again /usr/share/nginx/html) as well as the nginx configuration file, both at run-time.

            Running like this enables you to debug fast without messing around with stages and configuration and when your finished, using the better option with the full pipeline that will "freeze" the files.

            Source https://stackoverflow.com/questions/67636021

            QUESTION

            MongodDB with Java driver: How to find nested atributes and how to use "and" operator
            Asked 2021-Jan-23 at 12:11

            The collection:

            ...

            ANSWER

            Answered 2021-Jan-23 at 12:11

            You were not sufficiently clear about what was the result of your approaches. Do they give execution errors or don't they bring the results you expected?

            For the first problem, it seems that alive and hogwartsStudents are of boolean type, so I recommend to use true instead of "true"

            Source https://stackoverflow.com/questions/65858874

            QUESTION

            Discord bot not responding to commands (Javascript)
            Asked 2021-Jan-12 at 10:38

            I'm doing my first discord bot from a github repository. It connects to discord, and logs into the server, but won't respond to !help commands etc. It's not my code so I'm not super familiar with it, but the code for the commands seems to be fine.

            ...

            ANSWER

            Answered 2021-Jan-12 at 10:38

            You're not supposed to use command, but instead msg

            For example, you wrote command.channel.send("heck yeah I'm here"); Instead, it should be msg.channel.send("heck yeah I'm here");

            And instead of:

            Source https://stackoverflow.com/questions/65680599

            QUESTION

            swift how to reverse animation when button is pressed for second time i.e. from selected/isselected step to default step
            Asked 2020-Oct-11 at 10:22

            I know this has been asked before but did could not figure-out how to achieve this in the shortest possible way in my case .

            when I click on "Add" button (see GIF below), the animation function animates "imageView" (in this case the galaxy image) to fly to cart i.e. "notificationButton". Also "Add" button changes to "Remove" and button color changes from black to red (see GIF below). Fine with that.

            Now, when I click the button for the second time i.e deselect it i.e. make it to default state, everything reverses, but the image still flies to the cart !

            Now, I want to reverse the animation flying imageView animation to its original position when I push the button back to its default position second time, and again original flying animation, if the button is pushed again as many times as I want.

            Though I have added complete ProductViewController code here but you skip everything and look at the last extension ProductViewController

            I know this most likely has two steps -

            i) Identifying that "buttonHandlerAddToCart" button is pressed second time i.e. from selected/isselected step to default step.

            ii) Reversing the animation function "func animation" in ProductViewController.

            How to go about it ?

            Relevant code -

            The ProductViewController code

            ...

            ANSWER

            Answered 2020-Oct-10 at 19:24

            Does this work? (the gif was too big) https://imgur.com/a/jrcwEWv

            I made separate functions for adding and removing from the cart.

            Source https://stackoverflow.com/questions/64206569

            QUESTION

            How to divide tableview into sections without changing the model
            Asked 2020-Sep-25 at 04:15

            I am trying to add sections to my UITableView. I am able to create the sections and count the number of elements in each section properly, , the cells/images are repeated the data in all the sections.

            Posting only relevant code:

            Model:

            ...

            ANSWER

            Answered 2020-Sep-25 at 04:14

            The problem for you is that each section starts from row 0, and taking into account that you don't have a fixed number of rows per section, you will have to calculate how many position to advance in the array of products like this:

            Source https://stackoverflow.com/questions/64057526

            QUESTION

            Show and image when button selected
            Asked 2020-Jun-13 at 19:14

            Having so much trouble with something I feel like should be easy. I am supposed to have a page with three buttons. Labeled 1, 2, and 3. When you click one you see an image. Different image for each button.

            Any thoughts or suggestions appreciated. I am pretty new to this and have been at this simple task for hours. Thanks!

            ...

            ANSWER

            Answered 2020-Jun-13 at 19:14

            First, you should get the HTML elements as JavaScript variables. You can use getElementById for this (although querySelector is more flexible). You should pass the event object to showImage and check event.target to determine which button was clicked. Depending on the button, you can set the src of the image element, like this:

            Source https://stackoverflow.com/questions/62362681

            QUESTION

            Using a variable to look for a value. JSON Alexa skill
            Asked 2020-Jan-02 at 16:17

            Hi im making a simple Alexa skill that asks for a monster name and tells you the speed

            I ask the user for a monster name, the user's monster name then is stored in: handlerInput.requestEnvelope.request.intent.slots.name.value

            and I save it to variable monster (code below) so it saves the name given by the user.

            I also have a file called typecharts, there i got numbers relative to monsters speed.

            typecharts file:

            ...

            ANSWER

            Answered 2020-Jan-02 at 16:17

            Use bracket syntax to access object keys with a variable (otherwise, it will try to find a key named "monster", which you don't have).

            Source https://stackoverflow.com/questions/59566156

            QUESTION

            OOP How do I add defeated enemy's money to main character's bag?
            Asked 2019-Dec-12 at 01:36

            I'm almost done with this java game project. I just have to add a defeated enemy's money to the main character's bag. I also have to add weapons and armor if they are better than the main character's weapons and armor. How do I add the enemy's money to the main character's money? In my mind, main_ch.getBag().getMoney() = main_ch.getBag().getMoney() + enemies[selected].getBag().getMoney(); should work, but it doesn't.

            Here is my main class:

            ...

            ANSWER

            Answered 2019-Dec-12 at 01:36

            You are calling an accessor method like it will also set, which it doesn't. Try something like this:

            Source https://stackoverflow.com/questions/59296449

            QUESTION

            How to overwrite TextChannel permissions
            Asked 2019-Jan-29 at 09:36

            I have code a Discord Bot, with Node.js, and I want, with the code of my bot, assign a permission for a player

            For explain a little more details, I try to create the board game "Werewolves", for playing with my friend on Discord. I develloped this bot (with node.js ; I'm a beginner), allowing, when I enter a command on Discord, to send a message to a player for saying his role in the game.

            But I'm blocking in something now : for example for players who are "Werewolves", I want to give her an access to a channel, so that they can talk together, and the others players can't view the messages (I can make that with "roles", but when somebody check the role of an another player, he can view his role ; eand I don't think there is something to don't see roles of a player)

            I have check the library discord.js, and I view two solutions ; but I can't get both to work ! The first : (the constant "lg" is for Werewolves ; loup-garou in french ^^)

            ...

            ANSWER

            Answered 2019-Jan-29 at 09:36

            Your second try is correct, but you're passing guild.member as the user, but that's not a GuildMember (it's undefined). Because, that property doesn't exists.
            Try passing a UserResolvable type object: .author, .member.

            Source https://stackoverflow.com/questions/51324058

            QUESTION

            R list save as quoted list
            Asked 2018-Dec-26 at 13:22

            Want to save recommenderlab predict list as list of "" seperated list. I have one question in place for the same but here want to extend it with a twist.

            I already tried few approaches and found below as relavent but stuck with a simple step of putting the ouptput in "" comma seperated script.

            ...

            ANSWER

            Answered 2018-Dec-26 at 13:22

            Given that cat(paste0(shQuote(list1[["291"]]),collapse=",")) produces the string of movie recommendations, one could do the following to turn this into a data frame tagged with a name:

            Source https://stackoverflow.com/questions/53931469

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install werewolf

            You can download it from GitHub.
            You can use werewolf like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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