blueplayer | A Raspberry Pi Bluetooth audio player for 16x20 LCDs
kandi X-RAY | blueplayer Summary
kandi X-RAY | blueplayer Summary
A Raspberry Pi Bluetooth audio player for 16x20 LCDs Copyright (c) 2015, Douglas Otwell Distributed under the MIT license
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Top functions reviewed by kandi - BETA
- Start the bulb
- Find the connected player
- Get a Bluez device
- Write a string to the screen
- Creates a device object
- Confirm a device
- Set trusted device
- Navigate handler
- Start pairing
- Shut down the game
- Stop polling
- Show device
- Write a single line
- Initialize buttons
- Called when adapter changes
- Called when a device changes
- Request pin code
blueplayer Key Features
blueplayer Examples and Code Snippets
Community Discussions
Trending Discussions on blueplayer
QUESTION
I am creating a multiplayer game and trying to spawn my player prefab with client authority so each player can be controlled by its respective user.
My workflow is as follows: 1) Host starts, their PlayerUnit is spawned. 2) Client connects, their PlayerUnit is spawned. 3) Game starts, the PlayerUnits spawn the respective PlayerCharacters (This is where the problem is).
I can spawn in the player's fine using NetworkServer.Spawn(player);
, however, this allows the host to control all the PlayerCharacters. Therefore, to my understanding, the PlayerCharacters must be spawned with client authority so only the correct user can control them. However, when I spawn the PlayerCharacter in with NetworkServer.SpawnWithClientAuthority(player, connectionToClient);
I get the following errors:
ANSWER
Answered 2019-Nov-20 at 19:22This was the solution:
The problem was in passing the connection between the PlayerUnit and the PlayerCharacters.
By using NetworkServer.ReplacePlayerForConnection(connectionToClient, player, connectionID);
I gave the PlayerCharacter the connection which the PlayerUnit previously owned.
This is at least my understanding.
QUESTION
I'm actually trying to make an Angular pick&ban overlay for League of Legends tournaments, but I'm facing some fundamental issues and I'm not sure if it can even be done. My problem is : can I dynamically change a div background without reloading my component ?
In pick-ban-component.html :
...ANSWER
Answered 2019-Aug-13 at 08:58You can use ngStyle
QUESTION
I've followed the official guide on creating Android libraries, but something doesn't quite seem to be working for me.
My project consists of two modules. One app module titled "app" and one library module titled "bfsdk". In my app's build.gradle
file I include the library like so:
ANSWER
Answered 2019-Jun-17 at 21:51Referencing Create aar file in Android Studio, try to simply Build > Rebuild project
. AAR file should appear in ~/Source/BluePlayer/bfsdk/build/outputs/aar
QUESTION
I've read a lot of different SO posts with "similar" problems, but so far nothing has resolved my issue:
- Android Studio - mergeDebugResources exception
- Android Studio mergeDebugResources issue
- Ionic: Execution failed for task ':mergeDebugResources' (Some file crunching failed)
- gradlew build freezing at mergeDebugResources
- Getting mergeDebugResources error while running ionic build android
- etc
It seems like this one particular step (mergeDebugResources) can fail spectacularly in hundreds of different ways and never gives a helpful error message. At best it tells you nothing and at worst it gives you misleading information that sends you in the wrong direction trying to debug your problems.
What I'm doingI'm writing a small wrapper around ExoPlayer. My wrapper exposes a custom View with properties that are passed directly to ExoPlayer's PlayerView
. The attrs.xml
file for my custom view looks like this:
ANSWER
Answered 2019-May-13 at 18:53I don't have an answer I'm happy with, but I do have an answer kind of for now.
For the enum
values (and only the enum
values) PlayerView's attributes were colliding with my own -- for some reason. Perhaps a quirk of how Android parses the attributes.xml file? I solved this by changing the names and then using methods on the PlayerView to set these values at instantiation:
attrs.xml
QUESTION
I've written a small wrapper around ExoPlayer to abstract away some of the implementation details and add in some of our own business logic. The signature for this wrapper looks like so:
...ANSWER
Answered 2019-May-09 at 21:54For Java/Kotlin code to use a class, the compiler needs access to all classes in the inheritance hierarchy, so it has access to the full range of public
members. Since BFPlayer
extends PlayerView
, consumers of BFPlayer
need access to PlayerView
.
However, in your module that contains BFPlayer
, you have ExoPlayer integrated using implementation
. This says "use this dependency for this module, but do not mark it as a transitive dependency for any other modules that depend on this module". For an app module, implementation
is fine, as there are no other modules that depend on an app module.
However, BFPlayer
is in a library module. So, implementation
prevents modules that depend upon the BFPlayer
module from having access to ExoPlayer.
99.44% of the time, in a library module, you want your main dependencies to be using api
, not implementation
, so consumers of the library module also pull in those other (transitive) dependencies.
So, change implementation
to api
in the BFPlayer
module for the ExoPlayer dependency (and any others, presumably), and you should be able to get past your problem.
QUESTION
How can I generate random points (tokens, stones...) on a 2D based game?
Tokens are a 2D array of points :
Token[][] gameBoard;
Players are simply paint object. It contains colors of the token that will : Paint bluePaint, redPaint;
On initialization, I can manually place tokens arbitrarly on the board like below (from the onCreate method of the MainActivity):
...ANSWER
Answered 2019-Feb-14 at 12:17You can use the Random
class:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install blueplayer
You can use blueplayer like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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