blueplayer | A Raspberry Pi Bluetooth audio player for 16x20 LCDs

 by   Douglas6 Python Version: Current License: MIT

kandi X-RAY | blueplayer Summary

kandi X-RAY | blueplayer Summary

blueplayer is a Python library typically used in Internet of Things (IoT), Raspberry Pi, JavaFX applications. blueplayer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However blueplayer build file is not available. You can download it from GitHub.

A Raspberry Pi Bluetooth audio player for 16x20 LCDs Copyright (c) 2015, Douglas Otwell Distributed under the MIT license
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            kandi-support Support

              blueplayer has a low active ecosystem.
              It has 27 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. On average issues are closed in 1070 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of blueplayer is current.

            kandi-Quality Quality

              blueplayer has 0 bugs and 0 code smells.

            kandi-Security Security

              blueplayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              blueplayer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              blueplayer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              blueplayer releases are not available. You will need to build from source code and install.
              blueplayer has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 333 lines of code, 37 functions and 2 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed blueplayer and discovered the below as its top functions. This is intended to give you an instant insight into blueplayer implemented functionality, and help decide if they suit your requirements.
            • Start the bulb
            • Find the connected player
            • Get a Bluez device
            • Write a string to the screen
            • Creates a device object
            • Confirm a device
            • Set trusted device
            • Navigate handler
            • Start pairing
            • Shut down the game
            • Stop polling
            • Show device
            • Write a single line
            • Initialize buttons
            • Called when adapter changes
            • Called when a device changes
            • Request pin code
            Get all kandi verified functions for this library.

            blueplayer Key Features

            No Key Features are available at this moment for blueplayer.

            blueplayer Examples and Code Snippets

            No Code Snippets are available at this moment for blueplayer.

            Community Discussions

            QUESTION

            Unity | NullReferenceException when trying to spawn player with client authority
            Asked 2019-Nov-20 at 19:22

            I am creating a multiplayer game and trying to spawn my player prefab with client authority so each player can be controlled by its respective user.

            My workflow is as follows: 1) Host starts, their PlayerUnit is spawned. 2) Client connects, their PlayerUnit is spawned. 3) Game starts, the PlayerUnits spawn the respective PlayerCharacters (This is where the problem is).

            I can spawn in the player's fine using NetworkServer.Spawn(player);, however, this allows the host to control all the PlayerCharacters. Therefore, to my understanding, the PlayerCharacters must be spawned with client authority so only the correct user can control them. However, when I spawn the PlayerCharacter in with NetworkServer.SpawnWithClientAuthority(player, connectionToClient);I get the following errors:

            ...

            ANSWER

            Answered 2019-Nov-20 at 19:22

            This was the solution:

            The problem was in passing the connection between the PlayerUnit and the PlayerCharacters.

            By using NetworkServer.ReplacePlayerForConnection(connectionToClient, player, connectionID); I gave the PlayerCharacter the connection which the PlayerUnit previously owned.

            This is at least my understanding.

            https://docs.unity3d.com/2017.1/Documentation/ScriptReference/Networking.NetworkServer.ReplacePlayerForConnection.html

            Source https://stackoverflow.com/questions/58784251

            QUESTION

            Is there a way to change a background-image without live-reloading?
            Asked 2019-Aug-13 at 12:50

            I'm actually trying to make an Angular pick&ban overlay for League of Legends tournaments, but I'm facing some fundamental issues and I'm not sure if it can even be done. My problem is : can I dynamically change a div background without reloading my component ?

            In pick-ban-component.html :

            ...

            ANSWER

            Answered 2019-Aug-13 at 08:58

            QUESTION

            How to build AAR from Android Library?
            Asked 2019-Jun-17 at 21:51

            I've followed the official guide on creating Android libraries, but something doesn't quite seem to be working for me.

            My project consists of two modules. One app module titled "app" and one library module titled "bfsdk". In my app's build.gradle file I include the library like so:

            ...

            ANSWER

            Answered 2019-Jun-17 at 21:51

            Referencing Create aar file in Android Studio, try to simply Build > Rebuild project. AAR file should appear in ~/Source/BluePlayer/bfsdk/build/outputs/aar

            Source https://stackoverflow.com/questions/56634384

            QUESTION

            Android mergeDebugResources failed
            Asked 2019-May-13 at 18:53
            Not a duplicate

            I've read a lot of different SO posts with "similar" problems, but so far nothing has resolved my issue:

            It seems like this one particular step (mergeDebugResources) can fail spectacularly in hundreds of different ways and never gives a helpful error message. At best it tells you nothing and at worst it gives you misleading information that sends you in the wrong direction trying to debug your problems.

            What I'm doing

            I'm writing a small wrapper around ExoPlayer. My wrapper exposes a custom View with properties that are passed directly to ExoPlayer's PlayerView. The attrs.xml file for my custom view looks like this:

            ...

            ANSWER

            Answered 2019-May-13 at 18:53

            I don't have an answer I'm happy with, but I do have an answer kind of for now.

            For the enum values (and only the enum values) PlayerView's attributes were colliding with my own -- for some reason. Perhaps a quirk of how Android parses the attributes.xml file? I solved this by changing the names and then using methods on the PlayerView to set these values at instantiation:

            attrs.xml

            Source https://stackoverflow.com/questions/56063912

            QUESTION

            Cannot access custom view with findViewById
            Asked 2019-May-09 at 21:54

            I've written a small wrapper around ExoPlayer to abstract away some of the implementation details and add in some of our own business logic. The signature for this wrapper looks like so:

            ...

            ANSWER

            Answered 2019-May-09 at 21:54

            For Java/Kotlin code to use a class, the compiler needs access to all classes in the inheritance hierarchy, so it has access to the full range of public members. Since BFPlayer extends PlayerView, consumers of BFPlayer need access to PlayerView.

            However, in your module that contains BFPlayer, you have ExoPlayer integrated using implementation. This says "use this dependency for this module, but do not mark it as a transitive dependency for any other modules that depend on this module". For an app module, implementation is fine, as there are no other modules that depend on an app module.

            However, BFPlayer is in a library module. So, implementation prevents modules that depend upon the BFPlayer module from having access to ExoPlayer.

            99.44% of the time, in a library module, you want your main dependencies to be using api, not implementation, so consumers of the library module also pull in those other (transitive) dependencies.

            So, change implementation to api in the BFPlayer module for the ExoPlayer dependency (and any others, presumably), and you should be able to get past your problem.

            Source https://stackoverflow.com/questions/56067947

            QUESTION

            Placing points randomly on a 2D board
            Asked 2019-Feb-14 at 12:17

            How can I generate random points (tokens, stones...) on a 2D based game?

            Tokens are a 2D array of points : Token[][] gameBoard;

            Players are simply paint object. It contains colors of the token that will : Paint bluePaint, redPaint;

            On initialization, I can manually place tokens arbitrarly on the board like below (from the onCreate method of the MainActivity):

            ...

            ANSWER

            Answered 2019-Feb-14 at 12:17

            You can use the Random class:

            Source https://stackoverflow.com/questions/54544407

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install blueplayer

            You can download it from GitHub.
            You can use blueplayer like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Douglas6/blueplayer.git

          • CLI

            gh repo clone Douglas6/blueplayer

          • sshUrl

            git@github.com:Douglas6/blueplayer.git

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