PictureMmo | Login via Oauth to prevent most duplicates

 by   Eerovil Python Version: Current License: No License

kandi X-RAY | PictureMmo Summary

kandi X-RAY | PictureMmo Summary

PictureMmo is a Python library. PictureMmo has no bugs, it has no vulnerabilities and it has low support. However PictureMmo build file is not available. You can download it from GitHub.

Login via Oauth to prevent most duplicates. Each gets own color. It's allowed to switch colors to an unused one. If no progress made in 24 hours, character is killed. Everyone has a 15? line assembly-style process (like in zachtronics games). Map is an image, start with 100x100px. Server: Serve static index.html + latest (With apache? its cached) Clients can POST their new account/new code/new color etc. Listening is flask. Every 1(?) minutes there is an update, and all clients are updated to have the most recent code. This is done via a sync value in each response, saying "35 seconds till update". The client will Then be like "ok, lets ask for new data in 35 seconds". Asking for new data just means loading the cdn data again. In 30 seconds the new data is "applied". i.e. There is 30 seconds time to "submit" and then 30 seconds time for the code to reach all players. When a client connects, they get a dump of data from the cdn, containing: The index.html index.js (with all code + user data) Then, they must simulate the game forwards since the cdn data is stale (up to 1min). PROBLEM! Since the data will be overwritten after 30 seconds, the new client will have to wait up to 30sec for the game to "start". Perhaps a "getting up to speed" message and running the game (with future data) at half speed for 30sec. language: MOV JMP IF ELS FI COL DRW ADD SUB SWP AND OR NOT XOR. Example program zigzag: 1 MOV REG 1 # Zig, Move to dir REG (Using REG % 4) 2 DRW # draw 3 ADD 1 4 MOV REG 1 # Zag 5 SWP # Store direction 6 COL # set REG to current color (0=my, 1=enemy, 2=empty) 7 IF 0 11 # If color is mine, jump to 11 8 Add 1 # Change direction (Zag is the new Zig) 8 SWP # Get direction 9 ADD 3 # Continue with Zig 10 JMP 1 # Loop 11 SWP # Get direction 13.
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            kandi-support Support

              PictureMmo has a low active ecosystem.
              It has 0 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              PictureMmo has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of PictureMmo is current.

            kandi-Quality Quality

              PictureMmo has no bugs reported.

            kandi-Security Security

              PictureMmo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              PictureMmo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              PictureMmo releases are not available. You will need to build from source code and install.
              PictureMmo has no build file. You will be need to create the build yourself to build the component from source.

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            PictureMmo Key Features

            No Key Features are available at this moment for PictureMmo.

            PictureMmo Examples and Code Snippets

            No Code Snippets are available at this moment for PictureMmo.

            Community Discussions

            No Community Discussions are available at this moment for PictureMmo.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PictureMmo

            You can download it from GitHub.
            You can use PictureMmo like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/Eerovil/PictureMmo.git

          • CLI

            gh repo clone Eerovil/PictureMmo

          • sshUrl

            git@github.com:Eerovil/PictureMmo.git

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