TILES | community discovery in dynamic social networks | Machine Learning library
kandi X-RAY | TILES Summary
kandi X-RAY | TILES Summary
Community discovery has emerged during the last decade as one of the most challenging problems in social network analysis. Many algorithms have been proposed to find communities on static networks, i.e. networks which do not change in time. However, social networks are dynamic realities (e.g. call graphs, online social networks): in such scenarios static community discovery fails to identify a partition of the graph that is semantically consistent with the temporal information expressed by the data. Tiles is an algorithm that extracts overlapping communities and tracks their evolution in time following an online iterative procedure. It operates following a domino effect strategy which dynamically recomputes nodes community memberships whenever a new interaction takes place.
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Top functions reviewed by kandi - BETA
- Executes the scheduler
- Print the communities
- Remove duplicates from queue
- Update the shared community
- Analyze common neighbors
- Remove an edge from the graph
- Compute the centrality of a subgraph
- Modify the communities after removal
- Add community to community
- Remove all nodes from community
- Remove a node from a community
- Execute the scheduler
TILES Key Features
TILES Examples and Code Snippets
import tiles as t
tl = t.TILES("filename.tsc", ttl=7, obs=30)
tl.execute()
import tiles as t
tl = t.eTILES("filename.tsc", obs=30)
tl.execute()
node_id0 node_id1 timestamp
action node_id0 node_id1 timestamp
def __init__(self, size, x, y, pos, surface):
super().__init__(size, x, y, (x, y),
pygame.image.load('C:\\desktop\\game\\crate.png').convert_alpha())
login_url = "https://opendap.cr.usgs.gov/opendap/hyrax/MOD13Q1.061/h01v10.ncml.ascii?YDim[0],XDim[0],time[0]"
dataset_url = 'https://opendap.cr.usgs.gov/opendap/hyrax/MOD13Q1.061/h01v10.ncml'
session = setup_session('my_username', 'my_pass
while True:
# [...]
move_vec = pygame.math.Vector2(
moving_right - moving_left,
moving_down - moving_up)
if move_vec.x != 0 or move_vec.y != 0:
move_vec.scale_to_length(4)
player_x_loc += move_v
def generate():
xgen_num = 0
for x in range(grid_size):
ygen_num = 0
for y in range(grid_size):
tiles.append(Tile("grass",xgen_num,ygen_num))
ygen_num += wh/grid_size
xgen_num += ww/g
my_geodataframe.explore('Tasa_Paro')
def click(): # Performs a click (changes after every click: UP-RIGHT-DOWN-LEFT)
if start % 4 == 1:
print('up')
Keys.UP
# ^^^^^^
...
def click(): # Performs a click (changes after every
Community Discussions
Trending Discussions on TILES
QUESTION
I use LocalMapTileDataSource
and would like to apply custom opacity for tile's images.
As I found there is no way to make it on fly?
Here is my code.
...ANSWER
Answered 2021-Jun-15 at 18:55When you load a tile from a PNG like this, it reads the opacity from each pixel in the PNG. If you want to change the opacity, you would need to update the PNG alpha values in each pixel. There's currently no way to set a global opacity value on an entire tile layer as this would conflict with the opacity information already present in the bitmap.
QUESTION
I am currently a bit stuck! Lets say, have a grid of shapes (nested For-Loop) and I want to use a wave to animate it. The wave should have an offset. So far, i can achieve it. Currently the offset affects the Y-axis … But how can I manage to have a RADIAL offset – you know – like the clock hand, or a radar line… I really would like the offset to start from (width/2, height/2) – and then walks around clockwise. Here is my code and the point where I am stuck:
...ANSWER
Answered 2021-Jun-14 at 18:00Right now, you're defining the size of the ellipses based on a transformation of sin(y)
. A transformation means it looks like a * sin(b * y + c) + d
, and in this case you have
a = tileSize / 2
b = 300 / 60 = 5
c = frameCount
d = tileSize / 2
If you want to do a different pattern, you need to use a transformation of sin(theta)
where theta
is the "angle" of the dot (I put "angle" in quotes because it's really the angle from the vector from the center to the dot and some reference vector).
I suggest using the atan2()
function.
Solution:
QUESTION
I would like to have folder with tiles realTiles
in folder with .exe.
Of course I can add folder to qrc and everything is ok:
...ANSWER
Answered 2021-Jun-14 at 12:04Try to give the full path
QUESTION
I have 2 article
selectors named .style1
and .style2
,
Expected CSS output:
...ANSWER
Answered 2021-Jun-13 at 11:48Use the &
parent selector like:
QUESTION
I'm trying to link the list with the leaflet map. I want to click on a result card and see the marker on the map. I'm using fake data for now in json format. I would like a display like airbnb, list plus display the list on map.
This is the map file :
...ANSWER
Answered 2021-Jun-08 at 18:31- Create a state variable on
Result
comp to keep track of the card item that holds thelat lng
info - Pass it as a prop to
Mapbox
comp - On the
Mapbox
comp create a local variable to save the map instance and use it to change the map view every time you click on a card.
divider
QUESTION
I want to create a programm to analyse mathematical functions. I use the float datatype for my parameters and need to compare them, wether they are zero or not. I use this code tiles for it:
...ANSWER
Answered 2021-Jun-07 at 16:58You have your variable assignements the wrong way around, you must write variable = value
in python to give a variable a value.
So in your case, leitiko=a
to create a new variable named leitiko
and containing the same thing as a
.
When you write a=leitiko
, python is trying to give the variable a
the same value as a variable name leitiko
. But that leitiko
variable doesn't exist, so it gives you an error.
QUESTION
I am having a hard time understanding the consturctor parameters of btHeightfieldTerrainShape and how the height field data is supposed to be set up.
The first two arguments heightStickField and widthStickField. What do they represent? Is it the width and height of the entire terrain so that the height field is scaled to fit inside? or does it represent the total number of "tiles" per with and height so that the linear heightfield data can be broken down to hieghts per tile? Also what is the ordering of the height map?
I generate my terrain heights like this. Would this match what the height field of btHeightfieldTerrainShape ?
...ANSWER
Answered 2021-Jun-06 at 00:50Figured it out. For those wondering the ordering is -x to +x and z+ to z- . So a for loop such as the following will get you the right ordering. width and height here are in terms of the number of tiles/height values per row/column
QUESTION
ANSWER
Answered 2021-Jun-05 at 00:17The problem is with this line:
cordinates="[" + df["LAT"].astype(str) + "," + df["LON"].astype(str) +"]"
You are generating a string literal and passing that in.
Try replacing that line with:
cordinates = [(lat, lon) for lat, lon in zip(df["LAT"],df["LON"])]
This will generate a list of (lat, lon) tuples, which should work. I also don't think you need to cast them to str
QUESTION
I'm trying to detect if two square tiles are symmetries of each other, by iterating over the 8 symmetries of the square, applying each of the symmetry transforms to one of the tiles, and comparing the result of that with the other tile.
All of the transforms have the same inputs and outputs. I'd like to loop over them.
I'm using the image crate, which exports the transforms I need, with signatures like this:
...ANSWER
Answered 2021-Jun-04 at 15:12As documented in the Reference under Function item types (emphasis added):
When referred to, a function item, or the constructor of a tuple-like struct or enum variant, yields a zero-sized value of its function item type. That type explicitly identifies the function - its name, its type arguments, and its early-bound lifetime arguments (but not its late-bound lifetime arguments, which are only assigned when the function is called) - so the value does not need to contain an actual function pointer, and no indirection is needed when the function is called.
There is no syntax that directly refers to a function item type, but the compiler will display the type as something like
fn(u32) -> i32 {fn_name}
in error messages.Because the function item type explicitly identifies the function, the item types of different functions - different items, or the same item with different generics - are distinct, and mixing them will create a type error:
QUESTION
I am following this example.
https://esflutter.dev/docs/catalog/samples/expansion-tile-sample
to make an expandable of multi levels in the categories. I have a tree of up to 3 categories.
but it gives me this error: I put it in the image so it can be seen in which part is marking the error:
As I am relatively new, I have been trying to solve it for days but I do not realize that it could be, I also leave my model below because I think that there is the error, maybe there is some way other than .map? or I do not realize the solution, please if someone could help me.
...ANSWER
Answered 2021-Jun-04 at 14:05It seems that your Categoria
and Child
model share almost all of their attributes. The issue is that the _buildTiles
expects a Categoria
and the children of Categoria
are Child
.
If you merge the Child
and Categoria
models you can do as follows.
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