xinput | Developing a way to send and emulate an xinput controller

 by   GoelBiju Python Version: 1.0.0 License: No License

kandi X-RAY | xinput Summary

kandi X-RAY | xinput Summary

xinput is a Python library. xinput has no bugs, it has no vulnerabilities and it has low support. However xinput build file is not available. You can download it from GitHub.

Developing a way to send and emulate an xinput controller using PYXinput.
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            kandi-support Support

              xinput has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              xinput has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of xinput is 1.0.0

            kandi-Quality Quality

              xinput has 0 bugs and 0 code smells.

            kandi-Security Security

              xinput has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              xinput code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              xinput does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              xinput releases are available to install and integrate.
              xinput has no build file. You will be need to create the build yourself to build the component from source.
              It has 254 lines of code, 12 functions and 5 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed xinput and discovered the below as its top functions. This is intended to give you an instant insight into xinput implemented functionality, and help decide if they suit your requirements.
            • Set gamepad values .
            • Initialize a new thread
            • Initialize the button .
            • Called when a message is received .
            • Callback called when an error occurs .
            • Called when the connection is closed .
            Get all kandi verified functions for this library.

            xinput Key Features

            No Key Features are available at this moment for xinput.

            xinput Examples and Code Snippets

            No Code Snippets are available at this moment for xinput.

            Community Discussions

            QUESTION

            How to call a list from a user input?
            Asked 2022-Feb-03 at 19:17

            I am trying to plot specific lists from a selection of lists that I want to define by user input. However I don't know how to reference the list.

            ...

            ANSWER

            Answered 2022-Feb-03 at 18:24

            You need to define aeroData somewhere if you haven't already somewhere else we cannot see. Also, plot doesn't seem to be defined either. If you are trying to define it there you need:

            Source https://stackoverflow.com/questions/70976094

            QUESTION

            How to round joystick input to 1 or -1?
            Asked 2022-Jan-11 at 14:39

            GOAL
            So I want my game to support xbox / playstation controllers. I want the joystick to allow you to move left / right, at one speed, no matter how far the joystick is moved.

            PROBLEM
            However when I test the game with a controller, pushing the joystick only a little bit will make the character move slower.

            CODE

            ...

            ANSWER

            Answered 2022-Jan-11 at 14:39

            If I understand you correct, you are looking for Math.Sign:

            • -1 if argument is negative
            • 0 if argument is zero
            • 1 if argument is positive

            Code:

            Source https://stackoverflow.com/questions/70644782

            QUESTION

            Why is my character's horizontal velocity lost when jumping?
            Asked 2022-Jan-10 at 15:17

            GOAL
            I'm relatively new to Unity and I want my character to be able to run and jump at the same time causing the character to go up diagonally.

            PROBLEM
            However after making some adjustments to give the character some acceleration, the jump seems to clear all existing velocity, meaning the character goes up and then to the side instead of both at the same time:

            (I apologise if its a bit hard to see)

            CODE
            This is my character movement script:

            ...

            ANSWER

            Answered 2022-Jan-09 at 23:05

            This is happening because you're setting the velocity of your rigidbody directly with rb.velocity = Vector2.up * jumpHeight. So that will wipe all existing velocity.

            If you want to just add a force to the velocity rather than replacing it entirely, you can do that with methods like Rigidbody2D.AddForce.

            Source https://stackoverflow.com/questions/70646256

            QUESTION

            Godot Multiplayer. Animations are not syncing between the host and client even though I am sending the data
            Asked 2021-Dec-20 at 19:39

            I know I did a similar post a day ago but I just ran into another problem. I have been making a 2 player multiplayer game in Godot. When I tried to sync animations with the host and the client, nothing is happening even though I am sending all the right info through to the client. I send the animation state to the client and then the client should play the animation state.

            I don't know really anything I can do to troubleshoot this problem.

            Player.gd:

            ...

            ANSWER

            Answered 2021-Dec-20 at 19:39

            You make an RPC to _set_positon_and_animation_state passing animationState:

            Source https://stackoverflow.com/questions/70425412

            QUESTION

            Why would a program crash in DllMain() when linking Xinput.lib
            Asked 2021-Dec-03 at 19:32

            I have created an input library and I link with xinput.lib. The program that uses my input library crashes on start up before any user code is executed so it makes it pretty hard to debug. The program crashes during xinput dll loading which appears to happen in the generated dllmain function of my library. The error I get with the crash is “xinput: an invalid parameter was passed to a function that considers an invalid parameter an error”. If I add an empty dllmain function in my input library, everything works correctly and no crash. What could be causing the crash when no dllmain function exists. Seems like it’s a corruption of some sort and nothing to do specifically with xinput. However no user code has been executed before the crash so I’m lost at what it could be. Any thoughts? I’m on windows 11 and I’m using visual studio 2022 with clang-cl tool chain. I’d also like to point out that this was never an issue when I was using VS 2019 and windows 10. Could it be an issue with the new tool chain or os? Thank you.

            EDIT 1:

            Here is what the stack trace looks like when there is no dllmain in my library:

            When i un-comment that empty DllMain in my library, there is no crash and everything works perfectly. Makes no sense since that DllMain does absolutely nothing.

            EDIT 2:

            I can confirm that this exact same behavior works on a complete empty project that links to Xinput.lib. Bare-bones console application with simple main() function that calls a function from a blank library that references Xinput.lib

            ...

            ANSWER

            Answered 2021-Dec-03 at 19:32

            I can confirm that this must be a bug in the latest clang-cl tool-chain (it worked about 2 years ago when i was heavily working on this project). After using the msvc tool-chain, everything works as expected. I will file a bug report with Microsoft Visual Studio.

            Source https://stackoverflow.com/questions/70188661

            QUESTION

            Mockito: Verify if a method specified in any thread got executed?
            Asked 2021-Nov-03 at 09:02

            I have a method like the following one :

            ...

            ANSWER

            Answered 2021-Nov-03 at 09:02

            Your test is running on one thread, and your code under test runs a new thread.

            This means that your test verification runs before the runJob method because of multithreading.

            At that point the test saying "Wanted but not invoked" is correct (the test code ran, checked if the production method had ran, it had not ... aand then in the background the production code ran (too late)).

            Ideally you should separate the control of threading from the logic in your app. Wrap the Thread in a ThreadFactory, for real code you can pass an actual Thread, for test code you can pass an object that runs the code instantly (on the same thread).

            Or (not recommended) you hack your test (this will help you understand):

            Source https://stackoverflow.com/questions/69822036

            QUESTION

            Unity: i need to apply a force on a rigidbody in the direction of my camera
            Asked 2021-Aug-16 at 05:33

            my current code uses the world directions but i need it to use the direction of my camera (ignoring the y axis)

            here is my current code:

            ...

            ANSWER

            Answered 2021-Aug-16 at 05:33

            I did exactly the same a few years ago, this is the (cleaned) snippet of code that should do what you want. absoluteMovement is the vector in world position that needs to be added to your object. Like you in your example I removed the Y-Axis from the equation.

            Source https://stackoverflow.com/questions/68797555

            QUESTION

            Can a button's command use variables from the function including the button?
            Asked 2021-Aug-09 at 14:24

            I have a function which creates some labels and input fields and a button. I want the button's command function manage objects from this function. Can I do this without making variables global?

            Here's the code:

            ...

            ANSWER

            Answered 2021-Aug-09 at 14:24

            I'd "partially apply" the function. First, change your callback to accept four arguments:

            Source https://stackoverflow.com/questions/68713493

            QUESTION

            What is the 3rd parameter meant to look/be like XInputGetBatteryInformation()
            Asked 2021-Jul-25 at 15:23

            Sorry if I messed up this post or something, my first time ever posting on Stackoverflow, I'd usually ask a discord server for help but they don't do C++, I'm pretty new to C++ and I am trying to develop a Bakkesmod plugin, it uses XInput, the idea is that it updates you when the controller battery level changes, though I'm not sure how I would get the battery information for it, it mentions to send a pointer but that's a bit tricky for me, I'd love if someone explained it. API Reference

            ...

            ANSWER

            Answered 2021-Jul-25 at 15:21

            You need to create a variable of type XINPUT_BATTERY_INFORMATION and pass a pointer to it.

            Source https://stackoverflow.com/questions/68519928

            QUESTION

            tf2onnx Tensorflow to Onnx inconsistent outputs
            Asked 2021-Jul-14 at 23:59

            I'm experimenting with creating a super simple Tensorflow network (one data processing Lambda layer), and then converting the model to ONNX and verifying the results match when calling the ONNX model from onnxruntime. I'm using Tensorflow v2.5.0. & onnxruntime v1.8.1.

            ...

            ANSWER

            Answered 2021-Jul-14 at 23:59

            Looks like you found a bug in tf2onnx. Here's a fix: https://github.com/onnx/tensorflow-onnx/pull/1616

            If you were just doing a test and don't want to wait for the fix to merge, try using a positive shift value.

            Source https://stackoverflow.com/questions/68381892

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install xinput

            You can download it from GitHub.
            You can use xinput like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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