centerX | This repo is implemented based on detectron2 and centernet | Machine Learning library
kandi X-RAY | centerX Summary
kandi X-RAY | centerX Summary
This repo is implemented based on detectron2 and CenterNet.
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Top functions reviewed by kandi - BETA
- Add the centernet configuration
- Run one step
- Update the SWA group
- Perform a step
- Interpolate raw data
- Create a new upsample parameter
- Add blobs to the blobs
- Set the interpolation parameters
- Builds the hooks for the model
- Build the detection loader
- Build the regnet
- Decodes a centernet
- Exports an ONNX model
- Get argument parser
- Builds a teacher model
- Add center configuration
- Performs inference on given images
- Decode a centernet layer
- Instance normalization
- BatchNorm layer
- Add a constant to the tensor
- Register all coco classes
- Register all face trainers
- Construct the convolution layer
- Inner function
- Register all people
- Wrapper for thresholding
- Perform inference on images
centerX Key Features
centerX Examples and Code Snippets
Community Discussions
Trending Discussions on centerX
QUESTION
i found this unfinished file in my files and now i need to finish it, only problem is idk really how do i detect collision with the bullet and the player thing and/or the bullet and the enemy thing, when the bullets collide with the enemy it still dies, i just don't remember how.
here's the code ig help thanks
...ANSWER
Answered 2021-Jun-15 at 02:18Collision detection depends on your needs.
- Bounding boxes are simple and can detect if the x, y edges of each object are not within one another. This is fine for fast moving games and things where you don't necessarily require point precision.
- Distance vectors are also simple and perfect solution for circle collisions. They calculate the difference in distance between two objects according to a radius prescribed with the hypotenuse of distX^2 + distY^2.
- Compound bounding objects are harder to calculate, especially for concave areas on objects of arbitrary shape. There are too many notable and novel approaches to collision detection beyond these to remark on here.
They're also increasingly complex depending on things like variability (if they're deformable objects, if they have particle seams, etc and 2d vs 3d object collision can be vastly different worlds as well. There are tons of articles, but I'll post one with implementation here
QUESTION
ANSWER
Answered 2021-Jun-14 at 12:05You can accomplish this with a properly specified radial gradient - for example
QUESTION
I have a ToggleButton and an ItemsControl. The ItemsControl's items have a DataTemplate. How can I animate each of ItemsControl's items, when ToggleButton's check state is changed?
The codeIn the following code, you can see when the user clicks on the ToggleButton, the chevron rotates. I want the items in the ItemsControl to animate as well. I added a Storyboard with the key "ItemAnimation". I think somehow it should be triggered when the user clicks on the button.
...ANSWER
Answered 2021-Jun-08 at 14:11Using EventTrigger
across control (and data template) boundaries can be somewhat limiting. Data binding to the rescue!
The trimmed ViewModel.
QUESTION
I'm trying to make a platformer with a parallax background. I managed the code and also made sure to add .convert
.
It is running pretty well for the most part, but every now and then there are periodic lag spikes.
ANSWER
Answered 2021-Jun-09 at 07:38Do not load the images in the application loop. Loading an image is very time consuming because the image file has to be read and interpreted. Load the images once at the begin of the application:
QUESTION
So I have been trying to fade an image in and out. I found this tutorial and I copied the code exactly and changed the images to my images, but it comes up with errors;
...ANSWER
Answered 2021-May-26 at 21:03I figured out a better way to do this :D
QUESTION
I use MPChart to plot rapidly updating data live. It is crucial that the user can freely scroll along the Y-Axis as the graph gets updated. After every update, I use myChart.moveViewToX()
to automatically scroll along the x-axis. However, moveViewToX()
also moves the view to 0 along the Y-axis.
Since moveViewToX
does not feature a parameter like "ignoreY" or "keepY", I would like to use
mChart.moveViewTo(centerX, centerY, YAxis.AxisDependency.LEFT);
, where centerY
is the Y-Position that the user has scrolled to.
So far, I have not found any way to access this value in the MPChart documentation.
...ANSWER
Answered 2021-May-04 at 15:25You should be able to get the center Y by doing the following:
QUESTION
The json document is like this. I want to define a class for it in qml, just like the interface
keyword in typescript does.
ANSWER
Answered 2021-May-28 at 20:14You can create a property var
and assign it as a list/array/vector to hold pResult
. To populate this list, you can create a "class B" Component
, and dynamically create instances of this class them when parsing your JSON object.
Using your code structure, here is an updated version of ScannerResult.qml
:
QUESTION
My idea was to safe the rectangles in world[]
to then move them every game tick to the left by using: velocity_map. The class World is only for creating the pattern of rectangles, that are supposed to move.
I want this pattern of rectangles to move to the left, but instead of moving them, a lot of new ones, will be created wihle moving to the left, but the old ones are not beeing removed by the pygame.display.update()
function.
How do I move the them correctly?
ANSWER
Answered 2021-May-18 at 00:40Before you draw new information to the screen you want to clear it.
to do this you want to do
QUESTION
So I've been working on an ant simlulation like project and I've encountered this issue and replicated it here. In essence what I did is draw a circle every surface update at the location of the cursor using pygame.mouse.get_pos().
But somehow I'm getting this issue where the location of the circle is way off the cursur by growing intervals when you move the cursor away from the top-left side of the window. There's also this graphical glitch where it seems that the cursor brings along a fixed surface of the window itself that contains the surface update of the objects behind the circle and the circle itself moving inside it. It also blocks the object's actual surface behind this window as you can see from the link below.
https://i.gyazo.com/c8b268cf072d040bb4000764d4955cd7.mp4
I've looked around online and so far I'm not even close to solving this issue. I'm not sure if it's a surface layering problem, a problem with my logic or if it's a glitch inside pygame. In any case here's the code below to replicate the problem.
"""
...ANSWER
Answered 2021-May-15 at 06:54pygame.draw.circel
draws a circle on the screen
. This function doesn't generate something like a circle object. See how to draw shapes.
self.screen.blit(self.screen, self.circle)
doesn't do what you'd expect, however. It copies the entire screen onto itself in the place of the circle.
Remove this instruction:
QUESTION
I am creating a simple 2D platformer in Pygame. In this project I have been trying to use classes much more for good practice. My current problem is that I am trying to make the screen center on the player, however I cannot find a way to do this with the way my code is currently set up.
In addition, I plan to later add a way to make the screen follow the player with a small amount of lag, following faster as it gets further away. However, making the camera center on the player is my main concern.
When the player is moving right, I have all the "PlatformRects" move left at the same speed. I have tried different speeds, setting the player to zero speed and just moving the "PlatformRects" almost works (related comment in code in the "update" func of the "Player" class). I had also tried making the "PlatformRects" movement depend on the position of the player, but I couldn't get this to work either.
I would appreciate any help. Here's my code (I trimmed out a lot of irrelevant code, like animating and such):
...ANSWER
Answered 2021-May-14 at 12:50You should move the camera like this:
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You can use centerX like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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