centerX | This repo is implemented based on detectron2 and centernet | Machine Learning library

 by   JDAI-CV Python Version: Current License: Apache-2.0

kandi X-RAY | centerX Summary

kandi X-RAY | centerX Summary

centerX is a Python library typically used in Artificial Intelligence, Machine Learning, Pytorch applications. centerX has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However centerX build file is not available. You can download it from GitHub.

This repo is implemented based on detectron2 and CenterNet.
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              centerX has a low active ecosystem.
              It has 446 star(s) with 63 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 5 open issues and 37 have been closed. On average issues are closed in 14 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of centerX is current.

            kandi-Quality Quality

              centerX has no bugs reported.

            kandi-Security Security

              centerX has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              centerX is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              centerX releases are not available. You will need to build from source code and install.
              centerX has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed centerX and discovered the below as its top functions. This is intended to give you an instant insight into centerX implemented functionality, and help decide if they suit your requirements.
            • Add the centernet configuration
            • Run one step
            • Update the SWA group
            • Perform a step
            • Interpolate raw data
            • Create a new upsample parameter
            • Add blobs to the blobs
            • Set the interpolation parameters
            • Builds the hooks for the model
            • Build the detection loader
            • Build the regnet
            • Decodes a centernet
            • Exports an ONNX model
            • Get argument parser
            • Builds a teacher model
            • Add center configuration
            • Performs inference on given images
            • Decode a centernet layer
            • Instance normalization
            • BatchNorm layer
            • Add a constant to the tensor
            • Register all coco classes
            • Register all face trainers
            • Construct the convolution layer
            • Inner function
            • Register all people
            • Wrapper for thresholding
            • Perform inference on images
            Get all kandi verified functions for this library.

            centerX Key Features

            No Key Features are available at this moment for centerX.

            centerX Examples and Code Snippets

            No Code Snippets are available at this moment for centerX.

            Community Discussions

            QUESTION

            how do i add a detect collision in pygame
            Asked 2021-Jun-15 at 04:41

            i found this unfinished file in my files and now i need to finish it, only problem is idk really how do i detect collision with the bullet and the player thing and/or the bullet and the enemy thing, when the bullets collide with the enemy it still dies, i just don't remember how.

            here's the code ig help thanks

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:18

            Collision detection depends on your needs.

            • Bounding boxes are simple and can detect if the x, y edges of each object are not within one another. This is fine for fast moving games and things where you don't necessarily require point precision.
            • Distance vectors are also simple and perfect solution for circle collisions. They calculate the difference in distance between two objects according to a radius prescribed with the hypotenuse of distX^2 + distY^2.
            • Compound bounding objects are harder to calculate, especially for concave areas on objects of arbitrary shape. There are too many notable and novel approaches to collision detection beyond these to remark on here.

            They're also increasingly complex depending on things like variability (if they're deformable objects, if they have particle seams, etc and 2d vs 3d object collision can be vastly different worlds as well. There are tons of articles, but I'll post one with implementation here

            Source https://stackoverflow.com/questions/67978995

            QUESTION

            round multicolor progress bar
            Asked 2021-Jun-14 at 18:17

            I tried to implement next progress bar in my react app.

            For now, I am using next code

            ...

            ANSWER

            Answered 2021-Jun-14 at 12:05

            You can accomplish this with a properly specified radial gradient - for example

            Source https://stackoverflow.com/questions/67969399

            QUESTION

            Run Storyboard inside DataTemplate when an event occurs
            Asked 2021-Jun-09 at 14:33

            I have a ToggleButton and an ItemsControl. The ItemsControl's items have a DataTemplate. How can I animate each of ItemsControl's items, when ToggleButton's check state is changed?

            The code

            In the following code, you can see when the user clicks on the ToggleButton, the chevron rotates. I want the items in the ItemsControl to animate as well. I added a Storyboard with the key "ItemAnimation". I think somehow it should be triggered when the user clicks on the button.

            ...

            ANSWER

            Answered 2021-Jun-08 at 14:11

            Using EventTrigger across control (and data template) boundaries can be somewhat limiting. Data binding to the rescue!

            The trimmed ViewModel.

            Source https://stackoverflow.com/questions/67858348

            QUESTION

            Random lag spikes with pygame parallax background
            Asked 2021-Jun-09 at 07:38

            I'm trying to make a platformer with a parallax background. I managed the code and also made sure to add .convert. It is running pretty well for the most part, but every now and then there are periodic lag spikes.

            ...

            ANSWER

            Answered 2021-Jun-09 at 07:38

            Do not load the images in the application loop. Loading an image is very time consuming because the image file has to be read and interpreted. Load the images once at the begin of the application:

            Source https://stackoverflow.com/questions/67899564

            QUESTION

            How to fade an image in and out
            Asked 2021-Jun-07 at 10:52

            So I have been trying to fade an image in and out. I found this tutorial and I copied the code exactly and changed the images to my images, but it comes up with errors;

            ...

            ANSWER

            Answered 2021-May-26 at 21:03

            I figured out a better way to do this :D

            Source https://stackoverflow.com/questions/67698318

            QUESTION

            Android MPchart get Y-Position of view after scrolling
            Asked 2021-Jun-07 at 08:58

            I use MPChart to plot rapidly updating data live. It is crucial that the user can freely scroll along the Y-Axis as the graph gets updated. After every update, I use myChart.moveViewToX() to automatically scroll along the x-axis. However, moveViewToX() also moves the view to 0 along the Y-axis.

            Since moveViewToXdoes not feature a parameter like "ignoreY" or "keepY", I would like to use mChart.moveViewTo(centerX, centerY, YAxis.AxisDependency.LEFT);, where centerY is the Y-Position that the user has scrolled to.

            So far, I have not found any way to access this value in the MPChart documentation.

            ...

            ANSWER

            Answered 2021-May-04 at 15:25

            You should be able to get the center Y by doing the following:

            Source https://stackoverflow.com/questions/67380814

            QUESTION

            Is there a way to type an object parsed from json in qml
            Asked 2021-May-28 at 20:14

            The json document is like this. I want to define a class for it in qml, just like the interface keyword in typescript does.

            ...

            ANSWER

            Answered 2021-May-28 at 20:14

            You can create a property var and assign it as a list/array/vector to hold pResult. To populate this list, you can create a "class B" Component, and dynamically create instances of this class them when parsing your JSON object.

            Using your code structure, here is an updated version of ScannerResult.qml:

            Source https://stackoverflow.com/questions/67738842

            QUESTION

            pygame moving rectangles | Not updating
            Asked 2021-May-18 at 03:57

            My idea was to safe the rectangles in world[] to then move them every game tick to the left by using: velocity_map. The class World is only for creating the pattern of rectangles, that are supposed to move. I want this pattern of rectangles to move to the left, but instead of moving them, a lot of new ones, will be created wihle moving to the left, but the old ones are not beeing removed by the pygame.display.update() function. How do I move the them correctly?

            ...

            ANSWER

            Answered 2021-May-18 at 00:40

            Before you draw new information to the screen you want to clear it.

            to do this you want to do

            Source https://stackoverflow.com/questions/67578400

            QUESTION

            Pygame drawn circle at mouse position has location mismatch and a weird display glitch
            Asked 2021-May-15 at 06:54

            So I've been working on an ant simlulation like project and I've encountered this issue and replicated it here. In essence what I did is draw a circle every surface update at the location of the cursor using pygame.mouse.get_pos().

            But somehow I'm getting this issue where the location of the circle is way off the cursur by growing intervals when you move the cursor away from the top-left side of the window. There's also this graphical glitch where it seems that the cursor brings along a fixed surface of the window itself that contains the surface update of the objects behind the circle and the circle itself moving inside it. It also blocks the object's actual surface behind this window as you can see from the link below.

            https://i.gyazo.com/c8b268cf072d040bb4000764d4955cd7.mp4

            I've looked around online and so far I'm not even close to solving this issue. I'm not sure if it's a surface layering problem, a problem with my logic or if it's a glitch inside pygame. In any case here's the code below to replicate the problem.

            """

            ...

            ANSWER

            Answered 2021-May-15 at 06:54

            pygame.draw.circel draws a circle on the screen. This function doesn't generate something like a circle object. See how to draw shapes.
            self.screen.blit(self.screen, self.circle) doesn't do what you'd expect, however. It copies the entire screen onto itself in the place of the circle.

            Remove this instruction:

            Source https://stackoverflow.com/questions/67537991

            QUESTION

            Trying to make screen center to player in Pygame simple 2D Platformer
            Asked 2021-May-14 at 12:50

            I am creating a simple 2D platformer in Pygame. In this project I have been trying to use classes much more for good practice. My current problem is that I am trying to make the screen center on the player, however I cannot find a way to do this with the way my code is currently set up.

            In addition, I plan to later add a way to make the screen follow the player with a small amount of lag, following faster as it gets further away. However, making the camera center on the player is my main concern.

            When the player is moving right, I have all the "PlatformRects" move left at the same speed. I have tried different speeds, setting the player to zero speed and just moving the "PlatformRects" almost works (related comment in code in the "update" func of the "Player" class). I had also tried making the "PlatformRects" movement depend on the position of the player, but I couldn't get this to work either.

            I would appreciate any help. Here's my code (I trimmed out a lot of irrelevant code, like animating and such):

            ...

            ANSWER

            Answered 2021-May-14 at 12:50

            You should move the camera like this:

            Source https://stackoverflow.com/questions/67526781

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install centerX

            You can download it from GitHub.
            You can use centerX like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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