chessai | A self-learning chess artificial intelligence | Artificial Intelligence library
kandi X-RAY | chessai Summary
kandi X-RAY | chessai Summary
A self-learning chess artificial intelligence
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Top functions reviewed by kandi - BETA
- Learn the parameters of the optimizer
- Find the features of a piece
- Return the best possible position for a given board
- Abort an algoax
- Evaluate a piece
- Implementation of MPT
- Display a human move
- Pretty print a board
- Write weights to file
- Handle AIK move
- Selects a move from the given board
- Make a move
- Print a move
- Clear screen
- Set weights and final positions
- Clears the table
- Closes the weights file
- Returns tuple of weights
chessai Key Features
chessai Examples and Code Snippets
Community Discussions
Trending Discussions on chessai
QUESTION
i am by far a javascript specialist but i am trying to learn it a little.
For the move ordering in my chess engine (i follow a tutorial), i would like to check for captures first. In the chess.js library the capture moves are listed with the flag 'c'.
...ANSWER
Answered 2021-Feb-17 at 01:00Based on the documentation at https://github.com/jhlywa/chess.js/blob/master/README.md#moves-options-, the flags
are not passed into moves()
, but rather, are returned from moves()
as an attribute associated with each legal move. Therefore, to get a list of all captures, you will need to apply a filter on the resulting array of all legal moves. Something along the following lines...
QUESTION
I am using swift to develop a chess game. When the computer is playing itself, the display does not get updated when a move completed until it is out of the loop (in this case the game is ended).
I have tried to dispatch it in a background queue to generate a move and dispatch it back to main queue to make the move and update the display. While it seems to help updating the display, but I have no way to predict the completion of each background queue. That messes up the order of the moves.
Is there a better way to make computer playing itself and properly update the display after each move is completed?
...ANSWER
Answered 2019-May-29 at 05:25You can force display immediately (by calling displayIfNeeded
), but it won't help.
The problem is that the while
loop does not pause between iterations: it just keeps looping at top speed. Thus the while
loop is a poor strategy.
Instead, use recursion. This puts control of when to do the next iteration in your hands, namely, you recurse after a delay. That is a loop where you get to pause between iterations.
Pseudocode:
QUESTION
I am using
...ANSWER
Answered 2019-Feb-23 at 14:39It turns out that:
QUESTION
I would like to set an entire field of a NumPy structured scalar from within a Numba compiled nopython function. The desired_fn in the code below is a simple example of what I would like to do, and working_fn is an example of how I can currently accomplish this task.
...ANSWER
Answered 2018-Apr-18 at 20:02The following works (numba 0.37):
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install chessai
Clone the repo.
Install python and virtualenv.
Download pypy binary.
Run virtualenv -p <pypy binary location here> venv to set up your virtual environment.
Run source venv/bin/activate to activate your virtual environment.
Run pip install -r requirements.txt to install dependencies.
Run pypy main.py to play against the AI and pypy self_play.py to watch the AI play against itself.
Run deactivate to deactivate the virtual environment.
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