Rolld | Slack integration to roll RPG dice in-channel | Chat library

 by   JaredHalpern Python Version: Current License: MIT

kandi X-RAY | Rolld Summary

kandi X-RAY | Rolld Summary

Rolld is a Python library typically used in Messaging, Chat applications. Rolld has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

RPG-dice Slack integration (source). Rolld is a Slack Integration that makes it easy to roll dice in a Slack Channel. That's really all there is to it. I put this thing together in a few hours downtime when I needed to take a break from writing the book. I don't plan to distribute it via Slack because I don't want the dozens (there are dozens of us!) of Slack gamers banging on my free-tier Heroku dyno. But you can deploy your own Rolld app to a Heroku dyno and integrate it into a Slack channel of your choosing.
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            kandi-support Support

              Rolld has a low active ecosystem.
              It has 2 star(s) with 3 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 130 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Rolld is current.

            kandi-Quality Quality

              Rolld has no bugs reported.

            kandi-Security Security

              Rolld has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Rolld is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Rolld releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Rolld and discovered the below as its top functions. This is intended to give you an instant insight into Rolld implemented functionality, and help decide if they suit your requirements.
            • Roll dice .
            • Checks if the request is valid .
            Get all kandi verified functions for this library.

            Rolld Key Features

            No Key Features are available at this moment for Rolld.

            Rolld Examples and Code Snippets

            No Code Snippets are available at this moment for Rolld.

            Community Discussions

            QUESTION

            react-native-gifted-chat How to send on pressing return
            Asked 2022-Feb-21 at 11:33

            How do I make the return button on the mobile keyboard send the message instead of creating a new line? I tried using onSubmitEditing in the textInputProps but couldn't get it to work.

            ...

            ANSWER

            Answered 2022-Feb-21 at 11:33

            You need to implement your own ChatComposer and pass the onSubmitEditing prop in the textInputProps in there. In order to prevent keyboard dismiss you also need to set blurOnSubmit to false.

            Source https://stackoverflow.com/questions/71203028

            QUESTION

            Mongodb Mongoose sort and paginate chat messages
            Asked 2022-Feb-07 at 14:43

            I am making a chat app where 10 messages are loaded per page. The messages are sorted from oldest to latest, so the new messages come in bottom and old messages are in top. I tried to use skip() and limit() methods it didnt work.

            ...

            ANSWER

            Answered 2022-Feb-07 at 14:43

            Since you want to display messages 3 to 12 first, you need to sort using 'desc' instead of 'asc', so as to get the newest messages first. This will give you ["12", "11", ... "4", "3"]. Now all you have to do is to invert this array to get ["3", "4", ... "11", "12"]:

            Source https://stackoverflow.com/questions/71020221

            QUESTION

            Testproject Messager with Flutter using Peer-to-Peer Technology
            Asked 2022-Jan-27 at 14:18

            I'm working on a Testproject, where I want to exchange information via peer-to-peer from one Mobile device to another.

            My goal is to make a little chat widget, where when you post a message, you can see it on all devices, which are connected, a bit like this: So if I have one Mobile device, where I send the message, it's seen by all devices.

            The reason why I'm asking for help here, is because I've looked around and found two options for peer-to-peer in Flutter: A faulty example of a peer-to-peer connection in Flutter, with practically no documentation

            A better-documented example of peer-to-peer connection in Flutter, which also doesn't seem to work.

            According to some people, the first option doesn't even work anymore. I've tried both and neither of them managed to achieve what I wanted. It's possible that I don't understand the difference between them 100%.

            With this I don't even know really, how to write the Dart/Flutter code, to test the connection between two devices.

            I have experience with using Sockets and socketstreams on Java, where one device would send something into the socket stream and the other read it out of the socket stream, but there one device was server and one client.

            It would really help me if you could write a simple model, where this peer-to-peer connection works. Because the "documentation" available isn't helping me at all.

            Here is the non functioning code, which I have so far

            ...

            ANSWER

            Answered 2022-Jan-27 at 14:18

            There were multiple problems here:

            1. Not all permissions were given, as kindly pointed out by @TheFunk
            2. Huawei P40 Pro doesn't have google services, thus not communicating properly via Peer To Peer
            3. List item
            4. I was using the P2P strategy STAR, instead of cluster, which now seems to work.
            5. My focus on NFC was wrong, because it doesn't matter if the device has NFC or not.
            6. My assumption that both devices need the same userName seems to be wrong. They can be different, as long as they're declared to find each EndPointId.

            Note: This question is one of two, which are about the same nearby_connections library of Flutter.
            For me this question has been solved and if you have trouble finding a working code you should check out this question, where I've posted the entire connection code, which works but does not yet receive packages. Flutter using nearby_connections in Peer to Peer to send and Receive a Package

            Source https://stackoverflow.com/questions/70772404

            QUESTION

            How does the disconnect event works in socket.io?
            Asked 2022-Jan-12 at 00:53

            I followed a tutorial and was able to copy/build a simple real time web app. I understand everything from the code except for one thing. The 'disconnect' event. I removed most of the code for simplification, but it goes like this:

            ...

            ANSWER

            Answered 2022-Jan-12 at 00:53

            The disconnect event is a built-in socket.io event that tells you when a client disconnects.

            The socket.io client JavaScript uses the beforeunload event listener on the window, which executes before the tab closes, then sends a "I'm gonna die" message to the server, then vanishes.

            The server can also attempt to ping the client and if nothing returns, oops, disconnected.

            On the other hand, the client can manually disconnect from the server with:

            Source https://stackoverflow.com/questions/70675098

            QUESTION

            Perform action on seen/unseen messages with socket.io
            Asked 2021-Dec-31 at 07:26

            What is the best practice to handle seen/unseen messages in a chat room application based on Nodejs/SocketIO/React.

            Consider User1 sends a message to a room. If another user has seen that message, notify all users that the state of message has been seen.

            In my opinion using message brokers can be the better solution instead socket. I actually think that socket should only handle chat messages that are synchronously. but for seen/unseen status I prefer message brokers that are asynchronous. Are there any solutions or best practice in large scale applications?

            ...

            ANSWER

            Answered 2021-Dec-31 at 07:26

            It's unclear what you have currently tried, meaning that I can only advise solutions in order to achieve your aim.

            To firstly identify that a message was seen, IntersectionObserver is an inbuilt API that detects when an element has entered the viewport, meaning that it is visible, therefore; obviously seen. I have added comments in the code below where you should add a function to call to the server that the message was seen, however, that's up to you to implement.

            Source https://stackoverflow.com/questions/70539234

            QUESTION

            Ngfor doesn't actualize on reloading page (Angular + RXJS)
            Asked 2021-Dec-24 at 12:07

            Hi i'm building a chat app with angular for a school project i'm using firebase for my backend and i have an issue with my ngfor.

            For exemple if i reload the page i will see nothing unless i hover my routerlink on my navbar. However sometime it will work after some time on the page without any action

            When i recieve message i need to be on the page to see them ...

            When i reload my page in first time my array is empty this may be what makes the ngfor bug array on reload.

            I'm using ngOnInit() to subscribe :

            ...

            ANSWER

            Answered 2021-Dec-24 at 11:41

            I think you might need to use the child_added event instead of value in your getMessage method.
            Check if you're receiving data on time in your getMessage method, if not it's most probably, because of the event.
            But one thing that I don't understand is why you're calling emitMessage inside getMessage and also calling it inside your component after getMessage, try to evade that.

            Source https://stackoverflow.com/questions/70472450

            QUESTION

            BrokenPipeError on socket
            Asked 2021-Nov-13 at 09:53

            I created a messenger using Python Socket, when I use two clients, for example, when one user leaves the chat, the second user can send 1-2 more messages and after that the server stops accepting messages from other users, that is there is a well-known error Broken pipe 32. I understand the terminology of the error, perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            ...

            ANSWER

            Answered 2021-Nov-13 at 09:53

            perhaps the error lies on my server in a While True loop (a loop that includes all the actions that users carry out among themselves), because there is a fabulous code in the form:

            Source https://stackoverflow.com/questions/69935312

            QUESTION

            How to handle thousands of messages in a real-time group chat with Firestore?
            Asked 2021-Nov-10 at 14:53

            I need some help with Firestore building a chat app. I've looked at the documentation but I couldn't find the answer I need.

            I'm building a real-time chat (many-to-many) that must handle thousands of messages, and those messages can also be edited, deleted and undeleted. The main problem is that loading all the messages once (as Firebase suggests) and then manage them on the FrontEnd side freezes my frontend application for the huge amount of messages. I tried to do that with the pagination API but I got some edge cases e.g.

            ...

            ANSWER

            Answered 2021-Nov-10 at 14:53

            Your approach is fine, but it turns out that pagination and realtime updates with a cursor based API lead to some tricky edge-cases.

            You'd have to either remove the duplicate documents based on their ID and then have pages with different sizes, or update the starting point of the second query (and then later queries as you have more pages).

            There are more such edge cases, which is one of the reasons the FirestorePagingAdapter in FirebaseUI doesn't handle realtime updates.

            Source https://stackoverflow.com/questions/69895158

            QUESTION

            How to get information from a client socket and display information on a server?
            Asked 2021-Oct-25 at 20:20

            How do I force the server to receive messages from the client and display the message: "{name} send message: {data}"? For example, a user sends a message to another user, and when a user named John sends the message "Hello Alice, how are you?", The server will be displayed at this point - John will send a message: Hello Alice, how are you? I will be grateful for your help. I hope will find the answer to this question in this article. Code below:

            server:

            ...

            ANSWER

            Answered 2021-Oct-25 at 20:20

            I modified your code like that.

            This is your server script.

            Source https://stackoverflow.com/questions/69712309

            QUESTION

            all messages time stamps keep updating to current time when a message is sent
            Asked 2021-Oct-24 at 02:28

            below is my code in flutter, when I send a message all the timestamps for every message update to the current time, how do I ensure the times don't change on any old messages? I have pulled the timestamp out correctly just missing what I am doing wrong to save the individual time stamp. I am not using a firebase timestamp just using what dart gives me for DateTime

            ...

            ANSWER

            Answered 2021-Oct-24 at 02:21

            Your error is in this line:

            Source https://stackoverflow.com/questions/69693267

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Rolld

            Steps to set up this integration for your local Slack channel, using a free dyno on Heroku to host:.
            Clone the repo git clone git@github.com:JaredHalpern/Rolld.git
            Make sure you have Homebrew installed. If not, /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
            Install the Heroku CLI: brew install heroku/brew/heroku
            Verify Heroku CLI installation: heroku --version should show you something like: heroku/7.0.35 (darwin-x64) node-v10.0.0
            Ensure you've created an account at https://www.heroku.com. You can use the free-tier for now.
            Login to Heroku via command line: heroku login
            Change to the cloned Rolld directory: cd Rolld
            Set the Heroku buildpack: heroku buildpacks:set heroku/python
            Create a heroku app: heroku create. We'll configure Slack to point to this URL soon. This command also creates a remote pointing to Heroku.
            Verify the remote is set up, git remote -v. You should see something like: heroku https://git.heroku.com/yass-rangers-61413.git (fetch) heroku https://git.heroku.com/yass-rangers-61413.git (push)
            Go to Heroku Settings: https://dashboard.heroku.com/apps/<your app name>/settings and find the Domain. It should say something like: Your app can be found at https://yass-rangers-61413.herokuapp.com/. Note down this url for the next step.
            Log into to your Slack account via the web: https://api.slack.com/apps
            Hit the Create New App button
            Name the app and choose a workspace in which to deploy it.
            In the Add features and functionality Section, Click Slash Commands.
            Hit the Create New Command button.
            Enter the Command you'd like to use to invoke the integration. /roll seems natural.
            In Request URL, use the url from Step 11: https://yass-rangers-61413.herokuapp.com/
            Hit the Save button in the lower right.
            In the Install your app to your workspace section, hit the Install App to Workspace button to install the integration. We're not done yet though.
            Scroll down a bit further on the Basic Information page and copy the Verification Token. Put it somewhere safe and temporary.
            Next click on OAuth & Permissions on the left-hand side. Copy the OAuth token and put it somewhere safe and temporary.
            This next part is a bit odd - we need to get the Team-ID. The best way to do that (that I've found) is to navigate to your team's Slack channel in a web browser, then right-click and inspect the source. Find the text, team_id and grab the value next to it. It'll be something like Z4KRT3F6A.
            We need to set the environmental variables. Best practices say that it's a terrible idea to ever store things like tokens in source-control. We can do this via the Heroku command line, but I'll show you how to do it in the Heroku CLI. Go to https://dashboard.heroku.com/apps/<your app name>/settings and tap the Reveal Config Vars button. Enter the following Key-Value pairs: SLACK_VERIFICATION_TOKEN | value from step 1 in this section, SLACK_ROLLD_TOKEN | value from Step 2 in this section, SLACK_TEAM_ID | value from step 3 in this section
            Alternatively, the Heroku CLI syntax for setting config variables: heroku config:set SLACK_VERIFICATION_TOKEN=....your token....
            Push to the Heroku remote: git push heroku master
            Open Slack, and run your command! /roll 1d20
            Use ngrok for testing locally via "tunneling".
            Instructions to set up ngrok specifically to test a Slack bot are here.
            Command: ngrok http 5000
            Ensure local ENV variables are set - either in .bashrc or temporarily. Don't forget to reload the terminal window if needed or source the .bashrc.
            Create a virtualenv for Rolld and run: /Rolld/bin/activate
            With the activated virtualenv, run: python app.py
            Copy the url present in the Forwarding field provided by ngrok to the field Request URL. This field is in: Your Apps -> (Features) Slash Commands -> (Click pencil to edit) Request URL. This will forward all calls from Slack to this URL, which happens be running locally on your machine.
            When done testing, don't forget to set the Request URL back to your Heroku App's URL.

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            gh repo clone JaredHalpern/Rolld

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