Circles

 by   MagiCircles Python Version: Current License: No License

kandi X-RAY | Circles Summary

kandi X-RAY | Circles Summary

Circles is a Python library. Circles has no bugs, it has build file available and it has low support. However Circles has 1 vulnerabilities. You can download it from GitHub.

Circles
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            kandi-support Support

              Circles has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Circles has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Circles is current.

            kandi-Quality Quality

              Circles has no bugs reported.

            kandi-Security Security

              Circles has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).

            kandi-License License

              Circles does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Circles releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Circles and discovered the below as its top functions. This is intended to give you an instant insight into Circles implemented functionality, and help decide if they suit your requirements.
            • URL of the website .
            Get all kandi verified functions for this library.

            Circles Key Features

            No Key Features are available at this moment for Circles.

            Circles Examples and Code Snippets

            No Code Snippets are available at this moment for Circles.

            Community Discussions

            QUESTION

            how to stop/remove a method when selecting a UISwitch to off? swift5/xcode11
            Asked 2021-Jun-15 at 19:52

            i am working on a map app with some overlays (annotations, circles, polygons). And i also have UISwitches to appear/disappear them. For the annotation is easy: .add / .remove, it works.

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:49

            QUESTION

            How do a sort a array of void* that points to places with names?
            Asked 2021-Jun-15 at 02:51

            Basically there are rectangles (buildings) and circles (people).

            The task I need to do is basically, when a function "fg" is called, every circle that is inside a given radius needs to run to the closest rectangle, and after all the circles inside the radius finds a rectangle, I need to report on a .txt file the names of the circles that run to each rectangle sorted alphabetically.

            Such as:

            Rectangle A: c1 c2 c3

            Rectangle B: c7 c11 c20

            ...

            And so on...

            I need to store the addresses of the circles that run, on a vector of each rectangle. I tried to use qsort from stdlib.h, but maybe the function that i use to compare is wrong

            (EDIT - full code to better understand):

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:51

            The third parameter needs to be the size of the actual array elements:

            Source https://stackoverflow.com/questions/67979249

            QUESTION

            Mobile responsive design for complex process card
            Asked 2021-Jun-13 at 14:07

            The design is for a website built on Angular . Have been using canvas along with html . canvas is used for building the dotted and solid arrows around circle . html is used for designing circles.

            HTML :

            ...

            ANSWER

            Answered 2021-Jun-06 at 06:25

            The canvas draws OK at viewport dimensions 1920 x 1080.

            This snippet (which is vanilla JS for demo purposes) draws the canvas as given in the code in the question and then scales it and its position to fit the current viewport.

            Source https://stackoverflow.com/questions/67846886

            QUESTION

            Animate a UIBezierPath hexagon like UIActivityIndicatorview
            Asked 2021-Jun-12 at 18:48

            I'm trying to achieve exactly the same animation shown below

            .

            and my output using UIBezierPath and CABasicAnimation is this below.

            Here is my LoaderView code

            ...

            ANSWER

            Answered 2021-Jun-03 at 13:46

            The problem is - the code is rendering the complete path - start-to-end each time and start is same for all animations.

            The idea for loaders is - start point has to change after each animation - something like -

            1. Start at angle 0
            2. Go up to angle 45 /// or 60 whatever you want this to be
            3. Change start angle to next logical step - say 30
            4. Then render up to 75 /// or 90 depending on what you chose previously

            In this arrangement, you have to keep drawing a certain portion of the shape by changing start point continuously.

            In practice, achieving a smooth transition between different start point values may prove out to be difficult than it seems. You can find an example here - https://github.com/SVProgressHUD/SVProgressHUD/blob/master/SVProgressHUD/SVIndefiniteAnimatedView.m#L48-L102

            UPDATE

            The link I shared above has all the hints in it. This library uses an image as a mask and then rotate that continuously. Mask shape can be anything you like - you already have code for that.

            You just need to create an image that's appropriate for your animation. See what their asset looks like

            and AFTER masking what their animation looks like -

            Source https://stackoverflow.com/questions/67819016

            QUESTION

            React-Leaflet - Updating Circle objects that are stored in state, or alternatively optimizing Circles loading speed
            Asked 2021-Jun-11 at 18:50

            I'm trying to create a map with a very large amount of Circle objects. these Circles' colors will change based on a user input. A lot of colors can change at once, and I want to present the changes as fast as possible.

            To save up on the time of creating the Circles each time the user changes something and the map re-renders, I thought about storing the Circle objects in an array in the state. Then when the user changes something, I would want to update the Circles' properties, but without using copy methods and the like (as it contradicts the idea of creating the Circle objects only once).

            I thought about making a parallel array that stores the colors, which will be updated by the user, and to store in each Circle object's pathOptions a reference to the parallel location in this array, but am not sure how to do this.

            Alternatively I would be glad to hear any other directions on how to optimize the speed.

            basic version, app loads Circles from array correctly, colors are static:

            ...

            ANSWER

            Answered 2021-Jun-11 at 18:50

            Keeping these CircleMarker components in state is not ideal at all. From the react-leaflet docs:

            By default these props should be treated as immutable, only the props explicitely documented as mutable in this page will affect the Leaflet element when changed.

            Changing the props on these won't rerender them.

            This can be done much better by using refs. I just answered a question on this here: How to open a specific popup on map load? . You can see detailed explanation of how to combine refs and state to reach to the underlying leaflet elements. In your case, its best not to keep all these components in a state variable. Use a locations.map directly in your component, and within that map, save all refs to an object:

            Source https://stackoverflow.com/questions/67941829

            QUESTION

            How to suppress the dashed lines in a region where filled circle is drawn?
            Asked 2021-Jun-11 at 14:05

            With the below code, I want to plot two filled circles over the two dashed lines. What I want is that the dashed lines should not be visible in the filled circular region (shown by red) in both the circles. How can I do this in Python ?

            ...

            ANSWER

            Answered 2021-Jun-11 at 14:05

            You can use the parameter zorder to adjust what gets plotted on-top of eachother. Just use zorder=1 on your when plotting the dashed lines and zorder=2 on the circles

            Source https://stackoverflow.com/questions/67938354

            QUESTION

            How to handle Datachange signal for circle diagram?
            Asked 2021-Jun-10 at 13:23

            I'm drawing circle diagram using my own inbuilt libraries. I'm able to draw circles using table data (x1,y1 & r) ,sharing code
            I'm using datachange signal with table, whenever enter any table item data then its creating no. of graph with circles. Is there other signal I can use or what change can make in code ? I want single graph with no. of circles(based on no. of entries in table).
            Also when circles are drawn lines coming like we draw without removing our pen to draw another circle how to overcome this ?

            • CHPlotGraph2D - this class to create graph

            • CHPlotCurveData- this Class hold the data points for the curves

            • CHPlotCurve-Class to draw the data as a line curve

              CHPlotCurveData* curvedata1 = new CHPlotCurveData();
              QAbstractItemModel* table1 = ui.tableView->model();
              for (int irows = 0, maxI = table1->rowCount(); irows < maxI; ++irows)
              {
              double x1 = table1->data(table1->index(irows, 1)).toDouble();
              double y1 = table1->data(table1->index(irows, 2)).toDouble();
              double r = table1->data(table1->index(irows, 6)).toDouble();
              for (double angle = 0; angle <= 360; angle++)
              {
              double theta = (angle * 180) / 3.14;
              double zx = x1 + r * cos(theta);
              double zy = y1 + r * sin(theta);
              QPointF pt(zx, zy);
              curvedata1->append((pt));
              }
              }
              CHPlotCurve* curve1 = (CHPlotCurve*)pGr->insertCurve("circle",
              CHPlotGraph2D::Line, false );
              curve1->setSamples(curvedata1);
              connect(ui.tableView->model(), &QAbstractItemModel::dataChanged,
              this, &tablemodel::drawCircle);

            ...

            ANSWER

            Answered 2021-Jun-10 at 13:23

            Thank you ..I have solved the problem .When anything changes in the table, I need to remove the existing curve containing all the circles and build/add a new one, or replace the data

            Source https://stackoverflow.com/questions/67901885

            QUESTION

            How do I use an image as sprite in libGDX?
            Asked 2021-Jun-09 at 20:58

            I used the following code to draw a circle in my world. Now I want to replace it with an single image, but I have no idea how to do that.

            ...

            ANSWER

            Answered 2021-Jun-09 at 20:58

            What you are using now to draw your physical objects, is actually a debug renderer. It is a tool to make you physical simulation visible. And it is not used for "actual" rendering.

            Physical simulation is, and also should be separated from rendering.

            So in order to make your object to look like a real thing, you have to render your image(sprite) with the same location and rotation and scale as your physical square. That way your image will copy movement of your physical object and will create a illusion of a real looking object.

            I would highly suggest you to read official documentation, which I think is the best place to learn about libGDX.

            Also look under "SpriteBatch, TextureRegions, and Sprites" tab, where you can read more about how to render stuff.

            Source https://stackoverflow.com/questions/67884962

            QUESTION

            Customize the color of a progress circle
            Asked 2021-Jun-09 at 15:53

            I'm using the "Progress circle" widget (version 2.0.0) in Mendix Studio Pro 9.2.0, and I would like to individually change the color(s) of each one of my progress circles, primarily the part that is shown in blue by default. By looking into Chrome DevTools, I found that the attribute stroke might be storing the color, but I'm not sure. Adding stroke: red in the Appearance > Common > Style form didn't work. On the other hand, adding background: red did have the intended effect of changing the background of the progress circle.

            Can anyone help? I'm quite new to Mendix, so any help from you would be greatly appreciated.

            ...

            ANSWER

            Answered 2021-Jun-09 at 15:53

            By going into the documentation i found the source code of the widget. Check this link: https://github.com/mendixlabs/progress-circle/tree/master/src/ui In the ui folder there is a theme.scss and _variables.scss in which the developer defines the variables which drive the colors or theme of the widget. You could take some hints from there. I am not suggesting to rebuild the widget but you can certainly do so by downloading the widget (.mpk gets downloaded) and then change the extension to .zip then change the source code. Or since you can already inspect the DOM of the widget you can do: give a class to the widgets root DOM element. and then using cascading CSS selectors you can drill down to the element which affects background.

            Source https://stackoverflow.com/questions/67803769

            QUESTION

            Adding figure to JRadioButtonMenuItem
            Asked 2021-Jun-08 at 20:28

            I have to create a simple Text Editor which has menu bar with specific options.

            One of them is to change font colors by selecting it on JRadioButtonMenuItem which has to look exactly as professor described in the picture.

            My problem is that I don't know how to create and add those little circles between text and radio button.

            ...

            ANSWER

            Answered 2021-Jun-08 at 20:28

            Somehow I've managed to solve my problem by using Icon interface. Here's a little part of my code with final result. I'm still open for any kind of tips and improvements to my code to make it better and learn by coding properly.

            Here's my Circle class:

            Source https://stackoverflow.com/questions/67888893

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            Improper authorization in the Circles app 0.17.7 causes retaining access when an email address was removed from a circle.

            Install Circles

            You can download it from GitHub.
            You can use Circles like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/MagiCircles/Circles.git

          • CLI

            gh repo clone MagiCircles/Circles

          • sshUrl

            git@github.com:MagiCircles/Circles.git

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