pygame-text-input | small module that enables you to input text

 by   Nearoo Python Version: Current License: MIT

kandi X-RAY | pygame-text-input Summary

kandi X-RAY | pygame-text-input Summary

pygame-text-input is a Python library typically used in Internet of Things (IoT), Pygame applications. pygame-text-input has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However pygame-text-input build file is not available. You can install using 'pip install pygame-text-input' or download it from GitHub, PyPI.

This small module can be used to write text in pygame. It includes a blinking cursor that can be moved using the left and right as well as the home and the end button. Any key can be pressed for an extended period of time to make that key re-enter itself many times a second.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              pygame-text-input has a low active ecosystem.
              It has 101 star(s) with 60 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 27 have been closed. On average issues are closed in 66 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pygame-text-input is current.

            kandi-Quality Quality

              pygame-text-input has 0 bugs and 0 code smells.

            kandi-Security Security

              pygame-text-input has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pygame-text-input code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pygame-text-input is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              pygame-text-input releases are not available. You will need to build from source code and install.
              Deployable package is available in PyPI.
              pygame-text-input has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              pygame-text-input saves you 48 person hours of effort in developing the same functionality from scratch.
              It has 230 lines of code, 38 functions and 3 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed pygame-text-input and discovered the below as its top functions. This is intended to give you an instant insight into pygame-text-input implemented functionality, and help decide if they suit your requirements.
            • Update the value
            • Process a keydown event
            • Process other event
            • Update the manager
            • Require the renderer to render
            • Return the current surface
            • Render the surface
            • Set the cursor visible
            • Set the cursor color
            • Set the cursor width
            • Set the font object
            • Set the font color
            • Set the antialias
            Get all kandi verified functions for this library.

            pygame-text-input Key Features

            No Key Features are available at this moment for pygame-text-input.

            pygame-text-input Examples and Code Snippets

            No Code Snippets are available at this moment for pygame-text-input.

            Community Discussions

            Trending Discussions on pygame-text-input

            QUESTION

            Choppy online python game
            Asked 2021-Mar-15 at 17:49

            I have programmed a simple clone of Slither.io in python using pygame and sockets and I have three problems:

            1. When I play the game alone on my laptop the game is choppy. Every ten seconds my game get stuck for a while (one milisecond) and then continue. It's not a big problem but it's annoying.
            2. When I play on two computers in my local network, I see the other player (the other snake) is also choppy.
            3. The strangest problem is when I run my server on my main laptop and then run the game on my second laptop the game starts and after few seconds crash. Debugger on client says that pickle data was truncated while receiving data from the server. But when I run the server program on my second laptop and the game on my main laptop everything is OK. Why?

            I tried:
            Problem 1. change FPS on the client and time.sleep on the server
            Problem 2. change time.sleep on the server
            Problem 3. change the input value of recv() method

            Server code:

            ...

            ANSWER

            Answered 2021-Mar-15 at 17:49

            Your third problem (truncated pickle data) is because you are using TCP, and you are unpickling whatever recv returns. You might be thinking that whenever you send something, and the receiver calls recv, returns the exact same thing, but actually it doesn't. TCP splits your data up into packets, so the receiver might not receive all the data at the same time.

            For example, if you send "abcdefgh" and then separately send "ijkl", it's allowed for the first receive to return "abcd" and the second to return "efghijkl". Or the first one could return "ab" and the second one could return "cde" and the third one could return "fghijkl", or so on.

            You have to design a way for the receiver to know when to stop receiving. For example, if you sent "8abcdefgh" and then "4ijkl", the receiver could get "8abcdefgh4ij", and then it knows "8abcdefgh" is one "send" (because it starts with 8 and then 8 more bytes) and it knows the "4ij" is the beginning of the next "send" but it's not the whole thing (because it starts with 4 but there aren't 4 more bytes).

            Another way is to send a special character like a newline (enter key) after each message. This probably doesn't work with pickles because pickles can have newlines in them. But you could choose another byte that pickles don't have, like 0xFF. Then the receiver knows to keep on receiving until it sees the byte 0xFF.

            Source https://stackoverflow.com/questions/66642893

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pygame-text-input

            You can install using 'pip install pygame-text-input' or download it from GitHub, PyPI.
            You can use pygame-text-input like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Nearoo/pygame-text-input.git

          • CLI

            gh repo clone Nearoo/pygame-text-input

          • sshUrl

            git@github.com:Nearoo/pygame-text-input.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link