pygame-text-input | small module that enables you to input text
kandi X-RAY | pygame-text-input Summary
kandi X-RAY | pygame-text-input Summary
This small module can be used to write text in pygame. It includes a blinking cursor that can be moved using the left and right as well as the home and the end button. Any key can be pressed for an extended period of time to make that key re-enter itself many times a second.
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Top functions reviewed by kandi - BETA
- Update the value
- Process a keydown event
- Process other event
- Update the manager
- Require the renderer to render
- Return the current surface
- Render the surface
- Set the cursor visible
- Set the cursor color
- Set the cursor width
- Set the font object
- Set the font color
- Set the antialias
pygame-text-input Key Features
pygame-text-input Examples and Code Snippets
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QUESTION
I have programmed a simple clone of Slither.io in python using pygame and sockets and I have three problems:
- When I play the game alone on my laptop the game is choppy. Every ten seconds my game get stuck for a while (one milisecond) and then continue. It's not a big problem but it's annoying.
- When I play on two computers in my local network, I see the other player (the other snake) is also choppy.
- The strangest problem is when I run my server on my main laptop and then run the game on my second laptop the game starts and after few seconds crash. Debugger on client says that pickle data was truncated while receiving data from the server. But when I run the server program on my second laptop and the game on my main laptop everything is OK. Why?
I tried:
Problem 1. change FPS on the client and time.sleep on the server
Problem 2. change time.sleep on the server
Problem 3. change the input value of recv() method
Server code:
...ANSWER
Answered 2021-Mar-15 at 17:49Your third problem (truncated pickle data) is because you are using TCP, and you are unpickling whatever recv
returns. You might be thinking that whenever you send
something, and the receiver calls recv
, returns the exact same thing, but actually it doesn't. TCP splits your data up into packets, so the receiver might not receive all the data at the same time.
For example, if you send "abcdefgh" and then separately send "ijkl", it's allowed for the first receive to return "abcd" and the second to return "efghijkl". Or the first one could return "ab" and the second one could return "cde" and the third one could return "fghijkl", or so on.
You have to design a way for the receiver to know when to stop receiving. For example, if you sent "8abcdefgh" and then "4ijkl", the receiver could get "8abcdefgh4ij", and then it knows "8abcdefgh" is one "send" (because it starts with 8 and then 8 more bytes) and it knows the "4ij" is the beginning of the next "send" but it's not the whole thing (because it starts with 4 but there aren't 4 more bytes).
Another way is to send a special character like a newline (enter key) after each message. This probably doesn't work with pickles because pickles can have newlines in them. But you could choose another byte that pickles don't have, like 0xFF. Then the receiver knows to keep on receiving until it sees the byte 0xFF.
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No vulnerabilities reported
Install pygame-text-input
You can use pygame-text-input like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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