sokoban | Projet python 1er semestre DUT informatique
kandi X-RAY | sokoban Summary
kandi X-RAY | sokoban Summary
vincent buisset / ewen bouquet - dut informatique 1 - upem ------------- avancement -------------- la partie 1 est finie. la partie 2 est finie. la partie 3 est finie. les extensions implémentées sont:. ---------- organisation -------------- notre programme est organisé en plusieurs fichiers, init.py contient le programme principal et l'affichage principal du jeu. le fichier dessiner.py contient toutes les fonctions de dessinage du contenu, deplacement.py celles de déplacements et actions, fonctions.py la globalité des fonctions auxiliaires et un file.py pour la lecture de la carte. de plus, editeur.py permet d'éditer une carte. il faut l'éxécuter pour l'éditer puis éxécuter init.py pour jouer. ---------- choix techniques ------------ pour la structure de la carte, nous avons choisi de mettre les lettres contenant l'objet de la case dans une matrice. a chaque déplacement, on modifie la carte et on appelle la fonction affichage qui mets à jour l'affichage par rapport aux lettres stockées dans la carte. pour le stockage des clefs et des déplacements dans la partie 2, nous avons créé un inventaire sous forme de dictionnaire qui contient ces 2 éléments sous forme de nombre (nombre de clefs et le nombre de déplacement). la boucle principale du projet est organisé comme ceci: tant que le joueur n'a pas gagné, on attends un évènement puis on effectue l'action correspondante (ex: modification de la carte, rechargement de la partie,
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Top functions reviewed by kandi - BETA
- Auxiliary function to edit an editable .
- The main entry point
- Auxiliary function that returns the affine of a contour
- Tirer caisse .
- initialize the canvas
- The main entry point of the contour
- Draw arc .
- Retourne la la la la la la la la la la la cauchee de la la la la la la la la la la la la la la la la la la la la la la la lactu
- The deplacement for the deplacement routine
- Loads a caisse .
sokoban Key Features
sokoban Examples and Code Snippets
Community Discussions
Trending Discussions on sokoban
QUESTION
I have to create a game of Sokoban in Python and I have defined methods in my Sokoban class to find_player() , complete() , get_steps() and move() . I need to create a restart() method and an undo() method but I don't know how to do that. I can't find a way to store the original board or previous boards. I tried making defining another board in the __init__
but it just updates with self.__board
instead of saving the initial board. I've also tried making a list in the __init__
and tried appending each move's "board" to the list but it changes every board in the list. I've attached my code if anyone can help.
ANSWER
Answered 2021-Oct-12 at 11:24You'll need to (deep) copy the board list-of-lists if you don't want the same value (all the way up to test_board
) to get changed.
QUESTION
I'm currently looking at the Rust Sokoban tutorial, playing with the code as I type it in, to see how I can "improve" it without breaking it. In the chapter on Pushing boxes they introduce two "marker components" to "tell us which entities are movable and which aren't":
...ANSWER
Answered 2021-Sep-01 at 10:28As we discussed in the comments, there are two sources of errors:
- Methods operating on
ReadStorage
orWriteStorage
requireT
to be aComponent
, luckily bothMovable
andImmovable
already were, so to fix it we can simply constraint theT
on this trait. Declaration of the function would look like sofn collect (...)
- Because of copy-pasting, the
.join()
method was called on object(&entities, &storable, &positions)
, whereentities
,storable
,positions
are references already as specified in the function declaration, thus.join()
was called (simply speaking) on type(&&A, &&B, &&C)
, while it's defined for(&A, &B, &C)
. To fix it we need to call(entities, storable, positions).join()
inside thecollect
function
The final version of the code would look like this:
QUESTION
I'm making project which uses sfml, imgui-sfml and nlohmann json. For my dependences im using vcpkg. My host machine is Arch and I wanna cross build to Windows x64. Im getting strange linking error, am I missing something easy here? Here is my toolchain file:
...ANSWER
Answered 2021-Mar-12 at 00:30I managed to get this to work by symlinking libopengl32.a with libOpenGL32.a. Maybe its dirty but atleast it works. I don't know if that is typo in imgui/sfml packages or what.
QUESTION
I need an internal .wav (in the source folder) to load into a Media Player without errors.
I got it working yesterday and committed the code with which it worked. Today, rolling back to that commit shows the following error:
...ANSWER
Answered 2020-Nov-03 at 15:32Per ArchWiki, that exception might be thrown as a result of some incompatibilities.
Working solution is to install ffmpeg-compat-55
AUR package.
QUESTION
I'm creating the game Sokoban in java.
The map / playing field is a 10x10 array. One field in the array can contain one of the 5 different objects
- Target Field
- Chest
- Player
- Wall
- Empty Field ( this is just a blank field where a player can walk over)
now i want to store that map in the MySql database i'm not so sure how to approach this. I don't know what the table would look like. Later on i should be able to pull the map so a player can instantly play or modify the field.
I thought about using a string of 100 chars and each object has a specific char so i know the meaning and place of it.
...ANSWER
Answered 2020-Mar-23 at 14:33Yeah so one approach would be to have a table that has a unique-key based on the column/row. Then you can store the key(s) relative to that column/row that link to the target field, the chest, the player, the wall, empty field.
Edit: To answer your question on this answer, you can create a Location class that has and x and y that represents a spot in the grid. Then override equals/hashCode to make it unique. Then you can use a Map to store the Location and the relative GameObject at that location!
QUESTION
I have a String text which represents a level in the game Sokoban. I have a few different characters which each has a different meaning.
- '#' = a wall
'$' = the player
'@' = the baggage to move
- '.' = the target the baggage has to drop in to
I'm using a 2d array (10x10)
this is the level for example:
...ANSWER
Answered 2020-Feb-25 at 16:17First, declare spelbord
as a char array (char[][]
). It is a lot more efficient and easy to deal with. By the looks if it, you don't need it to contain strings.
Then just write:
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Install sokoban
You can use sokoban like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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