GTAV-to-Source | Very Hacky Python Script to mass convert .odr models to .mdl

 by   Pr3roxDLC Python Version: Current License: No License

kandi X-RAY | GTAV-to-Source Summary

kandi X-RAY | GTAV-to-Source Summary

GTAV-to-Source is a Python library. GTAV-to-Source has no bugs, it has no vulnerabilities and it has low support. However GTAV-to-Source build file is not available. You can download it from GitHub.

Very Hacky Python Script to mass convert .odr models to .mdl
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              GTAV-to-Source has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              GTAV-to-Source has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GTAV-to-Source is current.

            kandi-Quality Quality

              GTAV-to-Source has no bugs reported.

            kandi-Security Security

              GTAV-to-Source has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GTAV-to-Source does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              GTAV-to-Source releases are not available. You will need to build from source code and install.
              GTAV-to-Source has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

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            GTAV-to-Source Key Features

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            GTAV-to-Source Examples and Code Snippets

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            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GTAV-to-Source

            Make sure you have all of the following installed:. Once all of the above are installed and set up, configure the run.cfg for your environment. After this is done, use Open IV to export the models from GTA, Left Click on any Drawable Object file (.ydr) and select Export to openFormats (.odr). Export the models to the ODR Dir Path defined above. Optional: Export all the textures from the model rpf to ODR Dir Path\textures\ . Sometimes GTA doesnt embed the textures correctly with the models, resulting in them not being exported correctly when exporting them to .odr, therefor we can export the textures manually and put them in the \texture\ folder so incase we encounter a missing texture, we can automatically try to look for it in the \texture\ folder. Start the conversion by running the conversion.py script from cmd. The scipt will populate a temp folder to work with and then output all the models to ...\Game Path\props\test\.
            Python 3 - this is a python script, so you will need python 3 to run it
            Blender 2.8 - any version above this will also work, we use blender to convert the models
            Blender Source Tools - we need this blender plugin to export models so we can compile them to source models
            Any Source Game - we need any source game that comes with the studiomdl.exe tool, for example CS:GO
            OpenIV - this tool is required to export the GTA V models
            Root Path : This path points to the location of this script, it must be in the folowing format DRIVE:\Path\To\This\Repository\
            ODR Dir Path : This will point to the location of your raw unconverted models
            Blender Path : This specifies the location of your blender installation
            Source Engine Path : This must point to the \bin\ folder of your source game
            Source Game Path : this must point to the game folder of your source game, for example ...\Counter-Strike Global Offensive\csgo\
            Scale : This is by how much the models will be scaled for the source engine
            StudioMDL Timeout : Sometimes the modelcompilation will freeze/take very long, this will specify the maximum time in seconds any model can compile

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          • HTTPS

            https://github.com/Pr3roxDLC/GTAV-to-Source.git

          • CLI

            gh repo clone Pr3roxDLC/GTAV-to-Source

          • sshUrl

            git@github.com:Pr3roxDLC/GTAV-to-Source.git

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