discord.py | An API wrapper for Discord written in Python
kandi X-RAY | discord.py Summary
kandi X-RAY | discord.py Summary
An API wrapper for Discord written in Python.
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of discord.py
discord.py Key Features
discord.py Examples and Code Snippets
# Linux/macOS
python3 -m pip install -U discord.py
# Windows
py -3 -m pip install -U discord.py
# Linux/macOS
python3 -m pip install -U "discord.py[voice]"
# Windows
py -3 -m pip install -U discord.py[voice]
$ git clone https://github.com/Rapptz/disc
import discord
class MyClient(discord.Client):
async def on_ready(self):
print('Logged on as', self.user)
async def on_message(self, message):
# don't respond to ourselves
if message.author == self.user:
return
if message.
It should be worth noting that this token is essentially your bot's
password. You should **never** share this with someone else. In doing so,
someone can log in to your bot and do malicious things, such as leaving
servers, ban all members inside a se
from __future__ import annotations
import importlib
import inspect
import re
from typing import Dict, List, NamedTuple, Optional, Tuple, Sequence, TYPE_CHECKING
from docutils import nodes
from sphinx import addnodes
from sphinx.application import Sp
class Sidebar {
constructor(element) {
this.element = element;
this.activeLink = null;
this.element.addEventListener('click', (e) => {
// If we click a navigation, close the hamburger menu
if (e.target.tagName == 'A' &am
from sphinx.builders.html import StandaloneHTMLBuilder
from sphinx.builders.gettext import MessageCatalogBuilder, I18nBuilder, timestamp, ltz, should_write, GettextRenderer
from sphinx.locale import __
from sphinx.util import status_iterator
from sph
# Method 1: Directly using the information from creating the webhook
hook = message.channel.create_webhook(name = 'something') # create a variable
# await hook.send("test")
await hook.delete() # then delete based on variable
# Method 2: O
await ctx.bot.http.request(Route('DELETE', '/webhooks/{webhook_id}', webhook_id=webhook_id))`
def check_button(i: discord.Interaction, button):
return i.author == ctx.author and i.message == msg
@bot.command()
async def question(ctx):
await ctx.message.delete()
e = discord.Embed(title="TRIVIA QUESTION", description
registered_users = []
@bot.before_invoke
@bot.event
async def on_command(ctx):
global registered_users
if ctx.author not in registered_users:
registered_users.append(ctx.author)
embed = discord.Embed(
c
Community Discussions
Trending Discussions on discord.py
QUESTION
I have this module I made for a discord.py bot (not a COG though). It clearly has the function "help_command" defined but whenever I try to run it it gives me the above error. I couldn't wrap my head around it so I thought it might worth it to ask the community.
discord_main.py
ANSWER
Answered 2021-Jun-14 at 17:28I think the problem is that you are importing from discord_main
in embed_storage
and vice-versa.
You need to resolve this somehow or, if there is no other way, you could move the import into the function definition, e.g. in embed_storage.py
:
QUESTION
Recently I have been trying to write a simple bot in Hy with Discord.py. In Discord.py we can write a command like this to turn the last argument into a full string that includes spaces:
...ANSWER
Answered 2021-Jun-14 at 12:03(defn compare…)
works for me. Sounds like the version of Hy you're running doesn't match the version of the documentation you're reading.
QUESTION
I am trying to make a button using the discord-components package with the discord.py module.
I have the following code:
...ANSWER
Answered 2021-Jun-13 at 19:57Do that firstly, make sure you imported Discord as well.
QUESTION
I am having issues in loading my cogs.
I am trying to connect 'fun.py' with a class called 'Fun' to my bot or 'main.py'
Here is my code
...ANSWER
Answered 2021-Jun-13 at 18:33You need to load the extension using the name which matches the filename, i.e. bot.load_extension('fun')
.
As for the "self is not defined" error, that is because you declared your class as a subclass of self, which is not defined. Instead, do the following:
QUESTION
In the discord.py documention, there are Extensions: https://discordpy.readthedocs.io/en/stable/ext/commands/extensions.html and Cogs: https://discordpy.readthedocs.io/en/stable/ext/commands/cogs.html what is the difference?
...ANSWER
Answered 2021-Jun-13 at 17:28Extensions are files that are loaded, think of them as modules that the discord.py library imports when you call load_extension
. After the import happens, a setup
function is called, and is passed the Bot
instance that it was loaded into....essentially module.setup(bot)
. That is it, there is no more to extensions...typically this setup function calls add_cog
which will be described next, however there is no requirement that they do so.
A Cog is a class that inherits from commands.Cog
and is added to the bot's list of cogs through add_cog
, these classes typically house commands and act as a "category" for these commands. It can also house listeners for events such as on_message
or on_member_join
, etc.
TL;DR - Extensions are imported modules, cogs are classes
QUESTION
I'm currently coding a bot in discord.py that does mod commands like kick, etc. I'm trying to make a command that you can suggest something to the server like they make a channel called suggestion-channel, when they do the command it sends it to that channel. I have a command that sends a message to a specific channel for bot suggestions, but that's the closest I've gotten. below is the code that I have for the suggest command in cogs, yes I use command handling.
...ANSWER
Answered 2021-Jun-12 at 04:07First of all, you're not getting the channel in an on_message
event, or using a user's message to get the server's channels. You'll have to replace message
with ctx
. Secondly, ctx.server
is no longer valid since discord.py's migration. It would now be known as ctx.guild
, which you can read about in their docs.
QUESTION
I have been trying to make a discord.py rewrite bot that sends a message containing currentyear (every day it shoudl go up by one) every day, however the text file does not update and it just keeps posting the same variable
...ANSWER
Answered 2021-Jun-11 at 19:16You need to open the file for write.
QUESTION
I have several math commands in my discord.py bot. However, I want to do something like the bot says 'You cannot calculate words!' or in division command it could say 'second number cannot be zero!'.
I tried using If and Else statements, as well as Try and Except statements but they do not work. I want to detect if it is actually a float or an integer or a string. if it is a string, it should say something like 'You cannot calculate words!' as mentioned above.
Also in division command, it should say something like 'second number cannot be zero!' as mentioned above.
Here is my code
...ANSWER
Answered 2021-Jun-10 at 22:03Use the type() keyword to find the type of variables, then check for your cases.
ex.
QUESTION
I'm currently working on a discord.py dice roller command that allows one to input an argument for a number of dice to roll. As this command outputs to an embed, I would like each dice roll to output to it's own embed field using a for loop that executes the same number of times as the variable that contains the argument's amount of dice.
I've attempted quite a few types of for loops, but I think I'm doing something fundamentally wrong. Unfortunately, Discord.py is not returning any errors when I run this for loop so I can't even begin to wrap my head around why...
...ANSWER
Answered 2021-Jun-09 at 16:05Your method is correct, check the color
here is my little test with a change in the for loop statement
QUESTION
So I was making a bot in discord.py which joins a voice channel and disconnects from it after a delay of 3 seconds, just to test how to make it disconnect. I have done much research but couldn't find it. The bot successfully connects but isn't able to disconnect. Here is the code-
...ANSWER
Answered 2021-Jun-09 at 15:36It is pretty none intuitive. You have to use disconnect()
on the voice_client
that is an attribute of a guild
. Like this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
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