VideoProcessing | VideoProcessing with using GAN | Machine Learning library

 by   SerialLain3170 Python Version: Current License: No License

kandi X-RAY | VideoProcessing Summary

kandi X-RAY | VideoProcessing Summary

VideoProcessing is a Python library typically used in Artificial Intelligence, Machine Learning, Generative adversarial networks applications. VideoProcessing has no bugs, it has no vulnerabilities and it has low support. However VideoProcessing build file is not available. You can download it from GitHub.

VideoProcessing with using GAN
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              VideoProcessing has a low active ecosystem.
              It has 19 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 426 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of VideoProcessing is current.

            kandi-Quality Quality

              VideoProcessing has no bugs reported.

            kandi-Security Security

              VideoProcessing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              VideoProcessing does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              VideoProcessing releases are not available. You will need to build from source code and install.
              VideoProcessing has no build file. You will be need to create the build yourself to build the component from source.

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            VideoProcessing Key Features

            No Key Features are available at this moment for VideoProcessing.

            VideoProcessing Examples and Code Snippets

            No Code Snippets are available at this moment for VideoProcessing.

            Community Discussions

            QUESTION

            C# directshow connect multiple graphs
            Asked 2019-Oct-11 at 11:32

            I'm building a C# application where 2 or more cameras are connected to a processing module that has one or more outputs. I need to be able to connect "monitor" windows to preview each camera and the processed output that can be hidden or shown independently, with additional processing filters added to the stream while the video program is running.

            Conceptually, I'm trying to build something that looks like this:


            (source: fkeinternet.net)

            (Using the Video Mixing Filter from the Video Processing Project, I can actually build the above graph and have it run with the three video renderers displaying their respective video streams - in ActiveMovie windows, not C# form windows. Building a graph is not exactly the problem, building the complete application is the issue.)

            Building on example code from the DirectShow .NET project, combined with code generated by GraphEditPlus, I can build a basic application with the video stream from a single camera displayed in a C# form window. I'm in the process of debugging multiple preview windows operating simultaneously, but I've realized there are other issues:

            One of the problems with the graph illustrated above is that if any of the output windows are closed, the whole graph stops. Another is that it doesn't allow adding filters in the processing stage without stopping the whole graph and rebuilding it.

            My idea is to break the monolithic graph into separate source, processing and display graphs so that each piece can be started or stopped as needed, something like this:


            (source: fkeinternet.net)

            I'm assuming I'd have to keep one graph running all the time to provide a "master clock" source for everything else (probably the "Processing Graph" component), but I'm not quite sure how to do that.

            Is there a "standard" way for connecting multiple graphs together? For that matter, is it even possible? I've done a number of searches along the lines of "c# directshow connect two graphs" but all of the links returned are related to connecting filters together, not graphs. Am I asking the wrong question?

            ...

            ANSWER

            Answered 2017-Apr-04 at 00:12

            I stumbled across this post which pointed me to the answer I was looking for - GMFBridge

            Source https://stackoverflow.com/questions/43144671

            QUESTION

            Switch activity after camera intent finished
            Asked 2019-Aug-18 at 20:53

            I'm trying to record a video and then start new activity where I can let the user do some processing of the frames. Unfortunately when I accept the video instead of starting the new activity, the camera activity appears again ready to capture new video and only after I press the back button the activity I expected appears.

            I checked similar question New activity after camera intent but it seems to me that I've already done what's suggested as an answer.

            ...

            ANSWER

            Answered 2019-Aug-18 at 20:53

            You are calling runCamera() in your onResume() , onResume() is called when your activity becomes visible. This means that after your camera intent is finished, onResume() is called and you start the intent again.

            Remove this call from onResume() and it should work as expected.

            Another point to note is that onStart() is called after onCreate() when the activity is launched for the first time. You are calling runCamera() in both of these which means you are starting the same intent two times. You should remove this call from onCreate() as well and just keep it in onStart().

            Read about Activity Life Cycle functions in documentation.

            To sum it up:

            onCreate():
            fires when the system first creates the activity

            onStart():
            The onStart() call makes the activity visible to the user, as the app prepares for the activity to enter the foreground and become interactive.

            onResume(): When the activity enters the Resumed state, it comes to the foreground, and then the system invokes the onResume() callback

            onPause():
            The system calls this method as the first indication that the user is leaving your activity (though it does not always mean the activity is being destroyed)

            onStop():
            When your activity is no longer visible to the user, it has entered the Stopped state, and the system invokes the onStop() callback. This may occur, for example, when a newly launched activity covers the entire screen

            Source https://stackoverflow.com/questions/57548217

            QUESTION

            In Android, how to render a video with Filters by VidEffects
            Asked 2019-Jun-03 at 21:05

            I can successfully apply filters to a recorded video in my app by using VidEffects (https://github.com/krazykira/VidEffects). The problem is that such plugin doesn't render a filtered video, anyway I'm trying to apply permanent video effects by using this class:

            ...

            ANSWER

            Answered 2018-Jul-04 at 19:45

            SOLUTION:

            I've found this awesome and easy to implement framework: https://github.com/MasayukiSuda/Mp4Composer-android

            Just add its dependency in build.gradle:

            Source https://stackoverflow.com/questions/51169245

            QUESTION

            Why does BoofCV constantly rotate the Camera Preview to the left?
            Asked 2017-Oct-13 at 06:33

            I'm trying to use the BoofCV line detection with the given example from the BoofCV Android Demo. For this I copied the classes and set everything up with the Camera API from Android. Although the Demo is using the Landscape Orientation, my Activity needs to be in Portrait, but when set the camera is rotated 90° to the left. When I try to set the Camera accordingly, nothing happens. I used:

            • Camera.setDisplayOrientation(90)
            • Camera.setParameters("orientation", "portrait")

            After a while I figured out that it is not device related (tested on different devices and API levels) and it doesn't have anything to do with the Camera API as well (since I managed to get it in portrait when commenting out the VideoProcessor.init() function).

            After trying it for a while I still can't figure out why the VideoProcessor keeps rotating the Image to the left...

            Here is my code for the VideoProcessor:

            ...

            ANSWER

            Answered 2017-Oct-13 at 06:33

            The solution is changing the render function to the following:

            Source https://stackoverflow.com/questions/46712700

            QUESTION

            Update UI from another thread work only one time
            Asked 2017-Mar-24 at 14:04

            I know there's a lot of information of this on stackoverflow, but don't find anything that resolved my problem.

            I made a program to use ffmpeg with some video files. This process can take several minutes, so, I'm trying to make a progress bar on another form.

            Basically, when I click on a button on my main form (FormSync), a new form is showed. This form have only a progressbar and a cancel button (lets call FormProgress).

            To execute the ffmpeg, I use another class ( VideoProcessing) to create a new process, execute ffmpeg, and monitor the stderror (ffmpeg show progress on stderror). Every time ffmpeg show a progress, this class parse the output, calculate the progress, and raise a event (OnMergeProgress).

            Basically, this is the code:

            FormSync:

            ...

            ANSWER

            Answered 2017-Mar-24 at 14:04
              _formProgress.ShowDialog(this);
            

            Source https://stackoverflow.com/questions/43000852

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install VideoProcessing

            You can download it from GitHub.
            You can use VideoProcessing like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/SerialLain3170/VideoProcessing.git

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            gh repo clone SerialLain3170/VideoProcessing

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            git@github.com:SerialLain3170/VideoProcessing.git

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