VideoProcessing | VideoProcessing with using GAN | Machine Learning library
kandi X-RAY | VideoProcessing Summary
kandi X-RAY | VideoProcessing Summary
VideoProcessing with using GAN
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QUESTION
I'm building a C# application where 2 or more cameras are connected to a processing module that has one or more outputs. I need to be able to connect "monitor" windows to preview each camera and the processed output that can be hidden or shown independently, with additional processing filters added to the stream while the video program is running.
Conceptually, I'm trying to build something that looks like this:
(source: fkeinternet.net)
(Using the Video Mixing Filter from the Video Processing Project, I can actually build the above graph and have it run with the three video renderers displaying their respective video streams - in ActiveMovie windows, not C# form windows. Building a graph is not exactly the problem, building the complete application is the issue.)
Building on example code from the DirectShow .NET project, combined with code generated by GraphEditPlus, I can build a basic application with the video stream from a single camera displayed in a C# form window. I'm in the process of debugging multiple preview windows operating simultaneously, but I've realized there are other issues:
One of the problems with the graph illustrated above is that if any of the output windows are closed, the whole graph stops. Another is that it doesn't allow adding filters in the processing stage without stopping the whole graph and rebuilding it.
My idea is to break the monolithic graph into separate source, processing and display graphs so that each piece can be started or stopped as needed, something like this:
(source: fkeinternet.net)
I'm assuming I'd have to keep one graph running all the time to provide a "master clock" source for everything else (probably the "Processing Graph" component), but I'm not quite sure how to do that.
Is there a "standard" way for connecting multiple graphs together? For that matter, is it even possible? I've done a number of searches along the lines of "c# directshow connect two graphs" but all of the links returned are related to connecting filters together, not graphs. Am I asking the wrong question?
...ANSWER
Answered 2017-Apr-04 at 00:12QUESTION
I'm trying to record a video and then start new activity where I can let the user do some processing of the frames. Unfortunately when I accept the video instead of starting the new activity, the camera activity appears again ready to capture new video and only after I press the back button the activity I expected appears.
I checked similar question New activity after camera intent but it seems to me that I've already done what's suggested as an answer.
...ANSWER
Answered 2019-Aug-18 at 20:53You are calling runCamera()
in your onResume()
, onResume()
is called when your activity becomes visible. This means that after your camera intent is finished, onResume()
is called and you start the intent again.
Remove this call from onResume()
and it should work as expected.
Another point to note is that onStart()
is called after onCreate()
when the activity is launched for the first time. You are calling runCamera()
in both of these which means you are starting the same intent two times. You should remove this call from onCreate()
as well and just keep it in onStart()
.
Read about Activity Life Cycle functions in documentation.
To sum it up:
onCreate()
:
fires when the system first creates the activity
onStart()
:
The onStart() call makes the activity visible to the user, as the app prepares for the activity to enter the foreground and become interactive.
onResume()
: When the activity enters the Resumed state, it comes to the foreground, and then the system invokes the onResume() callback
onPause()
:
The system calls this method as the first indication that the user is leaving your activity (though it does not always mean the activity is being destroyed)
onStop()
:
When your activity is no longer visible to the user, it has entered the Stopped state, and the system invokes the onStop() callback. This may occur, for example, when a newly launched activity covers the entire screen
QUESTION
I can successfully apply filters to a recorded video in my app by using VidEffects (https://github.com/krazykira/VidEffects). The problem is that such plugin doesn't render a filtered video, anyway I'm trying to apply permanent video effects by using this class:
...ANSWER
Answered 2018-Jul-04 at 19:45SOLUTION:
I've found this awesome and easy to implement framework: https://github.com/MasayukiSuda/Mp4Composer-android
Just add its dependency in build.gradle:
QUESTION
I'm trying to use the BoofCV line detection with the given example from the BoofCV Android Demo. For this I copied the classes and set everything up with the Camera API from Android. Although the Demo is using the Landscape Orientation, my Activity needs to be in Portrait, but when set the camera is rotated 90° to the left. When I try to set the Camera accordingly, nothing happens. I used:
Camera.setDisplayOrientation(90)
Camera.setParameters("orientation", "portrait")
After a while I figured out that it is not device related (tested on different devices and API levels) and it doesn't have anything to do with the Camera API as well (since I managed to get it in portrait when commenting out the VideoProcessor.init()
function).
After trying it for a while I still can't figure out why the VideoProcessor
keeps rotating the Image to the left...
Here is my code for the VideoProcessor
:
ANSWER
Answered 2017-Oct-13 at 06:33The solution is changing the render function to the following:
QUESTION
I know there's a lot of information of this on stackoverflow, but don't find anything that resolved my problem.
I made a program to use ffmpeg with some video files. This process can take several minutes, so, I'm trying to make a progress bar on another form.
Basically, when I click on a button on my main form (FormSync
), a new form is showed. This form have only a progressbar and a cancel button (lets call FormProgress
).
To execute the ffmpeg, I use another class ( VideoProcessing
) to create a new process, execute ffmpeg, and monitor the stderror (ffmpeg show progress on stderror). Every time ffmpeg show a progress, this class parse the output, calculate the progress, and raise a event (OnMergeProgress
).
Basically, this is the code:
FormSync:
...ANSWER
Answered 2017-Mar-24 at 14:04 _formProgress.ShowDialog(this);
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Install VideoProcessing
You can use VideoProcessing like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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