STLIB | Sofa Template Library | Machine Learning library

 by   SofaDefrost Python Version: release-robosoft2022 License: LGPL-3.0

kandi X-RAY | STLIB Summary

kandi X-RAY | STLIB Summary

STLIB is a Python library typically used in Artificial Intelligence, Machine Learning, Pytorch applications. STLIB has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. However STLIB build file is not available. You can download it from GitHub.

This library should contains sofa scene template. It should contains common scene template used regularly to make the writing of scene with Sofa easy. The templates should be compatible with .pyscn and PSL scenes. The library also contains cool utilitary function we should always consider to use. The API documentation is available at readthedocs.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              STLIB has a low active ecosystem.
              It has 9 star(s) with 16 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 3 have been closed. On average issues are closed in 0 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of STLIB is release-robosoft2022

            kandi-Quality Quality

              STLIB has no bugs reported.

            kandi-Security Security

              STLIB has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              STLIB is licensed under the LGPL-3.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              STLIB releases are available to install and integrate.
              STLIB has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed STLIB and discovered the below as its top functions. This is intended to give you an instant insight into STLIB implemented functionality, and help decide if they suit your requirements.
            • Create a scene object
            • Translates the object
            • Generate a mesh and save it to file
            • Creates a RigidObject
            • Rotate the quaternion vector
            • Normalize the vector
            • Get the norm of the vector
            • Get the axis angle of the quaternion
            • Flip the ring
            • Return the rate as a float
            • Get euler angles
            • Initialize a quaternion
            • Computes the diagonal matrix
            • Wrapper for cacher
            • Extract options and values from keyword arguments
            • Draws the scene
            • Draws all text positions
            • Mark a function as deprecated
            • Rename keyword arguments
            • Rotate around a given axis
            • Automatically loads a Parametric MeshLoader
            • Obtain a box from a transform
            • Rotate a quaternion vector
            • Rotate cube from quaternion
            • Matrix multiplication
            • Create a Quaternion from two vectors
            Get all kandi verified functions for this library.

            STLIB Key Features

            No Key Features are available at this moment for STLIB.

            STLIB Examples and Code Snippets

            STLIB
            Pythondot img1Lines of Code : 18dot img1License : Weak Copyleft (LGPL-3.0)
            copy iconCopy
            from stlib.scene import MainHeader
            from stlib.solver import DefaultSolver
            from stlib.physics.rigid import Cube, Sphere, Floor
            from stlib.physics.deformable import ElasticMaterialObject
            
            def createScene(rootNode):
                MainHeader(rootNode)
                DefaultS  

            Community Discussions

            QUESTION

            invalid operands to binary + (have 'struct student' and 'int')
            Asked 2020-Nov-29 at 10:14

            I am trying to return a structure variable from the function, i created a function getInformation to get the data but i got an error said "Invalid operands to binary + (have 'struct student' and 'int')", What does it mean? and how can i fix it?

            ...

            ANSWER

            Answered 2020-Nov-29 at 10:14

            Reason for error :scanf("%d",(s+i)->age);. Here, s is not a pointer to structure. So, adding i gives you error, because both s and i are of different types ( s is of type struct student but i is of type int).

            Source https://stackoverflow.com/questions/65058582

            QUESTION

            How to use a do-while loop WITHIN A SWITCH-CASE STRUCTURE in C/C++ to restart a program from the beginning?
            Asked 2019-Oct-27 at 02:39

            In this multiplication game, I have to generate two random numbers and multiply them. The user has to guess the right product. After the game, the user has a choice to either restart the game or quit (along with other choices to display/reset stats). I am required to use a switch-case structure for the choices the user decides on after the game. I also know I have to use a do-while loop for restarting/quitting the game but I don't know what to put in place of the bolded comments (after cases 1 and 3). Thanks in advance for taking the time to read. Any help is much appreciated!

            ...

            ANSWER

            Answered 2019-Oct-27 at 02:39

            Several things that need to be fixed. When declaring variables, it's good practice to initialise them at the time of decleration. Rather than int a; a = x; And to only declare variables when needed. But this can obviously come down to preference and practice. In C89 variables had to be declared at the top of the scope but I can tell you're not compiling C89. You also didn't need to loop the rand 12 times. Just two calls is enough if you want two seperate ints. Keep in mind rand isn't very good but for practice it's okay. Placing a new line after print statement can make the output neater. countCorrect and countIncorrect were declared but not initialised to 0 then later incremented. This is bad practice because you don't know the initial value of either variable and you wouldn't get an accurate count. I'm assuming you want to only quit when the user enters 4 but keep looping otherwise? Place the switch outside the loop then after the user guesses the product, read the choice from the user and use that value the end of the do while loop.

            Source https://stackoverflow.com/questions/58576099

            QUESTION

            Docker Build Image -- cant cd into directory and run commands
            Asked 2018-Dec-31 at 03:43

            Docker Version: 17.09.1-ce I am beginner in docker and I am trying to build docker image on centos. The below is the snippet of docker file i am having

            ...

            ANSWER

            Answered 2018-Dec-30 at 15:45

            You need to use WORKDIR as a Dockerfile instruction, instead of using it together with run instruction.

            RUN has 2 forms:

            • RUN (shell form, the command is run in a shell, which by default is /bin/sh -c on Linux or cmd /S /C on Windows) RUN

            • ["executable", "param1", "param2"] (exec form)

            WORKDIR

            WORKDIR /path/to/workdir The WORKDIR instruction sets the working directory for any RUN, CMD, ENTRYPOINT, COPY and ADD instructions that follow it in the Dockerfile

            Source https://stackoverflow.com/questions/53978433

            QUESTION

            android.arch.persistence.room:testing depends on Kotlin?
            Asked 2018-Oct-26 at 13:23

            Long time ago, I've enabled Kotlin support for my android studio project, then removed it. Android Studio, hovewer, doesn't stop to notify me about newer kotlin libs version available. Whatever.

            I've switched off Kotling plugin, removed it and any Kotling configs in gradle(and, if it means something, all .kt files were removed too)

            I've got my project written on Java, without any Kotlin libs\plugins enbabled\etc. I'm writing some Room migration tests and trying to launch them, but got message that

            ...

            ANSWER

            Answered 2018-Oct-26 at 13:23

            Answering my questions:

            1) Can I use 'android.arch.persistence.room:testing:1.1.1' without kotlin dependencies?

            No, because it relies on it. I found usage of kotlin.reflect.KDeclarationContainer class, for example.

            2) If 1 question answer is 'No', can I use kotlin dependency only for testing?

            Yes, this lib will be available only for testing using

            Source https://stackoverflow.com/questions/53008014

            QUESTION

            Represent a pointer
            Asked 2018-May-04 at 06:42

            If ListofChar is a pointer to Char (do not confuse with char) which represents struct charact,
            then what does it mean the ListofChar chars in void report(ListofChar chars)?
            Does chars just represents the pointer ListofChar?

            ...

            ANSWER

            Answered 2018-May-04 at 06:29

            Yes and no.
            It seems that the code is written to imply the difference of "one charact" and "many pieces of charact".

            Something like:

            Char is one, a single struct.
            ListOfChar in itself is a pointer to a single Char, but it implies that there are more of it following. With some way of identifying the last one, this allows a function to work on several, with only one parameter. Even without knowing immediatly how many there are.

            There is another similar construct, which you do not mention in your question and which is apart from declaration not used in the shown code, CharNode_ptr. If you allow some pure speculation, I'd guess that the "more following" from above, is implemented in the rest of the code as a linked list.
            The implication here is slightly different (or just more detailed), it suggests the additional detail that you find the "other" characts via following the link next inside each struct, provided that it is not NULL.
            It is likely that the code is written to NOT imply this detail when using the ListOfChar type identifier, e.g. in the API (shown prototypes) for functions.

            Something like:

            ListofChar means:
            "Hey user, do not worry, it is somehow more than one; but you do not need to know how exactly."

            CharNode_ptr means:
            "Hey programmer, keep in mind that you are dealing with linked lists."

            Source https://stackoverflow.com/questions/50168299

            QUESTION

            Function to count the sum of an array
            Asked 2017-Jun-23 at 15:09

            Right, this is (the last) assignment for my C introduction web class.

            The assignment presents the main program, does not explain anything about it and tells you to write a function to print and sum the array in it.

            However I don't really understand what is going on in the main program.

            Translated for your convenience;

            Source code:

            ...

            ANSWER

            Answered 2017-Jun-22 at 10:14

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install STLIB

            There are two ways to compile plugins for SOFA. The most commonly used is the In-tree build, i.e. building the plugin while building SOFA from its sources on github. The second option, which is less commonly used but provides more flexibility, is the Out-of-tree build, where SOFA is pre-built and installed (from sources or by downloading its binaries) and the plugin is compiled as a standalone module, against the SOFA libraries.
            First you need to have SOFA on your machine, since to build STLIB you will need to build it through SOFA. In the configurations of SOFA build settings, set PLUGIN_SOFAPYTHON to ON and SOFA_EXTERNAL_DIRECTORIES to the absolute path of STLIB your_path/STLIB. Now you should be able to use import stlib in python from inside SOFA (running the .py from runSofa).
            Either Download the latest binary release or build and install from the sources, as described on sofa-framework's download page. Remember the installation directory, you will need it later on. create a build/ folder next to your STLIB repository's directory, and in CMake-gui, set the source folder with , and the newly created build folder with. In the configurations of STLIB build settings, add the following CMake entries: CMAKE_PREFIX_PATH = SOFA_INSTALLATION_DIRECTORY PLUGIN_SOFAPYTHON = ON SOFA_BUILD_METIS = ON. Configure, Generate, then build AND install the plugin. During the install step, STLIB will be deployed in SOFA's installation directory, and you will be able to use import stlib in python from inside SOFA (running the .py from runSofa).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link