kandi X-RAY | Uranium Summary
kandi X-RAY | Uranium Summary
Uranium is a Python framework for building 3D printing related applications.
Top functions reviewed by kandi - BETA
- Build a mesh
- Adds a rectangle to the figure
- Set rotation matrix by angle
- Get the data as a numpy array
- Called when an event occurs
- Return the color of a given pixel
- Adds an operation to the group
- Sets the rotation angle
- Run the dialog
- Process the current mesh
- Generate a signature for a given folder
- Load the bundled package management files
- Overrides MousePressEvent
- Zoom the camera
- Copy the latest config files
- Resets the cache
- Run the scene
- Write mesh to stream
- Handle the event
- Request write to disk
- Detects the best OpenGL version
- Called when an event is received
- Overrides event
- Build the mesh
- Build the mesh
- Read a mesh from a file
Uranium Key Features
Uranium Examples and Code Snippets
Trending Discussions on Uranium
I'm trying to scrape a table using bs and on one of the columns, there can be more than one link or href, such as the below example....
ANSWERAnswered 2022-Feb-15 at 10:18
a = content.find('a', href=True);
I have been trying to trim whitespaces in my long array which consists of almost all the periodic table elements but not able to find the function that does that, I did read the documentation on trim but found out that none of them work with the array.
Here is my long array...
ANSWERAnswered 2022-Jan-28 at 11:44
This is my first stack overflow question, so if I am presenting something wrong, please let me know. I am pretty new to computer programming, so I just have a small webpage where I am just implementing things that I am learning.
I made a little quiz with random trivia multiple choice questions you can take if you press a button. I am using window prompts to ask the questions and get the answers, and I have all of the questions and answers stored as objects with question/prompt and answer pairs. All of those objects are stored in an array in a variable called shortQuizPrompts. I already have the quiz working and everything, aka., It tells you after every question if you got the answer to that question right or wrong, and it gives you a grade afterwards... I also have it set up so that if you enter an answer that is not "a", "b", "c", or "d", it lets you know that it isnt a valid answer. Those sorts of things.
As of right now, you can choose how many questions long you want the quiz to be out of the 24 total questions I have so far. It just asks the questions in the order that they are stored in the array. For example, you will never be asked the last question in the array if you do not choose for the quiz to be the full 24 questions long. However, I want to make the quiz ask the questions in a random order, while also removing those questions from the array as to not ask the same question multiple times.
I have tried increasing the iterator while looping through the array to a random number from 0 to the length of however many questions they chose. Then checking to see if the iterator was larger than the length of the number of questions they chose, it would decrease the iterator until it found a question that is still in the array that it could ask...
If anyone knows how to go about doing that, it would be great. Sorry for the long question btw. I am pretty new to coding, so this is probably a simple answer, but I digress. I'm pretty sure I did everything right. Thx....
ANSWERAnswered 2022-Jan-12 at 01:03
You can shuffle the
shortQuizPrompts array before starting the quiz. Array shuffle details can be found in this answer.
[Editing this question completely] Thank you , for those who helped in building the Periodic Table successfully . As I completed it , I tried to link it with another of my project
E-Search , which acts like Google and fetches answers , except that it will fetch me the data of the Periodic Table .
But , I got a problem - not with the searching but with the layout . I'm trying to layout the x-scrollbar in my canvas which will display results regarding the search . However , it is not properly done . Can anyone please help ?
Below here is my code :...
ANSWERAnswered 2021-Dec-29 at 20:33
I rewrote your code with some better ways to create table. My idea was to pick out the buttons that fell onto a range of type and then loop through those buttons and change its color to those type.
I have a tableView inside of a ViewController that also has a separate view called infoView. I do not have a second viewController. The infoView and the tableView are in the same ViewController and I need the labels in the infoView to update when a specific cell is tapped. I have created a separate function to update the labels but whenever I call the function it doesn't do anything. Here is a screenshot of my viewController for a better understanding. ViewController
Here is the code I have:...
ANSWERAnswered 2022-Jan-06 at 01:53
Good first attempt, I would highly recommend you explore UITableViewDelegate There you can see if your ViewController is the table view's delegate you can do something similar to
I am sorting/searching a struct array....
ANSWERAnswered 2021-Oct-19 at 21:47
Yes qsort(). example:
I am developing a small nuclear reactor simulator game. I have a bunch of reactor component classes: HeatVent, HeatExchanger, UraniumCell etc. They are not deriving from MonoBehaviour since they don't have any Unity logic, but they do implement a shared interface IReactorComponent. What I want to do is to be able to create prefabs of such components (simple heat vent, advanced heat vent, doubled uranium cell etc.) The prefabs would have different sprites and something like that, but the main issue is to define what reactor component class the prefab is related to, because I can't just drag'n'drop a non-MonoBehaviour script on inspector. Also, I want to be able to set settings in the inspector (for example, HeatVent has CoolAmount and HeatCapacity properties, UraniumCell has FuelAmount, HeatProduce and PowerProduce properties).
I have read about factory method pattern and as I understood, I have to create a fabric class that derives from MonoBehaviour for each reactor component class like HeatVentBehaviour, HeatExchangerBehaviour etc. Yes, that completely solves my issue with prefabs but is there any way to not create an additional MonoBehaviour wrap for each class? If I had 15 IReactorComponent classes, I would need to create 15 fabrics which feels like not the greatest solution....
ANSWERAnswered 2021-Aug-20 at 09:35
Sounds like what you are looking for is
Instances of those are assets so they don't live in a scene but in the
Assets folder and basically behave a little bit like prefabs except: They already exist and do not need to be instantiated anymore.
Mostly they are used as just configurable data containers. They have an Inspector so you can easily fill them with your desired data and references to other assets (e.g. the related prefab in your case).
But in addition you can as well let them implement behavior like your interface and thereby change the behavior of your scene objects by using different implementations of a method from different ScriptableObjects!
For the factory you then only need to figure out for which method to use which
ScriptableObject instance e.g. either by having different methods or by having a
Dictionary where you fill in your SO references.
Just as an example how this might look like (make sure each MonoBehaviour and ScriptableObject has its individual script file with matching name)
So I'm trying to make a chat but now I'm facing a problem Div elements do not stretch when they do not fit text (min-height used). By div elements I mean the messages of the chat: (when you hover on a message, it changes its background to a darker color and there you can see that it has padidng)
As you can see, they have padding (they also stretch when they have more text) but here is a problem. Stretching and changing their height when they have more text is not problematic with only 1 message. But after adding new divs (messages), the message padding somewhy starts disappearing. Here is an example, (technically they have no padding)
Here is the codepen (I make that on my computer but I've temporary moved file contents to codepen.io so some images won't be visible): https://codepen.io/dubbler/pen/dyWvVEP
(to people who don't want to go on codepen.io)
chat.php edit="(only html content yet)"...
ANSWERAnswered 2021-Jul-16 at 07:12
The quick fix
You have put a
display: flex on both the
.chat and it's
.chat_inner child while it's only needed on the
.chat_inner, here is a working version
The issue you encounter is part of a more fundemental problem. I see quite a number of (potential) bugs and suboptimal/redundant HTML structures and CSS styling which make your code less readable, scalable and maintainable.
- find a structured way of implementing designs into code
What works for me is developing the HTML/CSS for reusable components and page layout separately
- provide a reduced use case;
This can help you debug the problem on your own, if you can't figure it out on your own it's easier to provide a solution
- gain a deeper understanding of HTML/CSS concepts, methodologies and properties for CSS layout I recommend Rachel Andrew's The CSS workshop and in general the MDN documentation is an amazing resource
- avoid changing the visual order (eg. by using
It's better to render HTML in the correct order (to keep your code clean and improve accessibility).
I want to fully tokenize a sentence: "The element with the longest half-life is Uranium-234" said the professor.
I want this output:...
ANSWERAnswered 2021-Feb-28 at 21:46
['-] character class, and you forgot about an underscore:
I am trying to create a calculator using checkboxes, below is my code that works perfectly fine on html, but when this same code is in my php page I get a
Uncaught ReferenceError: priceCalc() is not defined at HTMLInputElement.oninput when the
is used in the php page it doesn't seem to work, only when I put the whole
ANSWERAnswered 2021-Feb-26 at 04:30
As mentioned, it's hard to say without your PHP code. But try the following:
- Ensure your
plnkr.co worked fine
No vulnerabilities reported
You can use Uranium like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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