Abyss | An alternate adventure for your discord server | Chat library

 by   XuaTheGrate Python Version: Current License: AGPL-3.0

kandi X-RAY | Abyss Summary

kandi X-RAY | Abyss Summary

Abyss is a Python library typically used in Messaging, Chat applications. Abyss has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Python 3.7/3.8, discord.py 1.3.0a, AGPLv3. A Persona/SMT styled Discord RPG bot. This bot was originally run under the name Adventure!, but has been ported to a whole new and improved system. If you encounter any bugs at all, please join the support server and report it. The link can be found at the bottom of this page.
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            kandi-support Support

              Abyss has a low active ecosystem.
              It has 1 star(s) with 1 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 20 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Abyss is current.

            kandi-Quality Quality

              Abyss has 0 bugs and 0 code smells.

            kandi-Security Security

              Abyss has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Abyss code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Abyss is licensed under the AGPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Abyss releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              It has 5949 lines of code, 531 functions and 42 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Abyss and discovered the below as its top functions. This is intended to give you an instant insight into Abyss implemented functionality, and help decide if they suit your requirements.
            • Handle player choices .
            • Take damage .
            • Load a script .
            • Evaluate code_string .
            • Start a tutorial .
            • Get list of subitems .
            • Create a profile .
            • Generate a discord .
            • Status of attack .
            • Called when an error occurs .
            Get all kandi verified functions for this library.

            Abyss Key Features

            No Key Features are available at this moment for Abyss.

            Abyss Examples and Code Snippets

            No Code Snippets are available at this moment for Abyss.

            Community Discussions

            QUESTION

            How to get exact values of a line with all columns in a list-like data file
            Asked 2022-Jan-23 at 12:02

            Test Data

            The thing I want to do is, search the "name" data of line, find it, and extract every data on the same line.

            For example , [{"name": "Rusted Abyss Scarab", "exaltedValue": 0, "chaosValue": 0.5, "currType": "Chaos Orb"}] considering this line I want to search for "Abyss" in my function and when I get this in my search, I want to extract name, exaltedValue, chaosValue and currType.

            ...

            ANSWER

            Answered 2022-Jan-23 at 11:40

            You could parse the data into dictionary and get the data using it.

            Source https://stackoverflow.com/questions/70821575

            QUESTION

            VSCode - How to uninstall themes that can't be found by searching '@installed @category:"themes"'
            Asked 2021-Dec-13 at 08:29

            I have some themes that can't be found by searching:

            @installed @category:"themes"

            And I don't think they come built-in.

            How to uninstall those themes?

            Actual theme names typed here for easier searching:

            ...

            ANSWER

            Answered 2021-Dec-12 at 07:52

            First I want to address that these themes you mentioned are all built-in.

            To remove those themes from coming to the list, go to Extensions and type @builtin, then disable the unnecessary themes.

            Source https://stackoverflow.com/questions/70321692

            QUESTION

            Error Related to Tables With Embedded Sections in NIB
            Asked 2021-Nov-23 at 13:08

            I'm creating a series of NIBs to allow reuse of views that are used as panels in an app. I prototyped the first such by just using a view in the storyboard, and added outlets. One of the items in it was a table view.

            When I copy the components from the original storyboard into a new NIB file, at runtime (and before any connections are made) I get the error,

            ...

            ANSWER

            Answered 2021-Nov-23 at 13:08

            I think that this means that I have to create a custom NIB for the table cell in order to have a table view in a NIB

            That is correct. When you create a tableview in a nib file . You can not embed section or cell directly. You have to create a UITableviewcell and register in base nib file .

            Source https://stackoverflow.com/questions/70081427

            QUESTION

            Exception calling "DownloadString" with "1' argument
            Asked 2021-Nov-15 at 17:04

            I'm newbie to web development learning by myself. I'm not a cs student. I'm following a book called HTML5 in easy steps. There is a lesson called "Building input forms" which uses free Abyss Personal Edition web server and activeperl scripts. I want to install activeperl on my machine. I'm on windows 8.1. Activestate site doesn't offer .exe file anymore instead it offers cli installation for windows 10. site says windows 8.1 also be supported. I tried installing their cli program command for windows which is powershell -Command "& $([scriptblock]::Create((New-Object Net.WebClient).DownloadString('https://platform.activestate.com/dl/cli/install.ps1')))".

            Then I got this error message.[screenshot attached] screenshot

            Then I googled the exception and found that powershell wasn't configured to older versions of windows prior to 2019 to work with tls 1.2. https://github.com/dotnet/docs/issues/6873

            Any tips on how to work around this problem???

            ...

            ANSWER

            Answered 2021-Nov-15 at 17:04

            Note:

            • The following is an effective solution for getting the download of the target *.ps1 file to succeed, but additional problems may surface when the successfully downloaded script is executed.

            • Indeed, since you're using PowerShell v4, script execution failed due to dependence on the v5+ Expand-Archive cmdlet, as discussed in this answer to your follow-up question.

            Enable TLS 1.2 as follows, in a ;-separated statement before the .DownloadString() call:

            Source https://stackoverflow.com/questions/69967158

            QUESTION

            Popover does not show up in React
            Asked 2021-Sep-20 at 03:15

            I am trying to make a webapplication with Treeviz dependency. The goal is to place a popover button to each node of the tree and if user clicks to the button he/she can see the description of the node,and after it should be editable. I tried in many ways but for me popover does not work in React.

            There is an example for what I would like to do. You can see I have to insert React component to HTML therefor I am using renderToString. All you have to look is the renderNode property of the tree. I am referencing to React component in renderNode like: ${tooltip} ${popover}.

            ...

            ANSWER

            Answered 2021-Sep-20 at 03:15

            Probably your approach doesn't work because the dom elements in the tree are created dynamically, and bootstrap doesn't set them up.

            A more react-ish way to do it would be using react-bootstrap lib and managing every UI aspect in states. To implement the tooltip, the Overlay component actually as a prop called target that allows you to change over what element the tooltip is shown.

            Source https://stackoverflow.com/questions/69206761

            QUESTION

            VSCode include path property not working properly
            Asked 2021-Sep-12 at 16:20

            Backstory

            • I'm making a small game engine project for self-learning/ I'm using the Vulkan Graphics API alongside GLFW, which I compile with CMake. Everything works fine during compile-time, but when writing code inside VSCode it gives me false errors saying cannot open source file "GLFW/glfw3.h"C/C++(1696). Even though if I go ahead and compile and include it into the main file it works as intended.

            • I have tried restarting VSCode, restarting my computer, rebuilding CMake, and deleting the cache, tried using <> and "" for including, and also using the VSCode suggestion of including it again in the CPP Properties file.

            • Important note is that if I include the same code into my main.cpp file it all works fine, but the problem starts happening after I separating the code into separate files and try including GLFW.

            File Structure:

            ...

            ANSWER

            Answered 2021-Sep-12 at 16:20

            You say you want to use CMake as your buildsystem. I highly recommend keeping all your build settings in CMake then.

            To convert your vscode config use:

            Source https://stackoverflow.com/questions/69148690

            QUESTION

            framerate and monitor refresh rate causes lag
            Asked 2021-Aug-31 at 02:11

            I've been doing some test coding on html5 and canvas for game development, and ran into a bug that I can't get passed by. What happens was when I ran a basic animation loop with requestAnimationFrame, the velocity of the object is updated, the movement is smooth and all, but then I ran the script on a computer with monitor that had a 144Hz refresh rate (from 60Hz to 144Hz), and my dreams just fell into the abyss.

            So I started reading up on delta time and how it fixes the issue with fps in games, and it works, but not quite as expected.

            ...

            ANSWER

            Answered 2021-Aug-31 at 02:11

            The easiest if you already have a working code made for 60Hz and you want to fix it to work at any framerate is to convert your current absolute values to speed values expressed in px per ms (or seconds, doesn't matter).

            For instance in your case, you would do

            Source https://stackoverflow.com/questions/68985749

            QUESTION

            How to get Element after it has been inserted from template
            Asked 2021-Jul-04 at 20:35

            I have recently come upon a problem regarding my script not being able to access and element that was inserted via editing the innerHTML in the same script.

            So, my HTML has this placeholder code:

            ...

            ANSWER

            Answered 2021-Jul-04 at 20:26

            The answer is most certainly to attach your listeners through event delegation, rather than directly on the dynamic element. This would relieve you from having to place a new listener on every '#remove_preset_inverted[num]`.

            You could simply do this in the initial page load

            Source https://stackoverflow.com/questions/68248476

            QUESTION

            How to change the color of a specified syntax in VSCode, without affecting the rest of the syntax that is colored by the theme?
            Asked 2021-Jul-01 at 00:20

            I really like the V.S. Code theme, Abyss. On occasion I find that the theme makes my code difficult to read, the text rendered in the editor will look like it is blending into the background, therefore; I thought changing individual syntax color would be a good solution.

            I want to be able to adjust a couple of color-tokens, while leaving the rest of the syntax unchanged. How can I select, and change the properties of color tokens, without impacting any other parts of the theme that's currently set in the editor?

            I want to use the code syntax color of the GitHub dark default theme with the Abyss theme on the rest of UI.

            I found a site (click to see) that suggests changing the syntax colors with the editor.tokenColorCustomizations property.

            I am not able to understand that how can I copy the color configuration from GiHub dark default to the Abyss theme.

            ...

            ANSWER

            Answered 2021-Jun-30 at 01:34

            V.S. Code users have the ability to style the syntax that is displayed in the editor, as well as the ability to style the editor its self — this includes the workbench, and all off the items in the workbench. To start styling the workbench, or syntax in the editor, you must first add the following JSON properties to either your user-scoped settings.json file, or by adding it to a workspace-scoped settings.json.
            • "workbench.colorCustomizations":{ /* properties here */ }
            • "editor.tokenColorCustomizations":[ /* properties here */ ]



            EXAMPLE OF A PROPERLY CONFIGURED settings.json FILE

            Source https://stackoverflow.com/questions/68183690

            QUESTION

            Tooltip partially obscured by outer div
            Asked 2021-Jun-21 at 09:24

            I would like to display a tooltip with item name when user hover over the image item. The items are shown inside a grid with scrollbar (class="itemGrid" and item itself is class="itemOnGrid").

            I've tried many solutions over the internet, however I'm learning about CSS now and I could not solve my problem.

            HTML

            ...

            ANSWER

            Answered 2021-Jun-21 at 09:24

            I am afraid, that in your situation you can not solve it with css alone. Since overflow:hidden cuts off everything outside of it. You could probably remove position:relative from itemOnGrid class, but all your tooltips would end up in the same place - I really doubt you want to manually position all of them. My solution is to use javascript for tooltip location(and also change its text). I did change the placement of your elements a little, also edited the css accordingly for the new view. The copies of the elements are just for demonstration purposes.

            Now the solution is basically this function prepare where I assign eventListeners to every itemOnGrid. In this eventListener I read the position of the element that has been hovered and move (and change text of) the tooltip. I didn't really care about perfect location of the tooltip here, so you might want to play with it a little.

            Source https://stackoverflow.com/questions/68060601

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Abyss

            You can download it from GitHub.
            You can use Abyss like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/XuaTheGrate/Abyss.git

          • CLI

            gh repo clone XuaTheGrate/Abyss

          • sshUrl

            git@github.com:XuaTheGrate/Abyss.git

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