Abyss | An alternate adventure for your discord server | Chat library
kandi X-RAY | Abyss Summary
kandi X-RAY | Abyss Summary
Python 3.7/3.8, discord.py 1.3.0a, AGPLv3. A Persona/SMT styled Discord RPG bot. This bot was originally run under the name Adventure!, but has been ported to a whole new and improved system. If you encounter any bugs at all, please join the support server and report it. The link can be found at the bottom of this page.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Handle player choices .
- Take damage .
- Load a script .
- Evaluate code_string .
- Start a tutorial .
- Get list of subitems .
- Create a profile .
- Generate a discord .
- Status of attack .
- Called when an error occurs .
Abyss Key Features
Abyss Examples and Code Snippets
Community Discussions
Trending Discussions on Abyss
QUESTION
The thing I want to do is, search the "name" data of line, find it, and extract every data on the same line.
For example , [{"name": "Rusted Abyss Scarab", "exaltedValue": 0, "chaosValue": 0.5, "currType": "Chaos Orb"}]
considering this line I want to search for "Abyss" in my function and when I get this in my search, I want to extract name, exaltedValue, chaosValue and currType.
ANSWER
Answered 2022-Jan-23 at 11:40You could parse the data into dictionary and get the data using it.
QUESTION
I have some themes that can't be found by searching:
@installed @category:"themes"
And I don't think they come built-in.
How to uninstall those themes?
Actual theme names typed here for easier searching:
...ANSWER
Answered 2021-Dec-12 at 07:52First I want to address that these themes you mentioned are all built-in.
To remove those themes from coming to the list, go to Extensions and type @builtin
, then disable the unnecessary themes.
QUESTION
I'm creating a series of NIBs to allow reuse of views that are used as panels in an app. I prototyped the first such by just using a view in the storyboard, and added outlets. One of the items in it was a table view.
When I copy the components from the original storyboard into a new NIB file, at runtime (and before any connections are made) I get the error,
...ANSWER
Answered 2021-Nov-23 at 13:08I think that this means that I have to create a custom NIB for the table cell in order to have a table view in a NIB
That is correct. When you create a tableview in a nib file . You can not embed section or cell directly. You have to create a UITableviewcell
and register
in base nib file .
QUESTION
I'm newbie to web development learning by myself. I'm not a cs student. I'm following a book called HTML5 in easy steps. There is a lesson called "Building input forms" which uses free Abyss Personal Edition web server and activeperl scripts.
I want to install activeperl on my machine. I'm on windows 8.1. Activestate site doesn't offer .exe file anymore instead it offers cli installation for windows 10. site says windows 8.1 also be supported.
I tried installing their cli program command for windows which is
powershell -Command "& $([scriptblock]::Create((New-Object Net.WebClient).DownloadString('https://platform.activestate.com/dl/cli/install.ps1')))"
.
Then I got this error message.[screenshot attached] screenshot
Then I googled the exception and found that powershell wasn't configured to older versions of windows prior to 2019 to work with tls 1.2.
https://github.com/dotnet/docs/issues/6873
Any tips on how to work around this problem???
...ANSWER
Answered 2021-Nov-15 at 17:04Note:
The following is an effective solution for getting the download of the target
*.ps1
file to succeed, but additional problems may surface when the successfully downloaded script is executed.Indeed, since you're using PowerShell v4, script execution failed due to dependence on the v5+
Expand-Archive
cmdlet, as discussed in this answer to your follow-up question.
Enable TLS 1.2 as follows, in a ;
-separated statement before the .DownloadString()
call:
QUESTION
I am trying to make a webapplication with Treeviz dependency. The goal is to place a popover button to each node of the tree and if user clicks to the button he/she can see the description of the node,and after it should be editable. I tried in many ways but for me popover does not work in React.
There is an example for what I would like to do. You can see I have to insert React component to HTML therefor I am using renderToString. All you have to look is the renderNode property of the tree. I am referencing to React component in renderNode like: ${tooltip} ${popover}.
...ANSWER
Answered 2021-Sep-20 at 03:15Probably your approach doesn't work because the dom elements in the tree are created dynamically, and bootstrap doesn't set them up.
A more react-ish way to do it would be using react-bootstrap lib and managing every UI aspect in states. To implement the tooltip, the Overlay
component actually as a prop called target that allows you to change over what element the tooltip is shown.
QUESTION
Backstory
I'm making a small game engine project for self-learning/ I'm using the Vulkan Graphics API alongside GLFW, which I compile with CMake. Everything works fine during compile-time, but when writing code inside VSCode it gives me false errors saying
cannot open source file "GLFW/glfw3.h"C/C++(1696)
. Even though if I go ahead and compile and include it into the main file it works as intended.I have tried restarting VSCode, restarting my computer, rebuilding CMake, and deleting the cache, tried using
<>
and""
for including, and also using the VSCode suggestion of including it again in the CPP Properties file.Important note is that if I include the same code into my
main.cpp
file it all works fine, but the problem starts happening after I separating the code into separate files and try including GLFW.
File Structure:
...ANSWER
Answered 2021-Sep-12 at 16:20You say you want to use CMake as your buildsystem. I highly recommend keeping all your build settings in CMake then.
To convert your vscode config use:
QUESTION
I've been doing some test coding on html5 and canvas for game development, and ran into a bug that I can't get passed by. What happens was when I ran a basic animation loop with requestAnimationFrame, the velocity of the object is updated, the movement is smooth and all, but then I ran the script on a computer with monitor that had a 144Hz refresh rate (from 60Hz to 144Hz), and my dreams just fell into the abyss.
So I started reading up on delta time and how it fixes the issue with fps in games, and it works, but not quite as expected.
...ANSWER
Answered 2021-Aug-31 at 02:11The easiest if you already have a working code made for 60Hz and you want to fix it to work at any framerate is to convert your current absolute values to speed values expressed in px per ms (or seconds, doesn't matter).
For instance in your case, you would do
QUESTION
I have recently come upon a problem regarding my script not being able to access and element that was inserted via editing the innerHTML in the same script.
So, my HTML has this placeholder code:
...ANSWER
Answered 2021-Jul-04 at 20:26The answer is most certainly to attach your listeners through event delegation, rather than directly on the dynamic element. This would relieve you from having to place a new listener on every '#remove_preset_inverted[num]`.
You could simply do this in the initial page load
QUESTION
I really like the V.S. Code theme, Abyss
. On occasion I find that the theme makes my code difficult to read, the text rendered in the editor will look like it is blending into the background, therefore; I thought changing individual syntax color would be a good solution.
I want to be able to adjust a couple of color-tokens, while leaving the rest of the syntax unchanged. How can I select, and change the properties of color tokens, without impacting any other parts of the theme that's currently set in the editor?
I want to use the code syntax color of the GitHub dark default
theme with the Abyss
theme on the rest of UI.
I found a site (click to see) that suggests changing the syntax colors with the editor.tokenColorCustomizations
property.
I am not able to understand that how can I copy the color configuration from GiHub dark default
to the Abyss
theme.
ANSWER
Answered 2021-Jun-30 at 01:34V.S. Code users have the ability to style the syntax that is displayed in the editor, as well as the ability to style the editor its self — this includes the workbench, and all off the items in the workbench. To start styling the workbench, or syntax in the editor, you must first add the following JSON properties to either your user-scoped
settings.json
file, or by adding it to a workspace-scoped settings.json
.
"workbench.colorCustomizations":{ /* properties here */ }
"editor.tokenColorCustomizations":[ /* properties here */ ]
settings.json
FILE
QUESTION
I would like to display a tooltip with item name when user hover over the image item. The items are shown inside a grid with scrollbar (class="itemGrid" and item itself is class="itemOnGrid").
I've tried many solutions over the internet, however I'm learning about CSS now and I could not solve my problem.
HTML
...ANSWER
Answered 2021-Jun-21 at 09:24I am afraid, that in your situation you can not solve it with css alone.
Since overflow:hidden
cuts off everything outside of it.
You could probably remove position:relative
from itemOnGrid
class, but all your tooltips would end up in the same place - I really doubt you want to manually position all of them.
My solution is to use javascript for tooltip location(and also change its text).
I did change the placement of your elements a little, also edited the css accordingly for the new view.
The copies of the elements are just for demonstration purposes.
Now the solution is basically this function prepare
where I assign eventListeners to every itemOnGrid
. In this eventListener I read the position of the element that has been hovered and move (and change text of) the tooltip. I didn't really care about perfect location of the tooltip here, so you might want to play with it a little.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Abyss
You can use Abyss like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page