lifter | A generic query engine , inspired by Django ORM | Object-Relational Mapping library

 by   agateblue Python Version: Current License: ISC

kandi X-RAY | lifter Summary

kandi X-RAY | lifter Summary

lifter is a Python library typically used in Utilities, Object-Relational Mapping applications. lifter has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A generic query engine, inspired by Django ORM
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            kandi-support Support

              lifter has a low active ecosystem.
              It has 451 star(s) with 20 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 7 open issues and 19 have been closed. On average issues are closed in 34 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of lifter is current.

            kandi-Quality Quality

              lifter has no bugs reported.

            kandi-Security Security

              lifter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              lifter is licensed under the ISC License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              lifter releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed lifter and discovered the below as its top functions. This is intended to give you an instant insight into lifter implemented functionality, and help decide if they suit your requirements.
            • Execute aggregation
            • Gets the key for the aggregation
            • Convert a lookup string into a Path object
            • Setup a test function
            • Returns a function that matches the query
            • Get a key from the cache
            • Update the deploy password
            • Prepend a line to a file
            • Fetches the public key for a given repo
            • Handle aggregate query
            • Handle select query
            • Get the values for a query
            • Collect aggregates values from aggregates
            • Get raw data
            • Convert attribute names to dict
            • Parse raw data into a model instance
            • Handle values from query
            • Encrypt a password
            • Initialize the QuerySet
            • Get filters as a dictionary
            • Set the value of the key
            • Handle count query
            • Check if the object exists
            • Return True if the query exists
            • Get objects matching criteria
            • Get data from API
            Get all kandi verified functions for this library.

            lifter Key Features

            No Key Features are available at this moment for lifter.

            lifter Examples and Code Snippets

            No Code Snippets are available at this moment for lifter.

            Community Discussions

            QUESTION

            How do I make a platform go down after a certain amount of time not colliding with the player object in Unity?
            Asked 2021-Apr-17 at 01:57

            I'm new to Unity and C# in general, so excuse my terminology(or lack thereof)...

            I have succeeded -with the help of a friend, to credit where its due- in making a platform go up a certain amount after one frame of collision with the player! The only problem is that, now, I can't seem to get it moving down again... Said friend challenged me to make it go up, stay airborne for a certain amount of time, then go back down.

            Here is a snippet of my working code that makes it go up.

            ...

            ANSWER

            Answered 2021-Apr-17 at 01:49

            Based on your comment I made a few revisions to make the platform movement a bit smoother. I also made it so the same function can be used for both the upward and downward motion.

            Source https://stackoverflow.com/questions/67133587

            QUESTION

            Why Did The Strings Fail To Transfer From Javascript To Php?
            Asked 2021-Mar-02 at 16:50

            Ok, so I am trying to send data to php from javascript and I've been doing it just fine with ints. However, I can't seem to do it with strings.

            On the below code, the name, email, company, phone, city, state and country are all string fields. Everything else is an int. The ints are transfering just fine, and I've done an alert on the variables and I know that they are populated with the right data.

            (javascript)

            Full

            ...

            ANSWER

            Answered 2021-Mar-02 at 16:50

            Your javascript object contains capitalized properties, while in your PHP code you are expecting lowercased properties.

            Edit your JS code to

            Source https://stackoverflow.com/questions/66443505

            QUESTION

            Why are my variables being alerted back to me as null?
            Asked 2021-Feb-26 at 21:07

            Why are my variables being alerted back to me as null?

            So, I'm trying to pass a string in a variable back to a main page from an external javascript page via alerts.

            At first I thought that the javascript wasn't pulling information from the php page properly, then I tried just typing in a variable directly on the javascript page. Both the pulled information and the information that I described on the javascript directly send null.

            Now I know for a fact that the varibles name and email are not null, as I literally just defined them.

            Here is the code I am having an issue with.

            ...

            ANSWER

            Answered 2021-Feb-26 at 21:07

            .value should not be in the argument to document.getElementById(), it should be used on the result of this.

            And you shouldn't call $() or use the # prefix in the argument to getElementById(), the argument should just be the ID by itself.

            Source https://stackoverflow.com/questions/66392375

            QUESTION

            How to convert from TSX to JSX in this Codesandbox
            Asked 2021-Jan-28 at 00:24

            I am learning React and JavaScript and now I have this CodeSandbox but I can't convert it to JavaScript React I have tried this for the Card Component:

            ...

            ANSWER

            Answered 2021-Jan-24 at 23:04

            To swap your Code Sandbox from TypeScript to JavaScript you should just need to:

            1. Remove all typescript specific syntax from your ".ts" and ".tsx" files (interfaces, typings, etc)
            2. Change all the file extensions to their JavaScript equivalent i.e. ".ts" -> ".js" and ".tsx" -> ".jsx".
            3. Update the "main" property of the "package.json" file to point to the renamed entry point. i.e. "src/index.jsx".

            I created a quick CodeSandbox with this already done.

            Source https://stackoverflow.com/questions/65876366

            QUESTION

            kivy: "Exception: Shader didnt link" when called by gpiozero callback, but not by kivy.uix.button callback
            Asked 2021-Jan-01 at 16:47

            I am writing a GUI using a camera in kivy, and am unsure why my code is not working. I have a camera feed, and two methods of capturing a picture from it: one triggered by a gpiozero when_pressed callback, and one triggered by a kivy.uix.button on_press callback.

            The kivy.uix.button callback succeeds in capturing an image, but the gpiozero callback says Exception: Shader didnt link, check info log., fails to save an image, and then makes the camera feed go black (although images can later still be captured with the successful option). Why does one callback work but not the other?

            Here is the related code, and the corresponding terminal outputs. I've annotated the terminal output with # ALL CAPS COMMENTS. (My code is inspired by the kivy docs camera example, which also captures successfully).

            main.py ...

            ANSWER

            Answered 2021-Jan-01 at 02:20
            I created a workaround, but it's pretty jank so I'd prefer a better solution...

            ...or at least an explanation of why gpiozero when_pressed is not playing nice.

            My workaround was to have a private __capture() function, which acts as a wrapper to Clock.schedule_once(self.capture). capture_btn.when_pressed would use this private wrapper callback to avoid calling the problematic code directly, and any other uses of capture() would use the public one as normal since that works fine when not interacting with gpiozero.

            In the following code I would prefer for capture() and __capture() to have swapped names since that would fit better with the philosophy of private functions, but unfortunately that's throwing AttributeError: 'RootWidget' object has no attribute '__capture' when I try that and I don't know how to fix that (using _RootWidget__capture isn't helping). The lines commented with ## illustrate my preferred but nonfunctional way.

            main.py

            Source https://stackoverflow.com/questions/65504477

            QUESTION

            Kivy: Camera does not respect pos_hint (but does respect size_hint)
            Asked 2020-Dec-16 at 08:28

            I'm writing a program in Kivy, and have run into a roadblock. Camera objects (from kivy.uix.camera) respond to changes in size_hint, but do not respond to changes in pos_hint. For pos_hint, it instead always centers the camera feed in the imaginary box drawn by size_hint (i.e. if size_hint: (0.5, 0.5), then the feed would be centered within the bottom left half of the window, regardless of what pos_hint is set to).

            Here is a minimum reproducible example. If you want different size_hint or pos_hint values, feel free to alter the values given:

            main.py ...

            ANSWER

            Answered 2020-Dec-16 at 08:28

            I figured it out so I'll share my solution. There were two issues with my code. First, I realized that kivy.uix.camera.Camera is derived from kivy.uix.image.Image, so I checked those docs and sure enough, they said:

            By default, the image is centered and fits inside the widget bounding box. If you don’t want that, you can set allow_stretch to True and keep_ratio to False.

            This explains the widget resizing (i.e. the "imaginary box") but not the actual video feed. The other issue I had was that I was trying to set all the properties under the CameraStream: of , when I actually needed to set them under the Camera: of since it is the Camera object I'm modifying, not the CameraStream FloatLayout that contains it.

            Resolving both of these issues made it work how I desired. For completeness, here is my updated lifter.kv file (the main.py file was unchanged):

            Source https://stackoverflow.com/questions/65271992

            QUESTION

            Kivy: Custom button not updating with self.state change
            Asked 2020-Oct-01 at 13:34

            I'm trying to create a GUI and after looking at various posts here I'm still stumped. My problem is that the custom button I've made to reflect the state of a GPIO push button is not updating its appearance when I set self.state to something different. I think it might be related to object constructions, but I can't figure out how to fix it.

            main.py ...

            ANSWER

            Answered 2020-Oct-01 at 13:34

            The __init__() of GPIOButton is being called twice. Once when your build() method is called and self.root = LifterGUI() is executed. This creates the GPIOButton that appears in your GUI via the kv rules. The __init__() method is called again when ok_btn = GPIOButton(btn_gpio_pin = ok_btn_pin) is executed in your LeftSidebar class. This second call creates an instance of GPIOButton that does not appear in your GUI, but it is the one that is referenced in the update() method.

            Since you already have setup a reference to the GPIOButton in your kv, you can modify the LeftSidebar class to use that reference:

            Source https://stackoverflow.com/questions/64148074

            QUESTION

            KivyMD adding Widget to a single MDBottomNavigation item/screen
            Asked 2020-Aug-05 at 02:56

            I posted recently about adding a Progress Bar widget to a screen, but as I have my MDBottomNavigation contained all in one Screen, everytime I switch to a different item on the bottom navigation, the progress bar stays present. So, what I want to do is instead add the progress bar to just one of the MDBottomNavigation items and not the other 2. Here is my code:

            .py file

            ...

            ANSWER

            Answered 2020-Aug-05 at 02:56
            Problems
            1. In kv file, id: 'GoalsBN' is defined as a string.
            2. id: 'GoalsBN' is defined in HomeScreen but not defined in ScreenManager, WindowManager:.
            Solutions
            1. In kv file, id: is not a string. Therefore, replace id: 'GoalsBN' with id: GoalsBN
            2. In kv file, add id: homeScreen and in Python script, add ids.homeScreen to self.root.ids.GoalsBN.add_widget(progressbar)
            Snippets kv file

            Source https://stackoverflow.com/questions/63175692

            QUESTION

            Programming Language Fundamental Instructions Unit?
            Asked 2020-Jul-03 at 10:02

            I am trying to study about assembly, compiler(LLVM) and lifter.

            I can write just assembly code by nasm.(like this)

            There aren't function. they are all just instruction.

            ...

            ANSWER

            Answered 2020-Jul-03 at 10:02

            First off, assembly language is specific to the assembler, the tool that reads it. Not the target (arm, x86, mips, etc).

            Function names are basically labels which means addresses. There is no real notion of functions, variable type (unsigned int, float, boolean, etc), address vs data vs instructions outside high level languages. Assembly generally has no real notion of these concepts, because they don't exist at that level. When computing an offset in an struct in order to access some item the base address and offset are just numbers when the add happens they are not addresses nor offsets, and they are only an address for the brief moment that that instruction executes, the one clock cycle when the address is latched and sent through logic toward the bus, otherwise its just bits.

            Now saying that some assembly languages has declarations that use words like FUNCTION or PROCEDURE but these are not necessarily like high level languages where you have clearly divided boundaries.

            And then there is compiler generated code vs hand generated code and with hand generated there is no expectation of these notions of boundaries.

            Source https://stackoverflow.com/questions/62634305

            QUESTION

            Getting Distance in Inches and Cm from Ultrasonic Sensor in Arduino
            Asked 2020-Feb-22 at 16:16

            I am tinkering with a simple Arduino sketch that detects distances using an ultrasonic sensor. From what I've understood, the trigger sends a ping. The echo listens for an echo that comes back to calculate the distance. This is measured in microseconds.

            If that is correct, the question is, how can one determine inches and cm from that ping (that is given in microseconds)? Is this just basic math/physics, and is there just a basic formula for this?

            ...

            ANSWER

            Answered 2020-Feb-22 at 16:16
            distance_cm = ( duration / 29 ) / 2;
            distance_in = distance_cm * 0,393701;    
            

            Source https://stackoverflow.com/questions/41501360

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install lifter

            You can download it from GitHub.
            You can use lifter like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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