T2F | T2F : text to face generation using Deep Learning | Machine Learning library

 by   akanimax Python Version: Current License: MIT

kandi X-RAY | T2F Summary

kandi X-RAY | T2F Summary

T2F is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning, Pytorch, Tensorflow, Keras, Generative adversarial networks applications. T2F has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

T2F: text to face generation using Deep Learning
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            kandi-support Support

              T2F has a low active ecosystem.
              It has 502 star(s) with 100 fork(s). There are 31 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 17 open issues and 3 have been closed. On average issues are closed in 18 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of T2F is current.

            kandi-Quality Quality

              T2F has 0 bugs and 22 code smells.

            kandi-Security Security

              T2F has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              T2F code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              T2F is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              T2F releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              T2F saves you 929 person hours of effort in developing the same functionality from scratch.
              It has 2120 lines of code, 115 functions and 17 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed T2F and discovered the below as its top functions. This is intended to give you an instant insight into T2F implemented functionality, and help decide if they suit your requirements.
            • Train the network
            • Create the captions file
            • Create a grid from the given samples
            • Return the English caption for the given sentence
            • Train an epoch
            • Embed a batch of words
            • Evaluate the model
            • Get the optimizer from a string
            • Compute the encoder
            • Get a nli file
            • Encodes sentences
            • Prepare a list of sentences that can be used to filter the corpus
            • Get the embedding for a given batch
            • Tokenize a string
            • Generate a word embedding
            • Parse arguments
            • Update the vocab
            • Get words with w2v
            • Creates a vocabulary from a list of sentences
            • Get config from yaml file
            • Builds the vocab
            • Build a vocabulary
            • Get words with glove vectors
            • Create a vocabulary
            • Builds the k - word vocabulary
            • Returns word_vec with k first k words
            Get all kandi verified functions for this library.

            T2F Key Features

            No Key Features are available at this moment for T2F.

            T2F Examples and Code Snippets

            No Code Snippets are available at this moment for T2F.

            Community Discussions

            QUESTION

            Pyglet: shape not drawn if I apply a TextureGroup
            Asked 2021-Mar-23 at 21:35

            I am trying to draw some shapes with texture maps applied via TextureGroup:

            ...

            ANSWER

            Answered 2021-Mar-23 at 21:35

            The reason it doesn't work is because the Shapes module inherently does not deal with textures, so there is no texture coordinate vertex data being set. You will have to subclass the Shape's and change the areas they set the vertex data to account for t2f, much like in your TexturedSquare example.

            Source https://stackoverflow.com/questions/66746315

            QUESTION

            Pyglet textures are messed up
            Asked 2020-Jul-12 at 18:36

            I have been following an Pyglet OpenGL tutorial on Youtube here and I followed it around a year or two ago. It worked quite well and I managed to make a Minecraft clone which included simple physics. Now, I've lost the code and I tried to recreate it. I followed the video, but it took too long so I just downloaded it from the link. Then, the only thing I replaced was the tex = pyglet.image.load(file).texture, because apparently I should use tex = pyglet.image.load(file).get_texture(). Then, when I ran it, the cube looked very distorted and the textures were all in the wrong place. Here are links to the cube pictures:

            The code is here:

            ...

            ANSWER

            Answered 2020-Jul-08 at 21:05

            QUESTION

            Summarise Country Active/Inactive
            Asked 2020-Jul-10 at 05:58

            I have this data that I have been trying to achieve and wrote here on SQL Server 2017: http://sqlfiddle.com/#!18/c457bc/109

            ...

            ANSWER

            Answered 2020-Jul-10 at 05:58

            Please look at the fiddle

            FIDDLE

            Source https://stackoverflow.com/questions/62827711

            QUESTION

            Pyglet texture doesn't cover the square
            Asked 2020-May-13 at 17:52

            Im programming a simple pyglet example in pyglet 1.3.0 but i have a problem. I have also tested other pyglet versions but the problem still there. No error is displayed but the texture only appears in a part of the square. I'm using python 3.7. Here is the code:

            ...

            ANSWER

            Answered 2020-May-13 at 17:51

            When you use a perspective projection gluPerspective, then the (0, 0) is in the center of the viewport.

            You have to draw the quad with the texture from (-1, -1) to (1, 1) and at a depth of 1 (z = -1).

            Source https://stackoverflow.com/questions/61780184

            QUESTION

            Using Classic ASP - SQL - JSON
            Asked 2019-Oct-28 at 17:25

            I'm trying to serialize a SQL query in Classic ASP to a json object and I have found some great code that helps me achieve that but where my issue comes in is I then need to manipulate the output that is returned by the QueryToJSON(cmd, arParams).Flush

            I need to take the value and add some string / text to it in order for me then to post the returned JSON to API.

            I was thinking simply create a variable add the results (QueryToJSON(cmd, arParams).Flush) to that, then I can manipulate / do what I need with it. However you can’t seem to bind QueryToJSON(cmd, arParams).Flush to a variable. It just ignores that, it appears that I can only print the output to screen and do nothing with it. The script is using Microsoft NorthWind sample DB but is easy to adapt to any database/table, I have added a test DB script/data below.

            Below is all the source that I have found here https://www.mikesdotnetting.com/article/98/ajax-with-classic-asp-using-jquery and https://code.google.com/archive/p/aspjson/

            Using this gets me so close to where I need to be. Any advice would be great, thanks for looking.

            ...

            ANSWER

            Answered 2019-Oct-28 at 17:25

            QUESTION

            How to make a cube in pyglet with images on faces
            Asked 2019-Jul-04 at 18:19

            I'm making a 3d game, and i need to paste images on a cube, but I can't find out where the front/back/top/bottom/left/right textures should go.

            I just started using pyglet, so I'm not very familiar with it. I've been flipping the texture part of the cube for a few days now, and it's still a mess. Here's my code for the cube function below:

            ...

            ANSWER

            Answered 2019-Jul-04 at 18:19

            I assume that the coordinates (x1, y1, z1) are the minimum of the cube and the coordinates are the maximum (x1, y1, z1). e.g.:

            Source https://stackoverflow.com/questions/56879385

            QUESTION

            Ordered results with apply_async
            Asked 2018-Nov-21 at 10:34

            I have read that the function apply_async doesn't give ordered results. If I have repeated calls to a function which prints the squares of a list of numbers, I can see from the display that the list is not ordered.

            However when the function returns the number instead of printing it and I use .get() to get the values, then I see that the results are ordered.

            I have a few questions --

            1. Why are the results from .get() ordered?
            2. If I have a loop which as a variable named a and its value is different for different iterations. Will using apply_async cause overwrites of the values of a as it runs the processes in parallel and asynchronously?
            3. Will I be able to save computational time if I run apply instead of apply_async? My code shows that apply is slower than the for loop. Why is that so?
            4. Can we use a function declared within the ___main___ function with apply_async?

            Here is a small working example:

            ...

            ANSWER

            Answered 2018-Nov-21 at 10:34
            1. Why are the results from .get() ordered?

            because the results list is ordered.

            1. If I have a loop which as a variable named a and its value is different for different iterations. Will using apply_async cause overwrites of the values of a as it runs the processes in parallel and asynchronously?

            generally no, but I can't tell without seeing the code.

            1. Will I be able to save computational time if I run apply instead of apply_async? My code shows that apply is slower than the for loop. Why is that so?

            no, apply blocks on each call, there is no parallelism. apply is slower because of multiprocessing overhead.

            1. Can we use a function declared within the ___main___ function with apply_async?

            yes for *nix, no for windows, because there is no fork().

            your time measurement of .apply_async is wrong, you should take t2a after result.get, and don't assume the result is finished in order:

            Source https://stackoverflow.com/questions/53406895

            QUESTION

            Pyglet. How to change picture(animate) for vertices dynamically. OpenGL
            Asked 2018-Oct-22 at 13:50
            Environment:

            Python: 3.6.6
            pyglet version: 1.3.2

            Code base:

            abstract_model.py

            ...

            ANSWER

            Answered 2018-Oct-22 at 13:50

            Texture coordinates.

            You should have a single texture atlas for all frames of all different things that are animated ever.

            Preferably, everything should have same animation speed and same amount of frames all the time.

            Let's say there's two sprites that have 2 frames for entire animation, and they are stored in 64x64 texture atlas. (EDIT: sorry for ambiguity, 64x64 PIXELS, just because it could imply that we have 64x64 tile atlas, same everywhere else where I mention this)

            Now, you need to have a global timer with global value which indicates current animation frame, not game frame. It should be independent of framerate.

            Said value should be updated every once in a while at your desired speed like this:

            current_frame = (current_frame + 1) % animation_length

            Since we have 2 frames in this example, it will turn out like this:

            Source https://stackoverflow.com/questions/52843381

            QUESTION

            Flask-SQLAlchemy: sqlite3 IntegrityError
            Asked 2018-Sep-03 at 07:30

            I'm creating an application to replace current tab managers in the browser. I've created a simple one-to-many relationship between groups - table Topic, and tabs - table Tab. I want to be able to automatically delete topic's children if I delete it. This is what I currently have:

            ...

            ANSWER

            Answered 2018-Sep-03 at 06:57

            Your script is the WSGI application, hence runs as __main__. If you use debug=True as argument to app.run() the server will start, set debug mode: on and restart with stat, executing the __name__ == '__main__' block again (and again every time you make changes to your script and save it while the server is running).

            When you start your app on an empty/deleted DB, the first time the __name__ == '__main__' block is executed, it creates the DB and inserts the two Topic and three Tab objects you create in that block. Then it sets debug mode and restarts, again executing that block, attempting to insert these five objects a second time.

            Source https://stackoverflow.com/questions/52143572

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install T2F

            You can download it from GitHub.
            You can use T2F like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            blog: https://medium.com/@animeshsk3/t2f-text-to-face-generation-using-deep-learning-b3b6ba5a5a93 training_time_lapse video: https://www.youtube.com/watch?v=NO_l87rPDb8 ProGAN package (Seperate library): https://github.com/akanimax/pro_gan_pytorch.
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            gh repo clone akanimax/T2F

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