T2F | T2F : text to face generation using Deep Learning | Machine Learning library
kandi X-RAY | T2F Summary
kandi X-RAY | T2F Summary
T2F: text to face generation using Deep Learning
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Top functions reviewed by kandi - BETA
- Train the network
- Create the captions file
- Create a grid from the given samples
- Return the English caption for the given sentence
- Train an epoch
- Embed a batch of words
- Evaluate the model
- Get the optimizer from a string
- Compute the encoder
- Get a nli file
- Encodes sentences
- Prepare a list of sentences that can be used to filter the corpus
- Get the embedding for a given batch
- Tokenize a string
- Generate a word embedding
- Parse arguments
- Update the vocab
- Get words with w2v
- Creates a vocabulary from a list of sentences
- Get config from yaml file
- Builds the vocab
- Build a vocabulary
- Get words with glove vectors
- Create a vocabulary
- Builds the k - word vocabulary
- Returns word_vec with k first k words
T2F Key Features
T2F Examples and Code Snippets
Community Discussions
Trending Discussions on T2F
QUESTION
I am trying to draw some shapes with texture maps applied via TextureGroup
:
ANSWER
Answered 2021-Mar-23 at 21:35The reason it doesn't work is because the Shapes module inherently does not deal with textures, so there is no texture coordinate vertex data being set. You will have to subclass the Shape
's and change the areas they set the vertex data to account for t2f
, much like in your TexturedSquare
example.
QUESTION
I have been following an Pyglet OpenGL tutorial on Youtube here and I followed it around a year or two ago. It worked quite well and I managed to make a Minecraft clone which included simple physics. Now, I've lost the code and I tried to recreate it. I followed the video, but it took too long so I just downloaded it from the link. Then, the only thing I replaced was the tex = pyglet.image.load(file).texture
, because apparently I should use tex = pyglet.image.load(file).get_texture()
. Then, when I ran it, the cube looked very distorted and the textures were all in the wrong place. Here are links to the cube pictures:
The code is here:
...ANSWER
Answered 2020-Jul-08 at 21:05You have to enable the Depth Test:
QUESTION
I have this data that I have been trying to achieve and wrote here on SQL Server 2017: http://sqlfiddle.com/#!18/c457bc/109
...ANSWER
Answered 2020-Jul-10 at 05:58Please look at the fiddle
QUESTION
Im programming a simple pyglet example in pyglet 1.3.0 but i have a problem. I have also tested other pyglet versions but the problem still there. No error is displayed but the texture only appears in a part of the square. I'm using python 3.7. Here is the code:
...ANSWER
Answered 2020-May-13 at 17:51When you use a perspective projection gluPerspective
, then the (0, 0) is in the center of the viewport.
You have to draw the quad with the texture from (-1, -1) to (1, 1) and at a depth of 1 (z = -1
).
QUESTION
I'm trying to serialize a SQL query in Classic ASP to a json object and I have found some great code that helps me achieve that but where my issue comes in is I then need to manipulate the output that is returned by the QueryToJSON(cmd, arParams).Flush
I need to take the value and add some string / text to it in order for me then to post the returned JSON to API.
I was thinking simply create a variable add the results (QueryToJSON(cmd, arParams).Flush) to that, then I can manipulate / do what I need with it. However you can’t seem to bind QueryToJSON(cmd, arParams).Flush to a variable. It just ignores that, it appears that I can only print the output to screen and do nothing with it. The script is using Microsoft NorthWind sample DB but is easy to adapt to any database/table, I have added a test DB script/data below.
Below is all the source that I have found here https://www.mikesdotnetting.com/article/98/ajax-with-classic-asp-using-jquery and https://code.google.com/archive/p/aspjson/
Using this gets me so close to where I need to be. Any advice would be great, thanks for looking.
...ANSWER
Answered 2019-Oct-28 at 17:25After start lines
QUESTION
I'm making a 3d game, and i need to paste images on a cube, but I can't find out where the front
/back
/top
/bottom
/left
/right
textures should go.
I just started using pyglet, so I'm not very familiar with it. I've been flipping the texture part of the cube for a few days now, and it's still a mess. Here's my code for the cube function below:
...ANSWER
Answered 2019-Jul-04 at 18:19I assume that the coordinates (x1
, y1
, z1
) are the minimum of the cube and the coordinates are the maximum (x1
, y1
, z1
). e.g.:
QUESTION
I have read that the function apply_async
doesn't give ordered results. If I have repeated calls to a function which prints the squares of a list of numbers, I can see from the display that the list is not ordered.
However when the function returns the number instead of printing it and I use .get()
to get the values, then I see that the results are ordered.
I have a few questions --
- Why are the results from
.get()
ordered? - If I have a loop which as a variable named
a
and its value is different for different iterations. Will usingapply_async
cause overwrites of the values ofa
as it runs the processes in parallel and asynchronously? - Will I be able to save computational time if I run
apply
instead ofapply_async
? My code shows thatapply
is slower than the for loop. Why is that so? - Can we use a function declared within the
___main___
function withapply_async
?
Here is a small working example:
...ANSWER
Answered 2018-Nov-21 at 10:34
- Why are the results from
.get()
ordered?
because the results
list is ordered.
- If I have a loop which as a variable named
a
and its value is different for different iterations. Will usingapply_async
cause overwrites of the values ofa
as it runs the processes in parallel and asynchronously?
generally no, but I can't tell without seeing the code.
- Will I be able to save computational time if I run
apply
instead ofapply_async
? My code shows thatapply
is slower than the for loop. Why is that so?
no, apply
blocks on each call, there is no parallelism. apply
is slower because of multiprocessing overhead.
- Can we use a function declared within the
___main___
function withapply_async
?
yes for *nix, no for windows, because there is no fork()
.
your time measurement of .apply_async
is wrong, you should take t2a
after result.get
, and don't assume the result is finished in order:
QUESTION
Python: 3.6.6
pyglet version: 1.3.2
abstract_model.py
...ANSWER
Answered 2018-Oct-22 at 13:50Texture coordinates.
You should have a single texture atlas for all frames of all different things that are animated ever.
Preferably, everything should have same animation speed and same amount of frames all the time.
Let's say there's two sprites that have 2 frames for entire animation, and they are stored in 64x64 texture atlas. (EDIT: sorry for ambiguity, 64x64 PIXELS, just because it could imply that we have 64x64 tile atlas, same everywhere else where I mention this)
Now, you need to have a global timer with global value which indicates current animation frame, not game frame. It should be independent of framerate.
Said value should be updated every once in a while at your desired speed like this:
current_frame = (current_frame + 1) % animation_length
Since we have 2 frames in this example, it will turn out like this:
QUESTION
I'm creating an application to replace current tab managers in the browser. I've created a simple one-to-many relationship between groups - table Topic, and tabs - table Tab. I want to be able to automatically delete topic's children if I delete it. This is what I currently have:
...ANSWER
Answered 2018-Sep-03 at 06:57Your script is the WSGI application, hence runs as __main__
. If you use debug=True
as argument to app.run()
the server will start, set debug mode: on and restart with stat
, executing the __name__ == '__main__'
block again (and again every time you make changes to your script and save it while the server is running).
When you start your app on an empty/deleted DB, the first time the __name__ == '__main__'
block is executed, it creates the DB and inserts the two Topic
and three Tab
objects you create in that block. Then it sets debug mode and restarts, again executing that block, attempting to insert these five objects a second time.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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You can use T2F like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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