joystick | DIY joysticks made from Raspberry Pi
kandi X-RAY | joystick Summary
kandi X-RAY | joystick Summary
All the code can be found in mouse_controller/ folder. Server was launched on MacBook and client was launched on Raspberry Pi 2 Model B. Raspberry Pi was used as a controller with joystick and water sensor (it simulates the pressing of Space bar).
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Find pattern
- Build QC
- Return the visual representation
- Simulate a grid
- Move the cursor to the left
- Move the cursor down
- Move down the node
- Move the text to the right
- Move the cursor up
- Deletes the line
- Add an operation to the grid
- Enter class
- Move circle
- Read ADC data
- Return the sign of x
- Function to calculate the value of x
- Invokes callback on circle
- Draws a circle
joystick Key Features
joystick Examples and Code Snippets
Community Discussions
Trending Discussions on joystick
QUESTION
i am trying to use Nipplejs in my Vue Project with quasar Components.
I installed nipplejs by npm install nipplejs --save
.
I tried to integrate the nipple with the following code:
...ANSWER
Answered 2021-Jun-03 at 11:46If you would look into the definition of options
variable you created. You would see it is of type { zone: HTMLElement; mode: string; color: string; }
.
You must assign a type to the options
variable.
QUESTION
Hello I am making radio controler for tank but I have problem with joystick code. Every time when I had same problem with ('JR' was not declared in this scope) in Serial.print('JR'); line. I don't have a lot of experince with arduino so it can be easy to solve problem. Can somebody help me? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
...ANSWER
Answered 2021-Jun-01 at 00:49Your problem is that you are declaring JR as a local variable in void setup. If you want to use in void loop() you have to declare it as a global variable. You will have the same issue with the other ones, so you have to do the same with JR, JL, K10, etc...
You can try this code:
QUESTION
I would like to know how to make the ADB adjust the accessibility focus while Talkback is on. I have tried:
...ANSWER
Answered 2021-May-29 at 14:49My answer here is going to be as succinct as possible. My full code is available on GitHub.
As far as I am aware, a developer cannot perform an accessibility action via ADB, they would have to create an Accessibility service in order to act on behalf of an Accessibility user and create a Broadcast Receiver so that it can take input via the ADB. This is two thirds of the answer, requiring one more component as developers cannot activate accessibility services via the ADB! This has to be done manually each time accessibility is toggled or through accessibility shortcuts - of which there can be only one. EDIT I figured this bit out as well :)
Accessibility ServiceThe developer documentation provides a mechanism for an Accessibility Service:
An accessibility service is an application that provides user interface enhancements to assist users with disabilities, or who may temporarily be unable to fully interact with a device. For example, users who are driving, taking care of a young child or attending a very loud party might need additional or alternative interface feedback.
I followed the Google Codelab to construct a service that could take actions on the part of a user. Here is a snippet from the service, for swiping left and right (user navigation):
QUESTION
ANSWER
Answered 2021-May-20 at 14:53If we are talking about KinematicBody2D and velocity
we are talking of a script something like this, give or take:
QUESTION
I have an IoT device with BLE on it and also I have a smartphone which support BLE protocol. I am using RxAndroidBle: com.polidea.rxandroidble2:rxandroidble:1.11.1 The problem is to communicate each other. I have established connection:
...ANSWER
Answered 2021-May-13 at 19:25Is there a way to send data every 300 ms to IoT device?
Of course there is. If there is no external source of the data to send one could use code similar to:
QUESTION
I'm currently making a 2D game as a beginner and I wanted to add joystick controls to my game. I made everything like in the youtube video of Brackeys, but I always get this error:
...ANSWER
Answered 2021-May-06 at 16:08Based on the video, you have to drag and drop the FixedJoystick object from the scene's hierarchy onto the PlayerMovement's joystick field in the Inspector (check out 11:24 from the video)
QUESTION
So I've got a bluetooth connection from an arduino reading a joystick and sending the axis readout over bluetooth to my raspberry pi (4b running ubuntu 20.10). I've confirmed it's receiving this data too.
Now I try to run this bluetooth communcication in a separate process using the python multiprocessing module. to access the data from the arduino, I give the function a queue from the parent main process to put the data in there. Then in the main function I continuously try to read from this queue and process the data there.
The queue in the parent process always remains empty, however, and as such I can't process the data any further.
How can I get the data from the bluetooth process back to the main process?
...ANSWER
Answered 2021-Apr-30 at 16:19At thelizardking34's suggestion, I relooked at the global stuff I'd been messing with and after correcting it, the code as now given in the question works.
Thanks to thelizardking34!
QUESTION
I would like to preface this by saying I am still quite new to gameMakerstudio and I do not know all there is to know about how the software works and this is probably the root cause of my problem as I do not know why I am having this current layering issue.
I have been having an issue where I have TWO DrawGUI events in separate objects within the same room.
The first object is a Fog Of War that draws a GUI and reveals the map as the player moves, and keeps explored places visible but not in view.
The second object is the joystick where a player will use their thumb to drag the stick to move the player.
Ever since I have implemented the Fog of War. I have been unable to view the joystick. It appears that the fog of war draws overtop of it and I am unable to use it.
I understand there are other draw events where I can do this.
Draw Draw GUI Draw Begin Draw End Draw GUI BEGIN Draw GUI END
After changing where I have the code drawing. Example: At first the joystick and the fog were both in Draw GUI, After moving one from Draw GUI to Draw GUI Begin, the same issue appears.
I have made sure to place the joystick at the top most level in the room and the fog of war at the bottom most layer.
I have tried to apply depth the object
...ANSWER
Answered 2021-Apr-21 at 07:53To my understanding, DrawGUI always prioritises the objects drawn there above anything in Draw, including Begin Draw and End Draw, because it's an interface (the stats you see about your character like health, ammo ect), and aren't part of the room itself. You may also have noticed that the objects drawn in DrawGui also follows the camera/Viewpoint.
After that, the depth
variable and layers inside the room has priority, each layer has also given a depth value, with an interval of 100.
If the depth
is also the same (for example when they're in the same layer), then the order of the objects and code loaded decides the order drawn.
I've however not used a Fog of War system myself, so I don't know if it's build-in or not, but I wouldn't recommend placing them in the DrawGUI, as that should be reserved for the interface layout. With the default Draw options, you'll have more access to the layers inside the room.
QUESTION
I am developing a 3D game with a custom chat console using Unity and UFPS, https://assetstore.unity.com/packages/tools/game-toolkits/ufps-ultimate-fps-106748
Everything is working, but running on Android TV with a joystick, keyboard and mouse we want to control which input affects what.
So we want the dialog to only be able to interact with the mouse. and the joystick to only interact with the game/player.
Original the mouse was controlling the players looking, and able to select the dialog. I was able to disable the mouse from controlling the player by,
Unity menu, Edit, Project Settings, Input
Then finding the "Mouse X" and Mouse Y" input events and renaming the ones with the mouse input to "Mouse XX", and leaving the joystick axis events for "Mouse X" so the joystick can still control the players looking.
Now I am having the opposite issue, the joystick and the arrow keyboard keys are toggling the selection in the dialog, and the joystick button/space key trigger selection in the dialog. I want to disable this so only the mouse can interact with the dialog and the joystick on controls the player movement.
I tried changing the Input for "Horizontal" "Vertical" by renaming to "Horizontal xxx". This works, but then the joystick is also not controlling the player movement. So how can I make these separate events. I cannot find any code listening to "Horizontal" or "Vertical" events, these seem to be hardwired in Unity some how??
...ANSWER
Answered 2021-Apr-16 at 21:47If I am understanding you correctly, you want to disable all input other than a mouse click on UI elements. On the EventySystem
object in your scene, select it and on the component EventSystem
there is a toggle called Send Navigation Event
. If you uncheck this box, it will disable all gamepad/keyboard interactions with UI and only allow mouse inputs to select UI.
QUESTION
My laptop runs a Python program that reads a joystick to send a speed command to an Arduino that in turn controls the motor on a toy car. To do that the program converts an integer with values between 0 and 255 to a single unsigned byte that it sends over a serial connection to the Arduino.
This code works to do that:
...ANSWER
Answered 2021-Apr-10 at 22:26You just need:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install joystick
You can use joystick like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page