QuickDraw | simple implementation of Google 's Quick , Draw Project | Machine Learning library

 by   akshaybahadur21 Python Version: Current License: MIT

kandi X-RAY | QuickDraw Summary

kandi X-RAY | QuickDraw Summary

QuickDraw is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning, Unity applications. QuickDraw has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Quick, Draw! is an online game developed by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. The AI learns from each drawing, increasing its ability to guess correctly in the future.The game is similar to Pictionary in that the player only has a limited time to draw (20 seconds).The concepts that it guesses can be simple, like 'foot', or more complicated, like 'animal migration'. This game is one of many simple games created by Google that are AI based as part of a project known as 'A.I. Experiments'. Quick, Draw.
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            kandi-support Support

              QuickDraw has a low active ecosystem.
              It has 182 star(s) with 59 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 7 have been closed. On average issues are closed in 173 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of QuickDraw is current.

            kandi-Quality Quality

              QuickDraw has 0 bugs and 0 code smells.

            kandi-Security Security

              QuickDraw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              QuickDraw code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              QuickDraw is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              QuickDraw releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              QuickDraw saves you 73 person hours of effort in developing the same functionality from scratch.
              It has 213 lines of code, 12 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed QuickDraw and discovered the below as its top functions. This is intended to give you an instant insight into QuickDraw implemented functionality, and help decide if they suit your requirements.
            • Overlay emoji
            • Blend a face image using a transparent mask
            • Predict using Keras model
            • Process keras image
            • Create Keras model
            • Load data
            • Load features and labels from pickle file
            • Return a list of QD emojis
            • Prepress labels
            Get all kandi verified functions for this library.

            QuickDraw Key Features

            No Key Features are available at this moment for QuickDraw.

            QuickDraw Examples and Code Snippets

            No Code Snippets are available at this moment for QuickDraw.

            Community Discussions

            QUESTION

            How to arrange objects in rows and columns and export in .svg
            Asked 2021-Dec-19 at 11:26

            I'm new to Python, and I am trying to access Google's QuickDraw Database and arrange an amount of images (vector lines) as per the user's input of columns and rows, then export in .svg file format. So far, I have only managed to save each image as .gif and display it. How can I arrange them in a say 3x3 grid and in .svg format?

            Here is the code I've got so far:

            ...

            ANSWER

            Answered 2021-Dec-17 at 01:37

            You will need a python library that can output SVG files.

            Unfortunately I don't have the time to provided a detailed answer with a code snippet that just runs but hopefully I can provide some directions.

            There are mulitple python modules to write SVG files: svgwrite is one of them (docs, examples).

            Based on the example snippet:

            Source https://stackoverflow.com/questions/70384455

            QUESTION

            How to convert Image to Bitmap and upload with Alamofire?
            Asked 2021-May-03 at 02:22

            I want to send the data as well as image to my database with Alamofire, by appending the data to the request body. Now I've successfully inserted all the data, but not the image (the image is not inserted to the database). The image comes from .photoLibrary or .camera and then convert it as bitmap string data before send the image to the server. How to insert converted bitmap image to the database with alamofire?

            Here is my ContentView

            ...

            ANSWER

            Answered 2021-Apr-30 at 17:16

            If you're expecting an empty response on success, either the server needs to return the appropriate 204 / 205 response, or you need to tell your response handler to allow whatever code you do return with an empty body. For instance, if you received a 200:

            Source https://stackoverflow.com/questions/67329053

            QUESTION

            How to convert SVG polylines to quickdraw stroke-3 numpy format?
            Asked 2021-Feb-06 at 19:28

            I would like to convert a basic SVG file containing polylines into the stroke-3 format used by sketch-rnn (and the quickdraw dataset).

            To my understanding, each polyline point in stroke-3 format would be:

            • stored as [delta_x, delta_y, pen_up], where
            • delta_x, delta_y represent the coordinates relative to the previous point and
            • pen_up is a bit that is 1 when the pen is up (e.g. move_to operation a-la turtle graphics) or 0 when the pen is down (e.g. line_to operation a-la turtle graphics).

            I've attempted to write the function and convert an SVG, but I when I render a test of the stroke-3 format I get an extra line.

            My input SVG looks like this:

            ...

            ANSWER

            Answered 2021-Feb-06 at 16:20

            Your conversion is correct, the bug is in the rendering code. It must be is_down = data[i][2] == 0 instead of is_down = data[i-1][2] == 0 in draw_stroke3.

            This error didn't show up with the other paths as in all but two cases the new path starts at the end of the previous path. In the other case where you really move to a new start point the additional line coincided with a line already drawn.

            UPDATE AND CORRECTION:
            I noticed that I mis-interpreted the meaning of the pen-up bit: in fact it shows that the pen is to be lifted after drawing the current stroke, not for the current stroke as I though at first. Therefore your rendering code appears to be OK and the bug is in the stroke3 file generation.
            I guess you can do it much simpler by recording the end points for each operation along with the op code (1 = move, 0 = draw) for the current operation. After conversion to a numpy array we can easily convert these absolute positions the relative displacements by do the difference of the first two columns and then shift the third column with the op codes backwards by one position:

            Source https://stackoverflow.com/questions/65985435

            QUESTION

            Creating a standalone macOS application with Python and py2app
            Asked 2020-May-27 at 16:29

            I want to create an standalone app which can be used globally on other Macs other than mine.

            I followed the tutorial from this page: https://www.metachris.com/2015/11/create-standalone-mac-os-x-applications-with-python-and-py2app/

            However after the Building for Deployment step is finished and i want to run the app in the dist folder by double clicking it, i get this error message:

            ...

            ANSWER

            Answered 2020-May-27 at 16:29

            Looks like you're having an interpreter version mismatch.

            Remove your environment, then in your project folder try:

            Source https://stackoverflow.com/questions/61301696

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install QuickDraw

            Get the dataset as mentioned above and place the .npy files in /data folder.
            First, run LoadData.py which will load the data from the /data folder and store the features and labels in pickel files.
            Now you need to have the data, run QD_trainer.py which will load data from pickle and augment it. After this, the training process begins.
            Now you need to have the data, run QuickDrawApp.py which will use use the webcam to get what you have drawn.
            For altering the model, check QD_trainer.py.
            For tensorboard visualization, go to the specific log directory and run this command tensorboard --logdir=. You can go to localhost:6006 for visualizing your loss function and accuracy.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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