finite-state-machine | based Python implementation of a Finite State Machine

 by   alysivji Python Version: 0.5.0 License: MIT

kandi X-RAY | finite-state-machine Summary

kandi X-RAY | finite-state-machine Summary

finite-state-machine is a Python library typically used in User Interface applications. finite-state-machine has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install finite-state-machine' or download it from GitHub, PyPI.

Lightweight, decorator-based Python implementation of a Finite State Machine.
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            kandi-support Support

              finite-state-machine has a low active ecosystem.
              It has 101 star(s) with 9 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 8 have been closed. On average issues are closed in 68 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of finite-state-machine is 0.5.0

            kandi-Quality Quality

              finite-state-machine has 0 bugs and 0 code smells.

            kandi-Security Security

              finite-state-machine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              finite-state-machine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              finite-state-machine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              finite-state-machine releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 551 lines of code, 85 functions and 17 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed finite-state-machine and discovered the below as its top functions. This is intended to give you an instant insight into finite-state-machine implemented functionality, and help decide if they suit your requirements.
            • Generate changelog
            • Get the list of commit messages for a given release
            • Get the date of the release
            • Generate markdown for a state diagram
            • Parse command line arguments
            • Import a state machine class
            Get all kandi verified functions for this library.

            finite-state-machine Key Features

            No Key Features are available at this moment for finite-state-machine.

            finite-state-machine Examples and Code Snippets

            Programmatic Example
            Javadot img1Lines of Code : 224dot img1no licencesLicense : No License
            copy iconCopy
            @Slf4j
            public class App {
            
              private static final Logger LOGGER = LoggerFactory.getLogger(App.class);
            
              /**
               * Program entry point.
               *
               * @param args command line args
               */
              public static void main(String[] args) {
            
                var serverStartTime =  
            Finite State Machine,Example,REPL
            Pythondot img2Lines of Code : 34dot img2License : Permissive (MIT)
            copy iconCopy
            In [2]: turnstile = Turnstile()
            
            In [3]: turnstile.state
            Out[3]: 'close'
            
            In [4]: turnstile.insert_coin()
            
            In [5]: turnstile.state
            Out[5]: 'open'
            
            In [6]: turnstile.insert_coin()
            
            In [7]: turnstile.state
            Out[7]: 'open'
            
            In [8]: turnstile.pass_thru()
              
            Finite State Machine,Example
            Pythondot img3Lines of Code : 16dot img3License : Permissive (MIT)
            copy iconCopy
            from finite_state_machine import StateMachine, transition
            
            class Turnstile(StateMachine):
                initial_state = "close"
            
                def __init__(self):
                    self.state = self.initial_state
                    super().__init__()
            
                @transition(source=["close", "open"  

            Community Discussions

            QUESTION

            Design pattern for state-based entity handling
            Asked 2022-Mar-16 at 23:01

            My question is about what should be the most OOP solution and the right design pattern for my situation. We have a user entity and multiple account entities belong to the user. Account entities can have multiple states and we can execute multiple operations on accounts. The outcome of these operations is based on the account entity's state.

            I have the following code which is based mostly on switch (sometimes it looks like a few "if"). I would like to change it but cannot find the right design pattern.

            ...

            ANSWER

            Answered 2022-Mar-13 at 20:41

            If I understood question correctly, then it is necessary to apply some action by its state. If it is true, then we can use Factory pattern to get desired object which can execute some action. Mapping between state and action can be putted into HashTable.

            So let's see an example of code. I will write via C#, but this code can be easily translated to Java because languages have many syntax similarities.

            So we will have enum of statuses:

            Source https://stackoverflow.com/questions/71459597

            QUESTION

            Designing and implementing an interface in C++: I'm damned if I do and I'm damned if I don't
            Asked 2021-Jan-16 at 21:35

            I need some help with inheritance and coding to interfaces in C++. I'm creating a state machine from which I'll derive another state machine. Therefore I have two interacting parts, a StateMachine and a State. The problem is that with this design, I cannot derive a specialised State from either the StateMachine or a DerivedStateMachine.

            ...

            ANSWER

            Answered 2021-Jan-16 at 01:05

            I don't fully understand your design, but you can do what you need like this:

            Source https://stackoverflow.com/questions/65744921

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install finite-state-machine

            You can install using 'pip install finite-state-machine' or download it from GitHub, PyPI.
            You can use finite-state-machine like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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            Install
          • PyPI

            pip install finite-state-machine

          • CLONE
          • HTTPS

            https://github.com/alysivji/finite-state-machine.git

          • CLI

            gh repo clone alysivji/finite-state-machine

          • sshUrl

            git@github.com:alysivji/finite-state-machine.git

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