anode | Unconditionally Accurate Memory-Efficient Gradients | Machine Learning library
kandi X-RAY | anode Summary
kandi X-RAY | anode Summary
ANODE is a neural ODE framework based on this paper. It provides unconditionally accurate gradients for Neural ODEs, using adjoint method. It also uses checkpointing to enable testing with large time steps without compromising accuracy in gradient computations.
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Top functions reviewed by kandi - BETA
- Train the network
- Compute the gradients of the optimizer
- Solve an odesolver
- Integrate the function at y
- Flatten gradients into a tensor
- Compute an odesolver adjoint
- Flattens params
- Runs the test function
- Calculate objective function
- Forward an objective function
- Sq 1 1 1 1 1
anode Key Features
anode Examples and Code Snippets
Community Discussions
Trending Discussions on anode
QUESTION
I have a Binary Search Tree and I am trying to trace recursively in order through the tree and append each key,value to a list. It is only appending the first key,value to the list and not going through the list in order. I pasted my code below, along with the test code I used at the bottom. Any help on how to get past this issue is super appreciated!
...ANSWER
Answered 2021-May-13 at 03:52The problem is here:
QUESTION
I am stumped on my assignment currently. I am working with Generics and am getting an error and I don't understand why it's arising. Any help would be much appreciated!
Here is the error:
...ANSWER
Answered 2021-Apr-10 at 19:59In your code, N extends the Object class (see error), which happens when no explicit superclass is defined for your generic. That means that it only has access to the functions and variables of that class. As far as I know, the Object class does not define a method called getLabel()
so you should probably restrict the type parameter to something like
QUESTION
I recently started playing with Arduinos, and, coming from the Java world, I am struggling to contend with the constraints of microcontroller programming. I am slipping ever closer to the Arduino 2-kilobyte RAM limit.
A puzzle I face constantly is how to make code more reusable and reconfigurable, without increasing its compiled size, especially when it is used in only one particular configuration in a particular build.
For example, a generic driver class for 7-segment number displays will need, at minimum, configuration for the I/O pin number for each LED segment, to make the class usable with different circuits:
...ANSWER
Answered 2021-Mar-24 at 22:08You can use a single struct
to encapsulate these constants as named static constants, rather than as individual template parameters. You can then pass this struct
type as a single template parameter, and the template can expect to find each constant by name. For example:
QUESTION
I have the nodes
and edges
dataframes below and then I create a graph object gph
. After that I create an list of igraph.vs
objects named asp
with all simple paths.
Then I want to be able to use a for
loop, or a lappy()
in order to create as many dataframes as the length of the list with the names of each igraph.vs
object, as nodes
datasets, and based on those nodes
datasets to create as many relative edges
datasets.
Then I use nodes
and edges
to create all networks and then as many .png as networks. So if the list of asp
contains 7 igraph.vs
objects I should create 7 .png
files.
Below is the process for 1 file.
ANSWER
Answered 2021-Mar-19 at 13:35I guess what you are after is to plot sub-graphs, and you may try the code below using induced_subgraph
QUESTION
I have the nodes and edges dataframes below and then I create a graph object gph
. After that I create an list of igraph.vs
objects named asp
with all simple paths. Then I want to be able to use a for
loop in order to create as many dataframes as the length of the list with the names of each igraph.vs
object.
ANSWER
Answered 2021-Mar-19 at 12:37Do you mean something like this?
QUESTION
I am trying to imagine a tree sort of system where you have tree nodes which can have powers of 2 nodes up to 32 nodes each. The data is stored in "leaves", and the leaves are bundled into power of 2 up to 32 nodes likewise. What I'm thinking is that upon insert
, if the leaf node is 32 nodes, then you split it in half, add those two halves to a new parent, and add that to the tree. The problem is, if you keep inserting in the same place, I could see this sort of tree emerging, where it splits the same sort of place over and over again, resulting in a deep branch, as each leaf reaches 32 items.
If each of those leaf nodes represents up to 32 items each, and each internal container node can contain up to 32 sub-containers/leaves each, how can I use rotation to balance this tree? The problem is I don't know how the final tree would look, so I don't know how the rotation should work. I try to imagine it but don't get there.
Animated tree rotations are all pretty basic and don't show how to do it on non-binary trees.
Since the nodes could have up to 32 nodes, a deeply nested tree should end up looking something like this (say the first layer I actually drew 32 nodes, so it was full):
I'm not sure exactly what it should look like, which is the reason for this question. But as you insert nodes in the tree, the thing should somehow rotate so it doesn't get long branches like the ones above, yet each node can have up to 32 children (or objects/items if they are the leaf type). Is this at all possible? If so, what is some JavaScript for how to implement the rotation to keep this n-ary tree "balanced" like a BST?
Sidenote. I am trying to tinker with a rotation scheme, but not getting very far.
...ANSWER
Answered 2021-Jan-07 at 16:05What you are trying to do is the same as self-balancing binary search trees but not limited to just max 2 children. You can directly take help from B-Tree or B+ Tree.
B-Tree Insertion says
All insertions start at a leaf node. To insert a new element, search the tree to find the leaf node where the new element should be added. Insert the new element into that node with the following steps:
If the node contains fewer than the maximum allowed number of elements, then there is room for the new element. Insert the new element in the node, keeping the node's elements ordered.
Otherwise the node is full, evenly split it into two nodes so:
- A single median is chosen from among the leaf's elements and the new element.
- Values less than the median are put in the new left node and values greater than the median are put in the new right node, with the median acting as a separation value.
- The separation value is inserted in the node's parent, which may cause it to be split, and so on. If the node has no parent (i.e., the node was the root), create a new root above this node (increasing the height of the tree).
This shows how to split instead of rotating the trees.
Above excerpt related to B-Tree insertion is kind of a pseudo-code/broad steps in the algorithm. Instead of adding more of pseudo-code, let me take a simulation from here that explains the insert operation. The same link also has the code.
Let us understand the algorithm with an example tree having max 3 children and the same node can hold 5 keys. Consider a sequence of integers 10, 20, 30, 40, 50, 60, 70, 80 and 90 in an initially empty B-Tree.
Initially root is NULL. Let us first insert 10.
Let us now insert 20, 30, 40 and 50. They all will be inserted in root because the maximum number of keys a node can accommodate is is 5.
Let us now insert 60. Since root node is full, it will first split into two, then 60 will be inserted into the appropriate child.
Let us now insert 70 and 80. These new keys will be inserted into the appropriate leaf without any split.
Let us now insert 90. This insertion will cause a split. The middle key will go up to the parent.
I hope this helped!
Feel free to play around with this B-Tree Visualization!
Not to mention, you can always find javascript implementations of B-Tree on the internet e.g. this one.
QUESTION
I'm on my first Arduino project... On this project, I use an RGB led and 2 Servomotors...
First off all, following OOP, I create a class to control my RGB led...
...ANSWER
Answered 2020-Nov-13 at 18:03Depending on the version of your arduino, servo.attach only works on Pin 9 and Pin 10, which conflicts with your RGB pins. See https://www.arduino.cc/en/Reference/ServoAttach
QUESTION
1 - Read a sequence of n numbers and insert it into a binary search tree. (I did this part without any problems.)
...ANSWER
Answered 2020-Oct-30 at 22:40You should:
- Stop traversing and return
0
when the value is found. - Return
-1
when the value is not found from both children.
QUESTION
Recently, I have been creating a program that creates multiple threads using structs. In my subroutine, I've noticed that my values in my struct are never passed (they're random things). I've been told to instantiate a new struct with every thread created, but this doesn't work for me (probably because of syntax).
I'm looking for a way to make a small change so that my values from the struct are passed into the subroutine when the threads are being created.
Struct:
...ANSWER
Answered 2020-Oct-02 at 22:58You will have to create instances of Node
for each threads.
It can be done like this:
QUESTION
I post here a specific problem using a library (grim) in Nim, but the underlying concepts are still not super clear to me so I appreciate a solution coming with an explanation.
I would like to make a procedure returning a node. The example below is not really useful but makes the point: I want to return node
but I apparently don't know what type it is.
ANSWER
Answered 2020-Aug-20 at 18:00You probably installed the grim
library through nimble install grim
. That gave you the grim-0.2.0
, released early this year. The point is that Node
was private in that release, so your code cannot access it.
You can opt to install the latest code, which at some point this year made Node
and others public, with:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install anode
You can use anode like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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