GoGame | stack web application to demonstrate | Machine Learning library

 by   antkaynak Python Version: Current License: MIT

kandi X-RAY | GoGame Summary

kandi X-RAY | GoGame Summary

GoGame is a Python library typically used in Artificial Intelligence, Machine Learning, Tensorflow, Keras applications. GoGame has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However GoGame build file is not available. You can download it from GitHub.

A full-stack web application to demonstrate how a convolutional neural network works with a fun game, Go!
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            kandi-support Support

              GoGame has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              GoGame has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GoGame is current.

            kandi-Quality Quality

              GoGame has no bugs reported.

            kandi-Security Security

              GoGame has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GoGame is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GoGame releases are not available. You will need to build from source code and install.
              GoGame has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed GoGame and discovered the below as its top functions. This is intended to give you an instant insight into GoGame implemented functionality, and help decide if they suit your requirements.
            • Process a zip file
            • Adds a literal to the given string
            • Checks if there is an acquaintance between two sides
            • Apply a move
            • Serialises the node as a string
            • Get the charset for the CA
            • Gets the list for the given identifier
            • Get encoding
            • Find a property by its identifier
            • Set colour
            • Configure the model
            • Creates a new child node
            • Serialises a list of points
            • Add text to the document
            • Interprets a string and returns a tuple
            • Serialise flags
            • Return the handicap
            • Set the value of a property
            • Interpret a list of coordinates
            • Reparent this node to a new parent
            • Return the value of the given property
            • Create a GoBoard from a string
            • Run prediction
            • Parse a string containing SGF data
            • Set the setup stone balance
            • Returns an iterator over the main sequence
            Get all kandi verified functions for this library.

            GoGame Key Features

            No Key Features are available at this moment for GoGame.

            GoGame Examples and Code Snippets

            No Code Snippets are available at this moment for GoGame.

            Community Discussions

            QUESTION

            Golang OpenGL element buffer object not rendering properly
            Asked 2018-Jul-29 at 17:08

            I'm trying to use an element buffer object to render a simple rectangle in Golang using the go-gl bindings for OpenGL. The following is the main code:

            ...

            ANSWER

            Answered 2018-Jul-29 at 17:08

            You are probably using a 64-bit operating system. At a 64-bit operations system the data type uint has a size of 64 bits. See Go language data types or A Tour of GO - Basic types.

            The coordinates of the rectangle ar specified like this:

            Source https://stackoverflow.com/questions/51582064

            QUESTION

            React.js - How to stop setInterval and resume it after click
            Asked 2018-Feb-07 at 17:48

            I am developing Game of Life using React.js. Everything works so far, but I would like to add extra feature which would allow to stop the game (cycle) and resume it if needed. And I don't know how can I do it. So inside the main class I have a method / function that starts the game and which is triggered after clicking a button defined in render():

            ...

            ANSWER

            Answered 2018-Feb-07 at 17:48

            You need to cancel the interval using clearInterval(handle) on stop. If you would like to resume just use setInterval(callback, tick) again.

            In addition, just change your anonymous function (aka setInterval(() => {...}) to

            Source https://stackoverflow.com/questions/48658880

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GoGame

            These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

            Support

            If you want to contribute to this project you can email me at antkaynak1@gmail.com or you can pull a request.
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            https://github.com/antkaynak/GoGame.git

          • CLI

            gh repo clone antkaynak/GoGame

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            git@github.com:antkaynak/GoGame.git

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