GoGame | stack web application to demonstrate | Machine Learning library
kandi X-RAY | GoGame Summary
kandi X-RAY | GoGame Summary
A full-stack web application to demonstrate how a convolutional neural network works with a fun game, Go!
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Process a zip file
- Adds a literal to the given string
- Checks if there is an acquaintance between two sides
- Apply a move
- Serialises the node as a string
- Get the charset for the CA
- Gets the list for the given identifier
- Get encoding
- Find a property by its identifier
- Set colour
- Configure the model
- Creates a new child node
- Serialises a list of points
- Add text to the document
- Interprets a string and returns a tuple
- Serialise flags
- Return the handicap
- Set the value of a property
- Interpret a list of coordinates
- Reparent this node to a new parent
- Return the value of the given property
- Create a GoBoard from a string
- Run prediction
- Parse a string containing SGF data
- Set the setup stone balance
- Returns an iterator over the main sequence
GoGame Key Features
GoGame Examples and Code Snippets
Community Discussions
Trending Discussions on GoGame
QUESTION
I'm trying to use an element buffer object to render a simple rectangle in Golang using the go-gl bindings for OpenGL. The following is the main code:
...ANSWER
Answered 2018-Jul-29 at 17:08You are probably using a 64-bit operating system. At a 64-bit operations system the data type uint
has a size of 64 bits.
See Go language data types or A Tour of GO - Basic types.
The coordinates of the rectangle ar specified like this:
QUESTION
I am developing Game of Life using React.js. Everything works so far, but I would like to add extra feature which would allow to stop the game (cycle) and resume it if needed. And I don't know how can I do it. So inside the main class I have a method / function that starts the game and which is triggered after clicking a button defined in render():
...ANSWER
Answered 2018-Feb-07 at 17:48You need to cancel the interval using clearInterval(handle)
on stop.
If you would like to resume just use setInterval(callback, tick)
again.
In addition, just change your anonymous function (aka setInterval(() => {...}
) to
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install GoGame
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page