PEDRA | Programmable Engine for Drone Reinforcement Learning | Reinforcement Learning library
kandi X-RAY | PEDRA Summary
kandi X-RAY | PEDRA Summary
PEDRA is a programmable engine for Drone Reinforcement Learning (RL) applications. The engine is developed in Python and is module-wise programmable. PEDRA is targeted mainly at goal-oriented RL problems for drones, but can also be extended to other problems such as SLAM etc. The engine interfaces with Unreal gaming engine using AirSim to create the complete platform. Figure below shows the complete block diagram of the engine. Unreal engine is used to create 3D realistic environments for the drones to be trained in. Different level of details can be added to make the environment look as realistic or as required as possible. PEDRA comes equip with a list of 3D realistic environments that can be selected by user. Once the environment is selected, it is interfaced with PEDRA using using AirSim. AirSim is an open source plugin developed by Microsoft that interfaces Unreal Engine with Python. It provides basic python functionalities controlling the sensory inputs and control signals of the drone. PEDRA is built onto the low level python modules provided by AirSim creating higher level python modules for the purpose of drone RL applications.
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Top functions reviewed by kandi - BETA
- Spawns an UnrealQL engine
- Get the state of the camera
- Get the camera view of a given vehicle
- Read a config file
- Tries to get custom depth
- Performs a deep reinitialization of the Unreal engine
- Perform a policy REINFORCE
- Establish network connectivity between agents
- Train reINFORCE
- Return a random rotation matrix
- Return quaternion about axis about axis
- Read config file
- Generate shear from a matrix
- Calculate the reflection matrix for a given point and normal vector
- Calculate shear matrix
- Import a module
- Computes the angle between two vectors
- Create a scale matrix
- Calculate scale from a matrix
- Return rotation matrix
- Compute a projection from a matrix
- Return the transformation matrix between two points
- Perform DeepPPO on the Unreal Engine
- Decompose a 3x3 matrix
- Generate a json file
- Generate a projection matrix
- Compose transformation matrix
PEDRA Key Features
PEDRA Examples and Code Snippets
Community Discussions
Trending Discussions on PEDRA
QUESTION
I have a .txt file that has the data regarding the total number of queries with valid names. The text inside of the file came out of a SQL Server 19 query output. The database used consists of the results of an algorithm that retrieves the most similar brands related to the query inserted. The file looks something like this:
...ANSWER
Answered 2021-Apr-19 at 06:15You can use pd.read_fwf()
in this case, as your columns have fixed widths:
QUESTION
Basically i want to make a program in python that, given a list of words and a list of letters, it will print out a list with only the words that don't contain any letter in the list of letters.
...ANSWER
Answered 2021-Mar-15 at 10:48.remove
doesn't return a new list with the item removed, it removes it inplace and returns none
Instead, start your final list as a copy of the original and then just remove without assigning to a variable
QUESTION
I'm trying to display a custom dialog but it's not showing up but making the background transparent. The weirdest thing is that when i change just the custom dialog xml it shows up without problems so i think it could be the xml but i've been looking for a while and i can't find the problem.
This is the fragment code:
...ANSWER
Answered 2021-Feb-18 at 11:18I had the same problem too and it was because I was using 0dp
in ConstrintLayout
in order to using match_constraint
size but it's not working in dialogs.
QUESTION
I have a page with many images, here is an example:
...ANSWER
Answered 2020-Oct-20 at 01:11Check out this site on how to create tooltips using only HTML/CSS
Here's a snippet from the site:
QUESTION
So, I have this little project of Rock, Paper and Scissors for learning (specifically using Tkinter to create a GUI) and I'm stuck with a counter. I have already checked in Python terminal that the counter is working, but it's not updating the Label so the counter is stuck in 0 in the interface. I tried everything and searched for other programs like mine and they did the same thing, I simply don't know what to do. Could anyone solve that for me? (The code is a little over extensive, sorry for that. Also some texts are in portuguese, but I think it doesn't really matter.)
...ANSWER
Answered 2020-Aug-29 at 07:41Your label is not updating because you haven't connected it to any text means it doesn't know what text to show on change. You can use StringVar() what it does is it automatically updates label whenever text is changed.
QUESTION
I am trying to solve my problems making searches, reading documentations.
The problemI want to get all youtube titles from an youtube channel using python beautiful soup. Youtube loads dynamically, i think with JavaScript, without pyqt5 I just can not get any title, So i used the pyqt5 I was able to get titles from youtube channel. The problem is that i need to load all the videos. I can just load the 29 ou 30 first ones. I am thinking on simulating a scroll down or somthing like that. I can not find how to do this on beatiful soup without selenium...
Version and libraries used:- Python 3.7.4
- BeautifulSoup4
- riverbankcomputing.com
- I want to understand what i can and what i can not do with BeautifulSoup on dynamic pages.
ANSWER
Answered 2020-May-25 at 21:58As you point out you have to scroll down until the "spinner" does not appear but for this you need to use a QWebEngineView, and then you can get the text as you have done or use QWebChanel as I implement it in my answer. So that the QWebEngineView is not shown I have activated the attribute Qt::WA_DontShowOnScreen
.
QUESTION
Requirement: I need code a Jo-Ken-Pô game which can be played with multiple players. There are 5 roles (SPOCK, scissors, paper, stone and lizard). I can accomplish it with these two chainned when/switches (the code bellow uses when() because it is in Kotlin but same idea can be applied using switch in Java)
...ANSWER
Answered 2020-Apr-28 at 09:27This switch inside switch
construction looks really hard to read, you're right.
Think of it this way: each PlayType wins from some others. And this information look like a configuration, so can be described in a declarative way, like this:
- SPOCK wins against TESOURA & PEDRA
- TESOURA wins against PAPEL & LAGARTO
- etc
So you can just define a Map>
and verify if u2.play is contained by map.get(u1.play)
UPD. Code example (java, written in notepad, so may contain some syntax mistakes)
QUESTION
I'm trying to do a chloropeth map following this guide: https://www.r-graph-gallery.com/327-chloropleth-map-from-geojson-with-ggplot2.html
I mixed a bit of the tutorial with this answer(Chloropleth map with geojson and ggplot2), since I wasn't getting the result I expected. The cities were being filled with the same color, and it seemed as R wasn't understanding the data as numeric, and filled every city that had at least 1 user with the default color. (tried using as.numeric, didnt work either)
I downloaded "users by city" data from my website from Google Analytics using
...ANSWER
Answered 2020-Jan-28 at 22:09It looks like you have a couple relatively large values, while most are small. This causes 'skewing' of your color scale in a way that looks less interesting. Instead of graphing number of users, consider mapping based on a quantile .
Here is an implementation of grouping into quantiles using cut2()
from Hmisc
. In this case, values are cut into 5 groups.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install PEDRA
The provided simulated environments are created using Unreal gaming engine. In order for these environments to run, you need to have unreal engine installed on the machine. You can follow the guidelines in the link below to install Unreal Engine on your platform. It is advisable to install Unreal Engine version 4.18.3.
You can either manually create your own environment using Unreal Engine (See FAQ below to install AirSim Plugin if you plan on creating your own environment), or you can download one of the environments from the link below. Following environments are available for download. More details on the environments can be found here environment readme. The link above will help you download the packaged version of the environment for 64-bit windows. Extract and save it in the unreal_env folder.
Indoor Environments: Indoor Long Environment Indoor Twist Environment Indoor VanLeer Environment Indoor Techno Environment Indoor Pyramid Environment Indoor FrogEyes Environment Indoor GT Environment Indoor Complex Environment Indoor UpDown Environment Indoor Cloud Environment
Outdoor Environments: Outdoor Courtyard Outdoor Forest Outdoor OldTown
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