lplayer | lplayer is a simple audio player | Audio Utils library
kandi X-RAY | lplayer Summary
kandi X-RAY | lplayer Summary
Lplayer is a simple audio player for simply listening music or whatever you want. The first time I thinked about lplayer was for listening podcasts. lplayer can set the speed. I normally listen podcasts a 1.8x. So this option was very important for me. But not only. This audio player must have to avoid silences to play podcasts. lplayer can play several audio formats,. After I added the option to play several audio format, I thinked that this audio player must include an equalizer, so you can configure the player as you want. Besides, lplayer incorporates some equalizer presets, so it's more easy to configure it. lplayer is thinked as a very simple audio player that it doesn't disturb your concentration. Only to play audio and if it is possible in background. In order to not disturb, lplayer is integrated in the sound menu in Linux Mint Cinnamon and Ubuntu. With latest versions of Ubuntu you will need a extension for it. Lplayer uses the audio menu to display information about the track you are listening. From the menu, you can go to the next or the previous track, play, pause and stop the track.
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Top functions reviewed by kandi - BETA
- Set the file
- Calculate the md5 of a file
- Extract data from tags
- Get image from FLAC
- Add a track dialog
- Get the value of a key
- Add new tracks in background
- Displays a dialog to the user dialog
- Run the callback
- Pause recording
- Pause the sound menu
- Set position
- Called when row position changes
- Save the preferences
- Changes the position of the button
- Called when the menu is selected
- Removes the track from the selected row
- Set the audio
- Add a single song
- Called when drag is received
- Create the menu
- Called when a widget has changed
- Display a dialog to activate a dialog
- Updates the position
- Adds tracks to the trackview
- Return the desktop environment
lplayer Key Features
lplayer Examples and Code Snippets
Community Discussions
Trending Discussions on lplayer
QUESTION
Value of type 'SKSpriteNode' has no member 'velocity'
I want to change the animation based on the velocity of my SKSprite node, but I'm getting the error shown above and I'm not sure why
override func touchesBegan(_ touches: Set, with event: UIEvent?) { super.touchesBegan(touches, with: event)
...ANSWER
Answered 2020-Jun-06 at 23:15Try player!.physicsBody.velocity
(I know this isn't your question, but eventually try to not need the !
everywhere -- use if let
and guard let
)
QUESTION
I am working on a game and i want to put the border collisions into a function to easily run. The function updates the co-ordinates so it cant move it off the screen but does not share these updated co-ordinates with the other function. So I cant move the image to it's new position. Please Help!
...ANSWER
Answered 2018-Sep-09 at 06:33def main():
town = "Pyllet Town"
side = "front"
if town == "Pyllet Town":
x = 500
y = 200
while True:
screen.fill(white)
screen.blit(grass, (0,0))
screen.blit(sForest, (0,0))
screen.blit(sForest, (1300,0))
screen.blit(rfStrip, (140,775))
screen.blit(house1, (300,150))
screen.blit(house1, (900,150))
screen.blit(house2, (300,250))
screen.blit(house3, (900,250))
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.VIDEORESIZE:
surface = pygame.display.set_mode((event.w, event.h), pygame.RESIZABLE)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
backpack()
x,y = collide(x,y,"border")
x,y,side = move(x,y,side)
pygame.display.update()
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