random_face | simple python library for fast image generation | Machine Learning library

 by   bes-dev Python Version: 2021.07.21.1 License: Apache-2.0

kandi X-RAY | random_face Summary

kandi X-RAY | random_face Summary

random_face is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning applications. random_face has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

A simple python library for fast image generation of people who do not exist.
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            kandi-support Support

              random_face has a low active ecosystem.
              It has 173 star(s) with 17 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 1 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of random_face is 2021.07.21.1

            kandi-Quality Quality

              random_face has 0 bugs and 0 code smells.

            kandi-Security Security

              random_face has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              random_face code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              random_face is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              random_face releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              It has 204 lines of code, 18 functions and 9 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed random_face and discovered the below as its top functions. This is intended to give you an instant insight into random_face implemented functionality, and help decide if they suit your requirements.
            • Generate a random mobile face
            • Generate a random face
            • Convert style to image
            • Convert a variable to a style
            • Download a file from gdrive
            • Returns the module path
            • Truncate the histogram
            • Returns the full path to the module
            • Get Engine instance
            Get all kandi verified functions for this library.

            random_face Key Features

            No Key Features are available at this moment for random_face.

            random_face Examples and Code Snippets

            No Code Snippets are available at this moment for random_face.

            Community Discussions

            QUESTION

            How to exit title screen when start button is clicked?
            Asked 2020-Apr-19 at 07:38
            import pygame
            import random
            
            pygame.init()
            
            #dimensions
            width = 800
            height = 600
            # creating screen
            screen = pygame.display.set_mode((width, height))
            running = True
            # loading card images
            diamond_2 = pygame.image.load('2D.png')
            clover_2 = pygame.image.load('2C.png')
            heart_2 = pygame.image.load('2H.png')
            spade_2 = pygame.image.load('2S.png')
            diamond_3 = pygame.image.load('3D.png')
            clover_3 = pygame.image.load('3C.png')
            heart_3 = pygame.image.load('3H.png')
            spade_3 = pygame.image.load('2S.png')
            diamond_4 = pygame.image.load('4D.png')
            clover_4 = pygame.image.load('4C.png')
            heart_4 = pygame.image.load('4H.png')
            spade_4 = pygame.image.load('4S.png')
            diamond_5 = pygame.image.load('5D.png')
            clover_5 = pygame.image.load('5C.png')
            heart_5 = pygame.image.load('5H.png')
            spade_5 = pygame.image.load('5S.png')
            diamond_6 = pygame.image.load('6D.png')
            clover_6 = pygame.image.load('6C.png')
            heart_6 = pygame.image.load('6H.png')
            spade_6 = pygame.image.load('6S.png')
            diamond_7 = pygame.image.load('7D.png')
            clover_7 = pygame.image.load('7C.png')
            heart_7 = pygame.image.load('7H.png')
            spade_7 = pygame.image.load('7S.png')
            diamond_8 = pygame.image.load('8D.png')
            clover_8 = pygame.image.load('8C.png')
            heart_8 = pygame.image.load('8H.png')
            spade_8 = pygame.image.load('8S.png')
            diamond_9 = pygame.image.load('9D.png')
            clover_9 = pygame.image.load('9C.png')
            heart_9 = pygame.image.load('9H.png')
            spade_9 = pygame.image.load('9S.png')
            diamond_10 = pygame.image.load('10D.png')
            clover_10 = pygame.image.load('10C.png')
            heart_10 = pygame.image.load('10H.png')
            spade_10 = pygame.image.load('10S.png')
            diamond_j = pygame.image.load('JD.png')
            clover_j = pygame.image.load('JC.png')
            heart_j = pygame.image.load('JH.png')
            spade_j = pygame.image.load('JS.png')
            diamond_q = pygame.image.load('QD.png')
            clover_q = pygame.image.load('QC.png')
            heart_q = pygame.image.load('QH.png')
            spade_q = pygame.image.load('QS.png')
            diamond_k = pygame.image.load('KD.png')
            clover_k = pygame.image.load('KC.png')
            heart_k = pygame.image.load('KH.png')
            spade_k = pygame.image.load('KS.png')
            diamond_a = pygame.image.load('AD.png')
            clover_a = pygame.image.load('AC.png')
            heart_a = pygame.image.load('AH.png')
            spade_a = pygame.image.load('AS.png')
            
            # creates game icon
            def icon():
                pygame.display.set_caption("Blackjack")
                icon = pygame.image.load('jack.jpg')
                pygame.display.set_icon(icon)
            
            # knight image
            def knight_img():
                knight = pygame.image.load('knight.png')
                knightX = 295
                knightY = 430
                screen.blit(knight, (knightX, knightY))
            
            # chatbox image    
            def chatbox_img():
                chatbox = pygame.image.load('chatbox.png')
                chatboxX = 405
                chatboxY = 395
                screen.blit(chatbox, (chatboxX, chatboxY))
            
            # game ui
            def game_ui():
                green_background = screen.fill((10, 108, 3))
            
            # generates random card 
            def random_card():
                num = random.randint(1, 13)
                return num
            
            # generates random card face
            def random_face():
                possible_faces = 'DCHS'
                return random.choice(possible_faces)
            
            # player 1 avatar
            def player1_avatar():
                p1_avatar = pygame.image.load('p1.jpg')
                p1_avatarX = 195
                p1_avatarY = 130
                screen.blit(p1_avatar, (p1_avatarX, p1_avatarY))
            
            # player 2 avatar
            def player2_avatar():
                p2_avatar = pygame.image.load('p2.jpg')
                p2_avatarX = 495
                p2_avatarY = 130
                screen.blit(p2_avatar, (p2_avatarX, p2_avatarY))
            
            # player 3 avatar
            def player3_avatar():
                p3_avatar = pygame.image.load('p3.png')
                p3_avatarX = 495
                p3_avatarY = 230
                screen.blit(p3_avatar, (p3_avatarX, p3_avatarY))
            
            # player 4 avatar
            def player4_avatar():
                p4_avatar = pygame.image.load('p4.jpg')
                p4_avatarX = 195
                p4_avatarY = 230
                screen.blit(p4_avatar, (p4_avatarX, p4_avatarY))
            
            # blacjack game
            def blackjack_game():
                jack = 'JACK'
                queen = 'QUEEN'
                king = 'KING'
                ace = 'ACE'
                total_num_p1 = 0
                limit = 21
                total_num_p2 = 0
            
                # player 1 turn 
                def player1_turn():
                    pass
            
                # player 2 turn 
                def player2_turn():
                    pass
            
                # converts card to correct image
                def card_to_img():
                    x = random_card()
                    if x == 2:
                        face = random_face()
                        card = str(x) + face
                        if card == '2D':
                            diamond_2X = 295
                            diamond_2Y = 430
                            screen.blit(diamond_2, (diamond_2X, diamond_2Y))
                        elif card == '2C':
                            clover_2X = 295
                            clover_2Y = 430
                            screen.blit(clover_2, (clover_2X, clover_2Y))
                        elif card == '2H':
                            heart_2X = 295
                            heart_2Y = 430
                            screen.blit(heart_2, (heart_2X, heart_2Y))
                        else:
                            spade_2X = 295
                            spade_2Y = 430
                            screen.blit(spade_2, (spade_2X, spade_2Y))
                    elif x == 3:
                        face = random_face()
                        card = str(x) + face
                        if card == '3D':
                            diamond_3X = 295
                            diamond_3Y = 430
                            screen.blit(diamond_3, (diamond_3X, diamond_3Y))
                        elif card == '3C':
                            clover_3X = 295
                            clover_3Y = 430
                            screen.blit(clover_3, (clover_3X, clover_3Y))
                        elif card == '3H':
                            heart_3X = 295
                            heart_3Y = 430
                            screen.blit(heart_3, (heart_3X, heart_3Y))
                        else:
                            spade_3X = 295
                            spade_3Y = 430
                            screen.blit(spade_3, (spade_3X, spade_3Y))
                    elif x == 4:
                        face = random_face()
                        card = str(x) + face
                        if card == '4D':
                            diamond_4X = 295
                            diamond_4Y = 430
                            screen.blit(diamond_4, (diamond_4X, diamond_4Y))
                        elif card == '4C':
                            clover_4X = 295
                            clover_4Y = 430
                            screen.blit(clover_4, (clover_4X, clover_4Y))
                        elif card == '4H':
                            heart_4X = 295
                            heart_4Y = 430
                            screen.blit(heart_4, (heart_4X, heart_4Y))
                        else:
                            spade_4X = 295
                            spade_4Y = 430
                            screen.blit(spade_4, (spade_4X, spade_4Y))
                    elif x == 5:
                        face = random_face()
                        card = str(x) + face
                        if card == '5D':
                            diamond_5X = 295
                            diamond_5Y = 430
                            screen.blit(diamond_5, (diamond_5X, diamond_5Y))
                        elif card == '5C':
                            clover_5X = 295
                            clover_5Y = 430
                            screen.blit(clover_5, (clover_5X, clover_5Y))
                        elif card == '5H':
                            heart_5X = 295
                            heart_5Y = 430
                            screen.blit(heart_5, (heart_5X, heart_5Y))
                        else:
                            spade_5X = 295
                            spade_5Y = 430
                            screen.blit(spade_5, (spade_5X, spade_5Y))
                    elif x == 6:
                        face = random_face()
                        card = str(x) + face
                        if card == '6D':
                            diamond_6X = 295
                            diamond_6Y = 430
                            screen.blit(diamond_6, (diamond_6X, diamond_6Y))
                        elif card == '6C':
                            clover_6X = 295
                            clover_6Y = 430
                            screen.blit(clover_6, (clover_6X, clover_6Y))
                        elif card == '6H':
                            heart_6X = 295
                            heart_6Y = 430
                            screen.blit(heart_6, (heart_6X, heart_6Y))
                        else:
                            spade_6X = 295
                            spade_6Y = 430
                            screen.blit(spade_6, (spade_6X, spade_6Y))
                    elif x == 7:
                        face = random_face()
                        card = str(x) + face
                        if card == '7D':
                            diamond_7X = 295
                            diamond_7Y = 430
                            screen.blit(diamond_7, (diamond_7X, diamond_7Y))
                        elif card == '7C':
                            clover_7X = 295
                            clover_7Y = 430
                            screen.blit(clover_7, (clover_7X, clover_7Y))
                        elif card == '7H':
                            heart_7X = 295
                            heart_7Y = 430
                            screen.blit(heart_7, (heart_7X, heart_7Y))
                        else:
                            spade_7X = 295
                            spade_7Y = 430
                            screen.blit(spade_7, (spade_7X, spade_7Y))
                    elif x == 8:
                        face = random_face()
                        card = str(x) + face
                        if card == '8D':
                            diamond_8X = 295
                            diamond_8Y = 430
                            screen.blit(diamond_8, (diamond_8X, diamond_8Y))
                        elif card == '8C':
                            clover_8X = 295
                            clover_8Y = 430
                            screen.blit(clover_8, (clover_8X, clover_8Y))
                        elif card == '8H':
                            heart_8X = 295
                            heart_8Y = 430
                            screen.blit(heart_8, (heart_8X, heart_8Y))
                        else:
                            spade_8X = 295
                            spade_8Y = 430
                            screen.blit(spade_8, (spade_8X, spade_8Y))
                    elif x == 9:
                        face = random_face()
                        card = str(x) + face
                        if card == '9D':
                            diamond_9X = 295
                            diamond_9Y = 430
                            screen.blit(diamond_9, (diamond_9X, diamond_9Y))
                        elif card == '9C':
                            clover_9X = 295
                            clover_9Y = 430
                            screen.blit(clover_9, (clover_9X, clover_9Y))
                        elif card == '9H':
                            heart_9X = 295
                            heart_9Y = 430
                            screen.blit(heart_9, (heart_9X, heart_9Y))
                        else:
                            spade_9X = 295
                            spade_9Y = 430
                            screen.blit(spade_9, (spade_9X, spade_9Y))
                    elif x == 10:
                        face = random_face()
                        card = str(x) + face
                        if card == '10D':
                            diamond_10X = 295
                            diamond_10Y = 430
                            screen.blit(diamond_10, (diamond_10X, diamond_10Y))
                        elif card == '10C':
                            clover_10X = 295
                            clover_10Y = 430
                            screen.blit(clover_10, (clover_10X, clover_10Y))
                        elif card == '10H':
                            heart_10X = 295
                            heart_10Y = 430
                            screen.blit(heart_10, (heart_10X, heart_10Y))
                        else:
                            spade_10X = 295
                            spade_10Y = 430
                            screen.blit(spade_10, (spade_10X, spade_10Y))
                    elif x == 11:
                        face = random_face()
                        card = str(x) + face
                        if card == '11D':
                            diamond_jX = 295
                            diamond_jY = 430
                            screen.blit(diamond_j, (diamond_jX, diamond_jY))
                        elif card == '11C':
                            clover_jX = 295
                            clover_jY = 430
                            screen.blit(clover_j, (clover_jX, clover_jY))
                        elif card == '11H':
                            heart_jX = 295
                            heart_jY = 430
                            screen.blit(heart_j, (heart_jX, heart_jY))
                        else:
                            spade_jX = 295
                            spade_jY = 430
                            screen.blit(spade_j, (spade_jX, spade_jY))
                    elif x == 12:
                        face = random_face()
                        card = str(x) + face
                        if card == '12D':
                            diamond_qX = 295
                            diamond_qY = 430
                            screen.blit(diamond_q, (diamond_qX, diamond_qY))
                        elif card == '12C':
                            clover_qX = 295
                            clover_qY = 430
                            screen.blit(clover_q, (clover_qX, clover_qY))
                        elif card == '12H':
                            heart_qX = 295
                            heart_qY = 430
                            screen.blit(heart_q, (heart_qX, heart_qY))
                        else:
                            spade_qX = 295
                            spade_qY = 430
                            screen.blit(spade_q, (spade_qX, spade_qY))
                    elif x == 13:
                        face = random_face()
                        card = str(x) + face
                        if card == '13D':
                            diamond_kX = 295
                            diamond_kY = 430
                            screen.blit(diamond_k, (diamond_kX, diamond_kY))
                        elif card == '13C':
                            clover_kX = 295
                            clover_kY = 430
                            screen.blit(clover_k, (clover_kX, clover_kY))
                        elif card == '13H':
                            heart_kX = 295
                            heart_kY = 430
                            screen.blit(heart_k, (heart_kX, heart_kY))
                        else:
                            spade_kX = 295
                            spade_kY = 430
                            screen.blit(spade_k, (spade_kX, spade_kY))
                    else:
                        face = random_face()
                        card = str(x) + face
                        if card == '14D':
                            diamond_aX = 295
                            diamond_aY = 430
                            screen.blit(diamond_a, (diamond_aX, diamond_aY))
                        elif card == '14C':
                            clover_aX = 295
                            clover_aY = 430
                            screen.blit(clover_a, (clover_aX, clover_aY))
                        elif card == '14H':
                            heart_aX = 295
                            heart_aY = 430
                            screen.blit(heart_a, (heart_aX, heart_aY))
                        else:
                            spade_aX = 295
                            spade_aY = 430
                            screen.blit(spade_a, (spade_aX, spade_aY))
            
                #while (total_num_p1 < limit) and (total_num_p2 < limit):
                  #  s = input("Player1: Type 'HIT' to hit or 'PASS' to pass")
                   # if s == 'HIT':
                    #    total_num_p1 += random_card()
                   # return (total_num_p1)
                   # s2 = input("Player2: Type 'HIT' to hit or 'PASS' to pass")
                   # if s2 == 'HIT':
                   #     total_num_p2 += random_card()
                   # return (total_num_p2)
            
                   # if (total_num_p1 == 21) or ((total_num_p2 != 21) and total_num_p2 > 21):
                   #     return ('Congrats Player1! You have won the game!')
                   # elif (total_num_p2 == 21) or ((total_num_p1 != 21) and total_num_p1 > 21):
                   #     return ('Congrats Player2! You have won the game!')
            
            # jack image
            def jack_img():
                jack = pygame.image.load('rsz_jack.png')
                jackX = 295
                jackY = 100
                screen.blit(jack, (jackX, jackY))
            
            # game title
            def display_title_text():
                title_font = pygame.font.Font('CARDC___.TTF', 64)
                title_text = title_font.render("Blackjack", True, (0, 0, 0))
                screen.blit(title_text, (202, 300))
            
            # start button
            def start_button():
                button = pygame.Rect(195, 400, 100, 50)
                pygame.draw.rect(screen, [0, 255, 0], button)
                button_font = pygame.font.Font('GOODDP__.TTF', 32)
                button_text = button_font.render("START!", True, (0, 0, 0))
                screen.blit(button_text, (205, 410))
                # NEED TO REWORK CLICKS SO IT NOTIFIES ONLY WHEN THE BUTTON IS PRESSED!
                clicked = pygame.mouse.get_pressed()
                if clicked[0] == 1:
                    print('Clicked left button!')
                elif clicked[1] == 1:
                    print('Clicked middle button!')
                elif clicked[-1] == 1:
                    print('Clicked right button!')
                else:
                    pass
            
            # quit button
            def quit_button():
                button = pygame.Rect(475, 400, 100, 50)
                pygame.draw.rect(screen, [255, 0 ,0], button)
                button_font = pygame.font.Font('GOODDP__.TTF', 32)
                button_text = button_font.render("QUIT!", True, (0, 0, 0))
                screen.blit(button_text, (500, 410))
                clicked = pygame.mouse.get_pressed()
                if clicked[0] == 1:
                    print('Clicked left button!')
                elif clicked[1] == 1:
                    print('Clicked middle button!')
                elif clicked[-1] == 1:
                    print('Clicked right button!')
                else:
                    pass
            
            # game win text    
            def display_gamewon_message():
                gamewon_font = pygame.font.Font('GOODDP__.TTF', 64)
                gamewon_text = gamewon_font.render("YOU WON!", True, (0, 0, 0))
                screen.blit(gamewon_text, (292, 300))
            
            # gameover text
            def display_gameover_message():
                gameover_font = pygame.font.Font('GOODDP__.TTF', 64)
                gameover_text = gameover_font.render("GAME OVER", True, (0, 0, 0))
                screen.blit(gameover_text, (292, 300))
            
            # checks if the game is still running
            while running:
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        running = False
                screen.fill((150, 173, 252))
                blackjack_game()
                icon()
                jack_img()
                display_title_text()
                quit_button()
                start_button()
                knight_img()
                player1_avatar()
                player2_avatar()
                player3_avatar()
                player4_avatar()
                chatbox_img()
                pygame.display.update()
            
            
            ...

            ANSWER

            Answered 2020-Apr-19 at 07:38

            You have to add the a game state. That's a variable which indicates in which state the game is.

            Add a variable game_state in globale name space (somewhere at the initialization part of the application):

            Source https://stackoverflow.com/questions/61300835

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install random_face

            You can download it from GitHub.
            You can use random_face like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • CLI

            gh repo clone bes-dev/random_face

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            git@github.com:bes-dev/random_face.git

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