random_face | simple python library for fast image generation | Machine Learning library
kandi X-RAY | random_face Summary
kandi X-RAY | random_face Summary
random_face is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning applications. random_face has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
A simple python library for fast image generation of people who do not exist.
A simple python library for fast image generation of people who do not exist.
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random_face has a low active ecosystem.
It has 173 star(s) with 17 fork(s). There are 3 watchers for this library.
It had no major release in the last 12 months.
There are 4 open issues and 1 have been closed. On average issues are closed in 3 days. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of random_face is 2021.07.21.1
Quality
random_face has 0 bugs and 0 code smells.
Security
random_face has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
random_face code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
random_face is licensed under the Apache-2.0 License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
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random_face releases are available to install and integrate.
Build file is available. You can build the component from source.
Installation instructions are not available. Examples and code snippets are available.
It has 204 lines of code, 18 functions and 9 files.
It has high code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed random_face and discovered the below as its top functions. This is intended to give you an instant insight into random_face implemented functionality, and help decide if they suit your requirements.
- Generate a random mobile face
- Generate a random face
- Convert style to image
- Convert a variable to a style
- Download a file from gdrive
- Returns the module path
- Truncate the histogram
- Returns the full path to the module
- Get Engine instance
Get all kandi verified functions for this library.
random_face Key Features
No Key Features are available at this moment for random_face.
random_face Examples and Code Snippets
No Code Snippets are available at this moment for random_face.
Community Discussions
Trending Discussions on random_face
QUESTION
How to exit title screen when start button is clicked?
Asked 2020-Apr-19 at 07:38
import pygame
import random
pygame.init()
#dimensions
width = 800
height = 600
# creating screen
screen = pygame.display.set_mode((width, height))
running = True
# loading card images
diamond_2 = pygame.image.load('2D.png')
clover_2 = pygame.image.load('2C.png')
heart_2 = pygame.image.load('2H.png')
spade_2 = pygame.image.load('2S.png')
diamond_3 = pygame.image.load('3D.png')
clover_3 = pygame.image.load('3C.png')
heart_3 = pygame.image.load('3H.png')
spade_3 = pygame.image.load('2S.png')
diamond_4 = pygame.image.load('4D.png')
clover_4 = pygame.image.load('4C.png')
heart_4 = pygame.image.load('4H.png')
spade_4 = pygame.image.load('4S.png')
diamond_5 = pygame.image.load('5D.png')
clover_5 = pygame.image.load('5C.png')
heart_5 = pygame.image.load('5H.png')
spade_5 = pygame.image.load('5S.png')
diamond_6 = pygame.image.load('6D.png')
clover_6 = pygame.image.load('6C.png')
heart_6 = pygame.image.load('6H.png')
spade_6 = pygame.image.load('6S.png')
diamond_7 = pygame.image.load('7D.png')
clover_7 = pygame.image.load('7C.png')
heart_7 = pygame.image.load('7H.png')
spade_7 = pygame.image.load('7S.png')
diamond_8 = pygame.image.load('8D.png')
clover_8 = pygame.image.load('8C.png')
heart_8 = pygame.image.load('8H.png')
spade_8 = pygame.image.load('8S.png')
diamond_9 = pygame.image.load('9D.png')
clover_9 = pygame.image.load('9C.png')
heart_9 = pygame.image.load('9H.png')
spade_9 = pygame.image.load('9S.png')
diamond_10 = pygame.image.load('10D.png')
clover_10 = pygame.image.load('10C.png')
heart_10 = pygame.image.load('10H.png')
spade_10 = pygame.image.load('10S.png')
diamond_j = pygame.image.load('JD.png')
clover_j = pygame.image.load('JC.png')
heart_j = pygame.image.load('JH.png')
spade_j = pygame.image.load('JS.png')
diamond_q = pygame.image.load('QD.png')
clover_q = pygame.image.load('QC.png')
heart_q = pygame.image.load('QH.png')
spade_q = pygame.image.load('QS.png')
diamond_k = pygame.image.load('KD.png')
clover_k = pygame.image.load('KC.png')
heart_k = pygame.image.load('KH.png')
spade_k = pygame.image.load('KS.png')
diamond_a = pygame.image.load('AD.png')
clover_a = pygame.image.load('AC.png')
heart_a = pygame.image.load('AH.png')
spade_a = pygame.image.load('AS.png')
# creates game icon
def icon():
pygame.display.set_caption("Blackjack")
icon = pygame.image.load('jack.jpg')
pygame.display.set_icon(icon)
# knight image
def knight_img():
knight = pygame.image.load('knight.png')
knightX = 295
knightY = 430
screen.blit(knight, (knightX, knightY))
# chatbox image
def chatbox_img():
chatbox = pygame.image.load('chatbox.png')
chatboxX = 405
chatboxY = 395
screen.blit(chatbox, (chatboxX, chatboxY))
# game ui
def game_ui():
green_background = screen.fill((10, 108, 3))
# generates random card
def random_card():
num = random.randint(1, 13)
return num
# generates random card face
def random_face():
possible_faces = 'DCHS'
return random.choice(possible_faces)
# player 1 avatar
def player1_avatar():
p1_avatar = pygame.image.load('p1.jpg')
p1_avatarX = 195
p1_avatarY = 130
screen.blit(p1_avatar, (p1_avatarX, p1_avatarY))
# player 2 avatar
def player2_avatar():
p2_avatar = pygame.image.load('p2.jpg')
p2_avatarX = 495
p2_avatarY = 130
screen.blit(p2_avatar, (p2_avatarX, p2_avatarY))
# player 3 avatar
def player3_avatar():
p3_avatar = pygame.image.load('p3.png')
p3_avatarX = 495
p3_avatarY = 230
screen.blit(p3_avatar, (p3_avatarX, p3_avatarY))
# player 4 avatar
def player4_avatar():
p4_avatar = pygame.image.load('p4.jpg')
p4_avatarX = 195
p4_avatarY = 230
screen.blit(p4_avatar, (p4_avatarX, p4_avatarY))
# blacjack game
def blackjack_game():
jack = 'JACK'
queen = 'QUEEN'
king = 'KING'
ace = 'ACE'
total_num_p1 = 0
limit = 21
total_num_p2 = 0
# player 1 turn
def player1_turn():
pass
# player 2 turn
def player2_turn():
pass
# converts card to correct image
def card_to_img():
x = random_card()
if x == 2:
face = random_face()
card = str(x) + face
if card == '2D':
diamond_2X = 295
diamond_2Y = 430
screen.blit(diamond_2, (diamond_2X, diamond_2Y))
elif card == '2C':
clover_2X = 295
clover_2Y = 430
screen.blit(clover_2, (clover_2X, clover_2Y))
elif card == '2H':
heart_2X = 295
heart_2Y = 430
screen.blit(heart_2, (heart_2X, heart_2Y))
else:
spade_2X = 295
spade_2Y = 430
screen.blit(spade_2, (spade_2X, spade_2Y))
elif x == 3:
face = random_face()
card = str(x) + face
if card == '3D':
diamond_3X = 295
diamond_3Y = 430
screen.blit(diamond_3, (diamond_3X, diamond_3Y))
elif card == '3C':
clover_3X = 295
clover_3Y = 430
screen.blit(clover_3, (clover_3X, clover_3Y))
elif card == '3H':
heart_3X = 295
heart_3Y = 430
screen.blit(heart_3, (heart_3X, heart_3Y))
else:
spade_3X = 295
spade_3Y = 430
screen.blit(spade_3, (spade_3X, spade_3Y))
elif x == 4:
face = random_face()
card = str(x) + face
if card == '4D':
diamond_4X = 295
diamond_4Y = 430
screen.blit(diamond_4, (diamond_4X, diamond_4Y))
elif card == '4C':
clover_4X = 295
clover_4Y = 430
screen.blit(clover_4, (clover_4X, clover_4Y))
elif card == '4H':
heart_4X = 295
heart_4Y = 430
screen.blit(heart_4, (heart_4X, heart_4Y))
else:
spade_4X = 295
spade_4Y = 430
screen.blit(spade_4, (spade_4X, spade_4Y))
elif x == 5:
face = random_face()
card = str(x) + face
if card == '5D':
diamond_5X = 295
diamond_5Y = 430
screen.blit(diamond_5, (diamond_5X, diamond_5Y))
elif card == '5C':
clover_5X = 295
clover_5Y = 430
screen.blit(clover_5, (clover_5X, clover_5Y))
elif card == '5H':
heart_5X = 295
heart_5Y = 430
screen.blit(heart_5, (heart_5X, heart_5Y))
else:
spade_5X = 295
spade_5Y = 430
screen.blit(spade_5, (spade_5X, spade_5Y))
elif x == 6:
face = random_face()
card = str(x) + face
if card == '6D':
diamond_6X = 295
diamond_6Y = 430
screen.blit(diamond_6, (diamond_6X, diamond_6Y))
elif card == '6C':
clover_6X = 295
clover_6Y = 430
screen.blit(clover_6, (clover_6X, clover_6Y))
elif card == '6H':
heart_6X = 295
heart_6Y = 430
screen.blit(heart_6, (heart_6X, heart_6Y))
else:
spade_6X = 295
spade_6Y = 430
screen.blit(spade_6, (spade_6X, spade_6Y))
elif x == 7:
face = random_face()
card = str(x) + face
if card == '7D':
diamond_7X = 295
diamond_7Y = 430
screen.blit(diamond_7, (diamond_7X, diamond_7Y))
elif card == '7C':
clover_7X = 295
clover_7Y = 430
screen.blit(clover_7, (clover_7X, clover_7Y))
elif card == '7H':
heart_7X = 295
heart_7Y = 430
screen.blit(heart_7, (heart_7X, heart_7Y))
else:
spade_7X = 295
spade_7Y = 430
screen.blit(spade_7, (spade_7X, spade_7Y))
elif x == 8:
face = random_face()
card = str(x) + face
if card == '8D':
diamond_8X = 295
diamond_8Y = 430
screen.blit(diamond_8, (diamond_8X, diamond_8Y))
elif card == '8C':
clover_8X = 295
clover_8Y = 430
screen.blit(clover_8, (clover_8X, clover_8Y))
elif card == '8H':
heart_8X = 295
heart_8Y = 430
screen.blit(heart_8, (heart_8X, heart_8Y))
else:
spade_8X = 295
spade_8Y = 430
screen.blit(spade_8, (spade_8X, spade_8Y))
elif x == 9:
face = random_face()
card = str(x) + face
if card == '9D':
diamond_9X = 295
diamond_9Y = 430
screen.blit(diamond_9, (diamond_9X, diamond_9Y))
elif card == '9C':
clover_9X = 295
clover_9Y = 430
screen.blit(clover_9, (clover_9X, clover_9Y))
elif card == '9H':
heart_9X = 295
heart_9Y = 430
screen.blit(heart_9, (heart_9X, heart_9Y))
else:
spade_9X = 295
spade_9Y = 430
screen.blit(spade_9, (spade_9X, spade_9Y))
elif x == 10:
face = random_face()
card = str(x) + face
if card == '10D':
diamond_10X = 295
diamond_10Y = 430
screen.blit(diamond_10, (diamond_10X, diamond_10Y))
elif card == '10C':
clover_10X = 295
clover_10Y = 430
screen.blit(clover_10, (clover_10X, clover_10Y))
elif card == '10H':
heart_10X = 295
heart_10Y = 430
screen.blit(heart_10, (heart_10X, heart_10Y))
else:
spade_10X = 295
spade_10Y = 430
screen.blit(spade_10, (spade_10X, spade_10Y))
elif x == 11:
face = random_face()
card = str(x) + face
if card == '11D':
diamond_jX = 295
diamond_jY = 430
screen.blit(diamond_j, (diamond_jX, diamond_jY))
elif card == '11C':
clover_jX = 295
clover_jY = 430
screen.blit(clover_j, (clover_jX, clover_jY))
elif card == '11H':
heart_jX = 295
heart_jY = 430
screen.blit(heart_j, (heart_jX, heart_jY))
else:
spade_jX = 295
spade_jY = 430
screen.blit(spade_j, (spade_jX, spade_jY))
elif x == 12:
face = random_face()
card = str(x) + face
if card == '12D':
diamond_qX = 295
diamond_qY = 430
screen.blit(diamond_q, (diamond_qX, diamond_qY))
elif card == '12C':
clover_qX = 295
clover_qY = 430
screen.blit(clover_q, (clover_qX, clover_qY))
elif card == '12H':
heart_qX = 295
heart_qY = 430
screen.blit(heart_q, (heart_qX, heart_qY))
else:
spade_qX = 295
spade_qY = 430
screen.blit(spade_q, (spade_qX, spade_qY))
elif x == 13:
face = random_face()
card = str(x) + face
if card == '13D':
diamond_kX = 295
diamond_kY = 430
screen.blit(diamond_k, (diamond_kX, diamond_kY))
elif card == '13C':
clover_kX = 295
clover_kY = 430
screen.blit(clover_k, (clover_kX, clover_kY))
elif card == '13H':
heart_kX = 295
heart_kY = 430
screen.blit(heart_k, (heart_kX, heart_kY))
else:
spade_kX = 295
spade_kY = 430
screen.blit(spade_k, (spade_kX, spade_kY))
else:
face = random_face()
card = str(x) + face
if card == '14D':
diamond_aX = 295
diamond_aY = 430
screen.blit(diamond_a, (diamond_aX, diamond_aY))
elif card == '14C':
clover_aX = 295
clover_aY = 430
screen.blit(clover_a, (clover_aX, clover_aY))
elif card == '14H':
heart_aX = 295
heart_aY = 430
screen.blit(heart_a, (heart_aX, heart_aY))
else:
spade_aX = 295
spade_aY = 430
screen.blit(spade_a, (spade_aX, spade_aY))
#while (total_num_p1 < limit) and (total_num_p2 < limit):
# s = input("Player1: Type 'HIT' to hit or 'PASS' to pass")
# if s == 'HIT':
# total_num_p1 += random_card()
# return (total_num_p1)
# s2 = input("Player2: Type 'HIT' to hit or 'PASS' to pass")
# if s2 == 'HIT':
# total_num_p2 += random_card()
# return (total_num_p2)
# if (total_num_p1 == 21) or ((total_num_p2 != 21) and total_num_p2 > 21):
# return ('Congrats Player1! You have won the game!')
# elif (total_num_p2 == 21) or ((total_num_p1 != 21) and total_num_p1 > 21):
# return ('Congrats Player2! You have won the game!')
# jack image
def jack_img():
jack = pygame.image.load('rsz_jack.png')
jackX = 295
jackY = 100
screen.blit(jack, (jackX, jackY))
# game title
def display_title_text():
title_font = pygame.font.Font('CARDC___.TTF', 64)
title_text = title_font.render("Blackjack", True, (0, 0, 0))
screen.blit(title_text, (202, 300))
# start button
def start_button():
button = pygame.Rect(195, 400, 100, 50)
pygame.draw.rect(screen, [0, 255, 0], button)
button_font = pygame.font.Font('GOODDP__.TTF', 32)
button_text = button_font.render("START!", True, (0, 0, 0))
screen.blit(button_text, (205, 410))
# NEED TO REWORK CLICKS SO IT NOTIFIES ONLY WHEN THE BUTTON IS PRESSED!
clicked = pygame.mouse.get_pressed()
if clicked[0] == 1:
print('Clicked left button!')
elif clicked[1] == 1:
print('Clicked middle button!')
elif clicked[-1] == 1:
print('Clicked right button!')
else:
pass
# quit button
def quit_button():
button = pygame.Rect(475, 400, 100, 50)
pygame.draw.rect(screen, [255, 0 ,0], button)
button_font = pygame.font.Font('GOODDP__.TTF', 32)
button_text = button_font.render("QUIT!", True, (0, 0, 0))
screen.blit(button_text, (500, 410))
clicked = pygame.mouse.get_pressed()
if clicked[0] == 1:
print('Clicked left button!')
elif clicked[1] == 1:
print('Clicked middle button!')
elif clicked[-1] == 1:
print('Clicked right button!')
else:
pass
# game win text
def display_gamewon_message():
gamewon_font = pygame.font.Font('GOODDP__.TTF', 64)
gamewon_text = gamewon_font.render("YOU WON!", True, (0, 0, 0))
screen.blit(gamewon_text, (292, 300))
# gameover text
def display_gameover_message():
gameover_font = pygame.font.Font('GOODDP__.TTF', 64)
gameover_text = gameover_font.render("GAME OVER", True, (0, 0, 0))
screen.blit(gameover_text, (292, 300))
# checks if the game is still running
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((150, 173, 252))
blackjack_game()
icon()
jack_img()
display_title_text()
quit_button()
start_button()
knight_img()
player1_avatar()
player2_avatar()
player3_avatar()
player4_avatar()
chatbox_img()
pygame.display.update()
...ANSWER
Answered 2020-Apr-19 at 07:38You have to add the a game state. That's a variable which indicates in which state the game is.
Add a variable game_state
in globale name space (somewhere at the initialization part of the application):
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install random_face
You can download it from GitHub.
You can use random_face like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
You can use random_face like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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