potion | Flask-Potion is a RESTful API framework for Flask | REST library
kandi X-RAY | potion Summary
kandi X-RAY | potion Summary
Flask-Potion is a RESTful API framework for Flask and SQLAlchemy, Peewee or MongoEngine
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Top functions reviewed by kandi - BETA
- List of relation routes
- Create an instance of this route
- Register a resource
- Register view function
- Add a route to the blueprint
- Decorator to wrap the view
- Get a field from the given column
- Return field class from python type
- Update the object
- Commit or flush
- Create a new item
- Generate routes for a resource
- Parse the GET request
- Get the schema for this object
- Get the schema
- Delete the item from the database
- Gets instances of relation instances
- Catch exceptions
- Filter to read permissions
- Parse incoming request
- Generate a rule for a resource
- Returns the first item in the collection
- Returns a list of relation instances
- Bind schema to resource
- Gets the first item from the collection
- Wrap a method decorator
potion Key Features
potion Examples and Code Snippets
public interface Potion {
void drink();
}
@Slf4j
public class HealingPotion implements Potion {
@Override
public void drink() {
LOGGER.info("You feel healed. (Potion={})", System.identityHashCode(this));
}
}
@Slf4j
public class HolyWate
Community Discussions
Trending Discussions on potion
QUESTION
This is my code and I want to access the collected emojis and send them back as a reply. I am also inserting the object I am getting from collected
.
Here is the link for the object data: https://pastebin.com/MDm9dsvD
...ANSWER
Answered 2022-Mar-12 at 12:20QUESTION
I keep on having an ImportError
in a complex project. I've distilled it to the bare minimum that still gives the error.
A wizard has containers with green and brown potions. These can be added together, resulting in new potions that are also either green or brown.
We have a Potion
ABC, which gets its __add__
, __neg__
and __mul__
from the PotionArithmatic
mixin. Potion
has 2 subclasses: GreenPotion
and BrownPotion
.
In one file, it looks like this:
onefile.py
:
ANSWER
Answered 2022-Feb-02 at 10:56You somehow have to break the circle of the class dependencies. I haven't tried it out, but I think the following strategy might work. The idea is to construct the class PotionArithmatic first with no dependencies. Then you can inject the methods after the class has been fully constructed. But it is perhaps just as cumbersome as your solution:
QUESTION
Alright so, I am currently trying to create a text based game for a class and im having a few small issues. the first of which being the carrying value I've created doesn't want to pick up items and I also cannot figure out how to make the loop break in the final room. Im pretty new to this so im not 100% sure on how to ask but here's my code
...ANSWER
Answered 2022-Feb-19 at 19:30You have a number of problems. As @Blackaurd says, your code to check against the contents of the current room is wrong because the value of contents
in each room is a string, and so you're comparing item
against each letter in the string. I expect what you want is a list of items in each room, because besides your code expecting that, I assume you want to be able to have multiple items in a room.
Another problem is that when you are comparing the typed in item name against the items in the room, you make sure the entered item name is lowercase but the item in the room's contents
starts with uppercase. You should in some what make sure that upper/lowercase doesn't matter.
Here's how to fix both of these. First, change your description of each room so that the contents
value is a list of items, like this:
QUESTION
I'm building a text RPG in plain HTML/JavaScript. I've set up local storage using simple storage to make my life easier. That said, I'm running into a funny issue with treasure chests. If you open a chest, the function properly hides the button to prevent opening the chest again. But if you reload the page after saving, the chest re-appears! The class that was added to the chest is removed, allowing the player to pull from it again. Since their inventory properly saves they could in theory get infinite potions.
HTML:
...ANSWER
Answered 2022-Feb-15 at 21:01I figured it out thanks to some of the hints from Heretic Monkey and Cbroe.
I solved the issue by pushing the id string of each opened chest into an array called "opened". When you save, the array is saved. When you load, opened is reloaded. Then the load function calls the applyOpened function, which then applies a .map to the array. It takes each id and places it into a document.getElementById, then adding the hidden attribute to it. This is done ahead of loading the page for the player, preventing them from accessing the element without using the console (and that would be cheating!). Again, simple storage makes it so I don't need to convert the array to a string, but it should work with regular local storage as well!
Here's the code:
QUESTION
I'm scraping website and come to the part where to put it in Dataframe. I tried to follow this answer but no expected output.
Here's my whole code
...ANSWER
Answered 2022-Feb-11 at 03:13Some how coin_name is twice as long as your other lists. Once you fix that you can do this:
QUESTION
I'm new to Bootstrap and jQuery and I'm trying to integrate a modal window in my sales website. I copied the modal code from https://getbootstrap.com/docs/4.3/components/modal/ to get a test visualization of how it would look in my project; the only problem is that whenever I click the modal button nothing appears. I heard that this could be an issue with jQuery not being loaded in my code but I don't know how to do this or if it is an issue to begin with. Here is my code:
html
...ANSWER
Answered 2022-Feb-07 at 18:18You have imported only the CSS of Bootstrap 4.
The modal uses also Javascript.
Therefore, you need to import the JS of Bootstrap 4 along with jQuery and Popper.
Add the following lines to your code, before the import of your project's js file.
QUESTION
Here is the prompt for what I need to do. I still haven't figured out the full solution yet, and I know this is not optimal at all (I'm a complete beginner and just trying to get something working for now), but that's not what my question is.
/* There are two types of potions:
Growing potion: "A"
Shrinking potion: "B"
If "A" immediately follows a digit, add 1 to the digit using your "addOne" function
If "B" immediately follows a digit, subtract 1 from the digit using your subtractOne function
Create a function "usePotions" that returns a string according to these rules, removing the potions once they've been consumed.
Example:
usePotions("3A7851") ➞ "47851"
usePotions("9999B") ➞ "9998"
usePotions("9A123") ➞ "10123"
usePotions("567") ➞ "567"
*/
I am using the string.replace() method in order to both increment or decrement the digit before A or B, and remove the A or B. For the strings with "A" in them, the code is working perfectly fine. For the one with B, even though the correct index is being passed into the replace method (which is 3), it's replacing the digit at index 0. I can't for the life of me figure out why the same exact code is behaving differently. I tried manually passing different indexes and it keeps replacing the character at index 0.
...ANSWER
Answered 2022-Feb-05 at 09:19The problem is that in that case, you're basically doing this:
QUESTION
I am trying to create a discord bot with python as language and mongodb as database. I am creating this command to update the troops amount but when I run this command it shows TypeError: 'coroutine' object is not subscriptable. I think there is a problem with the function in the $set line but once it works fine but now it shows error. I don't know how to fix it?. If someone knows how to fix this problem please rectify this code and help me.
This is the error message
...ANSWER
Answered 2022-Jan-09 at 14:06Instead of writing the function outside the command. Try running the command without function. Like do all the stuffs that was done inside the function, in inside the command.
QUESTION
I have tried randomizing potion effects every time a player eats something. I used this code, but nothing happened:
...ANSWER
Answered 2022-Jan-09 at 10:48You should make the method implements Listener, and so have like that :
QUESTION
I am currently working on storing/retrieving characters from a Bolt Database in Go.
I wrote this function here to retrieve every character stored and it worked fine.
ANSWER
Answered 2022-Jan-04 at 16:01Please try to replace the following line:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install potion
You can use potion like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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