potion | Flask-Potion is a RESTful API framework for Flask | REST library

 by   biosustain Python Version: v0.16.0 License: Non-SPDX

kandi X-RAY | potion Summary

kandi X-RAY | potion Summary

potion is a Python library typically used in Web Services, REST applications. potion has no bugs, it has no vulnerabilities, it has build file available and it has high support. However potion has a Non-SPDX License. You can download it from GitHub.

Flask-Potion is a RESTful API framework for Flask and SQLAlchemy, Peewee or MongoEngine
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    Quality
      Security
        License
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            kandi-support Support

              potion has a highly active ecosystem.
              It has 485 star(s) with 51 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 43 open issues and 80 have been closed. On average issues are closed in 4 days. There are 9 open pull requests and 0 closed requests.
              OutlinedDot
              It has a negative sentiment in the developer community.
              The latest version of potion is v0.16.0

            kandi-Quality Quality

              potion has 0 bugs and 0 code smells.

            kandi-Security Security

              potion has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              potion code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              potion has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              potion releases are available to install and integrate.
              Build file is available. You can build the component from source.
              potion saves you 4037 person hours of effort in developing the same functionality from scratch.
              It has 8585 lines of code, 778 functions and 74 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed potion and discovered the below as its top functions. This is intended to give you an instant insight into potion implemented functionality, and help decide if they suit your requirements.
            • List of relation routes
            • Create an instance of this route
            • Register a resource
            • Register view function
            • Add a route to the blueprint
            • Decorator to wrap the view
            • Get a field from the given column
            • Return field class from python type
            • Update the object
            • Commit or flush
            • Create a new item
            • Generate routes for a resource
            • Parse the GET request
            • Get the schema for this object
            • Get the schema
            • Delete the item from the database
            • Gets instances of relation instances
            • Catch exceptions
            • Filter to read permissions
            • Parse incoming request
            • Generate a rule for a resource
            • Returns the first item in the collection
            • Returns a list of relation instances
            • Bind schema to resource
            • Gets the first item from the collection
            • Wrap a method decorator
            Get all kandi verified functions for this library.

            potion Key Features

            No Key Features are available at this moment for potion.

            potion Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 119dot img1no licencesLicense : No License
            copy iconCopy
            public interface Potion {
              void drink();
            }
            
            @Slf4j
            public class HealingPotion implements Potion {
              @Override
              public void drink() {
                LOGGER.info("You feel healed. (Potion={})", System.identityHashCode(this));
              }
            }
            
            @Slf4j
            public class HolyWate  

            Community Discussions

            QUESTION

            How can I access collected reaction from awaitReactions?
            Asked 2022-Mar-12 at 12:22

            This is my code and I want to access the collected emojis and send them back as a reply. I am also inserting the object I am getting from collected.

            Here is the link for the object data: https://pastebin.com/MDm9dsvD

            ...

            ANSWER

            Answered 2022-Mar-12 at 12:20

            collected is a collection, not an array, so you can't simply access the first item using [0]. You can use methods like .first(), .last(), .at(), etc to access items.

            To get the first collected item, you can use let userReaction = collected.first() or let userReaction = collected.at(0).

            Source https://stackoverflow.com/questions/71449605

            QUESTION

            Avoiding circular imports for the 100th time
            Asked 2022-Feb-21 at 10:56
            Summary

            I keep on having an ImportError in a complex project. I've distilled it to the bare minimum that still gives the error.

            Example

            A wizard has containers with green and brown potions. These can be added together, resulting in new potions that are also either green or brown.

            We have a Potion ABC, which gets its __add__, __neg__ and __mul__ from the PotionArithmatic mixin. Potion has 2 subclasses: GreenPotion and BrownPotion.

            In one file, it looks like this:

            onefile.py:

            ...

            ANSWER

            Answered 2022-Feb-02 at 10:56

            You somehow have to break the circle of the class dependencies. I haven't tried it out, but I think the following strategy might work. The idea is to construct the class PotionArithmatic first with no dependencies. Then you can inject the methods after the class has been fully constructed. But it is perhaps just as cumbersome as your solution:

            Source https://stackoverflow.com/questions/70948941

            QUESTION

            text based game get item and finishing game
            Asked 2022-Feb-19 at 19:30

            Alright so, I am currently trying to create a text based game for a class and im having a few small issues. the first of which being the carrying value I've created doesn't want to pick up items and I also cannot figure out how to make the loop break in the final room. Im pretty new to this so im not 100% sure on how to ask but here's my code

            ...

            ANSWER

            Answered 2022-Feb-19 at 19:30

            You have a number of problems. As @Blackaurd says, your code to check against the contents of the current room is wrong because the value of contents in each room is a string, and so you're comparing item against each letter in the string. I expect what you want is a list of items in each room, because besides your code expecting that, I assume you want to be able to have multiple items in a room.

            Another problem is that when you are comparing the typed in item name against the items in the room, you make sure the entered item name is lowercase but the item in the room's contents starts with uppercase. You should in some what make sure that upper/lowercase doesn't matter.

            Here's how to fix both of these. First, change your description of each room so that the contents value is a list of items, like this:

            Source https://stackoverflow.com/questions/71187965

            QUESTION

            Saving an HTML class (hidden) upon page reload with Local Storage
            Asked 2022-Feb-15 at 21:01

            I'm building a text RPG in plain HTML/JavaScript. I've set up local storage using simple storage to make my life easier. That said, I'm running into a funny issue with treasure chests. If you open a chest, the function properly hides the button to prevent opening the chest again. But if you reload the page after saving, the chest re-appears! The class that was added to the chest is removed, allowing the player to pull from it again. Since their inventory properly saves they could in theory get infinite potions.

            HTML:

            ...

            ANSWER

            Answered 2022-Feb-15 at 21:01

            I figured it out thanks to some of the hints from Heretic Monkey and Cbroe.

            I solved the issue by pushing the id string of each opened chest into an array called "opened". When you save, the array is saved. When you load, opened is reloaded. Then the load function calls the applyOpened function, which then applies a .map to the array. It takes each id and places it into a document.getElementById, then adding the hidden attribute to it. This is done ahead of loading the page for the player, preventing them from accessing the element without using the console (and that would be cheating!). Again, simple storage makes it so I don't need to convert the array to a string, but it should work with regular local storage as well!

            Here's the code:

            Source https://stackoverflow.com/questions/71113440

            QUESTION

            Trying to create Dataframe from lists of zip using Pandas. wanted data table result
            Asked 2022-Feb-11 at 03:13

            I'm scraping website and come to the part where to put it in Dataframe. I tried to follow this answer but no expected output.

            Here's my whole code

            ...

            ANSWER

            Answered 2022-Feb-11 at 03:13

            Some how coin_name is twice as long as your other lists. Once you fix that you can do this:

            Source https://stackoverflow.com/questions/71073567

            QUESTION

            Modal window not appearing on click
            Asked 2022-Feb-07 at 18:18

            I'm new to Bootstrap and jQuery and I'm trying to integrate a modal window in my sales website. I copied the modal code from https://getbootstrap.com/docs/4.3/components/modal/ to get a test visualization of how it would look in my project; the only problem is that whenever I click the modal button nothing appears. I heard that this could be an issue with jQuery not being loaded in my code but I don't know how to do this or if it is an issue to begin with. Here is my code:

            html

            ...

            ANSWER

            Answered 2022-Feb-07 at 18:18

            You have imported only the CSS of Bootstrap 4.

            The modal uses also Javascript.

            Therefore, you need to import the JS of Bootstrap 4 along with jQuery and Popper.

            Add the following lines to your code, before the import of your project's js file.

            Source https://stackoverflow.com/questions/71023274

            QUESTION

            String.replace() is replacing at the wrong index even though the index is passed correctly
            Asked 2022-Feb-05 at 09:21

            Here is the prompt for what I need to do. I still haven't figured out the full solution yet, and I know this is not optimal at all (I'm a complete beginner and just trying to get something working for now), but that's not what my question is.

            /* There are two types of potions:

            Growing potion: "A"

            Shrinking potion: "B"

            If "A" immediately follows a digit, add 1 to the digit using your "addOne" function

            If "B" immediately follows a digit, subtract 1 from the digit using your subtractOne function

            Create a function "usePotions" that returns a string according to these rules, removing the potions once they've been consumed.

            Example:

            usePotions("3A7851") ➞ "47851"

            usePotions("9999B") ➞ "9998"

            usePotions("9A123") ➞ "10123"

            usePotions("567") ➞ "567"

            */

            I am using the string.replace() method in order to both increment or decrement the digit before A or B, and remove the A or B. For the strings with "A" in them, the code is working perfectly fine. For the one with B, even though the correct index is being passed into the replace method (which is 3), it's replacing the digit at index 0. I can't for the life of me figure out why the same exact code is behaving differently. I tried manually passing different indexes and it keeps replacing the character at index 0.

            ...

            ANSWER

            Answered 2022-Feb-05 at 09:19

            The problem is that in that case, you're basically doing this:

            Source https://stackoverflow.com/questions/70996577

            QUESTION

            TypeError: 'coroutine' object is not subscriptable
            Asked 2022-Jan-09 at 14:06

            I am trying to create a discord bot with python as language and mongodb as database. I am creating this command to update the troops amount but when I run this command it shows TypeError: 'coroutine' object is not subscriptable. I think there is a problem with the function in the $set line but once it works fine but now it shows error. I don't know how to fix it?. If someone knows how to fix this problem please rectify this code and help me.

            This is the error message

            ...

            ANSWER

            Answered 2022-Jan-09 at 14:06

            Instead of writing the function outside the command. Try running the command without function. Like do all the stuffs that was done inside the function, in inside the command.

            Source https://stackoverflow.com/questions/69551007

            QUESTION

            How to register an event in coding a spigot plugin?
            Asked 2022-Jan-09 at 10:49

            I have tried randomizing potion effects every time a player eats something. I used this code, but nothing happened:

            ...

            ANSWER

            Answered 2022-Jan-09 at 10:48

            You should make the method implements Listener, and so have like that :

            Source https://stackoverflow.com/questions/70639319

            QUESTION

            Getting unexpected fault address error when unmarshalling json from bolt database in external function
            Asked 2022-Jan-04 at 16:01

            I am currently working on storing/retrieving characters from a Bolt Database in Go.
            I wrote this function here to retrieve every character stored and it worked fine.

            ...

            ANSWER

            Answered 2022-Jan-04 at 16:01

            Please try to replace the following line:

            Source https://stackoverflow.com/questions/70580331

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install potion

            You can download it from GitHub.
            You can use potion like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/biosustain/potion.git

          • CLI

            gh repo clone biosustain/potion

          • sshUrl

            git@github.com:biosustain/potion.git

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