skeinforge | Skeinforge converts STL files into gcode files

 by   bmander Python Version: Current License: No License

kandi X-RAY | skeinforge Summary

kandi X-RAY | skeinforge Summary

skeinforge is a Python library typically used in Utilities applications. skeinforge has no vulnerabilities and it has low support. However skeinforge has 6718 bugs and it build file is not available. You can download it from GitHub.

This page is in the table of contents.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              skeinforge has a low active ecosystem.
              It has 28 star(s) with 9 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 297 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of skeinforge is current.

            kandi-Quality Quality

              OutlinedDot
              skeinforge has 6718 bugs (7 blocker, 0 critical, 6711 major, 0 minor) and 17768 code smells.

            kandi-Security Security

              skeinforge has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              skeinforge code analysis shows 0 unresolved vulnerabilities.
              There are 39 security hotspots that need review.

            kandi-License License

              skeinforge does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              skeinforge releases are not available. You will need to build from source code and install.
              skeinforge has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are available. Examples and code snippets are not available.
              skeinforge saves you 18300 person hours of effort in developing the same functionality from scratch.
              It has 36207 lines of code, 2145 functions and 206 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed skeinforge and discovered the below as its top functions. This is intended to give you an instant insight into skeinforge implemented functionality, and help decide if they suit your requirements.
            • Set the shape of the mesh
            • Create a mesh from edge indexes
            • Set the graph from vertex indexes
            • Set the bottom of the mesh
            • Given a list of endpoints and an array of endpoints and a fillinet
            • Find the closest endpoint to the given endpoint
            • Find the hop in the given path
            • Find the closest segment to the endpoints
            • Updates the view
            • Create the ruler box
            • Calculates theCraftedGcode object
            • Join two tables together
            • Execute the task
            • Add arc line
            • Returns a list of all the corners of the carvectors
            • Writes hypertext files to docwrap
            • Returns a clipped loop path
            • Set the triangle mesh
            • Creates an image of the given layers
            • Parses the gcode text using the gcode text
            • Split point after next location
            • Add mouse tools
            • Set the shape of the object
            • Adds the canvas root menu
            • Execute the svg file
            • Write the chain exports to a file
            Get all kandi verified functions for this library.

            skeinforge Key Features

            No Key Features are available at this moment for skeinforge.

            skeinforge Examples and Code Snippets

            No Code Snippets are available at this moment for skeinforge.

            Community Discussions

            QUESTION

            Getting the error "Nested CSS was detected, but CSS nesting has not been configured correctly" in React app?
            Asked 2022-Mar-23 at 09:04

            I've been upgrading my CRA project to TailwindCSS 3, but now CSS nesting no longer works. Upon starting the server, the console spits out:

            ...

            ANSWER

            Answered 2022-Feb-03 at 18:38

            This is mostly just bad news.

            Create React App's Tailwind support means that they will detect tailwind.config.js in the project and add tailwindcss to their existing postcss configuration. Source in CRA

            The guide that Tailwind offers on their site creates a dummy postcss.config.js - Making changes in this file does not change the actual postcss configuration. (misleading if anything)

            This is a known issue currently - Github discussion on Tailwind support PR between Adam Wathan (Tailwind founder) and Ian Sutherland (CRA maintainer). But it does not seem like there is an intention to be fixed soon.

            If you want to use nesting (or any PostCSS plugin really) is to eject from CRA using:

            Source https://stackoverflow.com/questions/70665302

            QUESTION

            Apollo Client "Named export 'remove' not found"
            Asked 2022-Mar-12 at 09:45

            I'm attempting to create an apollo client plugin for a Nuxt 3 application. It's currently throwing an error regarding a package called ts-invariant:

            ...

            ANSWER

            Answered 2022-Jan-07 at 01:52

            Solved by including @apollo/client and ts-invariant/process into the nuxt build transpile like so:

            Source https://stackoverflow.com/questions/70615613

            QUESTION

            Nuxt3: how to use tailwindcss
            Asked 2022-Mar-02 at 14:50

            Very first try on Nuxt3 via Nuxt3 Starter

            I wonder how can I use tailwindcss in Nuxt3 Starter manually.

            (Not via @nuxtjs/tailwindcss , because it's for Nuxt2, and not work with Nuxt3.)

            I created a blank Nuxt3 project by

            ...

            ANSWER

            Answered 2021-Oct-04 at 04:17

            Maybe your problem is because you need a tailwindcss.config.js.

            For this, simply type in the console:

            Source https://stackoverflow.com/questions/69114800

            QUESTION

            Laravel Mix URL Processing error with css-loader
            Asked 2022-Feb-22 at 10:55

            In a fresh Laravel 9 installation, the URL processing from Laravel Mix does not work anymore.

            npm outputs the following:

            ...

            ANSWER

            Answered 2022-Feb-22 at 10:55

            Actually moving the css imports into resources/js/app.js solves this problem. However, this results in the imported css to be included in the public/js/app.js, not the public/css/app.css.

            Source https://stackoverflow.com/questions/71163131

            QUESTION

            How to get 2D scene coordinates of a 3D object in JavaFX
            Asked 2022-Feb-02 at 12:28

            I'm trying the create a 3D subscene with objects being labelled using Label objects in a 2D overlay. I've seen similar questions to mine on this subject, and they all point to using the Node.localToScene method on the node to be labelled in the 3D space. But this doesn't seem to work for my case. I've taken example code from the FXyz FloatingLabels example here:

            FloatingLabels.java

            The Label objects need to have their positions updated as the 3D scene in modified, which I've done but when I print out the coordinates returned by the Node.localToScene method, they're much too large to be within the application scene, and so the labels are never visible in the scene. I've written an example program that illustrates the issue, set up very similarly to the FXyz sample code but I've created an extra SubScene object to hold the 2D and 3D SubScene objects in order to plant them into a larger application window with slider controls. The 3D scene uses a perspective camera and shows a large sphere with coloured spheres along the x/y/z axes, and some extra little nubs on the surface for reference:

            ...

            ANSWER

            Answered 2022-Feb-02 at 12:28

            If you follow what has been done in the link you have posted you'll make it work.

            For starters, there is one subScene, not two.

            So I've removed these lines:

            Source https://stackoverflow.com/questions/70951152

            QUESTION

            Basic angular app fails to run, Error module build failed : cannot find module ../@angular-devkit/src/babel/X
            Asked 2022-Feb-01 at 12:16

            I am new to angular and was following the documentation to build a basic app.

            Node - v14.7.3
            npm - 7.22.0
            Angular CLI: 12.2.4
            OS: win32 x64
            @angular-devkit/architect 0.1202.4
            @angular-devkit/build-angular 12.2.4
            @angular-devkit/core 12.2.4
            @angular-devkit/schematics 12.2.4
            @schematics/angular 12.2.4
            rxjs 6.6.7
            typescript 4.3.5

            So far all I have done is

            npm install @angular/cli

            followed by ng new firstApp

            and ng serve

            Following is the error that I am receiving,

            ...

            ANSWER

            Answered 2021-Sep-10 at 07:17

            Try to install those modules separately npm install:

            Source https://stackoverflow.com/questions/69070369

            QUESTION

            Why does my tailwind output file not include the utilities and components
            Asked 2022-Jan-21 at 16:43

            I've installed tailwind using npm install tailwindcss I then create my src/style.css file and include

            ...

            ANSWER

            Answered 2021-Dec-25 at 20:47

            You need to add a config js file for the tailwind engine, inside the config file use content attribute to define where is your HTML or JS files, the new engine automatically looks inside these files and compiles only the classes that you used.

            Check this video for more information:https://youtu.be/mSC6GwizOag?t=22

            Source https://stackoverflow.com/questions/70477918

            QUESTION

            How can I compare system_clock::now() to a local time in c++20?
            Asked 2022-Jan-20 at 14:01

            I am testing a library like follows:

            ...

            ANSWER

            Answered 2022-Jan-20 at 14:01

            Here's the equivalent C++20 code to your first version of FromDateTime:

            Source https://stackoverflow.com/questions/70784886

            QUESTION

            Count trailing newlines with POSIX utilities or GNU coreutils or Perl
            Asked 2022-Jan-19 at 22:10

            I'm looking for ways to count the number of trailing newlines from possibly binary data either:

            • read from standard input
            • or already in a shell variable (then of course the "binary" excludes at least 0x0) using POSIX or coreutils utilities or maybe Perl.

            This should work without temporary files or FIFOs.

            When the input is in a shell variable, I already have the following (possibly ugly but) working solution:

            ...

            ANSWER

            Answered 2022-Jan-18 at 13:29

            Using GNU awk for RT and without reading all of the input into memory at once:

            Source https://stackoverflow.com/questions/70615510

            QUESTION

            Create new color scheme for dark-light mode in bootstrap sass
            Asked 2022-Jan-16 at 19:50

            I want to create dark mode for a web site which use bootstrap. I have to add new root class which includes all boostrap colors. Here is my colors.scss:

            ...

            ANSWER

            Answered 2021-Aug-07 at 20:32

            As explained here, there's no way to attach a class to :root. However, you don't need this to achieve what you want.

            Simply make a dark class then you can add that as desired to the html or body tag.

            Make all the needed theme color changes inside .dark{}, and then @import "bootstrap". When .dark doesn't exist on the body, the theme colors will return to Bootstrap defaults.

            Source https://stackoverflow.com/questions/68667437

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install skeinforge

            For skeinforge to run, install python 2.x on your machine, which is available from: http://www.python.org/download/. To use the settings dialog you'll also need Tkinter, which probably came with the python installation. If it did not, look for it at: http://www.tcl.tk/software/tcltk/. If you want python and Tkinter together on MacOS, you can try: http://www.astro.washington.edu/owen/PythonOnMacOSX.html. If you want python and Tkinter together on all platforms and don't mind filling out forms, you can try the ActivePython package from Active State at: http://www.activestate.com/Products/activepython/feature_list.mhtml. The computation intensive python modules will use psyco if it is available and run about twice as fast. Psyco is described at: http://psyco.sourceforge.net/index.html. The psyco download page is: http://psyco.sourceforge.net/download.html. Skeinforge imports Stereolithography (.stl) files or GNU Triangulated Surface (.gts) files. If importing an STL file directly doesn't work, an indirect way to import an STL file is by turning it into a GTS file is by using the Export GNU Triangulated Surface script at: http://members.axion.net/~enrique/Export%20GNU%20Triangulated%20Surface.bsh.

            Support

            You can contribute by helping develop the manual at: http://www.bitsfrombytes.com/wiki/index.php?title=Skeinforge. There is also a forum thread about how to contribute to skeinforge development at: http://dev.forums.reprap.org/read.php?12,27562.
            Find more information at:

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            CLONE
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            https://github.com/bmander/skeinforge.git

          • CLI

            gh repo clone bmander/skeinforge

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            git@github.com:bmander/skeinforge.git

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