mariobros | Simple configuration for Spotify Luigi

 by   bopen Python Version: 0.4.4 License: Apache-2.0

kandi X-RAY | mariobros Summary

kandi X-RAY | mariobros Summary

mariobros is a Python library. mariobros has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can install using 'pip install mariobros' or download it from GitHub, PyPI.

Simple configuration for Spotify Luigi.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              mariobros has a low active ecosystem.
              It has 13 star(s) with 4 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mariobros is 0.4.4

            kandi-Quality Quality

              mariobros has 0 bugs and 0 code smells.

            kandi-Security Security

              mariobros has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mariobros code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mariobros is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mariobros releases are available to install and integrate.
              Deployable package is available in PyPI.
              Build file is available. You can build the component from source.
              mariobros saves you 342 person hours of effort in developing the same functionality from scratch.
              It has 818 lines of code, 41 functions and 9 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mariobros and discovered the below as its top functions. This is intended to give you an instant insight into mariobros implemented functionality, and help decide if they suit your requirements.
            • Create mario tasks
            • Create a reRuleTask
            • Parse tasks
            • Return True if the target pattern matches the pattern
            • Returns a tuple of the namespaces defined in section namespaces
            • Render a namespace
            • Render a template
            • Build mariobros
            Get all kandi verified functions for this library.

            mariobros Key Features

            No Key Features are available at this moment for mariobros.

            mariobros Examples and Code Snippets

            No Code Snippets are available at this moment for mariobros.

            Community Discussions

            QUESTION

            LibGDX ,super Mario tutorial
            Asked 2019-Apr-12 at 09:09

            So I am following the Brent Aureli tutorial of super Mario ,and even after pulling his code from git https://github.com/BrentAureli/SuperMario/blob/Mario-Tutorial-26/core/src/com/brentaureli/mariobros/Sprites/Mario.java

            My character does not jump ! even though it runs left and right ! so it was brought to my attention that LibGDX was using a new version so i tried

            ...

            ANSWER

            Answered 2017-Dec-05 at 10:32

            I checked the original code and cannot find the actual jump mechanics anywhere in Mario.java. I can see if the vertical velocity of mario is other then 0 it should run the jumping animation. So perhaps, if the falling physics are in place and you run off a cliff you will see the jumping animation playing.

            So I guess you just need to apply some force to the character. Something along the lines of b2Body.applyForceToCenter(0f,10f,true) or b2Body.setLinearVelocity(0f, 10f);. This could go into the render method when you check for a key press or if you are using a InputProcessor it can go in the keyDown method.

            Source https://stackoverflow.com/questions/47647509

            QUESTION

            CRASH: com.badlogic.gdx.physics.box2d.World.jniCreateBody
            Asked 2019-Feb-06 at 06:05

            I get a EXCEPTION_ACCESS_VIOLATION crash from the java runtime enviroment when trying out my game. It is written with LibGdx (and uses box2d). It is running on desktop mode from android studio.

            I added a "fireball" function to my supermario game, and get this error when jumping into air and shooting fireballs. Here is the crash log:

            Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j com.badlogic.gdx.physics.box2d.World.jniCreateBody(JIFFFFFFFFZZZZZF)J+0 j com.badlogic.gdx.physics.box2d.World.createBody(Lcom/badlogic/gdx/physics/box2d/BodyDef;)Lcom/badlogic/gdx/physics/box2d/Body;+80 j com.mygdx.game.sprite.Fireball.define()V+68 j com.mygdx.game.sprite.Fireball.(Lcom/mygdx/game/screen/PlayScreen;FFZ)V+135 j com.mygdx.game.sprite.Mario.shootFire()V+36 J 1115 C1 com.mygdx.game.screen.PlayScreen.handleInput(F)V (221 bytes) @ 0x000000000320f90c [0x000000000320e960+0xfac] J 1073 C1 com.mygdx.game.screen.PlayScreen.update(F)V (188 bytes) @ 0x00000000031e14ec [0x00000000031e1440+0xac] J 1074 C1 com.mygdx.game.screen.PlayScreen.render(F)V (252 bytes) @ 0x00000000031e493c [0x00000000031e3f20+0xa1c] J 1223 C1 com.mygdx.game.MarioBros.render()V (5 bytes) @ 0x0000000003263ae4 [0x0000000003263920+0x1c4] j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+698 j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v ~StubRoutines::call_stub

            Here is my Fireball class:

            ...

            ANSWER

            Answered 2019-Feb-06 at 06:05
            com.badlogic.gdx.physics.box2d.World.jniCreateBody
            

            Source https://stackoverflow.com/questions/54535898

            QUESTION

            org.gradle.tooling.GradleConnectionException: Could not fetch model of type 'BuildEnvironment'
            Asked 2018-May-29 at 15:12

            I am running netbeans with lates version of Gradle on windows and anytime I try to select an old project from the gradle tasks panel I get the following error:

            ...

            ANSWER

            Answered 2018-May-29 at 15:12

            Actually the issue is described here already

            Source https://stackoverflow.com/questions/50583791

            QUESTION

            Libgdx - Exception in thread "LWJGL Application" java.lang.ClassCastException
            Asked 2018-Jan-08 at 19:12

            https://gist.github.com/Redas17/539382e654fe13613f70cf21cf515f22 - That is a link to all the classes I have coded.

            Hello I need your help, I am working on a Mario game from this tutorial: https://www.youtube.com/watch?v=Z8g44JssVmc&t=3s

            On video 21 a feature was added to spawn mushrooms whenever a coin brick was hit. As soon as I added this feature, the game starts, but in 1 of 4 times (about) it's crashes when I hit coin brick with mushroom. I was getting this error

            https://gist.github.com/Redas17/90d81231c16668e1ee6299ff13ad229b

            Then I found a blogpost, who "found" solution. Here it is -

            Today, I finally had the time to dig into my code (since I don't use Brent's code 1:1, I like to "tidy it up" after each lesson so it adheres to my own standards) and managed to find the culprit. The problem was in the end that PlayScreen.update() tried to set the bodies of destroyed Goombas active - that caused the Box2d engine to try to access memory that is not available anymore (Box2D is written in C, there is just a tiny Java-Wrapper around it so it can do that).The solution is something like this: In PlayScreen.update() instead of

            ...

            ANSWER

            Answered 2018-Jan-08 at 11:03

            Your itemsToSpawn collection in PlayScreen is PriorityQueue.

            here you are trying to add ItemDef object to itemsSpawn:

            Source https://stackoverflow.com/questions/48145725

            QUESTION

            Libgdx Parse Error
            Asked 2018-Jan-06 at 18:05

            I'm working on a LibGdx project, Demo and copied some code from another LibGDX project folder, MarioBros. Now, after running the code, the program throws an error saying ParseError, cannot parse file MarioBros/core/assets/untitled.tsx

            Any fix guys? Why is my Demo project finding files in another project folder?

            ...

            ANSWER

            Answered 2018-Jan-06 at 18:05

            I think that you are trying to access files that aren't in your project directory.

            In the code that you copy and pasted you seem to be using a tsx file somewhere.

            Also, the code is not finding files in another project folder. It is just trying to find them but can't, hence, the error.

            You can either

            • Delete the lines of code that use these files that you are no longer using.

            • Add in the file into your directory so it can be used.

            I hope this helped you and if you have any further questions please feel free to post a comment below!

            Source https://stackoverflow.com/questions/48130036

            QUESTION

            Proper way to use ContactListener in LibGDX
            Asked 2017-Apr-20 at 20:54

            I'm developing a game with LibGDX using Box2D. I'm a newbie, so I've been following Brent Aureli's tutorial in which he creates a class that implements ContactListener in order to detect all the collisions and switch depending on the contact.

            I think it's a bit excessive as I don't want to detect all the collisions but only a few in certains bodies.

            Is there a way to implement the ContactListener only in a certain body? If not, is there a better way to resolve the collisions more efficiently?

            ...

            ANSWER

            Answered 2017-Apr-20 at 20:54

            In a Box2D ContactListener the BeginContact method will be called every time a contact initiates whether you have code in there to process it or not.

            As an example, the below code is an Excerpt from a ContactListener from one of my projects.

            Source https://stackoverflow.com/questions/43517582

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mariobros

            You can install using 'pip install mariobros' or download it from GitHub, PyPI.
            You can use mariobros like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            Install
          • PyPI

            pip install mariobros

          • CLONE
          • HTTPS

            https://github.com/bopen/mariobros.git

          • CLI

            gh repo clone bopen/mariobros

          • sshUrl

            git@github.com:bopen/mariobros.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link