mariobros | Simple configuration for Spotify Luigi
kandi X-RAY | mariobros Summary
kandi X-RAY | mariobros Summary
Simple configuration for Spotify Luigi.
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Top functions reviewed by kandi - BETA
- Create mario tasks
- Create a reRuleTask
- Parse tasks
- Return True if the target pattern matches the pattern
- Returns a tuple of the namespaces defined in section namespaces
- Render a namespace
- Render a template
- Build mariobros
mariobros Key Features
mariobros Examples and Code Snippets
Community Discussions
Trending Discussions on mariobros
QUESTION
So I am following the Brent Aureli tutorial of super Mario ,and even after pulling his code from git https://github.com/BrentAureli/SuperMario/blob/Mario-Tutorial-26/core/src/com/brentaureli/mariobros/Sprites/Mario.java
My character does not jump ! even though it runs left and right ! so it was brought to my attention that LibGDX was using a new version so i tried
...ANSWER
Answered 2017-Dec-05 at 10:32I checked the original code and cannot find the actual jump mechanics anywhere in Mario.java
. I can see if the vertical velocity of mario is other then 0
it should run the jumping animation. So perhaps, if the falling physics are in place and you run off a cliff you will see the jumping animation playing.
So I guess you just need to apply some force to the character. Something along the lines of b2Body.applyForceToCenter(0f,10f,true)
or b2Body.setLinearVelocity(0f, 10f);
. This could go into the render method when you check for a key press or if you are using a InputProcessor
it can go in the keyDown
method.
QUESTION
I get a EXCEPTION_ACCESS_VIOLATION crash from the java runtime enviroment when trying out my game. It is written with LibGdx (and uses box2d). It is running on desktop mode from android studio.
I added a "fireball" function to my supermario game, and get this error when jumping into air and shooting fireballs. Here is the crash log:
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j com.badlogic.gdx.physics.box2d.World.jniCreateBody(JIFFFFFFFFZZZZZF)J+0 j com.badlogic.gdx.physics.box2d.World.createBody(Lcom/badlogic/gdx/physics/box2d/BodyDef;)Lcom/badlogic/gdx/physics/box2d/Body;+80 j com.mygdx.game.sprite.Fireball.define()V+68 j com.mygdx.game.sprite.Fireball.(Lcom/mygdx/game/screen/PlayScreen;FFZ)V+135 j com.mygdx.game.sprite.Mario.shootFire()V+36 J 1115 C1 com.mygdx.game.screen.PlayScreen.handleInput(F)V (221 bytes) @ 0x000000000320f90c [0x000000000320e960+0xfac] J 1073 C1 com.mygdx.game.screen.PlayScreen.update(F)V (188 bytes) @ 0x00000000031e14ec [0x00000000031e1440+0xac] J 1074 C1 com.mygdx.game.screen.PlayScreen.render(F)V (252 bytes) @ 0x00000000031e493c [0x00000000031e3f20+0xa1c] J 1223 C1 com.mygdx.game.MarioBros.render()V (5 bytes) @ 0x0000000003263ae4 [0x0000000003263920+0x1c4] j com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop()V+698 j com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run()V+27 v ~StubRoutines::call_stub
Here is my Fireball class:
...ANSWER
Answered 2019-Feb-06 at 06:05com.badlogic.gdx.physics.box2d.World.jniCreateBody
QUESTION
I am running netbeans with lates version of Gradle on windows and anytime I try to select an old project from the gradle tasks panel I get the following error:
...ANSWER
Answered 2018-May-29 at 15:12Actually the issue is described here already
QUESTION
https://gist.github.com/Redas17/539382e654fe13613f70cf21cf515f22 - That is a link to all the classes I have coded.
Hello I need your help, I am working on a Mario game from this tutorial: https://www.youtube.com/watch?v=Z8g44JssVmc&t=3s
On video 21 a feature was added to spawn mushrooms whenever a coin brick was hit. As soon as I added this feature, the game starts, but in 1 of 4 times (about) it's crashes when I hit coin brick with mushroom. I was getting this error
https://gist.github.com/Redas17/90d81231c16668e1ee6299ff13ad229b
Then I found a blogpost, who "found" solution. Here it is -
Today, I finally had the time to dig into my code (since I don't use Brent's code 1:1, I like to "tidy it up" after each lesson so it adheres to my own standards) and managed to find the culprit. The problem was in the end that PlayScreen.update()
tried to set the bodies of destroyed Goombas active - that caused the Box2d engine to try to access memory that is not available anymore (Box2D is written in C, there is just a tiny Java-Wrapper around it so it can do that).The solution is something like this:
In PlayScreen.update() instead of
ANSWER
Answered 2018-Jan-08 at 11:03Your itemsToSpawn
collection in PlayScreen
is PriorityQueue
.
here you are trying to add ItemDef object to itemsSpawn:
QUESTION
I'm working on a LibGdx project, Demo and copied some code from another LibGDX project folder, MarioBros. Now, after running the code, the program throws an error saying ParseError, cannot parse file MarioBros/core/assets/untitled.tsx
Any fix guys? Why is my Demo project finding files in another project folder?
...ANSWER
Answered 2018-Jan-06 at 18:05I think that you are trying to access files that aren't in your project directory.
In the code that you copy and pasted you seem to be using a tsx file somewhere.
Also, the code is not finding files in another project folder. It is just trying to find them but can't, hence, the error.
You can either
Delete the lines of code that use these files that you are no longer using.
Add in the file into your directory so it can be used.
I hope this helped you and if you have any further questions please feel free to post a comment below!
QUESTION
I'm developing a game with LibGDX using Box2D. I'm a newbie, so I've been following Brent Aureli's tutorial in which he creates a class that implements ContactListener in order to detect all the collisions and switch depending on the contact.
I think it's a bit excessive as I don't want to detect all the collisions but only a few in certains bodies.
Is there a way to implement the ContactListener only in a certain body? If not, is there a better way to resolve the collisions more efficiently?
...ANSWER
Answered 2017-Apr-20 at 20:54In a Box2D ContactListener the BeginContact method will be called every time a contact initiates whether you have code in there to process it or not.
As an example, the below code is an Excerpt from a ContactListener from one of my projects.
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You can use mariobros like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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