rg16 | obspy plugin to read receiver gather 1.6-1 waveform files | Audio Utils library
kandi X-RAY | rg16 Summary
kandi X-RAY | rg16 Summary
obspy plugin to read receiver gather 1.6-1 waveform files
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Top functions reviewed by kandi - BETA
- Read RG16 data from a file
- Read data from file
- Merge multiple traces
- Make a list of traces from a file
- Convert a list of traces to recarray
- Check if the file is a RG16 format
- Make a stats object from theader
- Extract groups that are disjoint
- Read block from file
rg16 Key Features
rg16 Examples and Code Snippets
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Trending Discussions on rg16
QUESTION
I would like to send a email based on a condition for different cells and different condition. Unfortunately my code is only working for the first range ("A4" to "H4").
If I change something else it won't be triggered. Any ideas how to fix this?
Additional: I would like to write the 4 cells above the affected cell inside the email. e.g. A4 will trigger the condition I would like to write the value of "A2, A3 B2, B3" inside the email. Somebody may have an idea how to pick a area of 4x4 above the affected cell?! Is this possible or do I need to harcdoce this inside my code?!
Thanks.
btw: I know my code is quite bad, but I'm very new at VBA, soo I'm just happy if it's working. :D
Originally code:
...ANSWER
Answered 2018-Aug-02 at 13:53There are few issues with your code:
If rg1 Is Nothing Then Exit Sub
: This says that if there is no intersection betweenTarget
andRange("A4", "H4")
then the sub should exit. I suppose you've meant that the following condition should be evaluated only if there was an intersection, so something like this:
QUESTION
In Unity, a heightmap is internally shorted as an Int16 (note that only 0-32767 is used). I want send the heightmap to the GPU, and ideally only use 16-bits.
It seems like the best way to do that would be to encode the heightmap value to a RG16 render texture (since in Unity I can't choose a single channel 16-bit integer format), and pack/unpack as necessary.
Here is the heightmap texture I'm sending to the GPU (via a CPU-side C# script):
...ANSWER
Answered 2018-Jul-22 at 03:41After almost 2 days of hunting down to culprit I realized I had a shader that was incorrectly re-encoding the heightmap every time my plugin loaded. I delibrately didn't fix that shader because I was focusing on the problem above instead, but it turned it to be the problem!
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