Elastic-Collision | A simulation of elastic collision in 2d with Python

 by   dbeatrice353 Python Version: Current License: No License

kandi X-RAY | Elastic-Collision Summary

kandi X-RAY | Elastic-Collision Summary

Elastic-Collision is a Python library typically used in Simulation, Pygame applications. Elastic-Collision has no bugs, it has no vulnerabilities and it has low support. However Elastic-Collision build file is not available. You can download it from GitHub.

A Python simulation of elastic collision in 2d. Run the main.py file and then mouse over the screen to knock the circles into motion. The Vector2 class is just the standard Vector2 class for pygame that’s available online.
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              Elastic-Collision has a low active ecosystem.
              It has 7 star(s) with 7 fork(s). There are 1 watchers for this library.
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              It had no major release in the last 6 months.
              Elastic-Collision has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Elastic-Collision is current.

            kandi-Quality Quality

              Elastic-Collision has 0 bugs and 0 code smells.

            kandi-Security Security

              Elastic-Collision has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Elastic-Collision code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Elastic-Collision does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              Elastic-Collision releases are not available. You will need to build from source code and install.
              Elastic-Collision has no build file. You will be need to create the build yourself to build the component from source.
              It has 268 lines of code, 39 functions and 6 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Elastic-Collision and discovered the below as its top functions. This is intended to give you an instant insight into Elastic-Collision implemented functionality, and help decide if they suit your requirements.
            • Updates all the things
            • Computes the collision between two objects
            • Compute the collision between two objects
            • Manage wall contact
            • Checks for collision collisions
            • Compute quadratic formula
            • Checks if a mouse is contacts the given object
            • Returns True if two objects are similar
            • Normalize the vector
            • Get current position
            • Get the velocity
            • Set the velocity
            • Return the dot product of two vectors
            • Gets the magnitude of the vector
            • Generate a random ball list
            • Render all widgets
            Get all kandi verified functions for this library.

            Elastic-Collision Key Features

            No Key Features are available at this moment for Elastic-Collision.

            Elastic-Collision Examples and Code Snippets

            No Code Snippets are available at this moment for Elastic-Collision.

            Community Discussions

            Trending Discussions on Elastic-Collision

            QUESTION

            Particles evading cursor and other particles
            Asked 2020-May-02 at 13:21

            I'm trying to create a simple vanilla JS program where x amount of particles/objects are generated on screen and they need to evade each other and the mouse. For the overall evading I used https://gist.github.com/christopher4lis/f9ccb589ee8ecf751481f05a8e59b1dc and it worked just fine for the particles to avoid each other, but now I'm stuck on implementing the mouse evade functionality.

            Everything I've tried has ended up with either particles overlapping with each other or some other bugs.

            Does anyone have any tips on how to deal with this situation, or perhapse even a code snippet from previous project?

            ...

            ANSWER

            Answered 2020-May-02 at 13:21

            First I would change:
            dist = distance(this._x, this._y, people[i].x, people[i].y) - 4 * this.radius;

            to the following:
            dist = distance(this._x, this._y, people[i].x, people[i].y) - (this.radius + people[i].radius);

            That should give you realistic collisions when your circles are different radius

            Then on the mouse object collision, I would start with something like:

            Source https://stackoverflow.com/questions/61547736

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Elastic-Collision

            You can download it from GitHub.
            You can use Elastic-Collision like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone dbeatrice353/Elastic-Collision

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            git@github.com:dbeatrice353/Elastic-Collision.git

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