Elastic-Collision | A simulation of elastic collision in 2d with Python
kandi X-RAY | Elastic-Collision Summary
kandi X-RAY | Elastic-Collision Summary
A Python simulation of elastic collision in 2d. Run the main.py file and then mouse over the screen to knock the circles into motion. The Vector2 class is just the standard Vector2 class for pygame that’s available online.
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Top functions reviewed by kandi - BETA
- Updates all the things
- Computes the collision between two objects
- Compute the collision between two objects
- Manage wall contact
- Checks for collision collisions
- Compute quadratic formula
- Checks if a mouse is contacts the given object
- Returns True if two objects are similar
- Normalize the vector
- Get current position
- Get the velocity
- Set the velocity
- Return the dot product of two vectors
- Gets the magnitude of the vector
- Generate a random ball list
- Render all widgets
Elastic-Collision Key Features
Elastic-Collision Examples and Code Snippets
Community Discussions
Trending Discussions on Elastic-Collision
QUESTION
I'm trying to create a simple vanilla JS program where x
amount of particles/objects are generated on screen and they need to evade each other and the mouse. For the overall evading I used https://gist.github.com/christopher4lis/f9ccb589ee8ecf751481f05a8e59b1dc and it worked just fine for the particles to avoid each other, but now I'm stuck on implementing the mouse evade functionality.
Everything I've tried has ended up with either particles overlapping with each other or some other bugs.
Does anyone have any tips on how to deal with this situation, or perhapse even a code snippet from previous project?
...ANSWER
Answered 2020-May-02 at 13:21First I would change:
dist = distance(this._x, this._y, people[i].x, people[i].y) - 4 * this.radius;
to the following:
dist = distance(this._x, this._y, people[i].x, people[i].y) - (this.radius + people[i].radius);
That should give you realistic collisions when your circles are different radius
Then on the mouse object collision, I would start with something like:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install Elastic-Collision
You can use Elastic-Collision like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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