deep-q-learning | PyTorch Implementation of Deep Q | Reinforcement Learning library

 by   diegoalejogm Python Version: Current License: MIT

kandi X-RAY | deep-q-learning Summary

kandi X-RAY | deep-q-learning Summary

deep-q-learning is a Python library typically used in Artificial Intelligence, Reinforcement Learning, Deep Learning, Pytorch applications. deep-q-learning has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

PyTorch Implementation of Deep Q-Learning with Experience Replay in Atari Game Environments, as made public by Google DeepMind
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              deep-q-learning has a low active ecosystem.
              It has 79 star(s) with 18 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              deep-q-learning has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of deep-q-learning is current.

            kandi-Quality Quality

              deep-q-learning has no bugs reported.

            kandi-Security Security

              deep-q-learning has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              deep-q-learning is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              deep-q-learning releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed deep-q-learning and discovered the below as its top functions. This is intended to give you an instant insight into deep-q-learning implemented functionality, and help decide if they suit your requirements.
            • Generate an action using an e - greedy action
            • Convert NumPy array to Variable
            • Sample random variates
            • Load memory into memory
            • Load numpy arrays
            • Make directory
            • Calculate the average q loss
            • Log data to Tensorboard
            • Save Replay Memory Instance
            • Saves numpy arrays
            • Generate phi map of images
            • Convert 3D images to 4D numpy array
            • Save the model to a directory
            • Get list items
            • Return True if there are enough samples in the stream
            • Returns a copy of the network
            • Add reward to episode
            • Write the model to the log file
            • Reset the current episode
            • Obtain Q values for a given model
            • Calculates the Q value for a given model
            • Add an experience
            • Greedy action function
            • Gradient descent function
            • Define flags
            • Set epsilon
            Get all kandi verified functions for this library.

            deep-q-learning Key Features

            No Key Features are available at this moment for deep-q-learning.

            deep-q-learning Examples and Code Snippets

            No Code Snippets are available at this moment for deep-q-learning.

            Community Discussions

            QUESTION

            How to make this RL code get GPU support?
            Asked 2019-Aug-22 at 12:01

            ANSWER

            Answered 2019-Aug-22 at 09:15

            In Reinforcement Learning (RL) there is often a lot of CPU computation required for each sample step (of course dependent on environment, some environments can use GPU too). The RL-model has a hard time understanding the rewards and what action caused that specific reward, since a good reward could be dependent on a way earlier action. Therefore we want a simple model-architectures (shallow and fewer weights) while doing RL, else the training time will be way to slow. Hence your systems bottle neck is likely gathering samples rather than training the data. Also Note that not all Tensorflow-architectures scale equally well with GPU. Deep models with high numbers of weights like most Images cases scales super well (like CNN and MLP network with MNIST), while time-dependent RNN has less speedup potential (see this stackexchange question). So set your expectation accordingly when using GPU.

            Through my RL experience, I have figured some possible speedups I could share, and would love to see more suggestions!

            1. Single sample step, can be speed up by creating multiple environment run in parallel, equal to the number of CPU cores (there are packages for parallel processing in python you can use fore this). This can potential speed up sampling data proportional to the number of CPU cores.
            2. Between sampling you have to do model predictions for next action. Instead of calling model.predict at each step, you can call a single model.predict for all your parallel states (using a batch_size equal to the number of parallel environments). This will speed up prediction time, as there is more optimization options.

            3. The change from updating model weights to prediction is surprisingly slow. Hopefully this will be speed up in the future? But while the change is as slow as today, you can speed up training by holding the model constant and do lots of sample and prediction (example a whole episode, or multiple steps within an episode), then train the model on all the newly gathered data afterwards. In my case this resulted in periodically high GPU utilization.

            4. Since sampling is most likely the bottle neck, you can make a historical repo of state, action, rewards. Than at training you can sample randomly data from this repo and train it together with the newly gathered data. This is known as "Experience Replay" in RL.

            5. Maybe the most fun, and highest potential for improvements is by using more advance RL-learning architectures. Example changing the loss function (check out PPO for example), using and tuning the "generalized advantage estimation" calculated by the rewards. Or changing the model by for example including time dependencies with RNN, VAC or combining them all like here.

            Hopefully this help you speed up the training time, and maybe get more utilization of your GPU.

            Source https://stackoverflow.com/questions/57603707

            QUESTION

            Why is an array multiplied by [0] equal to the first element?
            Asked 2019-Jul-18 at 14:01

            I have the following code:

            ...

            ANSWER

            Answered 2019-Jul-18 at 08:52

            It is because [12, 2] is a list, and next notation: [0] or [1] is indexing.

            You can test it if you try to print: print([12, 2][2]) you should get index out of range error.

            EDIT: to answer your second question:

            It is hard to say. target_f = self.model.predict(state) - it is some kind of structure and I can't find information about this structure in the link you put above.

            But we can consider some similar structure. Let's say you have:

            Source https://stackoverflow.com/questions/57089101

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install deep-q-learning

            You can download it from GitHub.
            You can use deep-q-learning like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/diegoalejogm/deep-q-learning.git

          • CLI

            gh repo clone diegoalejogm/deep-q-learning

          • sshUrl

            git@github.com:diegoalejogm/deep-q-learning.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Reinforcement Learning Libraries

            Try Top Libraries by diegoalejogm

            gans

            by diegoalejogmJupyter Notebook

            Reinforcement-Learning

            by diegoalejogmJupyter Notebook

            udacity-ml-nanodegree

            by diegoalejogmJupyter Notebook

            crts-transient-recognition

            by diegoalejogmJupyter Notebook

            image-style-transfer

            by diegoalejogmJupyter Notebook