mancala | Mancala Game Agents in Python | Machine Learning library

 by   douglasrizzo Python Version: Current License: GPL-3.0

kandi X-RAY | mancala Summary

kandi X-RAY | mancala Summary

mancala is a Python library typically used in Artificial Intelligence, Machine Learning applications. mancala has no vulnerabilities, it has a Strong Copyleft License and it has low support. However mancala has 1 bugs and it build file is not available. You can download it from GitHub.

This is a project I started after hearing about a game called mancala on a YouTube video. In the video, one of the guys mentions he created an AI agent that was able to play mancala at an advanced level. My goal is to create my own AI agents for mancala. The first one will be made through the use of Reinforcement Learning. In the future, I might tackle the challenge of creating a search-based agent.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              mancala has a low active ecosystem.
              It has 1 star(s) with 0 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              mancala has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of mancala is current.

            kandi-Quality Quality

              mancala has 1 bugs (0 blocker, 0 critical, 1 major, 0 minor) and 1 code smells.

            kandi-Security Security

              mancala has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mancala code analysis shows 0 unresolved vulnerabilities.
              There are 1 security hotspots that need review.

            kandi-License License

              mancala is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              mancala releases are not available. You will need to build from source code and install.
              mancala has no build file. You will be need to create the build yourself to build the component from source.
              It has 88 lines of code, 12 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mancala and discovered the below as its top functions. This is intended to give you an instant insight into mancala implemented functionality, and help decide if they suit your requirements.
            • Play a hole .
            • Initialize mancala .
            • Return the string representation .
            • Run loop .
            • Select a hole from the board .
            • Check if there is an initial hole
            • Determines if the board is over .
            Get all kandi verified functions for this library.

            mancala Key Features

            No Key Features are available at this moment for mancala.

            mancala Examples and Code Snippets

            No Code Snippets are available at this moment for mancala.

            Community Discussions

            QUESTION

            Mancala program showing correct output but valgrind showing errors
            Asked 2022-Mar-18 at 16:36

            I had an assignment to replicate mancala. The rules of the game are slightly different from original, and are the following:

            The active player removes all stones from a pit on their side of the board and distributes them counter-clockwise around the board.

            Distribution includes the player's goal, but not the opponent's goal.

            If distribution ends in the player's goal, they take another turn.

            If distribution ends on the player's side, in a previously empty pit, the last stone and any stones immediately across the board are moved to active player's goal (and their turn ends).

            If a player's side of the board is empty (not including their goal), any remaining stones are collected by the opponent and the game is over.

            I failed the assignment a while back and I'm still trying to figure out why I'm wrong. The program has correct output but my school requires us to use a programming tool called valgrind and that's where the issue comes from.

            Why would valgrind give me this error

            ...

            ANSWER

            Answered 2022-Mar-18 at 16:36

            I had difficulty myself to find the issue.

            The main difficulty was that valgrind effectively found a problem at this line :

            Source https://stackoverflow.com/questions/71522924

            QUESTION

            Centering multiple images in a element
            Asked 2021-Nov-07 at 00:59

            So I'm building this app which is an implementation of the game "Mancala". In a position of the board there can be "seeds" (game's piece) which I chose to represent as images.

            In the initial setup of the game, there are N seeds in each position of the board. I represent this as N equal images ("seed.png") printed randomly in the respective position.

            I want images to overlap, so even when N is a big number, they will all fit in the position ("see image nrº1"). What I accomplished so far is a random distribution with little to none overlapping and some "seeds" are getting out of the circle.

            This is the code I have, built in JavaScript:

            ...

            ANSWER

            Answered 2021-Nov-07 at 00:59

            To apply width and height correctly to td tag, you need to make it an inline-block element.

            Source https://stackoverflow.com/questions/69868772

            QUESTION

            How can I center a span element inside a div?
            Asked 2021-Nov-05 at 22:21

            I'm building this app where I want this title centered. I want it such that when I hover my mouse hover the text it increases the font and changes color. At first I chose to use

            but since it occupies an entire line, the text would get highlighted when I would hover the mouse not necessarily over the text but on any point of the line. So then I decided to use and ran into the problem stated.

            So I have this:

            ...

            ANSWER

            Answered 2021-Nov-05 at 21:52

            Upon debugging your code, here's a solution. Replace your CSS code with this. What I did is I used the flex property. Since .welcome had a width of 1200px and using the commands display: flex; and justify-content: center; all of the content which was in the .welcome div will get centered horizontally.

            Source https://stackoverflow.com/questions/69859528

            QUESTION

            How to add to existing numbers? C++
            Asked 2021-Apr-27 at 06:36

            I hope you all are having a wonderful day. Just to give a little context, I am trying to make a Mancala game in C++. The case is that I wanted to add to each number when a user gives an index. So for example, if the user types in 10 for the game of

            ...

            ANSWER

            Answered 2021-Apr-23 at 23:53

            Let's use a circular array to represent the board.
            Each side has 6 slots, plus their "winnings" slot.

            Source https://stackoverflow.com/questions/67236118

            QUESTION

            Drawing objects from another class to the same JFrame
            Asked 2021-Apr-16 at 04:32

            my code runs, but the stone is not seen on top of the board

            can anyone help pls!! my goal is to get stones on the board [ like the game mancala]

            ...

            ANSWER

            Answered 2021-Apr-15 at 10:11

            As @camickr writes in comments, the normal way to do this is to have the board-component paint the things that are in it.

            In programs that have a graphical user interface (and also in others), you should generally separate your painting code (the view) from your knowing-what-to-paint code (the model). This idea is called Model-View-Controller.

            Implementing MVC here would mean that your Board class should either know what to paint, or how to paint it, but not both. I propose having a

            • BoardPainter extends JPanel, the view: knows how to paint things itself, has a StonePainter (which also extends JPanel) for each of the locations where stones can go. It does not keep information on what to paint where; instead, it asks this information from a MancalaState every time it needs it. When the game is further along, you will also generate moves here: click on source, click on destination,
            • MancalaState would be the model, which knows how many stones are in each place, who is supposed to move, decides when the game is over, and so on. If you implement a toString() here, you can easily test that the whole game works correctly regardless of how it is painted.

            To place the pots (StonePainters) in their correct places in the BoardPainter, you can either work with an existing LayoutManager (even nesting JPanels), write your own LayoutManager, or directly not use a StonePainter and draw them directly from your BoardPainter at their correct locations. The easiest alternative, from my point of view, would be the the 1st:

            Source https://stackoverflow.com/questions/67098307

            QUESTION

            I'm having trouble with an array in which I only need its position not value
            Asked 2020-Nov-01 at 03:26

            (java) I'm having trouble with my Mancala program in which I need to transfer my array Board[0]'s position to my array in the for loop Board[pilePlayer1+i]. All I need if for the Board[pilePlayer1+i] to be in Board[0]'s position not changing anything, and continue on with the for loop. I'm at a loss on how to do this and any help would be appreciated.

            Code

            ...

            ANSWER

            Answered 2020-Nov-01 at 03:26

            I am not sure if I understand your problem correctly, but it looks like you want to repoint your index to the beginning of the list after your reach position 13. This can be done by using modular arithmetic when calculating the index of the array you are depositing stones into, i.e. calling Board[(pilePlayer2+i)%13]. You do not even need the if statement, as whenever your calculated index reaches 13, it will be reset to 0 by the %13 (mod 13) part of the equation.

            Source https://stackoverflow.com/questions/64625680

            QUESTION

            Spring boot application rest call gives 404 Error in tomcat for next request
            Asked 2020-Oct-05 at 08:36

            New to spring boot. Deployed war to tomcat server. The url after deploying is - http://localhost:8080/project-0.0.1-SNAPSHOT/. Which displays the welcome jsp page and works fine. The start button should call the controller start the project. But url call goes to http://localhost:8080/startProject instead of http://localhost:8080/project-0.0.1-SNAPSHOT/startProject. After manually entering /startProject after the snapshot version the project works fine. What am I missing to configure? Please help. Thank you.

            My code is a below Welcome.Jsp

            ...

            ANSWER

            Answered 2020-Oct-05 at 08:36

            Since, you have set the server.servlet.context-path property in application.properties file to project-0.0.1-SNAPSHOT, the application is accessible via url: http://localhost:8080/project-0.0.1-SNAPSHOT/.

            So, all your jsp page url's must begin with the context path: /project-0.0.1-SNAPSHOT/**.

            That means, the startProject page url in your Welcome.jsp file should look like this:

            Source https://stackoverflow.com/questions/64200911

            QUESTION

            Heuristic function ivalidating iterative deepening
            Asked 2020-Sep-17 at 09:41

            For a Mancala game, I'm writing an iterative deepening algorithm. This is the code:

            ...

            ANSWER

            Answered 2020-Sep-17 at 09:41

            Turns out, as many Java programmers know, that clone() is not the same as assigning arrays in a clone... For other programmers out there who are not aware (such as myself..):

            This

            Source https://stackoverflow.com/questions/63881576

            QUESTION

            Does anyone know how to add ActionListener to an array of buttons?
            Asked 2020-Apr-23 at 04:33

            I'm creating a project and its similar to mancala. I add ActionListener to an array of buttons with a loop and call the separated handler. At first run I thought it was okay, GUI shows up but when I clicked buttons it was working but the CLI says a lot of errors. On the second running, same code the GUI doesn't show up anymore and CLI says:

            ...

            ANSWER

            Answered 2020-Apr-23 at 04:33

            Since java 1.5 (read since long time ago) you can use for-each loop, this will save you from thinking about the array indices:

            Source https://stackoverflow.com/questions/61021861

            QUESTION

            Add a consul dependency to existing spring boot application in Intellij
            Asked 2020-Apr-06 at 05:06

            I am trying to add "Service Discovery" using consul in my Spring Boot (Maven) application but unable to use @EnableDiscoveryClient. Since, I am new to Intellij I am not sure what I am missing.

            Added pom.

            I did the following:

            1. Added consul dependency in my pom.xml

            1. Tried to re-import maven dependencies. See below:

              ...

            ANSWER

            Answered 2020-Apr-06 at 05:06

            You have't specified artifact version for spring-cloud-starter-consul-discovery.

            NOTE: you didn't have to specify versions for Spring Boot artifacts, because the parent pom has dependency for them. Consul starter is part of Spring Cloud and Spring Cloud version needs to be managed separately

            There are 2 ways to do it

            • directly in dependency, via version tag
            • in dependencyManagement tag

            I encourage you to take the latter approach, Spring provides an include with all Spring Cloud dependencies in compatible version. To do it:

            • Add Hoxton.SR3 in
            • Add the following in dependencyManagement

            Source https://stackoverflow.com/questions/61046973

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mancala

            You can download it from GitHub.
            You can use mancala like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/douglasrizzo/mancala.git

          • CLI

            gh repo clone douglasrizzo/mancala

          • sshUrl

            git@github.com:douglasrizzo/mancala.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Machine Learning Libraries

            tensorflow

            by tensorflow

            youtube-dl

            by ytdl-org

            models

            by tensorflow

            pytorch

            by pytorch

            keras

            by keras-team

            Try Top Libraries by douglasrizzo

            catsim

            by douglasrizzoPython

            dodo_detector_ros

            by douglasrizzoPython

            dodo_detector

            by douglasrizzoPython

            DQN-tensorflow

            by douglasrizzoPython

            FEI3Birds

            by douglasrizzoJava