c10k | c10k experiments - Experiments on c10k problem

 by   dzeban Python Version: v1.1 License: No License

kandi X-RAY | c10k Summary

kandi X-RAY | c10k Summary

c10k is a Python library. c10k has no bugs, it has no vulnerabilities and it has high support. However c10k build file is not available. You can download it from GitHub.

c10k experiments
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            kandi-support Support

              c10k has a highly active ecosystem.
              It has 76 star(s) with 39 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              c10k has no issues reported. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of c10k is v1.1

            kandi-Quality Quality

              c10k has 0 bugs and 0 code smells.

            kandi-Security Security

              c10k has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              c10k code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              c10k does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              c10k releases are available to install and integrate.
              c10k has no build file. You will be need to create the build yourself to build the component from source.
              It has 1145 lines of code, 36 functions and 4 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed c10k and discovered the below as its top functions. This is intended to give you an instant insight into c10k implemented functionality, and help decide if they suit your requirements.
            • Return the host information
            • Updates API calls to the API
            • Return the list of Elasticache clusters for the given region
            • Adds an elasticache cluster to the inventory
            • Read config file
            • Fail with an error
            Get all kandi verified functions for this library.

            c10k Key Features

            No Key Features are available at this moment for c10k.

            c10k Examples and Code Snippets

            No Code Snippets are available at this moment for c10k.

            Community Discussions

            QUESTION

            Go net/http leaks memory in high load
            Asked 2020-Jan-16 at 22:29

            I am developing an API that calls client URL using the net/http package. There are between 1 and 8 URLs called for each request (POST call) in goroutines concurrently based on user country/os. The app works with low qps of around 1000-1500 requests, but scaling the app to 3k requests there is a sudden increase in the memory even if only 1 client URL is called an app stops responding after a few minute(Response time well above 50sec). I am using Go native net/http package along with gorilla/mux router. Other question on this issue says to close the response body but I have done that using

            ...

            ANSWER

            Answered 2019-Dec-26 at 12:14

            this code is not leaking.

            To demonstrate, lets update it ** slightly so the post is reproducible.

            main.go

            Source https://stackoverflow.com/questions/59465996

            QUESTION

            Can Socket.ReceiveAsync head to C10K?
            Asked 2019-Jan-28 at 03:39

            Can a TCP socket that uses Socket.ReceiveAsync or even Socket.SendAsync experience the C10K problem ?

            ...

            ANSWER

            Answered 2019-Jan-28 at 03:39

            I don't think this is at all a duplicate of this other question, as has been suggested: Async-Await vs ThreadPool vs MultiThreading on High-Performance Sockets (C10k Solutions?) That question is more a discussion of various threading models, which don't always apply to Socket.****Async (which ALL use SocketAsyncEventArgs).

            The answer to this question is HIGHLY dependent upon your runtime and your OS. I have just recently gone down this road while developing a solution for Unity, so I will share what I know even though the question is a bit old.

            Let's first talk about Windows and MS .NET (anything from 3.5 when those methods were implemented to present). You can definitely break c10k when combining those socket methods on this runtime and platform. The ****Async methods that take a SocketAsyncEventArgs parameter go straight to native calls in the runtime, which map to IO Completion Ports in Windows. This is a special path through the runtime, which does more than prevent allocating IAsyncResult objects. I assume using .NET Standard on Linux is also very fast, but I cannot speak directly to that.

            Next, let's talking about Mono on Linux. Specifically, I am currently building with: Mono C# compiler version 4.6.2.0 This will also break c10k, but it works differently. From what I can see, the *****Async methods take the same path through the runtime as all other async methods, except ****Async calls take the shortest path and avoid an IAsyncResult allocation. The runtime submits your requests as an IOSelectorJob via IOSelector.Add. For this reason it appears that none of the ****Async methods will actually ever return false in Mono, though I wouldn't count on that behaviour always being true. I assume using Mono on Windows is equally fast, but I cannot speak to that.

            Finally, let's talk about Unity. I am using 2018.3.2f1 which has the Mono 5.11.0 runtime, set to .NET 4.x compat. I'm not sure it is possible to break c10k in Unity. I don't know why, but I know that identical implementations that handily break c10k in Mono and .NET will not even come close. I assume this is because somehow their thread pools are set up differently ... perhaps to accomodate their job system, but that's merely a shot-in-the-dark guess. Very strange things happen, such as synchronous accept outperforming async. AcceptAsync requests that never get a callback, and so on.

            Some tips to break c10k outside of Unity: - Do as little as possible in your IO completion callbacks. Don't put calls to other Async methods inside them like the MSDN example - If you can manage it, don't make calls to SendAsync and ReceiveAsync block each other due to your design. You can't have 2 outstanding calls with the same arg, but you can have both multiple and separate args (and therefore buffers) for send/recv. But be aware that things can get complicated for ordering, for example in the case of multiple outstanding recvs on the same socket, and concurrent queues dispatching the returned args from the callbacks - If you have to share resources between threads then System.Collections.Concurrent is your friend. Don't roll your own as these containers are not why you aren't breaking c10k, and you will never be able to match the amount of testing these babies have undergone

            Good luck and have fun :) And don't forget to tell me if you find the secret to success in Unity. I'll surely update this if I do.

            Source https://stackoverflow.com/questions/50482966

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install c10k

            You can download it from GitHub.
            You can use c10k like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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