simulator | ROS & Gazebo F1/10 Autonomous Racecar Simulator
kandi X-RAY | simulator Summary
kandi X-RAY | simulator Summary
ROS & Gazebo F1/10 Autonomous Racecar Simulator
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Top functions reviewed by kandi - BETA
- Callback function for the Odometry
- Visualize footprint
- Read key from stdin
simulator Key Features
simulator Examples and Code Snippets
user@ros-computer: sudo apt-get install -y ros-melodic-navigation ros-melodic-teb-local-planner* ros-melodic-ros-control ros-melodic-ros-controllers ros-melodic-gazebo-ros-control ros-melodic-ackermann-msgs ros-melodic-serial qt4-default
user@ros-co
Community Discussions
Trending Discussions on simulator
QUESTION
I have an iOS app, since upgrading to Xcode 13, I have noticed some peculiar changes to Tab and Navigation bars. In Xcode 13, there's now this black area on the tab and nav bars and on launching the app, the tab bar is now black as well as the navigation bar. Weird enough, if the view has a scroll or tableview, if I scroll up, the bottom tab bar regains its white color and if I scroll down, the navigation bar regains its white color.
N:B: I already forced light theme from iOS 13 and above:
...ANSWER
Answered 2021-Sep-22 at 12:40first of all the problem is cause by unchecking translucent I fixed it by choosing navigation bar appearance from attributes inspector scroll edge it will fix it see this screen shot please
QUESTION
Hi am facing an issue while running flutter project in MacBook Air M1 chip Lap. Tried all possibilities couldn't find where is the exact problem.
All basic solutions like flutter clean, flutter pub get, pod deintegrate & install, flutter build ios, flutter run
but still same issue. only on iOS simulator not deploying.
Any solution for this. Thanks in advance.
Error
...ANSWER
Answered 2022-Feb-02 at 04:43I have been facing this same issue for some time now. the same setup is working nicely in a mac with intel chip. But i have even done a resetup of my system, m1 mac still throws the same error.
QUESTION
I can build on my iOS 15 emulator with no problems, but when building on my iOS 15 Device connected to xcode 13. I get the error:
error Failed to launch the app on simulator, An error was encountered processing the command (domain=com.apple.CoreSimulator.SimError, code=405): Unable to lookup in current state: Shutdown.
Any ideas?
Console:
...ANSWER
Answered 2021-Sep-24 at 16:03do you run your code in an IDE? I faced the same problem today after updating XCode. If I run code in terminal I get other error: CompileSwiftSources normal x86_64 com.apple.xcode.tools.swift.compiler Try this
QUESTION
We're having some strange issue with our app and/or Testflight since a few days ago: our app runs fine on simulator and devices (iOS 12, iOS 14 & iOS 15) when run from Xcode, but it crashed at launch when we archive and distribute it via Testflight for iOS 14 and below, but NOT for iOS 15 (we haven't tried to actually release to the AppStore). The app was working perfectly fine on iOS 12+ until then, on Testflight or otherwise. No crash log is ever generated by these crashes (either on Crashlytics, or Organizer, or even in the device crash logs), and what's more mysterious is that when re-archiving past versions of the code that had no issues 3 weeks ago and are live on the app store, we are now getting the crashes. We've dug into the device logs to try and get some more info, and we could find
...ANSWER
Answered 2021-Dec-13 at 15:35I got this working. I used an older version of Xcode (12.5.1) to archive a build. New build (archived from older version of Xcode) from TestFlight is working on iOS 14+ and iOS 15+.
QUESTION
ANSWER
Answered 2022-Jan-03 at 11:25That window is for downloading simulators (for past SDKs). You already have all the current iOS 15 simulators, listed in the Devices and Simulators window. Just switch to the Simulators pane in that window and have at it. Start by asking to create a simulator for a recent device, such as an iPhone 13; it is an iOS 15 simulator.
QUESTION
I don't know if this is possible, but I am trying to take the image of a custom outdoor football field layout and have the players' GPS
coordinates correspond to the image x
and y
position. This way, it can be viewed via the app to show the players' current location on the field as a sort of live tracking.
I have also looked into this Convert GPS coordinates to coordinate plane. The problem is that I don't know if this would work and wanted to confirm beforehand. The image provided in the post was for indoor location, and it was from 11
years ago.
I used Location
and Google Maps
packages for flutter. The player's latitude
and longitude
correspond to the actual latitude
and longitude
that the simulator in the android studio shows when tested.
The layout in question and a close comparison to the result I am looking for.
Any help on this matter would be appreciated highly, and thanks in advance for all the help.
Edit:
After looking more at the matter I tried the answer of this post GPS Conversion - pixel coords to GPS coords, but it wasn't working as intended. I took some points on the image and the correspond coordinates, and followed the same logic that the answer used, but reversed it to give me the actual image X
, Y
positions.
The formula that was given in the post above:
...ANSWER
Answered 2022-Jan-12 at 08:20First of All, Yes you can do this with high accuracy if the GPS coordinates are accurate.
Second, the main problem is rotation if the field are straight with lat lng lines this would be easy and straightforward (no bun intended).
The easy way is to convert coordinate to rotated image similar to the real field then rotated every X,Y point to the new straight image. (see the image below)
Here is how to rotate x,y knowing the angel:
QUESTION
Running Xcode 13 I see the following log when launching my iOS app in the Simulator:
Writing analzed variants.
Note that this is, hopefully, a misspelling of the log:
Writing analyzed variants.
What is causing this log noise? Is something in my code triggering it?
How can I hide this "Writing analzed variants." Xcode log?
...ANSWER
Answered 2022-Jan-13 at 17:02According to Quinn “The Eskimo!” at Apple Developer Technical Support, this message is Xcode log noise and can be ignored.
An Apple bug report should be filed to help flag and silence the log.
It’s important to keep an eye on log messages and fix any obvious problems they call out. However, if you see a log message that’s not obviously your fault, it could just be log noise.
There are two criteria you should apply here:
- Is the log message associated with a specific failure? That is, when you see the log message, do you also see other problems?
- Is the log message written in terms you understand? That is, does it reference APIs or data that you’re using?
If the answer to both of these questions is “No”, it’s reasonable to conclude that the log message is just noise and you can ignore it. If you find it to be particularly irksome, file a bug report requesting that it be silenced.
QUESTION
My code is very simple; I have an outlet to a UIButton, button
, and I am setting its image in code:
ANSWER
Answered 2021-Oct-04 at 17:26Is this a change in iOS 15?
Yes and no. There is indeed a change in iOS 15, but the reason for the problem you're experiencing is a change in Xcode 13.
The change in iOS 15 is that there's a whole new way of configuring a button. This starts with giving the button one of four new iOS 15 types: Plain, Gray, Tinted, and Filled. If you set your button to have any of those types, you are opting in to the new behavior.
The problem you're seeing is because, in Xcode 13, when you make a button in the storyboard, it does give the button one of those types: Plain. So you have opted into the new dispensation without knowing it!
The solution, if you want the old behavior, is to change the Style pop-up menu (in the Attributes inspector) from Plain to Default. Now you have an old-style button and it will behave in the way you're accustomed to.
(Of course, in the long run, you're going to want to adopt the new dispensation. I'm just explaining the apparent change in behavior.)
QUESTION
Somehow the "build" directory doesn't exist within devtools-2.9.2 directory. I am getting this exception only while running the build on iPhone SE 2nd generation iOS 14.5 simulator though, which is weird. This began after an unexpected forced reboot of my mac. But I can not directly connect this event.
What is happening and how can I build this stuff or get rid of exceptions? And what is the cause?
flutter doctor -v
No issues found
ANSWER
Answered 2021-Dec-20 at 23:42DevTools is no longer being shipped via pub
and is now part of the Dart SDK. 2.9.2 was published unintentionally this morning and has since been retracted.
How were you starting DevTools? You might want to file an issue on the DevTools repository if you're still having issues and I (@bkonyi) can help you out further there.
QUESTION
I'm not experienced so I can't really pinpoint what is the problem. Thanks for the help.
I cloned this repo: https://github.com/flatlogic/react-native-starter.git
And was trying to follow the steps below:
Clone the repogit clone https://github.com/flatlogic/react-native-starter.git
Navigate to clonned folder and Install dependenciescd react-native-starter && yarn install
Install Podscd ios && pod install
When I got to the pod install I'm getting that error.
...ANSWER
Answered 2021-Jul-28 at 18:31I think your pod install
working fine and has done its job. You need to set up iPhone SDK on your mac then try to run cd ../ && react-native run-ios
.
Follow this guide : React Native Environment set up on Mac OS with Xcode and Android Studio
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