LeViT | Vision Transformer in ConvNet 's Clothing for Faster | Machine Learning library
kandi X-RAY | LeViT Summary
kandi X-RAY | LeViT Summary
This repository contains PyTorch evaluation code, training code and pretrained models for LeViT.
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Top functions reviewed by kandi - BETA
- Factory function for LeViTT_128
- Create a convolutional layer
- Replace batchnorm
- Creates a tensorflow model
- Train one epoch
- Log each object in iterable
- Update the deque
- Build dataset
- Build the transform
- Parse command line arguments
- Argument parser
- Get argument parser
- A LeViT_256
- Constructs a LeVi Tensor
- Factory function for the LeViT tensorflow
- Factory function for LeVT_128S
- Return the rank of the distribution
- A model factory
- Creates a LeViT tensor
- The LeViT model factory
- A trained model factory
- Store checkpoint for given checkpoint
- Replace all tensors in the network
- Evaluate the model
- Returns the size of the world
LeViT Key Features
LeViT Examples and Code Snippets
Community Discussions
Trending Discussions on LeViT
QUESTION
import vlc,os,time,multiprocessing
from threading import Thread
def play_single(filePath):
item = Player(filePath)
Thread(target=item.startProcessing).start()
Thread(target=item.asyncInput).start()
class Player:
def __init__(self, file):
self.instance = vlc.Instance()
self.player = self.instance.media_player_new()
self.media = vlc.Media(file)
self.skip = False
def asyncInput(self):
while True:
command = input(">> ")
if command == "-skip" or command == "-quit":
self.skip = True
break
elif command == "-pause" or command == "-resume":
self.player.pause()
else:
print("else")
def startProcessing(self):
self.player.set_media(self.media)
self.player.play()
time.sleep(2)
while True:
if (self.player.is_playing() == 0):
self.player.stop()
break
if self.skip:
self.player.stop()
break
if __name__ == '__main__':
play_single("C:/Users/Satvik/Music/Dua Lipa - Levitating.mp3")
...ANSWER
Answered 2021-May-20 at 14:49Because you execute 'self.player.pause()' for both pause and resume
change this
QUESTION
I am coding in an Spring Boot Project and there was a lot of API with diffrent Request Param so I'm trying to write a generic function with mapper an request param into a list object, then cast it into a class like the code below
...ANSWER
Answered 2021-Apr-23 at 10:30You'll have to pass the type you want to deserialize your string to as well..
My approach on this would be something like this:
QUESTION
I have multiple images on my website with some text about each image.
...ANSWER
Answered 2021-Feb-23 at 20:33It looks like you are using jQuery already. You might want to consider using the toggle() function, which is just for this purpose:
QUESTION
I'm trying to get some insight into why this sort function isn't working.
In theory, it should work the same as this: https://codepen.io/levit/pen/abmXgBR
I have a list I'm grabbing from an API:
...ANSWER
Answered 2021-Jan-19 at 09:42Try to not pass the data property as an argument since it's available inside the methods and just sort the filtered books not the original property because the sort affects it :
QUESTION
In Pymunk, is the magnitude of gravity the same as the magnitude of apply_force_at_local_point or apply_force_at_world_point, relatively speaking. In other words, is the magnitude of gravity=(20,40) equal to the magnitude of apply_force_at_world_point((20,40),object's position).
I used the equation of motion, final position = initial position + intial velocity * time + 1/2 * acceleration * t^2, to test that. It turns out that these magnitudes are not equal. For instance, it took a force of (0,-7888) to equal gravity of (0,-1750).
I am trying to determine apply_force_at_world_point force that would equal/cancel out gravity. I know I can just set the body's gravity to zero to achieve that effect but my goal is to determine magnetic force that would be enough to levitate a magnet of given weight and magnetic strength.
How can I find the magnitude of force (without testing a bunch of random values) that would equal gravity.
I hope the information given is enough to understand the issue
...ANSWER
Answered 2020-Nov-25 at 19:35You can see how the velocity of a body is updated in the Chipmunk source code: https://github.com/viblo/Chipmunk2D/blob/master/src/cpBody.c#L501
QUESTION
I'm pretty new with ActionScript 3 and I'm stuck with trying to perform the following above in a class file. I tried to look for a solution online, but I can't find a suitable answers, perhaps because I'm not looking for the right search terms, etc.
Anyway, I'm trying to make a basic animation in Adobe Animate CC in an FLA file, "Campfire.FLA", where pressing the mouse down on a Campfire causes a piece of Coal attaching to a levitating stick to glow, and cooldown upon letting go of the mouse button. On the main timeline, I can execute it fine, but I want to transfer the information to a class file/ document file, but to no avail.
The code is what I used on the FLA's main timeline, Frame 1, and it works below works perfectly fine:
...ANSWER
Answered 2020-May-11 at 03:06That's one elaborate question.
The thing you (probably) need the most is some feudal hierarchy so that objects tend to their own and their direct children, but not deeper and totally not upwards:
- Container → (interface method) → Child → (tends to own children)
- Container ← (status event) ← Child
Normally, a child must not know of its parent and should communicate with status events. This way you can put such a child into any container with no risk of that child possibly reaching upwards expecting some parent structure that is not there.
So, your problems.
First. Accessing the objects that already exist on the main timeline. Well, the only trick is not to create new ones but to get references to the existing ones.
QUESTION
ANSWER
Answered 2018-Mar-05 at 13:34You can try this
QUESTION
I have a scrollrect object on a UI canvas that has a viewport object child, and the viewport object has a content object child that stores all of the items to be scrolled.
I have selected the viewport for reference. I want to resize the viewport rect relative to LevelScroller (see hierarchy) in order for there to be a margin around the scrollview, so that the scrolling items do not touch the edge of the gray LevelScroller rect. But the viewport rect is not resizeable. Right now the result is this:
See how the button at the top (1S-Levitation) is cut off by the grey panel. I want there to be a margin between the point where it is cut off and the gray box.
I have tried adding a horizontal layout group to LevelScroller to forcibly add a margin, but this did not work. Why is the viewport not resizeable?
Any help is appreciated
...ANSWER
Answered 2019-May-26 at 18:06I believe that the viewport is not resizable because it is supposed to manage how your scroll will behave during the user interaction. As an example, you have only one cell in your content container and the user drag it down, once it is released it is supposed to move back to the top of your viewport, and if you put a margin in there it will not be capable of move entirely back to the top.
But hopefully you can do the following trick to have your margin:
Create an empty game object called Scroller and set it as the father of your LevelScroller. Then, set your LevelScroller RectTransform to stretch in both directions, and set the desired margin on the RectTransform Top, Bottom, Right and Left fields. You should have something like this:
LevelScroller as a child with 10 pixels of top and bottom margin
Then create another empty object child of your parent Scroller, and put it behind the LevelScroller. Lets call it BgImage. Now, set the RectTransform of BgImage to stretch in both directions and add an image to it. Ta daaa, you should have now your background with your margins on your viewport.
QUESTION
I'm trying to plot multiple distributions on the same plot. For some reason when I use the polygon function, it doesn't sit on the x-axis, and starts to levitate.
Grateful for any advice on how to stop this!
...ANSWER
Answered 2019-Feb-20 at 10:52As the documentation of ?polygon
states
x, y vectors containing the coordinates of the vertices of the polygon.
We have to add 0
as a vertex to both the x
and the y
coordinates.
QUESTION
I have been given a script and some code.
It creates a floating button on my website in the bottom right corner. I am trying to get the result of clicking that button, when you click a different button. Meaning I want to access the content of that button through a button of my own that I can place where I want to place it.
...ANSWER
Answered 2019-Jan-04 at 14:08You could use document.querySelector('.levitateLauncherOpen').click()
and bind it to the onClick
of your custom button.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install LeViT
You can use LeViT like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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