sRender | Facial Sketch Render | Machine Learning library
kandi X-RAY | sRender Summary
kandi X-RAY | sRender Summary
We provide Pytorch implementation for sRender: rendering facial sketches. Meimei Shang, Fei Gao *, Xiang Li, Jingjie Zhu, Lingna Dai. Bridging Unpaired Facial Photos And Sketches By Line-drawings. 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 6-11 June 2021, Toronto, Ontario, Canada. (Accepted).
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Top functions reviewed by kandi - BETA
- Concatenate image
- Train the model
- Run test
- Apply style to a single image
- Get the crop region for the image
- Performs a single forward computation
- Display current results
- Load image
- Get the edges of t
- Convert an image to a tensor
- Add new strokes
- Backup the current state
- Change label map
- Compute the FID for given paths
- Calculate the SIFID distance between two files
- Get the transform function
- Add objects
- Return a colormap
- Encode the features in the image
- Saves visuals to the webpage
- Define the network G
- Create a trained model
- Add a new object to the feature map
- Perform the forward computation
- Add images
- Convert a tensor to image
sRender Key Features
sRender Examples and Code Snippets
Community Discussions
Trending Discussions on sRender
QUESTION
I made the game in Unity Space Shooter. In my Space shooter there is 2 button it work for Left and Right moving. I want when we touch the left button player go to left only in Single Touch same like Right Button also.
This , are the some codes which i used in Game. Please Help me out from this.
TouchControl.cs
...ANSWER
Answered 2017-Nov-23 at 18:29public class PlayerController {
public EPlayerState playerState = EPLayerState.Idle;
void Update () {
// If click right button
playerState = EPlayerState.MoveRight;
// Else if click left button
playerState = EPlayerState.MoveLeft
if (playerState == EPlayerState.MoveRight)
// Move player right;
if (playerState == EPlayerState.MoveLeft
// Move player right;
}
}
public enum EPlayerState {
Idle,
MoveRight,
MoveLeft
}
QUESTION
I am trying to allow a degree of modding in my Unity game by utilizing streaming assets. I can import a single sprite no problem, but I am not sure how to set an imported streaming assets sprite to Sprite Mode: Multiple and slice that sprite into its sub parts.
Here is a test class I am using for the import right now:
...ANSWER
Answered 2018-Sep-17 at 12:12You can't just drop a Sprite sheet in the StreamingAssets folder and expect to access it directly in a build. Since Sprite sheet is in Unity format, you have to use one of Unity's resources/asset API to access it. There are two ways to do this:
1.With the Resources
API. This means you must use the Resources folder instead of the StreamingAssets folder. Put the Sprite atlas in the Resources folder then read as follow:
QUESTION
I have a problem in Unity where im trying to make instantiate a projectile with a direction and a speed. The direction is dependant on the RotateMouse() function which calculates a direction (for the projectile) in relation to the mouse. After it is normalized, i send it to another a "projectile movement" script which just multiplies it with a speed.
For some reason when i have the mouse close to the character in a certain direction it goes really slow, and the opposite with a long distance... I have also debugged all the values, and every "direction" variable is sub 1 in x,y and z...
Can you spot the problem? The behavior is that it varies in speed despite being normalized, which i'm not understanding.
Script where direction calculation happens:
...ANSWER
Answered 2018-Mar-18 at 11:10The issue was that i normalized a Vector3, and it got solved by first normalizing a Vector2 (which gives me a different/correct result) and then put the x and y values into a Vector3 to also make use of the z dimension!
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install sRender
You can use sRender like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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