sRender | Facial Sketch Render | Machine Learning library

 by   fei-hdu Python Version: Current License: MIT

kandi X-RAY | sRender Summary

kandi X-RAY | sRender Summary

sRender is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning, Pytorch applications. sRender has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However sRender build file is not available. You can download it from GitHub.

We provide Pytorch implementation for sRender: rendering facial sketches. Meimei Shang, Fei Gao *, Xiang Li, Jingjie Zhu, Lingna Dai. Bridging Unpaired Facial Photos And Sketches By Line-drawings. 2021 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP), 6-11 June 2021, Toronto, Ontario, Canada. (Accepted).
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            kandi-support Support

              sRender has a low active ecosystem.
              It has 12 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sRender is current.

            kandi-Quality Quality

              sRender has no bugs reported.

            kandi-Security Security

              sRender has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sRender is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sRender releases are not available. You will need to build from source code and install.
              sRender has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sRender and discovered the below as its top functions. This is intended to give you an instant insight into sRender implemented functionality, and help decide if they suit your requirements.
            • Concatenate image
            • Train the model
            • Run test
            • Apply style to a single image
            • Get the crop region for the image
            • Performs a single forward computation
            • Display current results
            • Load image
            • Get the edges of t
            • Convert an image to a tensor
            • Add new strokes
            • Backup the current state
            • Change label map
            • Compute the FID for given paths
            • Calculate the SIFID distance between two files
            • Get the transform function
            • Add objects
            • Return a colormap
            • Encode the features in the image
            • Saves visuals to the webpage
            • Define the network G
            • Create a trained model
            • Add a new object to the feature map
            • Perform the forward computation
            • Add images
            • Convert a tensor to image
            Get all kandi verified functions for this library.

            sRender Key Features

            No Key Features are available at this moment for sRender.

            sRender Examples and Code Snippets

            No Code Snippets are available at this moment for sRender.

            Community Discussions

            QUESTION

            Player want to move left and right from single - touch (Unity)
            Asked 2020-May-05 at 16:39

            I made the game in Unity Space Shooter. In my Space shooter there is 2 button it work for Left and Right moving. I want when we touch the left button player go to left only in Single Touch same like Right Button also.

            This , are the some codes which i used in Game. Please Help me out from this.

            TouchControl.cs

            ...

            ANSWER

            Answered 2017-Nov-23 at 18:29
            public class PlayerController {
                public EPlayerState playerState = EPLayerState.Idle;
            
                void Update () {
                  // If click right button
                  playerState = EPlayerState.MoveRight;
                  // Else if click left button
                  playerState = EPlayerState.MoveLeft
            
                  if (playerState == EPlayerState.MoveRight)
                      // Move player right;
                  if (playerState == EPlayerState.MoveLeft
                      // Move player right;
                }
            }
            
            public enum EPlayerState {
                Idle,
                MoveRight,
                MoveLeft
            }
            

            Source https://stackoverflow.com/questions/45460742

            QUESTION

            Load Spritesheet/Atlas through Streaming Assets
            Asked 2018-Sep-17 at 12:12

            I am trying to allow a degree of modding in my Unity game by utilizing streaming assets. I can import a single sprite no problem, but I am not sure how to set an imported streaming assets sprite to Sprite Mode: Multiple and slice that sprite into its sub parts.

            Here is a test class I am using for the import right now:

            ...

            ANSWER

            Answered 2018-Sep-17 at 12:12

            You can't just drop a Sprite sheet in the StreamingAssets folder and expect to access it directly in a build. Since Sprite sheet is in Unity format, you have to use one of Unity's resources/asset API to access it. There are two ways to do this:

            1.With the Resources API. This means you must use the Resources folder instead of the StreamingAssets folder. Put the Sprite atlas in the Resources folder then read as follow:

            Source https://stackoverflow.com/questions/52360842

            QUESTION

            Unity C#: Projectile speed relative to distance between mouse
            Asked 2018-Mar-18 at 11:10

            I have a problem in Unity where im trying to make instantiate a projectile with a direction and a speed. The direction is dependant on the RotateMouse() function which calculates a direction (for the projectile) in relation to the mouse. After it is normalized, i send it to another a "projectile movement" script which just multiplies it with a speed.

            For some reason when i have the mouse close to the character in a certain direction it goes really slow, and the opposite with a long distance... I have also debugged all the values, and every "direction" variable is sub 1 in x,y and z...

            Can you spot the problem? The behavior is that it varies in speed despite being normalized, which i'm not understanding.

            Script where direction calculation happens:

            ...

            ANSWER

            Answered 2018-Mar-18 at 11:10

            The issue was that i normalized a Vector3, and it got solved by first normalizing a Vector2 (which gives me a different/correct result) and then put the x and y values into a Vector3 to also make use of the z dimension!

            Source https://stackoverflow.com/questions/49336646

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sRender

            You can download it from GitHub.
            You can use sRender like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/fei-hdu/sRender.git

          • CLI

            gh repo clone fei-hdu/sRender

          • sshUrl

            git@github.com:fei-hdu/sRender.git

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