fbuild | A cross platform , high performant caching build system
kandi X-RAY | fbuild Summary
kandi X-RAY | fbuild Summary
Fbuild is a build system designed for configuring and compiling both small and large projects. It has extensive feature list:. WARNING: MinGW is currently NOT supported. It should be, but things quickly went haywire. You can try it still, but note that building shared libraries does not work. Using Visual C++ works as expected.
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Top functions reviewed by kandi - BETA
- Create a config header
- Write a message to the writer
- Write message to file
- Logs a message
- Open src file
- Write a check result
- Try to run a temporary file
- Create an argument parser
- Return a string representation of the targets
- Build the phases
- Save files to DB
- Wrapper for shared shared library
- Generate static code
- Compile the source file into a directory
- Bind the arguments to the function
- Load a shared library
- Copy files from srcdir to dstdir
- Map the values of the conversion map
- Prepare and execute a function
- Format a test
- Closes the database
- Return the little endian value
- Abort the script
- Call the RPC
- Delete a function from the database
- Cache the results of a function
fbuild Key Features
fbuild Examples and Code Snippets
Community Discussions
Trending Discussions on fbuild
QUESTION
I'm trying to set up a build pipeline on Azure DevOps for my flutter project. The android build works but the iOS build is giving "fatal error: 'Flutter/Flutter.h' file not found".
This is my pipeline:
...ANSWER
Answered 2021-Jun-18 at 13:33After several hours of trial and error I finally solved the issue. Turned out I had to do two things:
- Run
flutter version
at the beginning of the pipeline. - Put Flutter's
bin
directory in the systemPATH
before building for iOS.
I honestly don't know what magic is happening behind but I suspect that flutter version
internally checks if all the libararies and binaries are correctly downloaded and fixes this silently, while updating the PATH
variable gives flutter/xcodebuild the right path to find the required files. I'm not sure about this though.
This is the updated pipeline:
QUESTION
I am not new to React Native, have been working on this for a while, but the issue which I am facing right now is pretty much new. I am fed up with this problem. The problem I am facing is, I cannot run the app on the iOS simualator. I have tried almost every way to solve this, but could not.
My Trials:
- Removing
Pods
andPodfile.lock
and then doingpod install
andreact-native
run-ios
- removed
node_modules
andpackage-lock.json
and thenPods
,Podfile.lock
and then doingnpm install
->pod install
->react-native run-ios
- Opening Xcode, cleaning the Build, and then
react-native run-ios
- Running
react-native start --reset-cache
and thenreact-native run-ios
- Doing
pod update
and thenreact-native run-ios
It is still failing, and it throws me a lot of error on the console. I am confused and horrified with this situation. Till morning every thing was working fine, but now nothing works
Error I get:
...ANSWER
Answered 2021-May-01 at 13:50If it's urgent and you don't need to test things on Flipper, try to remove all references to Flipper in iOS side.
It would be commenting this part in AppDelegate.m
QUESTION
I have an app built with Phonegap
that successfully builds and archives in Xcode IDE, but when i try to make a Simulator App version within console, build fails.
I have already tried to add "$(OBJROOT)/UninstalledProducts/$(PLATFORM_NAME)/include"
and "$(CORDOVALIB)/Classes"
to Header Search Paths-s, also have tried to remove and add ios
platform, tried to update all plugins - nothing worked for me.
Command that I try to execute: xcodebuild -arch i386 -sdk iphonesimulator13.2
(this SDK exists).
Xcode version - 11.3.1
Logs (not full because of stackoverflow chars limit, but there are all errors):
...ANSWER
Answered 2020-May-14 at 15:12I have pasted "$(OBJROOT)"
with recursive
to both Debug
and Release
in both Project
and Target
Header Search Paths - and it works. Hope it might be useful to any.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
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