flatlib | Python library for Traditional Astrology | Object-Relational Mapping library
kandi X-RAY | flatlib Summary
kandi X-RAY | flatlib Summary
Flatlib is a python library for Traditional Astrology.
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Top functions reviewed by kandi - BETA
- Get the properties of the object
- Returns a list of aspects
- Checks if an ID is a VOC
- Returns a list of malefics
- Returns a list of benefics
- Compute the Almutem table
- Returns an object by ID
- Return a new row of the given objects
- Return the current ruler
- Compute a list of significators
- Removes pycaches
- Returns the aspect between two objects
- Plots the difference between years
- Remove py files
- Get a promissor
- Return the Almutem for a sign and longitude
- Returns True if the sun is above the horizon
- Returns the object associated with the given ID
- Returns the solar return for a given year
- Returns the relationship between two objects
- Time
- Return all directions in the table
- Checks if the given ID is a VOC
- Returns the value of an object
- Returns the datetime of the next solar eclipse
- Calculate the score
- Returns the datetime of the maximum solar eclipse
flatlib Key Features
flatlib Examples and Code Snippets
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Trending Discussions on flatlib
QUESTION
I am trying to convert a glsl shader to metal, and even though there are lot's of cheat sheets and tutorials on the internet, I can't get my head around what to do with sampler2D
and texture
calls. This cheat sheet had a lot of stuff covered, but in the section about samplers, it does not show to define the sampler itself (in terms of the type). My next attempt was to take MoltenVK and try to convert a small glsl shader with a sampler to metal, to see how it handles that.
So here is my minimal glsl shader:
...ANSWER
Answered 2020-Aug-06 at 04:01When using Metal, some configurations like texture filter and others are defined in the shader unlike OpenGL which uses GL methods to define it in the application.
To answer your exact question on the first parameter in sample
function.This is similar to Texture filter function in OpenGL
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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