snakegame | An old fashion snake game using different programming
kandi X-RAY | snakegame Summary
kandi X-RAY | snakegame Summary
Eat the food at the coordinate point, but don't eat yourself!. use up,down,right and left keys to move your snake.
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Top functions reviewed by kandi - BETA
- Updates the game
- Add a food
- Return True if t is lower than max_t
- Destroy the food object
- Make a snake
- Distance between two poos
- Loops the turtle
- Go to snake
- Update the view
- Draw rectangle
- Return the rectangle definition
- Restart the master
- Update the next food
- Return the overlaps of the rectangle
- Applies the cushion to rect_def
- Remove the food from the container
snakegame Key Features
snakegame Examples and Code Snippets
Community Discussions
Trending Discussions on snakegame
QUESTION
Created a small game "Snake". When the application is launched, everything works as it should. While the game is going on, I click on the "New Game" button and the whole field freezes, although I see that he goes where he needs to in cycles.
I use ObservableCollection.
ViewModel code:
...ANSWER
Answered 2021-Nov-14 at 20:00I solved my problem. I just place my
QUESTION
I am trying to figure out why my display is not showing up. I am on a mac and I can see the pygame icon in my dock showing up, but there are no windows being made. I am running pygame 2.0.2 on python 3.9.6 on pycharm. I've tried opening other pygame scripts and they open fine, but I don't see any difference between how the 2 scripts open it.
...ANSWER
Answered 2021-Oct-24 at 06:44You have to handle the events in the application loop. See pygame.event.get()
respectively pygame.event.pump()
:
For each frame of your game, you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system.
QUESTION
I'm having a problem figuring out how to run a program in intellij IDEA. I'm new to java, coming from C++.
I followed a tutorial to create the game Snake (done in a different IDE). I have 3 files GamePanel.java, GameFrame.java, and SnakeGame.java (this file has the main). I've tried searching up how to compile multiple files and I found one post that says to run
...ANSWER
Answered 2021-Aug-01 at 22:44javac
tool (compiling) versus java
tool (executing)
To compile via command-line, use javac
rather than java
. See the documentation for javac
.
The java
tool is for running classes that have already been compiled. For multiple classes, you should put them into a Java ARchive file (JAR) file. You include a manifest file that siecifies which class has a main
method to be used for launching.
As you discovered, Java 11 gained a convenience feature where a single source-code file with a main method can be compiled and executed by simply calling java
. The javac
tool is implicitly called on your behalf. See JEP 330: Launch Single-File Source-Code Programs.
FYI, most of use an IDE to do this compiling and packaging for us rather than manually calling the command-line tools. I recommend you do the same.
You have a choice of at least three astoundingly good IDEs, each with a wide-range of features. Listed here in random order:
All three are available free-of-cost, with JetBrains also offering a paid Ultimate edition in addition to their free Community edition.
All three of these tools support using Apache Maven or Apache Gradle as the dependency-management and build-automation tooling. So you can choose to make your project portable across IDEs.
IntelliJ exampleHere is quick tutorial using IntelliJ with Apache Maven.
Choose File > New > Project. In the "New Project" dialog, click Maven on the left. Check Create from archetype. Scroll down to org.apache.maven.archetypes:maven-archetype-quickstart. Expand that item to choose RELEASE. Click Next button.
Name you project something like MyFirstDemo. This is the name of the project folder created on disk. Expand the Artifact Coordinates. Change GroupId to something for you, like com.esau.demo. Convention is to use the reverse of a real domain you own, or invent something unlikely to cause a collision in naming. Change ArtifactId to the name of your .jar
file that we will eventually produce. Perhaps just "MyFirstDemo", but it can differ from project name if you want.
Click Next to Maven screen. IntelliJ comes with a copy of Apache Maven bundled. No changes, click Next.
Wait a moment as your project is created. This may take a moment as often a Maven POM (configuration) file expands itself and then creates the project, and downloads needed libraries.
Edit your POM. I suggest changing:
QUESTION
I plan to create a command-line program with dotnet which uses a menu to get a user to decide what game they'd like to play (ive already made but not implemented tictactoe, and am trying to create an awful version of Snake) then plays them. I have three separate classes, one for the menu, one for Snake and one for Tictactoe (not implemented, not shown).
For Snake, I've tried to use System.Threading.Timer to constantly refresh the board state.
Menu Class:
...ANSWER
Answered 2021-Jul-24 at 16:50In RunGame
these are the steps:
- Create a new timer
- 0-N timer callbacks (probably 0).
- Evaluate the if statement after that, which will be false.
- 0-N timer callbacks (probably 0).
- Exit program
Your timer never has a chance to invoke, or if it does, it is only invoked just a few times before the program exits.
You have to wait inside your Main()
after step #1. The Timer class documentation shows you a way to do that using AutoResetEvent
. Another way you could do that is to do a SpinWait.SpinUntil call. You could change your code to
QUESTION
So, I was watching a video from youtube on making the game Snake on Python with the pygame module.. and it was quite confusing.. and now I'm having an issue.. The pygame window opened and closed suddenly and there was no errors in the output.
I ran this pile of code :
...ANSWER
Answered 2021-May-24 at 19:45There are 4 issues:
- Update the
head
attribute after in themove()
method:
QUESTION
So, I was trying to create a snake game learning from a github repo and I got an error, when I tried to run the script I get a traceback error saying that a value is set to none.
...ANSWER
Answered 2021-May-20 at 20:18If _play_step
gets to the end and the game is not over, it falls through and there is no return statement. That returns None
, as it says. You have to return something. Probably add this:
QUESTION
Having problems creating a custom JButton that is an Image. I had everything working with a normal JButton (like in the comment on the 2nd line) this way I wouldn't have to get an InputStream and start the button has an icon. The trouble I'm having is that when I pressed the replay button (to play again) the window closes and only one window should pop out (as it happens with a "normal" JButton) but in this case 4-5 windows reopen and I don't know why.
I started thinking it was because the time to get an InputStream
and doing ImageIO.read()
the game would start and see that the variable running was false and then started reopening windows until it's true but I can't see how to verify that.
Note: I have functions that on ActionPerformed verify if the snake has collided and if so running = false
and GameOver()
will be called
ANSWER
Answered 2021-Mar-06 at 14:06"in this case 4-5 windows reopen"
This suggests that you are probably adding multiple ActionListeners to the replay JButton. A new listener is added each time game over method is called, and this is incorrect. I would not add the ActionListener to the button in the game over method but rather add it once where you create the replay button.
QUESTION
Is it possible to create a custom font with a .ttf file that is inside a .jar file? I've created a jar file with the following structure
...ANSWER
Answered 2021-Mar-05 at 22:011: Use an absolute path to access the font-resource, like this:
QUESTION
I am trying to allow my test classes to access the main classes (in a standard gradle setup). It was working fine until I put my main classes in a module (for JavaFX), at which point all tests stopped working. The main code runs fine.
If I understand correctly, according to this gradle documentation, doing nothing should run the tests normally, but I get an error:
...ANSWER
Answered 2021-Feb-19 at 08:35This is a strange problem, and many solutions didn't work.
Useful links:
- https://stackoverflow.com/a/58854685/12393574
- https://github.com/junit-team/junit5/issues/2111#issuecomment-557925312
- https://sormuras.github.io/blog/2018-09-11-testing-in-the-modular-world.html
- https://stackoverflow.com/a/58990250/12393574
- The JavaFX plugin adds the gradle-modules-plugin
My preferred solution would be to use a test module-info.java or module-info.test, but I was not able to get this to work. I ended up simply ignoring modules for tests, which is a passable workaround for the moment, since I'm currently only doing Unit Tests. To ignore modules during testing, add this to the build.gradle:
QUESTION
I'm trying to separate my input loop from my game logic in my simple snake game that I've made with pygame, but, I'm really struggling to figure out why nothing is happening when I run the program.
I've tried importing pygame in the subprocess, I checked for errors on the subprocess, and got nowhere. I looked on google, but I wasn't able to find any usable examples, or similar issues. Has anybody ever figured any of this stuff out?
Okay, here's the code:
...ANSWER
Answered 2021-Feb-05 at 10:56Generally in GUI applications it's common to want to separate the GUI from the logic. There are benefits to doing this as it means your GUI remains responsive even if your logic is busy. However, in order to run things concurrently there are many drawbacks, including overheads. It's also important to know that python is not 'thread safe', so you can break things (see race conditions) if you're not careful.
Simplified example with no concurrencyYour example is quite complex so lets start with a simple example: A simple pygame setup with a moving dot
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Install snakegame
You can use snakegame like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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