udacity | Udacity | Machine Learning library

 by   hobson Python Version: Current License: No License

kandi X-RAY | udacity Summary

kandi X-RAY | udacity Summary

udacity is a Python library typically used in Artificial Intelligence, Machine Learning, Deep Learning applications. udacity has no bugs, it has no vulnerabilities and it has low support. However udacity build file is not available. You can download it from GitHub.

Udacity (CS101, CS212, CS253, CS262, CS373, CS387) coursework (classwork, quizzes, homework, final exams, projects, contests)
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              udacity has a low active ecosystem.
              It has 32 star(s) with 24 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              udacity has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of udacity is current.

            kandi-Quality Quality

              udacity has 0 bugs and 0 code smells.

            kandi-Security Security

              udacity has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              udacity code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              udacity does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              udacity releases are not available. You will need to build from source code and install.
              udacity has no build file. You will be need to create the build yourself to build the component from source.
              udacity saves you 5948 person hours of effort in developing the same functionality from scratch.
              It has 12417 lines of code, 1470 functions and 134 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed udacity and discovered the below as its top functions. This is intended to give you an instant insight into udacity implemented functionality, and help decide if they suit your requirements.
            • Calculate online sam .
            • returns the best wild card
            • Implementation of the Skew filter .
            • This function will perform the transformation .
            • Creates a DecisionFork for the given dataset .
            • This function will integrate the robot .
            • Parse grammar .
            • Return a debug report
            • Make data .
            • Return Zebra code .
            Get all kandi verified functions for this library.

            udacity Key Features

            No Key Features are available at this moment for udacity.

            udacity Examples and Code Snippets

            No Code Snippets are available at this moment for udacity.

            Community Discussions

            QUESTION

            Eureka server with kubernetes
            Asked 2021-Jun-12 at 22:33

            Currently I have a Spring containers running in a Kubernetes cluster. I am going through Udacity's Spring web classes and find the Eureka server interesting.

            Is there any benefit in using the Eureka server within the cluster?

            any help will be appreciated.

            Thank you

            ...

            ANSWER

            Answered 2021-Jun-12 at 22:33

            This is mostly an option question but ... probably not? The core Service system does most of the same thing. But if you're specifically using Eureka's service metadata system then maybe?

            Source https://stackoverflow.com/questions/67950488

            QUESTION

            Deleting the first element of a linked list--is my simpler solution correct, or does the deleted node still occupy memory?
            Asked 2021-Jun-04 at 21:42

            Taking a google/udacity course on data structures, but unfortunately there are some pretty big gaps in explanation at times. I am tasked with deleting the first node in a linked list. (Python)

            In my solution, the head is simply replaced by the next node in the list if there is one, or else the head is set to None. But what happens to the node that was previously occupying the head? Does it just disappear, or does it still occupy some slice of memory? In my linked list class, my delete_first() method looks like this:

            ...

            ANSWER

            Answered 2021-Jun-04 at 21:42

            Your code is fine, except that it assumes the list is not empty. You should protect your code against that situation. For the rest it can be simplified to this:

            Source https://stackoverflow.com/questions/67844173

            QUESTION

            How to Intialize the Binding Properties in the Fragment to Make Two Way Data Binding Work
            Asked 2021-Jun-01 at 04:55

            So I'm doing a project and I'm completely lost. I have seen how to do data binding with TextViews but I am being asked to do it with EditText Views with Two Way Data Binding. I got up to here so far with it.

            The XML File.

            ...

            ANSWER

            Answered 2021-Jun-01 at 04:55

            I guess I also did this project for my NanoDegree and I am impressed by your code.

            Inside my ViewModel I created 3 variables for each EditText

            • MutableLiveData - to update the value inside the viewModel

            • LiveData to expose value outside viewModel e.g. in a fragment (you won't really need this)

            • Public Variable to monitor value of MutableLiveData and expose this to your xml thus achieving the 2-Way Binding.

            Then I and would create a Shared ViewModel to share data between ShoeDetailsFragment and ShoeListingFragment .

            Inside the SharedViewModel

            I created 3 variables for each EditText (this is just the first 2 Edittexts)

            Source https://stackoverflow.com/questions/67782532

            QUESTION

            Adding TextView to Layout programmatically using for loop
            Asked 2021-May-19 at 15:57

            So I was following Google's Android Basics course from Udacity. In one of the lessons inside onCreate method they made ArrayList of Strings and added values from "one" to "ten". After that they made LinearLayout variable and with for loop added TextViews to that layout. This is how whole code looks like:

            ...

            ANSWER

            Answered 2021-May-19 at 15:57

            As @javdromero said in the comment, wordView is just a reference for the TextView View Object. We are just creating a TextView object. Setting the text on it and adding it to the rootView. rootView is just a reference name for the LinearLayout in your example. None if the reference names will set the id for the View Objects. The scope of wordView is limited to every loop while doing the for loop iteration, once the index increments you are having another View Object reference being assigned to wordView.

            Source https://stackoverflow.com/questions/67606404

            QUESTION

            The project can be opened but can NOT be run now
            Asked 2021-May-17 at 15:06

            I download tutorial codes from github, and I unzip it and copy paste it to where my android studio projects are. After I update to SDK 24.0.2, the project can be opened but can NOT be run now.

            Pls write a bit more words for clear instructions in steps of what do I do since I am new to android studio. A lot of time I don't understand the terms you experts use.

            Can NOT run the project? the green triangle run button is grey so I can NOT run it. I got these red messages from Event Log

            ...

            ANSWER

            Answered 2021-May-17 at 13:45

            Gradle is an app that Android Studio uses to manage loading the libraries of code the project is built with (among other things). But since this project you downloaded is about 5 years old, the version of Gradle in the project may not match up with what Android Studio's Android plugin can support.

            Typically, the Gradle app is actually part of the project. You'll see it in the gradle/wrapper directory in the project. You can update the version by editing the file gradle-wrapper.properties, by changing the value in the distributionUrl line. I think you need to make the version at least 6.7.1 if you have a recently updated version of Android Studio, so change that line to look like this:

            Source https://stackoverflow.com/questions/67570396

            QUESTION

            'readpage' overrides nothing from udacity tutorial
            Asked 2021-May-10 at 08:23

            When I run the following codes, I get an alert 'readpage' overrides nothing in line 42, the override fun readpage() in class eBook. Why is that and how do I fix this? I am learning kotlin and following a tutorial from udacity. I have tried to figure this out by myself for 2 weeks and spending 10+ hours but still don't know why?

            ...

            ANSWER

            Answered 2021-May-08 at 13:09

            QUESTION

            What is the difference between random() and {random()}?
            Asked 2021-May-07 at 07:01

            https://classroom.udacity.com/courses/ud9011/lessons/14fb1ae9-8a2e-48ee-9620-68c87c5f833b/concepts/7ce11834-0ff4-4dc9-8b89-81309af23424 From above tutorial Quiz Question

            What is the difference between

            val random1 = random() val random2 = {random()}

            Try it out in REPL or a file: The tutorial answer is: random1 has a value assigned at compile time, and the value never changes when the variable is accessed.

            random2 has a lambda assigned at compile time, and the lambda is executed every time the variable is referenced, returning a different value.

            I did try it out in PERL but I got

            ...

            ANSWER

            Answered 2021-Apr-28 at 11:46

            If you literally quoted Udacity, their explanations are wrong. random1’s value is not assigned at compile time because random() is called at runtime when the class is first used. Only then is its value assigned. Afterwards, in the same application session, the value will remain constant. But the same compiled app will have different values for it on separate sessions of the application.

            And random2’s lambda is not executed every time the variable is referenced. It is executed only when it is invoked with a call to invoke() (or operator equivalent). The lambda object itself will always be the same instance.

            So, your own test confirms how they described both cases incorrectly.

            Source https://stackoverflow.com/questions/67298705

            QUESTION

            DiffUtil.ItemCallback - define as a companion object or as a class?
            Asked 2021-May-06 at 16:00

            I'm currently learning Kotlin through the Kotlin Android Developer program from Udacity. There's two sample apps using DiffUtil.ItemCallback, but declare it in different ways. Both sample apps use a ListAdapter, however one declares the DiffUtil like this: companion object DiffCallback : DiffUtil.ItemCallback()

            while the other like this: class SleepNightDiffCallback: DiffUtil.ItemCallback()

            Both DiffUtils are passed as parameters to the ListAdapter, with the only difference being that in the case of the class implementation, it has to be initialised:

            ...

            ANSWER

            Answered 2021-May-06 at 16:00

            This is probably a matter of opinion. Mine is that the callback should be an object, or anonymous object, but not a companion object.

            All it's doing is comparing properties of two objects. It doesn't have to hold any state. So it makes sense for it to be a singleton object rather than a class that you have to instantiate. Whether you define it as a named singleton object or define in place as an anonymous object assigned to a property doesn't make much different in communicating intent.

            But it doesn't make sense to me to make it a companion. It's already nested and has a name. All companion does is suggest that you should need to call its functions directly and that the name PhotoGridAdapter should also be thought of as a callback. For instance, it enables you to pass the name PhotoGridAdapter to some other adapter as its DiffUtil callback, which is nonsensical. The only reason it might possibly make sense is if you also want to use it as a utility for comparing items, so you could call functions like PhotoGridAdapter.areContentsTheSame directly. However, I don't think this is likely. Usually, the contents of the callback's functions are either very trivial like passing through equals() or they are very specific to the nature of updating the displayed list.

            Source https://stackoverflow.com/questions/67420516

            QUESTION

            Android: Audio is Playing but I am unable to hear
            Asked 2021-May-01 at 20:55

            I am taking a course on Udacity and building an app.

            Question - Audio is Playing but I am unable to hear??

            I came to know the audio is playing when I log the information in the WordAdapter.java file

            Files are mentioned below -

            NumbersActivity.java

            ...

            ANSWER

            Answered 2021-May-01 at 20:55

            try change WordAdapter.java (Class) audio = MediaPlayer.create(getContext(), currentWord.getAudioResourceId()); to audio = MediaPlayer.create(getContext().getApplicationContext(), currentWord.getAudioResourceId());

            Source https://stackoverflow.com/questions/67349865

            QUESTION

            Android Studio project doesn't generate binding object for the Main Activity
            Asked 2021-Apr-23 at 09:57

            I took the Udacity course to learn developing Android apps with Kotlin, using data binding multiple times during it and having no problems enabling it, but now, trying to set up my first project, I am having some problems with it: Android Studio doesn't find the reference to the MainActivityBinding.

            C:\Dev\Projects\Android_Studio\myproject\app\src\main\java\com\guglielmoboi\myproject\MainActivity.kt: (8, 35): Unresolved reference: MainActivityBinding

            These are the files I produced:

            build.gradle (project)

            ...

            ANSWER

            Answered 2021-Apr-23 at 09:57

            Inside MainActivity

            remove setContentView(R.layout.activity_main)

            and add

            val binding: ActivityMainBinding = DataBindingUtil.setContentView(this, R.layout.activity_main)

            Use binding for all the UI stuff.

            Source https://stackoverflow.com/questions/67227733

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install udacity

            You can download it from GitHub.
            You can use udacity like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.

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