xobjc | XCode automated property and method code generator | Code Editor library
kandi X-RAY | xobjc Summary
kandi X-RAY | xobjc Summary
[Flattr this git repo] . A tool for making annoying every day tasks for Objective-C developers, especially iPhone developers, easier. Therefore this tool will help you writing semi-automatically the @property and @synthesize stuff. It also updates the dealloc method to release your objects. And you can define the attributes according to the [Google Objective-C Styleguide] using a trailing underscore, i.e. your public attribute is then defined without this underscore. But also a leading underscore is ok. Public method can easily be defined by prepending XPUBLIC in the implementation part.
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Top functions reviewed by kandi - BETA
- Analyze the header of the file .
- Check if a file is modified .
- tries to find source documents
- Call an iOS script .
- Call growl helper
- Reload XCode .
- strips comments from value
- Initialize from filename .
- sort v by k
- Extract variables from a string
xobjc Key Features
xobjc Examples and Code Snippets
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Trending Discussions on xobjc
QUESTION
I'm trying to make a Kotlin Multiplatform library to be used in both Android, JavaScript and iOS. This library is composed of multiple modules so that it can be easily extensible. My problem right now is only with Kotlin native.
This is how the project is setup- A module
:common
ANSWER
Answered 2021-Mar-04 at 20:13At the moment (Kotlin 1.5-M1), Kotlin/Native does not support generating binary frameworks where one depends on another. There are only two working configurations supported right now:
- using multiple independent K/N generated frameworks; or
- exporting all your Kotlin modules as one monolithic K/N generated framework (also known as the "umbrella framework" approach in the community).
If you are planning to organize your code into a hierarchy of Kotlin modules, (2) is your only option. You either:
- use only the framework product from the
example
module, whose framework product already contains all the code of all its dependencies (incling the transitive ones and the Kotlin runtime), as you might have observed; or - create a new e.g.
iosExport
module that exports all the modules that should be API visible to your iOS codebase.
The issue tracking improvements in this area: https://youtrack.jetbrains.com/issue/KT-42247
This topic has been briefly touched on by the official KMM documentation:
https://kotlinlang.org/docs/mpp-build-native-binaries.html#export-dependencies-to-binaries [...] For example, assume that you write several modules in Kotlin and then want to access them from Swift. Since usage of several Kotlin/Native frameworks in one Swift application is limited, you can create a single umbrella framework and export all these modules to it.
QUESTION
I'm trying to integrate Mapbox's frameworks into my Kotlin multiplatform library. But I'm getting a compile error with the cinterop portion.
First problem was with the compile step with MapboxMobileEvents framework. The MapboxMobileEvents.h
has import statements referring to a MapboxMobileEvents
directory that doesn't exist. I created a symbolic link to get around that.
After that I'm getting an error from clang.
...ANSWER
Answered 2020-Jun-10 at 12:49I've played with those frameworks a bit and here goes what I've found.
You don't need those compilerOpts
in the .def
file. This option is for the cinterop tool, not the final binary compilation. Options you're setting here should probably go to the kotlin.binaries.framework
block of the Gradle script. More info can be found in the documentation.
UPD: This advice is not completely correct, as it fixes the generation of bindings only for the Mapbox framework. The problem is that the cinterop
tool has an issue with -fmodules
compiler flag. This flag is important for the MapboxMobileEvents framework as it relies on the @import
syntax when it uses Foundation and CoreFoundation frameworks.
Please subscribe to the YouTrack issue here. I'll make an update here when it will be fixed.
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Install xobjc
You can use xobjc like any standard Python library. You will need to make sure that you have a development environment consisting of a Python distribution including header files, a compiler, pip, and git installed. Make sure that your pip, setuptools, and wheel are up to date. When using pip it is generally recommended to install packages in a virtual environment to avoid changes to the system.
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