reaver | Modular Deep Reinforcement Learning Framework | Reinforcement Learning library
kandi X-RAY | reaver Summary
kandi X-RAY | reaver Summary
Reaver is a modular deep reinforcement learning framework with a focus on various StarCraft II based tasks, following in DeepMind's footsteps who are pushing state-of-the-art of the field through the lens of playing a modern video game with human-like interface and limitations. This includes observing visual features similar (though not identical) to what a human player would perceive and choosing actions from similar pool of options a human player would have. See StarCraft II: A New Challenge for Reinforcement Learning article for more details. Though development is research-driven, the philosophy behind Reaver API is akin to StarCraft II game itself - it has something to offer both for novices and experts in the field. For hobbyist programmers Reaver offers all the tools necessary to train DRL agents by modifying only a small and isolated part of the agent (e.g. hyperparameters). For veteran researchers Reaver offers simple, but performance-optimized codebase with modular architecture: agent, model, and environment are decoupled and can be swapped at will. While the focus of Reaver is on StarCraft II, it also has full support for other popular environments, notably Atari and MuJoCo. Reaver agent algorithms are validated against reference results, e.g. PPO agent is able to match Proximal Policy Optimization Algorithms. Please see below for more details.
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Top functions reviewed by kandi - BETA
- Build a fully convolution layer
- Create spatial block
- Return basic convolution configuration
- Return a dense configuration for dense data
- Called when a step is finished
- Return True if the current batch is ready
- Builds keras model
- Build a dense layer
- Build logits
- True if this array is continuous
- Called when an update occurs
- Stream logs to stream
- Summarize the log stats
- Builds a convolution layer based on inputs and act_spec
- Main loop
- Create a spec from the given spec
- Plots rewards from a summaries file
- Find configuration files
- Return n random samples
- Start the program
- Apply the function to inputs
- Start recording
- Perform a step
- Reset all environments
- Start all environments
- Make a shared shared array
reaver Key Features
reaver Examples and Code Snippets
Community Discussions
Trending Discussions on reaver
QUESTION
I'm designing the mechanics behind a RPG. There are classes for Item, Player, NPC, etc. The Player class has attributes inventory and equipment. Equipment is a list of dictionaries, such as:
...ANSWER
Answered 2022-Mar-31 at 04:17Is it safe, efficient, and reliable to pass an entire object as a value?
Yes! Everything in Python is an object.
If I'm correct, this is the print function returning an address in memory denoting the object. Does this represent any issues? ... is the print function returning an address in memory denoting the object. Does this represent any issues?
No issues here. It depends entirely on the __repr__
overrides of the class. If it doesn't have one, then the default implementation is to print out the id()
of the object and its class type. E.g.
QUESTION
I have installed python and I have a file Wifite.py that exists in my current directory.
But whenever I try to run the Wifite2.py file I receive this error:
...‘python’: No such file or directory
ANSWER
Answered 2021-Jan-28 at 09:50Try running python3 Wifite2.py
from the directory where the file exists.
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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Install reaver
You can train a DRL agent with multiple StarCraft II environments running in parallel with just four lines of code!.
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